main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "Turbo B00st`!"

Deck "Turbo B00st`!"
Format: OCG - 50 Cards
created by sebysebyseby activity icon
Share |
 
Card list Group cards by  
Cards without Section (43 cards)
3 x Blazing Tiger, Crimson Lord Blazing Tiger, Crimson Lord (DM-37)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Flame Monster/Samurai
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Ishibashi Yosuke
Card text:

Image:Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, destroy all of your opponent's creatures with 2000 power or less.

Listen up!!

2 x Darkness GUY, Zero Romanoff Darkness GUY, Zero Romanoff (DMX-04)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Dark Lord/Zombie Dragon/Hunter
  • Power: 8000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Blankas
Card text:

*  When you put this creature into the battle zone, search your deck. Choose 1 darkness card from it and put it into your graveyard. Then, shuffle your deck.

*  When this creature attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without paying its cost. Then, put that spell on the bottom of your deck.

*  Double breaker (This creature breaks 2 shields.)

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y10)
  • Collector Number: P26-Y10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

2 x Fighting Spirit! Sword Flash Dragon Fighting Spirit! Sword Flash Dragon (DMX-04)
  • Collector Number: 2
  • Rarity: Rare
  • Type: Creature
  • Race: Armored Dragon/Hunter
  • Power: 7000+
  • Cost: 7
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Each turn, you may untap this creature the first time it is tapped.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  Double breaker (This creature breaks 2 shields.)

3 x Gaial Abare Kaiser, the Raging Gaial Abare Kaiser, the Raging (DMX-06)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 7000
  • Cost: 6
  • Civilization: Fire
  • Artist: RUI MARUYAMA
Card text:

*  When one of your Hunters wins a battle by attacking, untap this creature and choose one of your opponent's shields. Add that shield to your opponent's hand.

*  Double breaker (This creature breaks 2 shields.)

2 x Gaial Zero Gaial Zero (P-Y10)
  • Collector Number: P5-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Whenever this creature would break a shield, your opponent reveals that shield instead. You may put a psychic creature with a cost less than any of the revealed cards from that shield into the battle zone from your hyperspatial zone. Then, break that shield.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

*  Double breaker

3 x Hyperspatial Raiden Hole [Mode Change] Hyperspatial Raiden Hole [Mode Change] (DMR-02)
  • Collector Number: 43m
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DM-36)
  • Collector Number: 93
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

Return 1 creature from your graveyard to your hand.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-03)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

ãâ¬Åã­ãÂËãâ«ãÆÆãÆËã¡ãâÆãââãâ¬Â次ã¯ä½â¢Ã£ââãÆÂãÆ©ãÂÂãÂâ Ã£Ââ¹Ã£Ââãââ°Ã¯Â¼Å¸Ã£â¬Âãâ¬Åãâ¦ãâ±ãâ¬Âãâ¦ãâ±ãâ±ãâ±ãâ±ãâ±ãƼãâ¬Â -Jenny, the Dismantling Puppet (DMC-42)

ãÂȋââã¨å°Âæâªé­âãª女ã®å­Âã ã­ãâ¬âãÂâãââãâ¬Âå°Âæâªé­âã©ãÂâãâÂãÂËãâÆãªãÂÂãªãÂâ?ãâ¦ãâ±ãâ± -ãâ«ãÆÆãÆËã¡ãâÆãââ (DMX-01)

2 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

3 x Leon Diez, the Lion Leon Diez, the Lion (P-Y10)
  • Collector Number: P41-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 6000
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

* When this creature attacks, you may put the top 3 cards of your deck into your graveyard. Then, for each darkness or fire Hunter card put into your graveyard in this way, your opponent's creatures get -1000 power. (A creature with power 0 or less is destroyed.)
* Double breaker (This creature breaks 2 shields.)

2 x Liger Blade, Fierce Tiger Liger Blade, Fierce Tiger (DMX-07)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  When you put this creature into the battle zone, destroy all non-psychic creatures with cost 3 or less. Then, destroy all psychic creatures with cost 9 or less.

*  Double breaker (This creature breaks 2 shields.)

3 x Miracle Re Born Miracle Re Born (DMR-01)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
Card text:

*  Put a Hunter creature with a cost of 7 or less into the battle zone from your graveyard.

A Hunter revives from the shining wound! What a strange and mysterious wound...(Normal Flavor)
This is our hunter's chance! (Mode Change Flavor)

3 x Primal Scream Primal Scream (DMC-58)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Darkness
  • Artist: hippo
Card text:

[Shield trigger] Shield Trigger
Put the top 4 cards of your deck into your graveyard. Then, you may return 1 creature from your grave to your hand.

4 x Super Go On Pippi Super Go On Pippi (DMX-02)
  • Collector Number: 4
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Your creatures with both Dragon and Hunter races gain Speed attacker.

æâ°ãÂâãÂâä¸âçâ¢Åã¯ãÂâ¢Ã£ââ°Ã£Â«åºÆãÂÅã£ãŸãÆÆãÆâï¼ÂãÂâ¢Ã£ââ°Ã£Â«åâ°Âã¸ãâ´ãƼãâªãƳãÆŠãâ¦!!-Go On Pippi (DMX-02)

3 x Terror Pit Terror Pit (DMC-46)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: hippo
Card text:

[Shield trigger] Shield Trigger
Destroy 1 of your opponent's creatures.

1 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (7 cards)
1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

3 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

3 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 35  70 %  
Fire bar 15  30 %  
 

Distribution by Cost
2 bar 4 %  
20/40 bar 2 %  
3 bar 8 %  
4 bar 10 %  
5 bar 12 %  
5/12 bar 6 %  
6 bar 16  32 %  
6/12 bar 6 %  
7 bar 10  20 %  
 

Distribution by Power
- bar 16 %  
- bar 18 %  
1000 bar 8 %  
2000 bar 6 %  
24000/35 bar 2 %  
3000 bar 8 %  
3000/110 bar 6 %  
6000 bar 6 %  
7000 bar 16 %  
7000+ bar 4 %  
7000/110 bar 6 %  
8000 bar 4 %  
 

Distribution by Race
- bar 17  34 %  
Armored Dragon/Flame Command/Samurai bar 2 %  
Armored Dragon/Hunter bar 4 %  
Dark Lord/Zombie Dragon/Hunter bar 4 %  
Death Puppet bar 8 %  
Demon Command/Hunter bar 12  24 %  
Fire Bird/Hunter bar 8 %  
Flame Monster/Samurai bar 6 %  
Red Command Dragon/Hunter bar 10 %  
 

Distribution by Rarity
Common bar 12  24 %  
Promotional bar 10 %  
Rare bar 13  26 %  
Super Rare bar 12  24 %  
Uncommon bar 4 %  
Victory Rare bar 12 %  
 

Distribution by Type
Creature bar 26  52 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 6 %  
Psychic Super Creature bar 6 %  
Spell bar 17  34 %  
 



Rating
Current score for this Deck, based on 2 votes:

bar 4.50
scale
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help