Well, about 3 weeks ago, I was searching through one of my common continuous spell boxes looking for a Future Fusion a friend of mine wanted when all of a sudden, I came across a card called Kaiser Colosseum. After reading it, my mind went wild at the possibilities that could come with the card. I realized that as long as I could keep just one monster on the field, my opponent would never be able to play another monster past his/her first in anyway for the rest of the game! I thought of all the possible decks I could fit it in. I first thought making an interesting but wicked cool deck with nothing but "destroy your opponent's monster that attacked" type monsters like Man-Eater Bug or Old Vindictive Magician, eventually killing my opponent with multiple Blasting The Ruins as the win condition, but it felt like a bad burn deck when I made it. After wards, I decided a classic Lockdown Burn deck would be the best option, becase I could play Lava Golem to kill their two guys, set a Stealth Bird, and lock them down with the Kaiser Colosseum, while protecting my Stealth Bird/Lava Golem burning lock combo with cards like Messenger of Peace and Solemn Judgment. Also, there were certain matchups that I would win just by playing a monster like Marshmallon or Gellenduo and locking my opponent with Kaiser Colosseum. The most important deck killed by this? It completely shuts down Six Samurai decks from even operating! After making the deck, I saw how sick it really was. It took me a LOT of changing up with the monster/spell/trap line-ups, but I finally feel it's good enough to present to the great TCO community.
The main strategy of the deck is to stall your opponent with Cyber Valley or your stall spells/traps like Gravity Bind or Messenger of Peace until you draw into Stealth Bird/Wave-Motion Cannon and Kaiser Colosseum. afterwards, you just keep a single monster on the field (either stealth bird, or pretty much any monster if you're killing with the wave-motion cannon) and Kaiser Colosseum, using Solemn Judgment to make sure Mystical Space Typhoon or Heavy Storm don't get you, and just finish them off with a big Wave activation, or a bunch of flips from Stealth Bird! Cyber Valley and Dekoichi are the glue of the deck, because they help you speed into the combo better than anything, with Card Trooper making a showing as the 4th dekoichi, and being the best attacker into an opening field (because your opponent won't know you're playing a burn deck until mid-game, you sometimes get free hits in with you monsters, making it easier to burn them out later). Dust Tornado and MST make their appearance as the ways to shut off cards like Raigeki Break or Phoenix Wing Wind Blast before your opponent can reap any advantage by popping one of your continuous cards, or even possibly clearing the way for sneaking in some attacks with Dekoichi or Trooper. Bottomless Traphole I believe is still the best monster removal in the format right now for a regional qualifier, and helpful when you can't get a solemn to fight Snipe Hunter and Mobius.
Since I designed the deck with regionals in mind, I've included the Side Deck I would use if I played the deck in a regional (I'm already qualified, and am judging the next 2 I'm attending). Transformation is still one of the best strategies, and a great way to catch your opponent off guard.
While it generally depends on what you're playing whether or not you take out certain cards, if you transform the cards that generally always go out are:
-3 Stealth Bird
-3 Wave-Motion Cannon
-3 Kaiser Colosseum
-1 Level Limit - Area B
-1 Gravity Bind
With the other four being matchup dependant.
The sideboard is meant for aggression, hopefully taking advantage of your opponent siding out monster removal for spell/trap removal. 2 Mobius instead of more Zaborg/Thestalos becase post-sideboard, Mobius has the chance of hitting possible Royal Decrees that could mess up your aggressively used Bribes and Solemns. The rest are fairly plain, though the lack of Heavy is explained only by saying that the only time it's goos is when you're going second and you're opponent dropped a few S/T on their field. The D.D. monsters have always been regarded as aggressive monsters, and are one of the few aggressive monsters in the game that usually take monsters with the min battle if they go down.
Any comments are appreciated, and any questions I'll gladly answer. I hoped you enjoyed my mini-primer on Kaiser Burn.