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Deck "Power of the dark side" Help
Deck "Power of the dark side" - 71 Cards (extended format) show standard format
created by swsithmaster 

Feel the power of the dark side!!!!!!
UNLIMITED POWER!!!!

 
Card list Group cards by  
Type: Battle (11 cards)
4 x Discuss It in Committee (PM)
  • Number: 39
  • Rarity: U
  • Type: Battle
  • Side: N
  • Card text:
    Pay 4 Force -> Choose an arena. Prevent all damage that would be dealt to units in that arena this turn.
    4 x Dismiss (ROTS)
  • Number: 11
  • Rarity: R
  • Type: Battle
  • Side: N
  • Card text:
    Pay 4 Force, discard a card from your hand -> Disrupt a Battle card or activated ability. (That card or ability has no effect.)
    3 x Human Shield (RAS)
  • Number: 51
  • Rarity: U
  • Type: Battle
  • Side: D
  • Card text:
    Pay 6 Force -> Whenever one of your Characters would be damaged this turn, prevent that damage. For each point of damage dealt by an attacking Character that is prevented this way, put 1 damage counter on that attacking Character.
     
    Type: Character (13 cards)
    1 x Darth Maul (A) (SithRising)
  • Number: 7
  • Rarity: R
  • Power: 6
  • Health: 6
  • Type: Character
  • Subtype: Dark Jedi - Sith Apprentice
  • Build Cost: 9
  • Side: D
  • Speed: 70
  • Version: A
  • Card text:
    When Maul attacks, you may give him +5 power for that attack. If you do, Maul does 2 damage to himself when the attack ends.
    Pay 3 Force -> Evade 2 (Prevent up to 2 damage to Maul.)
    1 x Darth Maul (C) (SithRising)
  • Number: 8
  • Rarity: R
  • Power: 7
  • Health: 5
  • Type: Character
  • Subtype: Dark Jedi - Sith Apprentice
  • Build Cost: 8
  • Side: D
  • Speed: 60
  • Version: C
  • Card text:
    Pay 3 Force -> Your opponent can't use Evade to prevent damage from Maul for this attack.
    Pay 3 Force -> Evade 1 (Prevent 1 damage to Maul.)
    1 x Darth Maul (E) (JG)
  • Number: 7
  • Rarity: R
  • Power: 6
  • Health: 5
  • Type: Character
  • Subtype: Dark Jedi - Sith Apprentice
  • Build Cost: 7
  • Side: D
  • Speed: 60
  • Version: E
  • Card text:
    Pay 1 Force -> Maul gets +20 speed until end of turn.
    Pay 2 Force -> Maul gets +3 power for this attack.
    Pay 3 Force -> Deflect 1
    Pay 4 Force -> Evade 2
    1 x Darth Maul (F) (PM)
  • Number: 8
  • Rarity: R
  • Power: 5
  • Health: 6
  • Type: Character
  • Subtype: Dark Jedi - Sith Apprentice
  • Build Cost: 6
  • Side: D
  • Speed: 50
  • Version: F
  • Card text:
    Pay 1 Force -> Evade 1
    Pay 2 Force -> Deploy Maul to the Character arena. Play this ability only if this unit has at least 5 build counters on it. At the end of the Character battle step, retreat Maul.
    1 x Darth Sidious (A) (AOTC)
  • Number: 13
  • Rarity: R
  • Power: 5
  • Health: 6
  • Type: Character
  • Subtype: Dark Jedi Master
  • Build Cost: 8
  • Side: D
  • Speed: 40
  • Version: A
  • Card text:
    When the battle phase ends, if Sidious is in the Character arena, you gain +1 Force.
    As long as Sidious is in the Character arena, your opponent builds all units face up.
    Pay 2 Force -> Evade 3 (Prevent up to 3 damage to Sidious.)
    1 x Darth Sidious (C) (JG)
  • Number: 8
  • Rarity: R
  • Power: 7
  • Health: 7
  • Type: Character
  • Subtype: Dark Jedi - Sith Master
  • Build Cost: 9
  • Side: D
  • Speed: 40
  • Version: C
  • Card text:
    Roll Sidious's attack dice secretly. Show them to your opponent after damage prevention.
    Pay 2 Force -> Evade 3
    1 x Darth Tyranus (D) (SithRising)
  • Number: 10
  • Rarity: R
  • Power: 6
  • Health: 6
  • Type: Character
  • Subtype: Dark Jedi Master - Sith Lord
  • Build Cost: 8
  • Side: D
  • Speed: 50
  • Version: D
  • Card text:
    Tap, Pay 2 Force -> Choose one of your opponent's units in the Character arena. Tyranus does 4 damage to that Character. Your opponent can't use Evade to prevent that damage unless that Character is a Jedi Master. Play only when Tyranus would attack.
    Pay 3 Force -> Evade 3 (Prevent up to 3 damage to Tyranus.)
    1 x Darth Tyranus (F) (JG)
  • Number: 9
  • Rarity: R
  • Power: 7
  • Health: 7
  • Type: Character
  • Subtype: Dark Jedi Master - Sith Lord
  • Build Cost: 10
  • Side: D
  • Speed: 50
  • Version: F
  • Card text:
    Pay 2 Force -> Tyranus gets Critical Hit 2 for this attack.
    Pay 3 Force -> Evade 3
    Reserves: Tap -> Choose a face-down card in your opponent's build zone. Remove up to 2 build counters from that card. Play only during battle (and only if Tyranus is in your build zone).
    1 x Darth Vader (I) (ESB)
  • Number: 16
  • Rarity: R
  • Power: 6
  • Health: 6
  • Type: Character
  • Subtype: Imperial Dark Jedi Knight - Sith Lord
  • Build Cost: 8
  • Side: D
  • Speed: 50
  • Version: I
  • Card text:
    Pay 2 Force -> Search your deck. You may take a Dark Side Battle card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck.
    Pay 2 Force -> Evade 2
    1 x Darth Vader (P) (RJ)
  • Number: 7
  • Rarity: R
  • Power: 6
  • Health: 6
  • Type: Character
  • Subtype: Dark Jedi - Sith Lord
  • Build Cost: 8
  • Side: D
  • Speed: 40
  • Version: P
  • Card text:
    Choose one of your units and discard it -> Disrupt a Battle card unless its controller pays 4 Force.
    Choose one of your units and discard it -> Darth Vader gets power equal to that unit's build cost until end of turn.
    Pay 3 Force -> Evade 2
    2 x Darth Vader (R) (ROTS)
  • Number: 9
  • Rarity: R
  • Power: 6
  • Health: 6
  • Type: Character
  • Subtype: Dark Jedi Knight Sith Lord
  • Build Cost: 10
  • Side: D
  • Speed: 60
  • Version: R
  • Card text:
    Hidden Cost 5
    Damage from Vader cannot be prevented.
    Pay 2 Force -> Deflect 1
    Pay 3 Force -> Evade 2
    "Don't lecture me, Obi-Wan. I see through the lies of the Jedi. I do not fear the dark side, as you do. I have brought peace to my new empire . . . ."
    1 x Darth Vader (S) (ROTS)
  • Number: 10
  • Rarity: R
  • Power: 7
  • Health: 7
  • Type: Character
  • Subtype: Dark Jedi Master Sith Lord
  • Build Cost: 11
  • Side: D
  • Speed: 50
  • Version: S
  • Card text:
    Pay 3 Force -> Put 3 damage counters on any Character unit. Play only when Vader would attack.
    Armor
    Pay 2 Force -> Evade 2
    "Twisted by the dark side, young Skywalker has become. The boy you trained . . . Gone he is . . . Consumed by Darth Vader." -- Yoda
     
    Type: Equipment (4 cards)
    4 x Sith Lightsaber (ROTS)
  • Number: 101
  • Rarity: C
  • Type: Equipment
  • Subtype: Character
  • Build Cost: 2
  • Side: D
  • Card text:
    Pay 1 Force, 1 build point -> Equip
    Equipped Jedi Character or Sith Character units gets +2 power and Critical Hit 2.
    The Sith prefer synthetic crystals to generate their lightsaber blades. While the crystals are being forged in a blazing furnace, it is not uncommon for a Sith to reach out with the Force to increase their potency.
     
    Type: Ground (16 cards)
    4 x AT-AT Assault Group (ESB)
  • Number: 3
  • Rarity: R
  • Power: 10
  • Health: 12
  • Type: Ground
  • Subtype: Imperial Assault Walker Squad
  • Build Cost: 13
  • Side: D
  • Speed: 20
  • Card text:
    Put 2 damage counters on this unit -> Prevent all damage to this unit.
    2 x Blizzard One (A) (ESB)
  • Number: 6
  • Rarity: R
  • Power: 6
  • Health: 6
  • Type: Ground
  • Subtype: Imperial Assault Walker
  • Build Cost: 9
  • Side: D
  • Speed: 40
  • Version: A
  • Card text:
    Armor (Blizzard One is hit only on a 5 or more.)
    Critical Hit 2
    4 x Dune Sea Krayt Dragon (RAS)
  • Number: 17
  • Rarity: R
  • Power: 8
  • Health: 8
  • Type: Ground
  • Subtype: Tatooine Dragon Creature
  • Build Cost: 8
  • Side: N
  • Speed: 30
  • Card text:
    Pay 4 Force -> Untap this unit. Play only when this unit is attacked.
    4 x Krayt Dragon (ANH)
  • Number: 23
  • Rarity: R
  • Power: 8
  • Health: 7
  • Type: Ground
  • Subtype: Tatooine Dragon Creature
  • Build Cost: 9
  • Side: N
  • Speed: 30
  • Card text:
    When this unit damages another unit and the other unit is discarded, untap this unit. (It can attack again.)
    2 x Rancor (RJ)
  • Number: 32
  • Rarity: R
  • Power: 9
  • Health: 9
  • Type: Ground
  • Subtype: Tatooine Creature
  • Build Cost: 11
  • Side: N
  • Speed: 20
  • Card text:
    Damage from Rancor can't be prevented.
     
    Type: Location (6 cards)
    3 x Occupied Tatooine (RJ)
  • Number: 30
  • Rarity: R
  • Type: Location
  • Subtype: Space/Ground/Character - Imperial Tatooine
  • Build Cost: 1
  • Side: D
  • Card text:
    You may deploy this Location to any arena.
    When your build step starts, you may take a card from your discard pile and put it on the bottom of your deck.
    3 x Throne Room (RJ)
  • Number: 37
  • Rarity: R
  • Type: Location
  • Subtype: Character - Imperial
  • Build Cost: 5
  • Side: D
  • Card text:
    When your build step starts, gain 1 Force for each Jedi you have in any arena.
     
    Type: Mission (8 cards)
    4 x Jedi Master's Meditation (ESB)
  • Number: 173
  • Rarity: C
  • Type: Mission
  • Build Cost: 3
  • Side: L
  • Card text:
    Tap one of your untapped Jedi -> You gain Force equal to its total build cost.
    4 x Mending (AOTC)
  • Number: 151
  • Rarity: C
  • Type: Mission
  • Build Cost: 2
  • Side: N
  • Card text:
    Remove up to 4 damage counters from one of your Characters. You gain +1 Force.
     
    Type: Space (13 cards)
    1 x IG-2000 (A) (RAS)
  • Number: 15
  • Rarity: R
  • Power: 4
  • Health: 4
  • Type: Space
  • Subtype: Starfighter
  • Build Cost: 4
  • Side: N
  • Speed: 30
  • Version: A
  • Card text:
    Upkeep: Discard 1 card or tap this unit. (Pay Upkeep when your build step starts.)
    IG-2000 can be piloted only by Droids.
    Armor
    Critical Hit 2
    When the Space battle step starts, choose one:
    IG-2000 gets +20 speed until end of turn, or
    IG-2000 gets +2 power until end of turn.
    1 x Mist Hunter (A) (RAS)
  • Number: 24
  • Rarity: R
  • Power: 5
  • Health: 5
  • Type: Space
  • Subtype: Transport
  • Build Cost: 5
  • Side: N
  • Speed: 40
  • Version: A
  • Card text:
    The Mist Hunter can be piloted only by Droids and Bounty Hunters.
    Shields 1
    The Mist Hunter gets Accuracy 1 as long as it's attacking a damaged unit.
    1 x Slave I (B) (SithRising)
  • Number: 24
  • Rarity: R
  • Power: 5
  • Health: 4
  • Type: Space
  • Subtype: Patrol Ship
  • Build Cost: 5
  • Side: D
  • Speed: 50
  • Version: B
  • Card text:
    Stun 3 (When Slave I damages another unit, that unit gets -3 power until end of battle.)
    2 x Slave I (C) (JG)
  • Number: 34
  • Rarity: R
  • Power: 4
  • Health: 4
  • Type: Space
  • Subtype: Patrol Ship
  • Build Cost: 8
  • Side: D
  • Speed: 50
  • Version: C
  • Card text:
    Slave I gets +2 power as long as it's attacking a Jedi.
    Accuracy 2
    1 x Slave I (F) (RAS)
  • Number: 28
  • Rarity: R
  • Power: 4
  • Health: 4
  • Type: Space
  • Subtype: Patrol Ship
  • Build Cost: 7
  • Side: N
  • Speed: 40
  • Version: F
  • Card text:
    Accuracy 1
    Tap, Remove a Space unit in your opponent's discard pile from the game -> You gain 3 extra build points. Play only during your build step.
    2 x Stinger (A) (RAS)
  • Number: 29
  • Rarity: R
  • Power: 5
  • Health: 6
  • Type: Space
  • Subtype: Assault Starfighter
  • Build Cost: 7
  • Side: N
  • Speed: 50
  • Version: A
  • Card text:
    Shields 1
    Pay 1 Force -> Intercept
    When Stinger is discarded from the Space arena, if it had a Pilot on it, move that Pilot to the Character arena tapped instead of discarding it.
    4 x TIE Interceptor (RJ)
  • Number: 109
  • Rarity: C
  • Power: 3
  • Health: 2
  • Type: Space
  • Subtype: Imperial Starfighter
  • Build Cost: 3
  • Side: D
  • Speed: 60
  • Card text:
    Critical Hit 1
    Pay 1 Force -> Intercept
    1 x Virago (A) (RAS)
  • Number: 32
  • Rarity: R
  • Power: 2
  • Health: 3
  • Type: Space
  • Subtype: Assault Starfighter
  • Build Cost: 4
  • Side: N
  • Speed: 70
  • Version: A
  • Card text:
    Upkeep: Put the top 3 cards of your deck into your discard pile. (Pay Upkeep when your build step starts.)
    Armor
    When the Space battle step starts, choose one:
    Virago gets +20 speed until end of turn, or
    Virago gets +2 power until end of turn.
     
     
    Deck Statistics
    Distribution by Rarity
    C 16  23 %  
    R 48  68 %  
    U 10 %  
     

    Distribution by Subtype
    - 19  27 %  
    Assault Starfighter 4 %  
    Character 6 %  
    Character - Imperial 4 %  
    Dark Jedi - Sith Apprentice 6 %  
    Dark Jedi - Sith Lord 1 %  
    Dark Jedi - Sith Master 1 %  
    Dark Jedi Knight Sith Lord 3 %  
    Dark Jedi Master 1 %  
    Dark Jedi Master - Sith Lord 3 %  
    Dark Jedi Master Sith Lord 1 %  
    Imperial Assault Walker 3 %  
    Imperial Assault Walker Squad 6 %  
    Imperial Dark Jedi Knight - Sith Lord 1 %  
    Imperial Starfighter 6 %  
    Patrol Ship 6 %  
    Space/Ground/Character - Imperial Tatooine 4 %  
    Starfighter 1 %  
    Tatooine Creature 3 %  
    Tatooine Dragon Creature 11 %  
    Transport 1 %  
     

    Distribution by Type
    Battle 11  15 %  
    Character 13  18 %  
    Equipment 6 %  
    Ground 16  23 %  
    Location 8 %  
    Mission 11 %  
    Space 13  18 %  
     



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