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Deck "The Destroyers Of The Land"

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Deck "The Destroyers Of The Land"
Format: Hybrid - 52 Cards
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Section: Main Deck (22 cards)
4 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y10)
  • Collector Number: P26-Y10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

4 x Swamp Worm Swamp Worm (BS)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Creature
  • Race: Parasite Worm
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Youichi Kai
Card text:

When you put this creature into the battle zone, your opponent chooses 1 of his creatures and destroys it.
Flesh is its food. Bones are its toothpicks.

4 x Terror Pit Terror Pit (Promo)
  • Collector Number: T2-Y1
  • Rarity: Promotional
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures.

3 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

4 x Ultracide Worm Ultracide Worm (DM-18)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Parasite Worm
  • Power: 11000
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hikaru Ikusa
Card text:

Evolution - Put on one of your Parasite Worms.
Double breaker (This creature breaks 2 shields.)

3 x Zabi Epsilon, Lord of Demons Zabi Epsilon, Lord of Demons (DMR-01)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Demon Command/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Evolution - Put on one of your water or fire creatures.

*  When you put this creature into the battle zone, put a water, darkness, or fire psychic creature with cost 7 or less into the battle zone from your hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Side Deck (18 cards)
2 x Atsuto, Duel Hero Strategist Atsuto, Duel Hero Strategist (DMX-07)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Murakami Hisashi
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand.

2 x Cebu Aquman Jr. Cebu Aquman Jr. (DMX-05)
  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Alien
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.

2 x Drilling Earring Drilling Earring (DMX-04)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Brain Jacker/Hunter
  • Power: 4000
  • Cost: 2
  • Civilization: Darkness
  • Artist: Atsushi Kawasaki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When this creature wins a battle, destroy it.

4 x Horrid Worm Horrid Worm (P-Y8)
  • Collector Number: P14-Y8
  • Rarity: Promotional
  • Type: Creature
  • Race: Parasite Worm
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: â–  Naoki Saito
Card text:

*  Whenever this creature attacks, your opponent discards a card at random from his hand.

Worms never refuse a good meal. They never refuse a bad meal either.

4 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

4 x Maxval, Electro-Fuuma Maxval, Electro-Fuuma (DMX-03)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Grand Devil
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water/Darkness
  • Artist: Naoki Saito
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack.

*  You may reduce the summoning cost of your darkness creatures by 1. They can't cost less than 1.

こいつがお前を地獄に導いてくれるぜ! —Kokujo (Heroes Cross Pack - Zakira)

 
Section: Hyperspatial Zone (12 cards)
4 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

4 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

4 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 40  77 %  
Light/Darkness bar 8 %  
Water bar 4 %  
Water/Darkness bar 12 %  
 

Distribution by Cost
2 bar 15 %  
3 bar 15 %  
4 bar 4 %  
5/12 bar 15 %  
6 bar 15  29 %  
6/12 bar 8 %  
7 bar 13 %  
 

Distribution by Power
- bar 8 %  
- bar 8 %  
1000 bar 8 %  
11000 bar 8 %  
2000 bar 16  31 %  
3000/110 bar 8 %  
4000 bar 4 %  
4500/6500 bar 8 %  
7000 bar 6 %  
7000/110 bar 8 %  
8000 bar 6 %  
 

Distribution by Race
- bar 15 %  
Angel Command/Demon Command bar 8 %  
Brain Jacker/Hunter bar 4 %  
Cyber Lord/Alien bar 4 %  
Death Puppet bar 8 %  
Demon Command/Alien bar 6 %  
Demon Command/Hunter bar 11  21 %  
Human/Hero bar 4 %  
Liquid People/Grand Devil bar 8 %  
Parasite Worm bar 12  23 %  
 

Distribution by Rarity
Common bar 10  19 %  
Promotional bar 15 %  
Rare bar 8 %  
Super Rare bar 13 %  
Uncommon bar 16  31 %  
Very Rare bar 6 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 25  48 %  
Evolution Creature bar 13 %  
Psychic Creature bar 8 %  
Psychic Creature/Psychic Super Creature bar 8 %  
Psychic Super Creature bar 8 %  
Spell bar 15 %  
 



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