| Section: Main Deck (45 cards)
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Amaterasu, Founder of the Blue Wolves (DMX-01)
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- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Knight/Samurai/Origin
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Hisanobu Kometani (
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Card text:
* When you put this creature into the battle zone, choose and activate one of the following effects.
- *º You may cast a spell with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
- *º You may generate a cross gear with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
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Aquan Jr.'s Delivery (DMR-01)
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- Collector Number: 52
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard. Should I call his first delivery a slim success perhaps? -Aquan
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Auzesu, the Demonic Holy Spirit (DMC-46)
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- Collector Number: 21
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Demon Command
- Power: 6500
- Cost: 6
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
This card is put into the mana zone tapped. Sympathy: This card's cost is reduced by 1 for each Angel Command or Demon Command in your battle zone. You cannot reduce the cost below 2. When one of your Angel Command or Demon Command attacks, you may destroy one of your opponent's tapped creatures. Double Breaker
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Bega, Decaying Vizier (DMC-46)
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- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Initiate/Ghost
- Power: 2000
- Cost: 5
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
This card is put into the mana zone tapped. When this creature is put into the battle zone, add the top card of your deck to your shields face down. Then, discard 1 card from your opponent's hand at random.
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Beginning Romanoff, Lord of the Demonic Eye (DM-34)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Dark Lord/Zombie Dragon/Knight
- Power: 12000
- Cost: 7
- Civilization: Darkness
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Card text:
Grave Galaxy Vortex: Choose 3 darkness creatures in your graveyard and put this card into your battle zone on top of the chosen creatures. Meteor Burn: When this creature attacks, you may choose any number of cards under this creature and put them into your graveyard. For each card put into the graveyard in this way, choose 1 card in your opponent's hand at random. Then, your opponent shows you that card and puts that card on the bottom of their deck. Triple Breaker
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Bloody Shadow, Mystic Light Death Knight (DMC-64)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: Initiate/Ghost/Knight
- Power: 4500
- Mana Number: 1
- Cost: 2
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
* (This creature is put into the mana zone tapped.)
Blocker
* G-Zero: If you have cast a spell this turn, you may summon this creature without cost. * This creature can't attack. * Destroy this creature after it battles.
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Bone Dance Charger (DMD-04)
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- Collector Number: 5
- Rarity: Promotional
- Type: Spell
- Cost: 3
- Civilization: Darkness
- Artist: Yuri Shinjuro
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Card text:
* Put the top two cards of your deck into the graveyard.
* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
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Chester Romanoff, the Wicked God (DMC-58)
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- Collector Number: 1
- Rarity: Super Rare
- Type: Evolution Creature
- Race: God/Dark Lord/Knight
- Power: 5000+
- Cost: 7
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
Grave Evolution: Choose 1 darkness creature in your graveyard and put this creature into your battle zone on top of the chosen card. Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, you may cast a spell with a cost of 6 or less that shares a civilization with this creature from your graveyard. After you cast that spell put it on the bottom of your deck. God Link Mad Romanoff, the Wicked God or Rock Romanoff, the Wicked God Right Side While this creature is linked, it breaks an additional shield.
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Death Gate, Gate of Hell (P-Y10)
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- Collector Number: P26-Y10
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Sansyu
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.
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Deep Lump Machiner Ganistar (VH)
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- Collector Number: 83
- Rarity: Common
- Type: Creature
- Race: Machine Hero/Deep Marine
- Power: 2000
- Cost: 3
- Civilization: Water
- Artist: hippo
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Card text:
The cost for you to summon Light or Darkness creatures is reduced by 1. However, the cost cannot be less than 1.
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Emergency Typhoon (DMC-44)
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- Collector Number: 35
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Water
- Artist: Toshiaki Takayama
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Draw up to 2 cards. Then discard a card from your hand.
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Fuuma Zaula'k Deis (DMR-02)
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- Collector Number: 17
- Rarity: Rare
- Type: Creature
- Race: Grand Devil/Alien
- Power: 3000
- Cost: 5
- Civilization: Water/Darkness
- Artist: Yuichi Maekawa
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Card text:
* Space Charge: Water / Darkness (Whenever you put a card into your mana zone that is either Water, Darkness, or both, you may use this creature's ability)
Water: Draw a card.
Darkness: Your opponent discards a card.
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Gregorias, Mystic Light Death Saint (DMC-64)
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- Collector Number: 3
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Zombie Dragon/Knight
- Power: 3000
- Mana Number: 1
- Cost: 4
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* When you put this creature into the battle zone, you may return a Knight card from your graveyard to your hand. * This creature can't attack players.
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Heaven&#'s Gate (DMC-68)
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- Collector Number: 5
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Masaki Hirooka
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand. When all were stricken with despair, a miracle occurred.
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Hogan Blaster (DM-39)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: hideki ishikawa
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.
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Hyperspatial White Blue Hole (DMR-02)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Light/Water
- Artist: Okera
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a light psychic creature into the battle zone in this way, you may put a card in your hand into your shield zone face-down. * If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.
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Inferno Sign (DMC-63)
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- Collector Number: 17
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: -
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Card text:
[Shield Trigger] Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyar
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Magic Shot - Arcadia Egg (DMC-46)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Spell
- Race: Knight
- Power: 0
- Cost: 5
- Civilization: Darkness
- Artist: hippo
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Card text:
[Shield trigger] Shield Trigger Destroy 1 of your opponent's untapped creatures. If [Magic Shot – Glory Gate] is in your graveyard, you may put 1 [Neo Gryphis, Mystic Light Emperor] into the battle zone from your hand.
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Magic Shot - Glory Gate (DMC-46)
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- Collector Number: 3
- Rarity: Super Rare
- Type: Spell
- Race: Knight
- Power: 0
- Cost: 3
- Civilization: Light
- Artist: hippo
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Card text:
[Knight Magic] Reveal the top 3 cards of your deck. Add 1 Knight card from the revealed cards to your hand and put the rest on the bottom of your deck in any order. Knight Magic (If there is a Knight in your battle zone, you may use this spell's [Knight Magic] ability once more.)
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Magic Shot - Open Brain (BG)
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- Collector Number: 85
- Rarity: Common
- Type: Spell
- Race: Knight
- Power: 0
- Cost: 5
- Civilization: Water
- Artist: sansyu
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Card text:
[Shield trigger] Shield Trigger [Knight Magic] Draw 2 cards. Knight Magic (If there is a Knight in your battle zone, you may use this spell's [Knight Magic] ability once more.)
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Master Weapon - All Yes (DMC-64)
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- Collector Number: 27
- Rarity: Rare
- Type: Cross Gear
- Race: Samurai
- Mana Number: 1
- Cost: 2
- Civilization: Light/Darkness
- Artist: Kazuo Matsushima
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Card text:
* (This cross gear is put into your mana zone tapped.)
* Cross Gear * The crossed creature gets +4000 power and has "Blocker". * When the crossed creature attacks, your opponent discards a card at random from his hand.
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Mil Armor, Mecha King Vizier (DMX-01)
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- Collector Number: 40
- Rarity: Common
- Type: Creature
- Race: Great Mecha King/Initiate
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Kazuo Matsushima
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* You may have your spells cost 1 less to cast. They can't cost less than 1.
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Milzam, Spirit of Miracles (LoH)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command
- Power: 11000
- Cost: 9
- Civilization: Light
- Artist: Okera
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Card text:
[Blocker] Blocker Ultra Shield Plus: When you put this creature into the battle zone, you may put the top 5 cards of your deck under 1 of your shields. (Each card stack is considered to be 1 shield.) Double Breaker The two spirits closest to reaching Heaven's Gate, in other words the strongest of all spirits, are Syrius and Milzam.
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Nero Gryphis, Mystic Light Emperor (DMC-46)
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- Collector Number: 10
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Dark Lord/Knight
- Power: 7000
- Cost: 8
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
This card is put into the mana zone tapped. [Blocker] Blocker Whenever your Knight creatures are destroyed, you may cast a light or dark spell with a cost of 6 or less OR a spell with "Shield Trigger" from your hand. Double Breaker
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Queen Alcadeias, Holy Gaia (DMC-46)
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- Collector Number: 25
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Lost Crusader/Angel Command
- Power: 9000
- Cost: 6
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
This card is put into the mana zone tapped. Evolution: Put on one of your multicolored creatures. Your opponent can't cast spells other than multicolored spells. Double Breaker
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Silver Glory, Invincible Fortress (DMC-55)
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- Collector Number: 28
- Rarity: Very Rare
- Type: Fortress
- Power: 0
- Cost: 6
- Civilization: Light
- Artist: hippo
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Card text:
Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) Your creatures win all battles. If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.
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The Grave of Angels and Demons (DMX-01)
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- Collector Number: 14
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Light/Darkness
- Artist: Masaki Hirooka
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Card text:
Shield trigger
* (This spell is put into your mana zone tapped.) * If there are 2 or more copies of a card with the same name in the battle zone, destroy all of them. Afterwards look at all mana zones, and if there are 2 or more copies of a card with the same name, destroy all of them.
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Transmogrify (DMC-44)
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- Collector Number: 24
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Water
- Artist: Toshiaki Takayama
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.
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Ulpheus, Dragonic Spirit (VH)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Appolonia Dragon/Angel Command
- Power: 6000
- Cost: 7
- Civilization: Light
- Artist: Norikatsu Miyoshi
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Card text:
When this creature is put into the Battle Zone, for each Angel Command or Dragon in your Graveyard, you may cast a Spell with "Shield Trigger" from your hand without paying the cost. Double Breaker (This creature breaks 2 shields.)
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Ultimus, Spirit of Divine Law (DMC-50)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Creature
- Race: Angel Command
- Power: 3500
- Cost: 4
- Civilization: Light
- Artist: Norikatsu Miyoshi
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Card text:
[Blocker] Blocker This creature can't attack players. When this creature is destroyed, search your deck. You may choose 1 spell with "Shield Trigger" and add it to your hand after you show it to your opponent. Then, shuffle your deck.
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Yurius, Spirit of Thunder (DMC-46)
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- Collector Number: 2
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Knight
- Power: 6000
- Cost: 6
- Civilization: Light
- Artist: hippo
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Card text:
When this creature attacks, you may return a spell from your graveyard to your hand OR choose one of the cross gears in your opponent's battle zone and destroy it. Double Breaker
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| Section: Hyperspatial Zone (3 cards)
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Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman (DM-36)
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- Collector Number: 47
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Liquid People
- Power: 5000/8000
- Cost: 5/10
- Civilization: Water
- Artist: okera
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Card text:
Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
When this creature attacks, draw 1 card. Double Breaker At long last it gained the secret of awakening. At last, awakening has been achieved! The hope of the water forces has come at last.
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Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
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- Collector Number: 33
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Angel Command/Demon Command
- Power: 4500/6500
- Cost: 5/12
- Civilization: Light/Darkness
- Artist: Yoichi Ito
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Card text:
* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Holy Soul
Evil Soul
* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.
* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. * Double breaker (This creature breaks 2 shields.)
Holy Soul
Evil Soul
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Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
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Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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