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Deck "Eclipse"

Deck "Eclipse"
Format: OCG - 48 Cards
created by tzero activity icon
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Section: Main Deck (45 cards)
1 x Amaterasu, Founder of the Blue Wolves Amaterasu, Founder of the Blue Wolves (DMX-01)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Knight/Samurai/Origin
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Hisanobu Kometani (
Card text:

*  When you put this creature into the battle zone, choose and activate one of the following effects.

*º You may cast a spell with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
*º You may generate a cross gear with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.

1 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMR-01)
  • Collector Number: 52
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.

Should I call his first delivery a slim success perhaps? -Aquan

2 x Auzesu, the Demonic Holy Spirit Auzesu, the Demonic Holy Spirit (DMC-46)
  • Collector Number: 21
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Demon Command
  • Power: 6500
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
Sympathy: This card's cost is reduced by 1 for each Angel Command or Demon Command in your battle zone. You cannot reduce the cost below 2.
When one of your Angel Command or Demon Command attacks, you may destroy one of your opponent's tapped creatures.
Double Breaker

2 x Bega, Decaying Vizier Bega, Decaying Vizier (DMC-46)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost
  • Power: 2000
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
When this creature is put into the battle zone, add the top card of your deck to your shields face down. Then, discard 1 card from your opponent's hand at random.

1 x Beginning Romanoff, Lord of the Demonic Eye Beginning Romanoff, Lord of the Demonic Eye (DM-34)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Dark Lord/Zombie Dragon/Knight
  • Power: 12000
  • Cost: 7
  • Civilization: Darkness
Card text:

Grave Galaxy Vortex: Choose 3 darkness creatures in your graveyard and put this card into your battle zone on top of the chosen creatures.
Meteor Burn: When this creature attacks, you may choose any number of cards under this creature and put them into your graveyard. For each card put into the graveyard in this way, choose 1 card in your opponent's hand at random. Then, your opponent shows you that card and puts that card on the bottom of their deck.
Triple Breaker

3 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMC-64)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

* (This creature is put into the mana zone tapped.)

file:blockericon.jpg Blocker

* G-Zero: If you have cast a spell this turn, you may summon this creature without cost.

* This creature can't attack.

* Destroy this creature after it battles.

1 x Bone Dance Charger Bone Dance Charger (DMD-04)
  • Collector Number: 5
  • Rarity: Promotional
  • Type: Spell
  • Cost: 3
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

*  Put the top two cards of your deck into the graveyard.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

1 x Chester Romanoff, the Wicked God Chester Romanoff, the Wicked God (DMC-58)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: God/Dark Lord/Knight
  • Power: 5000+
  • Cost: 7
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

Grave Evolution: Choose 1 darkness creature in your graveyard and put this creature into your battle zone on top of the chosen card.
Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, you may cast a spell with a cost of 6 or less that shares a civilization with this creature from your graveyard. After you cast that spell put it on the bottom of your deck.
God Link Mad Romanoff, the Wicked God or Rock Romanoff, the Wicked God Right Side
While this creature is linked, it breaks an additional shield.

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y10)
  • Collector Number: P26-Y10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

1 x Deep Lump Machiner Ganistar Deep Lump Machiner Ganistar (VH)
  • Collector Number: 83
  • Rarity: Common
  • Type: Creature
  • Race: Machine Hero/Deep Marine
  • Power: 2000
  • Cost: 3
  • Civilization: Water
  • Artist: hippo
Card text:

The cost for you to summon Light or Darkness creatures is reduced by 1. However, the cost cannot be less than 1.

3 x Emergency Typhoon Emergency Typhoon (DMC-44)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
Draw up to 2 cards. Then discard a card from your hand.

1 x Fuuma Zaula`k Deis Fuuma Zaula'k Deis (DMR-02)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil/Alien
  • Power: 3000
  • Cost: 5
  • Civilization: Water/Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Space Charge: Water / Darkness (Whenever you put a card into your mana zone that is either Water, Darkness, or both, you may use this creature's Spacecharge.gif ability)

Spacecharge.gif Water: Draw a card.

Spacecharge.gif Darkness: Your opponent discards a card.

2 x Gregorias, Mystic Light Death Saint Gregorias, Mystic Light Death Saint (DMC-64)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Zombie Dragon/Knight
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

* (This creature is put into your mana zone tapped.)

file:blockericon.jpg Blocker

* When you put this creature into the battle zone, you may return a Knight card from your graveyard to your hand.

* This creature can't attack players.

2 x Heaven&#`s Gate Heaven&#'s Gate (DMC-68)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand.

When all were stricken with despair, a miracle occurred.

2 x Hogan Blaster Hogan Blaster (DM-39)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.

1 x Hyperspatial White Blue Hole Hyperspatial White Blue Hole (DMR-02)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Water
  • Artist: Okera
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card in your hand into your shield zone face-down.

*  If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.

1 x Inferno Sign Inferno Sign (DMC-63)
  • Collector Number: 17
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: -
Card text:

[Shield Trigger]
Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyar

1 x Magic Shot - Arcadia Egg Magic Shot - Arcadia Egg (DMC-46)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Spell
  • Race: Knight
  • Power: 0
  • Cost: 5
  • Civilization: Darkness
  • Artist: hippo
Card text:

[Shield trigger] Shield Trigger
Destroy 1 of your opponent's untapped creatures.
If [Magic Shot – Glory Gate] is in your graveyard, you may put 1 [Neo Gryphis, Mystic Light Emperor] into the battle zone from your hand.

1 x Magic Shot - Glory Gate Magic Shot - Glory Gate (DMC-46)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Spell
  • Race: Knight
  • Power: 0
  • Cost: 3
  • Civilization: Light
  • Artist: hippo
Card text:

[Knight Magic] Reveal the top 3 cards of your deck. Add 1 Knight card from the revealed cards to your hand and put the rest on the bottom of your deck in any order.
Knight Magic (If there is a Knight in your battle zone, you may use this spell's [Knight Magic] ability once more.)

2 x Magic Shot - Open Brain Magic Shot - Open Brain (BG)
  • Collector Number: 85
  • Rarity: Common
  • Type: Spell
  • Race: Knight
  • Power: 0
  • Cost: 5
  • Civilization: Water
  • Artist: sansyu
Card text:

[Shield trigger] Shield Trigger
[Knight Magic] Draw 2 cards.
Knight Magic (If there is a Knight in your battle zone, you may use this spell's [Knight Magic] ability once more.)

1 x Master Weapon - All Yes Master Weapon - All Yes (DMC-64)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Cross Gear
  • Race: Samurai
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Kazuo Matsushima
Card text:

* (This cross gear is put into your mana zone tapped.)

* Cross Gear

* The crossed creature gets +4000 power and has "Blocker".

* When the crossed creature attacks, your opponent discards a card at random from his hand.

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-01)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

2 x Milzam, Spirit of Miracles Milzam, Spirit of Miracles (LoH)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 11000
  • Cost: 9
  • Civilization: Light
  • Artist: Okera
Card text:

[Blocker] Blocker
Ultra Shield Plus: When you put this creature into the battle zone, you may put the top 5 cards of your deck under 1 of your shields. (Each card stack is considered to be 1 shield.)
Double Breaker

The two spirits closest to reaching Heaven's Gate, in other words the strongest of all spirits, are Syrius and Milzam.

2 x Nero Gryphis, Mystic Light Emperor Nero Gryphis, Mystic Light Emperor (DMC-46)
  • Collector Number: 10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Dark Lord/Knight
  • Power: 7000
  • Cost: 8
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
Whenever your Knight creatures are destroyed, you may cast a light or dark spell with a cost of 6 or less OR a spell with "Shield Trigger" from your hand.
Double Breaker

1 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (DMC-46)
  • Collector Number: 25
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Lost Crusader/Angel Command
  • Power: 9000
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
Evolution: Put on one of your multicolored creatures.
Your opponent can't cast spells other than multicolored spells.
Double Breaker

1 x Silver Glory, Invincible Fortress Silver Glory, Invincible Fortress (DMC-55)
  • Collector Number: 28
  • Rarity: Very Rare
  • Type: Fortress
  • Power: 0
  • Cost: 6
  • Civilization: Light
  • Artist: hippo
Card text:

Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
Your creatures win all battles.
If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

1 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-01)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more copies of a card with the same name in the battle zone, destroy all of them. Afterwards look at all mana zones, and if there are 2 or more copies of a card with the same name, destroy all of them.

1 x Transmogrify Transmogrify (DMC-44)
  • Collector Number: 24
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.

1 x Ulpheus, Dragonic Spirit Ulpheus, Dragonic Spirit (VH)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Appolonia Dragon/Angel Command
  • Power: 6000
  • Cost: 7
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

When this creature is put into the Battle Zone, for each Angel Command or Dragon in your Graveyard, you may cast a Spell with "Shield Trigger" from your hand without paying the cost.
Double Breaker (This creature breaks 2 shields.)

2 x Ultimus, Spirit of Divine Law Ultimus, Spirit of Divine Law (DMC-50)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Creature
  • Race: Angel Command
  • Power: 3500
  • Cost: 4
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

[Blocker] Blocker
This creature can't attack players.
When this creature is destroyed, search your deck. You may choose 1 spell with "Shield Trigger" and add it to your hand after you show it to your opponent. Then, shuffle your deck.

1 x Yurius, Spirit of Thunder Yurius, Spirit of Thunder (DMC-46)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Knight
  • Power: 6000
  • Cost: 6
  • Civilization: Light
  • Artist: hippo
Card text:

When this creature attacks, you may return a spell from your graveyard to your hand OR choose one of the cross gears in your opponent's battle zone and destroy it.
Double Breaker

 
Section: Hyperspatial Zone (3 cards)
1 x Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman (DM-36)
  • Collector Number: 47
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Liquid People
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Water
  • Artist: okera
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, draw 1 card.
Double Breaker

At long last it gained the secret of awakening.

At last, awakening has been achieved! The hope of the water forces has come at last.

1 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15 %  
Light bar 10  21 %  
Light//Light/Nature bar 2 %  
Light/Darkness bar 15  31 %  
Light/Water bar 4 %  
Water bar 12  25 %  
Water/Darkness bar 2 %  
 

Distribution by Cost
2 bar 15 %  
3 bar 13 %  
4 bar 13 %  
4/15 bar 2 %  
5 bar 19 %  
5/10 bar 2 %  
5/12 bar 2 %  
6 bar 10  21 %  
7 bar 6 %  
8 bar 4 %  
9 bar 4 %  
 

Distribution by Power
- bar 12  25 %  
- bar 19 %  
11000 bar 4 %  
12000 bar 2 %  
2000 bar 6 %  
3000 bar 8 %  
3000/105 bar 2 %  
3500 bar 4 %  
4500 bar 6 %  
4500/650 bar 2 %  
5000 bar 2 %  
5000+ bar 2 %  
5000/800 bar 2 %  
6000 bar 4 %  
6500 bar 4 %  
7000 bar 4 %  
9000 bar 2 %  
 

Distribution by Race
- bar 16  33 %  
Angel Command bar 8 %  
Angel Command/Dark Lord/Knight bar 4 %  
Angel Command/Demon Command bar 6 %  
Angel Command/Knight bar 2 %  
Angel Command/Zombie Dragon/Knight bar 4 %  
Appolonia Dragon/Angel Command bar 2 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Dark Lord/Zombie Dragon/Knight bar 2 %  
God/Dark Lord/Knight bar 2 %  
Grand Devil/Alien bar 2 %  
Great Mecha King/Initiate bar 2 %  
Initiate/Ghost bar 4 %  
Initiate/Ghost/Knight bar 6 %  
Knight bar 8 %  
Knight/Samurai/Origin bar 2 %  
Liquid People bar 2 %  
Lost Crusader/Angel Command bar 2 %  
Machine Hero/Deep Marine bar 2 %  
Samurai bar 2 %  
 

Distribution by Rarity
Common bar 19 %  
Promotional bar 4 %  
Rare bar 19 %  
Super Rare bar 17  35 %  
Uncommon bar 19 %  
Very Rare bar 4 %  
 

Distribution by Type
Creature bar 21  44 %  
Cross Gear bar 2 %  
Evolution Creature bar 6 %  
Fortress bar 2 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Spell bar 19  40 %  
 



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Author Message
deified_cupcake
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Subject:    Posted: March 4, 2012 08:47 pm

The deck isn't compliant with the banlist. Why is that? Also, you should run more copies of things like Dober. They work really well here.
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tzero
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Subject: replying   Posted: March 5, 2012 07:31 pm

because i made them for fun ....
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deified_cupcake
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Subject:    Posted: March 11, 2012 12:17 am

2 Aquan is not fun to play against D: ...
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mrinal69 Premium Member
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Subject: 40 card deck   Posted: March 13, 2012 09:12 pm

u cant have 40 card deck unless its against rules so pls make correction
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mrinal69 Premium Member
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Subject: sorry   Posted: March 13, 2012 09:13 pm

what i wanted to say is that u cant have more than 40 card in ur deck or it will go against rules
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deified_cupcake
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Subject:    Posted: March 14, 2012 02:48 pm

Good to see you use psychics; it will help the deck have more options.
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