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Deck "Kaiser Burn" Help
Deck "Kaiser Burn" - 55 Cards (standard format) show extended format
created by r_dominguez 

Well, about 3 weeks ago, I was searching through one of my common continuous spell boxes looking for a Future Fusion a friend of mine wanted when all of a sudden, I came across a card called Kaiser Colosseum. After reading it, my mind went wild at the possibilities that could come with the card. I realized that as long as I could keep just one monster on the field, my opponent would never be able to play another monster past his/her first in anyway for the rest of the game! I thought of all the possible decks I could fit it in. I first thought making an interesting but wicked cool deck with nothing but "destroy your opponent's monster that attacked" type monsters like Man-Eater Bug or Old Vindictive Magician, eventually killing my opponent with multiple Blasting The Ruins as the win condition, but it felt like a bad burn deck when I made it. After wards, I decided a classic Lockdown Burn deck would be the best option, becase I could play Lava Golem to kill their two guys, set a Stealth Bird, and lock them down with the Kaiser Colosseum, while protecting my Stealth Bird/Lava Golem burning lock combo with cards like Messenger of Peace and Solemn Judgment. Also, there were certain matchups that I would win just by playing a monster like Marshmallon or Gellenduo and locking my opponent with Kaiser Colosseum. The most important deck killed by this? It completely shuts down Six Samurai decks from even operating! After making the deck, I saw how sick it really was. It took me a LOT of changing up with the monster/spell/trap line-ups, but I finally feel it's good enough to present to the great TCO community.

The main strategy of the deck is to stall your opponent with Cyber Valley or your stall spells/traps like Gravity Bind or Messenger of Peace until you draw into Stealth Bird/Wave-Motion Cannon and Kaiser Colosseum. afterwards, you just keep a single monster on the field (either stealth bird, or pretty much any monster if you're killing with the wave-motion cannon) and Kaiser Colosseum, using Solemn Judgment to make sure Mystical Space Typhoon or Heavy Storm don't get you, and just finish them off with a big Wave activation, or a bunch of flips from Stealth Bird! Cyber Valley and Dekoichi are the glue of the deck, because they help you speed into the combo better than anything, with Card Trooper making a showing as the 4th dekoichi, and being the best attacker into an opening field (because your opponent won't know you're playing a burn deck until mid-game, you sometimes get free hits in with you monsters, making it easier to burn them out later). Dust Tornado and MST make their appearance as the ways to shut off cards like Raigeki Break or Phoenix Wing Wind Blast before your opponent can reap any advantage by popping one of your continuous cards, or even possibly clearing the way for sneaking in some attacks with Dekoichi or Trooper. Bottomless Traphole I believe is still the best monster removal in the format right now for a regional qualifier, and helpful when you can't get a solemn to fight Snipe Hunter and Mobius.

Since I designed the deck with regionals in mind, I've included the Side Deck I would use if I played the deck in a regional (I'm already qualified, and am judging the next 2 I'm attending). Transformation is still one of the best strategies, and a great way to catch your opponent off guard.

While it generally depends on what you're playing whether or not you take out certain cards, if you transform the cards that generally always go out are:

-3 Stealth Bird
-3 Wave-Motion Cannon
-3 Kaiser Colosseum
-1 Level Limit - Area B
-1 Gravity Bind

With the other four being matchup dependant.

The sideboard is meant for aggression, hopefully taking advantage of your opponent siding out monster removal for spell/trap removal. 2 Mobius instead of more Zaborg/Thestalos becase post-sideboard, Mobius has the chance of hitting possible Royal Decrees that could mess up your aggressively used Bribes and Solemns. The rest are fairly plain, though the lack of Heavy is explained only by saying that the only time it's goos is when you're going second and you're opponent dropped a few S/T on their field. The D.D. monsters have always been regarded as aggressive monsters, and are one of the few aggressive monsters in the game that usually take monsters with the min battle if they go down.


Any comments are appreciated, and any questions I'll gladly answer. I hoped you enjoyed my mini-primer on Kaiser Burn.

 
Card list Group cards by  
Section: Side deck (15 cards)
    Card Set Number Type Rarity
1 x Brain Control YSD YSD-EN031 Spell/Magic Card Fixed
2 x Cyber Dragon CRV CRV-EN015 Monster / Effect Super Rare
3 x D.D. Assailant CP03 CP03-EN006 Monster / Effect Rare
1 x D.D. Warrior Lady SD5 SD5-EN011 Monster / Effect Fixed
2 x Mobius the Frost Monarch SD4 SD4-EN012 Monster / Effect Fixed
1 x Monster Reborn SDY SDY-030 Spell/Magic Card Fixed
1 x Premature Burial SD1 SD1-EN013 Spell/Magic Card / Equip Fixed
1 x Raiza the Storm Monarch FOTB FOTB-EN026 Monster / Effect Super Rare
1 x Smashing Ground YSDS YSDS-EN026 Spell/Magic Card Fixed
1 x Snipe Hunter CDIP CDI-EN015 Monster / Effect Common
1 x Zaborg the Thunder Monarch AST AST-023 Monster / Effect Super Rare
 
Section: Monsters (15 cards)
    Card Set Number Type Rarity
1 x Card Trooper DP03 DP03-EN009 Monster / Effect Ultra Rare
3 x Cyber Valley PTDN PTDN-EN010 Monster / Effect Super Rare
3 x Dekoichi the Battlechanted Locomotive YSDS YSDS-EN011 Monster / Effect Fixed
1 x Gellenduo STON STON-EN067 Monster / Effect Secret Rare
1 x Marshmallon PP01 PP01-EN003 Monster / Effect Secret Rare
1 x Morphing Jar SDRL SDRL-EN007 Monster / Effect Fixed
1 x Sangan SDJ SDJ-019 Monster / Effect Fixed
1 x Spirit Reaper SD2 SD2-EN006 Monster / Effect Fixed
3 x Stealth Bird IOC IOC-068 Monster / Effect SP
 
Section: Spells (11 cards)
    Card Set Number Type Rarity
3 x Kaiser Colosseum MFC MFC-031 Spell/Magic Card / Continuous Common
1 x Level Limit - Area B SD3 SD3-EN024 Spell/Magic Card / Continuous Fixed
1 x Messenger of Peace MRL MRL-102 Spell/Magic Card / Continuous Super Rare
1 x Mystical Space Typhoon SDP SDP-032 Spell/Magic Card / Quick-Play Fixed
1 x Scapegoat TP7 TP7-EN009 Spell/Magic Card / Quick-Play Rare
1 x Swords of Revealing Light SYE SYE-039 Spell/Magic Card Fixed
3 x Wave-Motion Cannon MFC MFC-040 Spell/Magic Card / Continuous SP
 
Section: Traps (14 cards)
    Card Set Number Type Rarity
2 x Bottomless Trap Hole DB2 DB2-EN201 Trap Card Common
1 x Ceasefire SD1 SD1-EN022 Trap Card Fixed
2 x Dark Bribe (GX Tag Force 2 - PSP) PRO GX04-EN002 Trap Card / Counter Super Rare
2 x Dust Tornado SD2 SD2-EN024 Trap Card Fixed
1 x Magic Cylinder SD6 SD6-EN036 Trap Card Fixed
1 x Mirror Force DB2 DB2-EN081 Trap Card Super Rare
3 x Solemn Judgment CP01 CP01-EN008 Trap Card / Counter Rare
1 x Torrential Tribute SD2 SD2-EN025 Trap Card Fixed
1 x Trap Dustshoot PGD PGD-049 Trap Card Common
 
 
Deck Statistics
Distribution by Attribute
- 29  53 %  
Dark 16 %  
Earth 9 %  
Light 16 %  
Water 4 %  
Wind 2 %  
 

Distribution by Card Type
Monster / Effect 26  47 %  
Spell/Magic Card 7 %  
Spell/Magic Card / Continuous 15 %  
Spell/Magic Card / Equip 2 %  
Spell/Magic Card / Quick-Play 4 %  
Trap Card 16 %  
Trap Card / Counter 9 %  
 

Distribution by Level
- 29  53 %  
1 5 %  
2 2 %  
3 13 %  
4 16 %  
5 5 %  
6 5 %  
 

Distribution by Monster Type
- 29  53 %  
Aqua 4 %  
Fairy 4 %  
Fiend 4 %  
Machine 16 %  
Rock 2 %  
Thunder 2 %  
Warrior 7 %  
Winged Beast 7 %  
Zombie 2 %  
 

Distribution by Rarity
Common 13 %  
Fixed 21  38 %  
Rare 13 %  
Secret Rare 4 %  
SP 11 %  
Super Rare 11  20 %  
Ultra Rare 2 %  
 



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Discussion about this Deck
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Author Message
fallcloud 



Subject: stupid   Posted: March 15, 2008 01:20 pm Reply with quote  Report content icon

a no sort of orginallity deck it is stupid and lame
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fallcloud 



Subject: stupid   Posted: March 15, 2008 01:20 pm Reply with quote  Report content icon

a no sort of orginallity deck it is stupid and lame
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fallcloud 



Subject: stupid   Posted: March 15, 2008 01:20 pm Reply with quote  Report content icon

a no sort of orginallity deck it is stupid and lame
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r_dominguez 



Subject:    Posted: March 15, 2008 01:24 pm Reply with quote  Report content icon

No sort of originality? It uses Kaiser Colosseum. You can't show me another competitive deck with that card in it. Kaiser Colosseum is the central card to the lockdown strategy of the deck. HOW IS THAT NOT ORIGINAL???
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erictrlica 



Subject: what?!?!?!?!   Posted: March 15, 2008 04:48 pm Reply with quote  Report content icon

i disagree i think it was a creative dck and i thought it was really completely original deck....nice job
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nuffsaidcomics 



Subject:    Posted: March 23, 2008 05:19 am Reply with quote  Report content icon

i totally agree, this is a very good deck, would love to know how it stacks up against dark armed return. Can see it being a pain for zombies and samurais, and i might consider side decking kaiser i my own bbuild for regionals because of that. nice one
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nuffsaidcomics 



Subject:    Posted: March 23, 2008 05:22 am Reply with quote  Report content icon

i totally agree, this is a very good deck, would love to know how it stacks up against dark armed return. Can see it being a pain for zombies and samurais, and i might consider side decking kaiser i my own bbuild for regionals because of that. nice one
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zanbatou0017 



Subject:    Posted: March 24, 2008 07:03 am Reply with quote  Report content icon

this deck is wonderful man. for a long time i played lava golem burn and i never realized the great way to use kiaser. good job!!!
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necron_lord 



Subject:    Posted: April 1, 2008 11:09 am Reply with quote  Report content icon

cool deck, did you send my cards out? i still have not gotten ur cards its been almost 2 weeks...
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necron_lord 



Subject:    Posted: April 3, 2008 01:25 am Reply with quote  Report content icon

cool deck.. now quistion... wheres my cards? :|
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