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Deck "Protokooperacja"

Deck "Protokooperacja"
Format: OCG - 50 Cards
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Cards without Section (42 cards)
3 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

4 x Bronze-Arm Tribe Bronze-Arm Tribe (DMC-55)
  • Collector Number: 81
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Yusaku Nakaaki
Card text:

When you put this creature into the battle zone, put the top card of your deck into your mana zone.

4 x Dreaming Moonknife Dreaming Moonknife (GG)
  • Collector Number: 106
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 2
  • Civilization: Nature
Card text:

When this card comes to play to Battle Zone, you can put a card from your hand to your Mana Zone.

3 x Faerie Life Faerie Life (DM-32)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Nature
Card text:

[Shield trigger] Shield Trigger
Put the top card of your deck into your mana zone.

3 x Genius Janit, of the Hidden Blade Genius Janit, of the Hidden Blade (DMX-01)
  • Collector Number: 31
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi for no cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

*  When you put this creature into the battle zone, return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

4 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMR-01)
  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DM-36)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Extra Hole Hyperspatial Extra Hole (DM-37)
  • Collector Number: 42
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

* Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.

* Choose and activate one of the following effects.


* Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.

* Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMX-02)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

4 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

4 x Jester Brain Jester Brain (DM-37)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Naoki Saito
Card text:

* Draw 3 cards. Then, your opponent chooses up to 3 of their shields and puts them into their hand. Put a card from your hand on the bottom of your deck for each shield your opponent puts into their hand this way.

"What's inside these boxes, nobody knows~ But seriously both boxes are duds. He he he..." - Jester Brain

1 x Mad Romanoff, the Wicked God Mad Romanoff, the Wicked God (DMC-58)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: God/Dark Lord/Knight
  • Power: 3000+
  • Cost: 5
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

Mad Deck Evolution: Reveal the top 3 cards of your deck.Choose 1 creature from the revealed cards and put this creature into the battle zone on top of the chosen creature. If none of the revealed cards are creatures return this creature to your hand. Afterwards, put all other revealed cards into your graveyard.
Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, you may cast a fire or darkness spell with a cost of 6 or less from your mana zone.
God Link Rock Romanoff, the Wicked God or Chester Romanoff, the Wicked God Left Side

2 x Ogre Kaiser "Destruction" Ogre Kaiser "Destruction" (DMX-08)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Hisashi Murakami
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature attacks, destroy one of your opponent's psychic creatures.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (8 cards)
1 x Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

While attacking, this creature gets +1000 power for each fire card in your graveyard.
Double Breaker
Awaken: When this creature wins a battle, flip it.


When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less.
Each turn, untap this creature the first time you tap it.
While attacking, this creature gets +1000 power for each fire card in your graveyard.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)

2 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Blue Monster//Flame Monster
  • Power: 4000/4000+
  • Cost: 4
  • Civilization: Water//Fire
  • Artist: MATSOMOTO EITO
Card text:

* When this creature is awakened, draw 1 card.

* Loop Awaken—When you put a fire creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.

* Loop Awaken—When you put a water creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon (DM-38)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk//Gaia Command
  • Power: 4000/8000
  • Cost: 6/12
  • Civilization: Nature
  • Artist: hippo
Card text:

* Awaken: At the start of your turn, if you have 8 or more cards in your mana zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

file:wildsoul.gif Wild Soul

* When this creature attacks, you may put a non-evolution creature with a cost of 8 or less into the battle zone from your mana zone.

* Double breaker (This creature breaks 2 shields.)


file:wildsoul.gif Wild Soul

The more we dance, the more beautiful the show.

 
Deck Statistics
Distribution by Civilization
Fire bar 15  30 %  
Fire/Nature bar 6 %  
Light//Light/Nature bar 2 %  
Nature bar 20  40 %  
Nature//Light/Nature bar 2 %  
Water bar 18 %  
Water//Fire bar 2 %  
 

Distribution by Cost
2 bar 11  22 %  
3 bar 18 %  
4 bar 10 %  
4/15 bar 2 %  
5 bar 11  22 %  
5/24 bar 4 %  
6 bar 8 %  
6/12 bar 2 %  
6/15 bar 2 %  
7 bar 6 %  
7/14 bar 2 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 18 %  
- bar 12 %  
1000 bar 15  30 %  
2000 bar 8 %  
3000+ bar 2 %  
3000/105 bar 2 %  
3000/250 bar 4 %  
4000/400 bar 2 %  
4000/800 bar 2 %  
5000/105 bar 2 %  
6000 bar 6 %  
6000/120 bar 2 %  
6000/250 bar 2 %  
7000 bar 8 %  
 

Distribution by Race
- bar 15  30 %  
Armored Dragon bar 2 %  
Armored Dragon/Earth Dragon/Hunter bar 6 %  
Armored Dragon/Flame Command/Samurai bar 4 %  
Beast Folk bar 16 %  
Beast Folk//Gaia Command bar 2 %  
Beast Folk/Alien bar 8 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Blue Monster//Flame Monster bar 2 %  
Cyber Lord/Shinobi bar 6 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 4 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
God/Dark Lord/Knight bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter/Alien bar 4 %  
Snow Faerie bar 8 %  
 

Distribution by Rarity
Common bar 27  54 %  
Super Rare bar 14 %  
Uncommon bar 13  26 %  
Very Rare bar 4 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 26  52 %  
Evolution Creature bar 2 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 8 %  
Psychic Super Creature bar 2 %  
Spell bar 15  30 %  
 



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