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Deck "Kaiser Burn" Help
Deck "Kaiser Burn" - 55 Cards (extended format) show standard format
created by r_dominguez 

Well, about 3 weeks ago, I was searching through one of my common continuous spell boxes looking for a Future Fusion a friend of mine wanted when all of a sudden, I came across a card called Kaiser Colosseum. After reading it, my mind went wild at the possibilities that could come with the card. I realized that as long as I could keep just one monster on the field, my opponent would never be able to play another monster past his/her first in anyway for the rest of the game! I thought of all the possible decks I could fit it in. I first thought making an interesting but wicked cool deck with nothing but "destroy your opponent's monster that attacked" type monsters like Man-Eater Bug or Old Vindictive Magician, eventually killing my opponent with multiple Blasting The Ruins as the win condition, but it felt like a bad burn deck when I made it. After wards, I decided a classic Lockdown Burn deck would be the best option, becase I could play Lava Golem to kill their two guys, set a Stealth Bird, and lock them down with the Kaiser Colosseum, while protecting my Stealth Bird/Lava Golem burning lock combo with cards like Messenger of Peace and Solemn Judgment. Also, there were certain matchups that I would win just by playing a monster like Marshmallon or Gellenduo and locking my opponent with Kaiser Colosseum. The most important deck killed by this? It completely shuts down Six Samurai decks from even operating! After making the deck, I saw how sick it really was. It took me a LOT of changing up with the monster/spell/trap line-ups, but I finally feel it's good enough to present to the great TCO community.

The main strategy of the deck is to stall your opponent with Cyber Valley or your stall spells/traps like Gravity Bind or Messenger of Peace until you draw into Stealth Bird/Wave-Motion Cannon and Kaiser Colosseum. afterwards, you just keep a single monster on the field (either stealth bird, or pretty much any monster if you're killing with the wave-motion cannon) and Kaiser Colosseum, using Solemn Judgment to make sure Mystical Space Typhoon or Heavy Storm don't get you, and just finish them off with a big Wave activation, or a bunch of flips from Stealth Bird! Cyber Valley and Dekoichi are the glue of the deck, because they help you speed into the combo better than anything, with Card Trooper making a showing as the 4th dekoichi, and being the best attacker into an opening field (because your opponent won't know you're playing a burn deck until mid-game, you sometimes get free hits in with you monsters, making it easier to burn them out later). Dust Tornado and MST make their appearance as the ways to shut off cards like Raigeki Break or Phoenix Wing Wind Blast before your opponent can reap any advantage by popping one of your continuous cards, or even possibly clearing the way for sneaking in some attacks with Dekoichi or Trooper. Bottomless Traphole I believe is still the best monster removal in the format right now for a regional qualifier, and helpful when you can't get a solemn to fight Snipe Hunter and Mobius.

Since I designed the deck with regionals in mind, I've included the Side Deck I would use if I played the deck in a regional (I'm already qualified, and am judging the next 2 I'm attending). Transformation is still one of the best strategies, and a great way to catch your opponent off guard.

While it generally depends on what you're playing whether or not you take out certain cards, if you transform the cards that generally always go out are:

-3 Stealth Bird
-3 Wave-Motion Cannon
-3 Kaiser Colosseum
-1 Level Limit - Area B
-1 Gravity Bind

With the other four being matchup dependant.

The sideboard is meant for aggression, hopefully taking advantage of your opponent siding out monster removal for spell/trap removal. 2 Mobius instead of more Zaborg/Thestalos becase post-sideboard, Mobius has the chance of hitting possible Royal Decrees that could mess up your aggressively used Bribes and Solemns. The rest are fairly plain, though the lack of Heavy is explained only by saying that the only time it's goos is when you're going second and you're opponent dropped a few S/T on their field. The D.D. monsters have always been regarded as aggressive monsters, and are one of the few aggressive monsters in the game that usually take monsters with the min battle if they go down.


Any comments are appreciated, and any questions I'll gladly answer. I hoped you enjoyed my mini-primer on Kaiser Burn.

 
Card list Group cards by  
Section: Side deck (15 cards)
1 x Brain Control (YSD)
  • Number: YSD-EN031
  • Rarity: Fixed
  • Card Type: Spell/Magic Card
  • Password: 87910978
  • Card text:
    Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
    2 x Cyber Dragon (CRV)
  • Number: CRV-EN015
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 2100
  • Defense Points: 1600
  • Level: 5
  • Attribute: Light
  • Password: 70095154
  • Card text:
    If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.
    3 x D.D. Assailant (CP03)
  • Number: CP03-EN006
  • Rarity: Rare
  • Card Type: Monster / Effect
  • Monster Type: Warrior
  • Attack Points: 1700
  • Defense Points: 1600
  • Level: 4
  • Attribute: Earth
  • Password: 70074904
  • Card text:
    When this card is destroyed as a result of battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card.
    1 x D.D. Warrior Lady (SD5)
  • Number: SD5-EN011
  • Rarity: Fixed
  • Card Type: Monster / Effect
  • Monster Type: Warrior
  • Attack Points: 1500
  • Defense Points: 1600
  • Level: 4
  • Attribute: Light
  • Password: 07572887
  • Card text:
    When this card battles another monster, after Damage Calculation you can remove the opponent’s monster and this card from play.
    2 x Mobius the Frost Monarch (SD4)
  • Number: SD4-EN012
  • Rarity: Fixed
  • Card Type: Monster / Effect
  • Monster Type: Aqua
  • Attack Points: 2400
  • Defense Points: 1000
  • Level: 6
  • Attribute: Water
  • Password: 04929256
  • Card text:
    Effect: When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field.
    1 x Monster Reborn (SDY)
  • Number: SDY-030
  • Rarity: Fixed
  • Card Type: Spell/Magic Card
  • Password: 83764718
  • Card text:
    Select 1 Monster card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
    1 x Premature Burial (SD1)
  • Number: SD1-EN013
  • Rarity: Fixed
  • Card Type: Spell/Magic Card / Equip
  • Password: 70828912
  • Card text:
    Pay 800 Life Points. Select 1 monster from your Graveyard. Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
    1 x Raiza the Storm Monarch (FOTB)
  • Number: FOTB-EN026
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Winged Beast
  • Attack Points: 2400
  • Defense Points: 1000
  • Level: 6
  • Attribute: Wind
  • Password: 73125233
  • Card text:
    When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck.
    1 x Smashing Ground (YSDS)
  • Number: YSDS-EN026
  • Rarity: Fixed
  • Card Type: Spell/Magic Card
  • Password: 97169186
  • Card text:
    Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
    1 x Snipe Hunter (CDIP)
  • Number: CDI-EN015
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Fiend
  • Attack Points: 1500
  • Defense Points: 600
  • Level: 4
  • Attribute: Dark
  • Password: 84290642
  • Card text:
    Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
    1 x Zaborg the Thunder Monarch (AST)
  • Number: AST-023
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Thunder
  • Attack Points: 2400
  • Defense Points: 1000
  • Level: 5
  • Attribute: Light
  • Password: 51945556
  • Card text:
    When this card is Tribute Summoned successfully, destroy 1 monster on the field.
     
    Section: Monsters (15 cards)
    1 x Card Trooper (DP03)
  • Number: DP03-EN009
  • Rarity: Ultra Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 400
  • Defense Points: 400
  • Level: 3
  • Attribute: Earth
  • Password: 85087012
  • Card text:
    Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. When this card on your side is destroyed and sent to Graveyard, draw 1 card.
    3 x Cyber Valley (PTDN)
  • Number: PTDN-EN010
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 0
  • Defense Points: 0
  • Level: 1
  • Attribute: Light
  • Password: 03657444
  • Card text:
    You can use 1 of the following 3 effects:
    ● When this card is selected as an attack target by an opponent's monster you can remove this card from play to draw 1 cad and end the Battle Phase.
    ● You can remove from play this card and 1 face-up monster you control and draw 2 cards.
    ● You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.
    3 x Dekoichi the Battlechanted Locomotive (YSDS)
  • Number: YSDS-EN011
  • Rarity: Fixed
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 1400
  • Defense Points: 1000
  • Level: 4
  • Attribute: Dark
  • Password: 87621407
  • Card text:
    FLIP: Draw 1 card. For each face-up "Bokoichi, the Freightening Car" you control, draw an additional card.
    1 x Gellenduo (STON)
  • Number: STON-EN067
  • Rarity: Secret Rare
  • Card Type: Monster / Effect
  • Monster Type: Fairy
  • Attack Points: 1700
  • Defense Points: 0
  • Level: 4
  • Attribute: Light
  • Password: 11662742
  • Card text:
    This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-type monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    1 x Marshmallon (PP01)
  • Number: PP01-EN003
  • Rarity: Secret Rare
  • Card Type: Monster / Effect
  • Monster Type: Fairy
  • Attack Points: 300
  • Defense Points: 500
  • Level: 3
  • Attribute: Light
  • Password: 31305911
  • Card text:
    The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)
    1 x Morphing Jar (SDRL)
  • Number: SDRL-EN007
  • Rarity: Fixed
  • Card Type: Monster / Effect
  • Monster Type: Rock
  • Attack Points: 700
  • Defense Points: 600
  • Level: 2
  • Attribute: Earth
  • Password: 33508719
  • Card text:
    FLIP: Both players discard their hands. Then both players draw 5 cards.
    1 x Sangan (SDJ)
  • Number: SDJ-019
  • Rarity: Fixed
  • Card Type: Monster / Effect
  • Monster Type: Fiend
  • Attack Points: 1000
  • Defense Points: 600
  • Level: 3
  • Attribute: Dark
  • Password: 26202165
  • Card text:
    When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
    1 x Spirit Reaper (SD2)
  • Number: SD2-EN006
  • Rarity: Fixed
  • Card Type: Monster / Effect
  • Monster Type: Zombie
  • Attack Points: 300
  • Defense Points: 200
  • Level: 3
  • Attribute: Dark
  • Password: 23205979
  • Card text:
    This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effects of a Spell, Trap, or Effect Monster. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
    3 x Stealth Bird (IOC)
  • Number: IOC-068
  • Rarity: SP
  • Card Type: Monster / Effect
  • Monster Type: Winged Beast
  • Attack Points: 700
  • Defense Points: 1700
  • Level: 3
  • Attribute: Dark
  • Password: 03510565
  • Card text:
    You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points.
     
    Section: Spells (11 cards)
    3 x Kaiser Colosseum (MFC)
  • Number: MFC-031
  • Rarity: Common
  • Card Type: Spell/Magic Card / Continuous
  • Password: 35059553
  • Card text:
    When there is 1 or more monster on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monster on the field then the controller of this card.
    1 x Level Limit - Area B (SD3)
  • Number: SD3-EN024
  • Rarity: Fixed
  • Card Type: Spell/Magic Card / Continuous
  • Password: 03136426
  • Card text:
    All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
    1 x Messenger of Peace (MRL)
  • Number: MRL-102
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card / Continuous
  • Password: 44656491
  • Card text:
    You must pay 100 Life Points at each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot attack.
    1 x Mystical Space Typhoon (SDP)
  • Number: SDP-032
  • Rarity: Fixed
  • Card Type: Spell/Magic Card / Quick-Play
  • Password: 05318639
  • Card text:
    Destroy 1 Magic or Trap card on the field.
    1 x Scapegoat (TP7)
  • Number: TP7-EN009
  • Rarity: Rare
  • Card Type: Spell/Magic Card / Quick-Play
  • Password: 73915051
  • Card text:
    When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 Sheep Tokens (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
    1 x Swords of Revealing Light (SYE)
  • Number: SYE-039
  • Rarity: Fixed
  • Card Type: Spell/Magic Card
  • Password: 72302403
  • Card text:
    Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
    3 x Wave-Motion Cannon (MFC)
  • Number: MFC-040
  • Rarity: SP
  • Card Type: Spell/Magic Card / Continuous
  • Password: 38992735
  • Card text:
    Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby phases that have passed after this card was activated x1000 points.
     
    Section: Traps (14 cards)
    2 x Bottomless Trap Hole (DB2)
  • Number: DB2-EN201
  • Rarity: Common
  • Card Type: Trap Card
  • Password: 29401950
  • 1 x Ceasefire (SD1)
  • Number: SD1-EN022
  • Rarity: Fixed
  • Card Type: Trap Card
  • Password: 36468556
  • Card text:
    Flip all face-down Defense position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
    2 x Dark Bribe (GX Tag Force 2 - PSP) (PRO)
  • Number: GX04-EN002
  • Rarity: Super Rare
  • Card Type: Trap Card / Counter
  • Password: 77538567
  • Card text:
    Negate the activation and effect of an opponent's Spell or Trap Card, and destroy it. Your opponent draws 1 card.
    2 x Dust Tornado (SD2)
  • Number: SD2-EN024
  • Rarity: Fixed
  • Card Type: Trap Card
  • Password: 60082869
  • Card text:
    Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    1 x Magic Cylinder (SD6)
  • Number: SD6-EN036
  • Rarity: Fixed
  • Card Type: Trap Card
  • Password: 62279055
  • Card text:
    Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points.
    1 x Mirror Force (DB2)
  • Number: DB2-EN081
  • Rarity: Super Rare
  • Card Type: Trap Card
  • Password: 44095762
  • 3 x Solemn Judgment (CP01)
  • Number: CP01-EN008
  • Rarity: Rare
  • Card Type: Trap Card / Counter
  • Password: 41420027
  • Card text:
    Pay half of your Life Points. Negate an activation of a Spell, Trap Card, Normal Summon, Flip Summon, Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
    1 x Torrential Tribute (SD2)
  • Number: SD2-EN025
  • Rarity: Fixed
  • Card Type: Trap Card
  • Password: 53582587
  • Card text:
    You can only activate this card when a monster is Normal Summoned. Flip Summoned or Special Summoned. Destroy all monsters on the field.
    1 x Trap Dustshoot (PGD)
  • Number: PGD-049
  • Rarity: Common
  • Card Type: Trap Card
  • Password: 64697231
  • Card text:
    You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent’s hand, then select 1 Monster Card and return it to its owner’s Deck. The Deck is then shuffled.
     
     
    Deck Statistics
    Distribution by Attribute
    - 29  53 %  
    Dark 16 %  
    Earth 9 %  
    Light 16 %  
    Water 4 %  
    Wind 2 %  
     

    Distribution by Card Type
    Monster / Effect 26  47 %  
    Spell/Magic Card 7 %  
    Spell/Magic Card / Continuous 15 %  
    Spell/Magic Card / Equip 2 %  
    Spell/Magic Card / Quick-Play 4 %  
    Trap Card 16 %  
    Trap Card / Counter 9 %  
     

    Distribution by Level
    - 29  53 %  
    1 5 %  
    2 2 %  
    3 13 %  
    4 16 %  
    5 5 %  
    6 5 %  
     

    Distribution by Monster Type
    - 29  53 %  
    Aqua 4 %  
    Fairy 4 %  
    Fiend 4 %  
    Machine 16 %  
    Rock 2 %  
    Thunder 2 %  
    Warrior 7 %  
    Winged Beast 7 %  
    Zombie 2 %  
     

    Distribution by Rarity
    Common 13 %  
    Fixed 21  38 %  
    Rare 13 %  
    Secret Rare 4 %  
    SP 11 %  
    Super Rare 11  20 %  
    Ultra Rare 2 %  
     



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    Discussion about this Deck
    Add your comments
    Author Message
    fallcloud 



    Subject: stupid   Posted: March 15, 2008 01:20 pm Reply with quote  Report content icon

    a no sort of orginallity deck it is stupid and lame
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    fallcloud 



    Subject: stupid   Posted: March 15, 2008 01:20 pm Reply with quote  Report content icon

    a no sort of orginallity deck it is stupid and lame
    Back to top  
    fallcloud 



    Subject: stupid   Posted: March 15, 2008 01:20 pm Reply with quote  Report content icon

    a no sort of orginallity deck it is stupid and lame
    Back to top  
    r_dominguez 



    Subject:    Posted: March 15, 2008 01:24 pm Reply with quote  Report content icon

    No sort of originality? It uses Kaiser Colosseum. You can't show me another competitive deck with that card in it. Kaiser Colosseum is the central card to the lockdown strategy of the deck. HOW IS THAT NOT ORIGINAL???
    Back to top  
    erictrlica 



    Subject: what?!?!?!?!   Posted: March 15, 2008 04:48 pm Reply with quote  Report content icon

    i disagree i think it was a creative dck and i thought it was really completely original deck....nice job
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    nuffsaidcomics 



    Subject:    Posted: March 23, 2008 05:19 am Reply with quote  Report content icon

    i totally agree, this is a very good deck, would love to know how it stacks up against dark armed return. Can see it being a pain for zombies and samurais, and i might consider side decking kaiser i my own bbuild for regionals because of that. nice one
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    nuffsaidcomics 



    Subject:    Posted: March 23, 2008 05:22 am Reply with quote  Report content icon

    i totally agree, this is a very good deck, would love to know how it stacks up against dark armed return. Can see it being a pain for zombies and samurais, and i might consider side decking kaiser i my own bbuild for regionals because of that. nice one
    Back to top  
    zanbatou0017 



    Subject:    Posted: March 24, 2008 07:03 am Reply with quote  Report content icon

    this deck is wonderful man. for a long time i played lava golem burn and i never realized the great way to use kiaser. good job!!!
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    necron_lord 



    Subject:    Posted: April 1, 2008 11:09 am Reply with quote  Report content icon

    cool deck, did you send my cards out? i still have not gotten ur cards its been almost 2 weeks...
    Back to top  
    necron_lord 



    Subject:    Posted: April 3, 2008 01:25 am Reply with quote  Report content icon

    cool deck.. now quistion... wheres my cards? :|
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