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Deck "perfect merrie"

Deck "perfect merrie"
Format: OCG - 48 Cards
created by waileukwu LV23 activity icon envelope icon
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Cards without Section (40 cards)
1 x Crest of Mother Crest of Mother (VH)
  • Collector Number: 30
  • Rarity: Rare
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
  • Artist: Somen
Card text:

Choose a Civilization. You may move one of your creatures with the chosen civilization from your Battle Zone into your Mana Zone. If you do, choose a creature in your Mana Zone with cost less than or equal to the number of cards in your Mana Zone and put it into the Battle Zone.

3 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

2 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

3 x Energy Stream Energy Stream (DMX-03)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral
わずかな知識が流れを変える! (Perfect Angel)

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

3 x Faerie Life Faerie Life (DM-32)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Nature
Card text:

[Shield trigger] Shield Trigger
Put the top card of your deck into your mana zone.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

2 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMR-01)
  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-03)
  • Collector Number: 31
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Extra Hole Hyperspatial Extra Hole (DM-37)
  • Collector Number: 42
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

* Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.

* Choose and activate one of the following effects.


* Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.

* Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-01)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

1 x Miraculous Snare Miraculous Snare (DMC-57)
  • Collector Number: 16
  • Rarity: Very Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Mikio Masuda
Card text:

(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

1 x Perfect Galaxy, Spirit of Immortality Perfect Galaxy, Spirit of Immortality (DMX-01)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following Shieldforce.gif abilities.)

Shieldforce.gif This creature gains "Blocker".
Shieldforce.gif When this creature would leave the battle zone, it stays in the battle zone instead.

*  Double breaker (This creature breaks 2 shields.)

An unbreakable body and unbreakable heart leads him to victory in every battle. 砕けぬ身体と折れぬ心が、あらゆる戦を勝利へと導く。(DM-28)

1 x Romanesk, the Dragon Wizard Romanesk, the Dragon Wizard (VC)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon/Armored Dragon/Earth Dragon
  • Power: 5000
  • Cost: 6
  • Civilization: Light/Fire/Nature
  • Artist: Daisuke Izuka
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
When this creature is put into the battle zone, you may put the top 4 cards of your deck into your mana zone.
At the end of your turn, put one card from your mana zone into your graveyard.

1 x Shrine of Rebirth Shrine of Rebirth (DM-36)
  • Collector Number: 69
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

Put 2 cards in your graveyard into your mana zone.

A more peaceful rest comes!

3 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

2 x Sol Habaki, Apocalyptic Sage Sol Habaki, Apocalyptic Sage (DMX-01)
  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Gladiator/Origin
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Yuri Shinjuro
Card text:

*  When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. If you do, put 1 card from your hand into your mana zone.

1 x Spiral Gate Spiral Gate (DMD-02)
  • Collector Number: 11
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

"Come back when you can handle it." -Zaltan (Shockwaves of the Shattered Rainbow)

2 x Yodel Weiss, the Prophet Yodel Weiss, the Prophet (DMX-04)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Hunter
  • Power: 500
  • Cost: 5
  • Civilization: Light
  • Artist: MATSUMOTO EITO
Card text:

*  When you put this creature into the battle zone, you may put a light Hunter psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

*  Saver: Psychic Creature (When one of your psychic creatures would be destroyed, you may destroy this creature instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

[Blocker] Blocker
This creature can't attack players.
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: Awaken: At the start of your turn, flip this card.


[Blocker] Blocker
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 4
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 2000/195
  • Cost: 2/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

*  When this creature would be destroyed, you may discard a light card from your hand instead.


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 8 %  
Fire/Nature bar 2 %  
Light bar 13  27 %  
Light/Fire/Nature bar 2 %  
Light/Water bar 6 %  
Nature bar 16  33 %  
Water bar 10  21 %  
 

Distribution by Cost
2 bar 10  21 %  
2/39 bar 2 %  
3 bar 19 %  
3/39 bar 2 %  
4 bar 6 %  
5 bar 10  21 %  
6 bar 13 %  
6/20 bar 2 %  
6/39 bar 2 %  
7 bar 2 %  
7/14 bar 2 %  
7/24 bar 4 %  
8 bar 4 %  
 

Distribution by Power
- bar 14  29 %  
- bar 10 %  
1000 bar 13 %  
2000 bar 4 %  
2000/195 bar 2 %  
3000 bar 10 %  
3000/195 bar 2 %  
500 bar 4 %  
5000 bar 2 %  
5500/135 bar 2 %  
5500/195 bar 2 %  
6000 bar 6 %  
6000/17000 bar 2 %  
6000/19000 bar 2 %  
7000/17000 bar 2 %  
8000 bar 4 %  
9000 bar 2 %  
 

Distribution by Race
- bar 19  40 %  
Angel Command bar 2 %  
Apollonia Dragon bar 2 %  
Apollonia Dragon/Armored Dragon/Earth Dragon bar 2 %  
Beast Command/Hunter bar 2 %  
Beast Folk/Alien bar 4 %  
Beast Folk/Hunter bar 6 %  
Cyber Command bar 6 %  
Great Mecha King/Initiate bar 2 %  
Guardian/Shinobi bar 2 %  
Human bar 2 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
Light Bringer/Gladiator/Origin bar 4 %  
Light Bringer/Hunter bar 4 %  
Liquid People/Hunter bar 2 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Snow Faerie bar 6 %  
 

Distribution by Rarity
Common bar 24  50 %  
Promotional bar 6 %  
Rare bar 6 %  
Super Rare bar 15 %  
Uncommon bar 6 %  
Very Rare bar 4 %  
Victory Rare bar 13 %  
 

Distribution by Type
Creature bar 21  44 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 19  40 %  
 



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