| Type: Battle (11 cards)
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4
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x
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Discuss It in Committee (PM)
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Number: 39
Rarity: U
Type: Battle
Side: N
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Card text: Pay 4 Force -> Choose an arena. Prevent all damage that would be dealt to units in that arena this turn.
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4
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x
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Dismiss (ROTS)
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Number: 11
Rarity: R
Type: Battle
Side: N
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Card text: Pay 4 Force, discard a card from your hand -> Disrupt a Battle card or activated ability. (That card or ability has no effect.)
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3
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x
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Human Shield (RAS)
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Number: 51
Rarity: U
Type: Battle
Side: D
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Card text: Pay 6 Force -> Whenever one of your Characters would be damaged this turn, prevent that damage. For each point of damage dealt by an attacking Character that is prevented this way, put 1 damage counter on that attacking Character.
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| Type: Character (13 cards)
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1
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x
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Darth Maul (A) (SithRising)
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Number: 7
Rarity: R
Power: 6
Health: 6
Type: Character
Subtype: Dark Jedi - Sith Apprentice
Build Cost: 9
Side: D
Speed: 70
Version: A
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Card text: When Maul attacks, you may give him +5 power for that attack. If you do, Maul does 2 damage to himself when the attack ends. Pay 3 Force -> Evade 2 (Prevent up to 2 damage to Maul.)
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1
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x
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Darth Maul (C) (SithRising)
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Number: 8
Rarity: R
Power: 7
Health: 5
Type: Character
Subtype: Dark Jedi - Sith Apprentice
Build Cost: 8
Side: D
Speed: 60
Version: C
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Card text: Pay 3 Force -> Your opponent can't use Evade to prevent damage from Maul for this attack. Pay 3 Force -> Evade 1 (Prevent 1 damage to Maul.)
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1
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x
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Darth Maul (E) (JG)
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Number: 7
Rarity: R
Power: 6
Health: 5
Type: Character
Subtype: Dark Jedi - Sith Apprentice
Build Cost: 7
Side: D
Speed: 60
Version: E
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Card text: Pay 1 Force -> Maul gets +20 speed until end of turn. Pay 2 Force -> Maul gets +3 power for this attack. Pay 3 Force -> Deflect 1 Pay 4 Force -> Evade 2
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1
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x
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Darth Maul (F) (PM)
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Number: 8
Rarity: R
Power: 5
Health: 6
Type: Character
Subtype: Dark Jedi - Sith Apprentice
Build Cost: 6
Side: D
Speed: 50
Version: F
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Card text: Pay 1 Force -> Evade 1 Pay 2 Force -> Deploy Maul to the Character arena. Play this ability only if this unit has at least 5 build counters on it. At the end of the Character battle step, retreat Maul.
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1
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x
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Darth Sidious (A) (AOTC)
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Number: 13
Rarity: R
Power: 5
Health: 6
Type: Character
Subtype: Dark Jedi Master
Build Cost: 8
Side: D
Speed: 40
Version: A
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Card text: When the battle phase ends, if Sidious is in the Character arena, you gain +1 Force. As long as Sidious is in the Character arena, your opponent builds all units face up. Pay 2 Force -> Evade 3 (Prevent up to 3 damage to Sidious.)
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1
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x
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Darth Sidious (C) (JG)
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Number: 8
Rarity: R
Power: 7
Health: 7
Type: Character
Subtype: Dark Jedi - Sith Master
Build Cost: 9
Side: D
Speed: 40
Version: C
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Card text: Roll Sidious's attack dice secretly. Show them to your opponent after damage prevention. Pay 2 Force -> Evade 3
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1
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x
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Darth Tyranus (D) (SithRising)
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Number: 10
Rarity: R
Power: 6
Health: 6
Type: Character
Subtype: Dark Jedi Master - Sith Lord
Build Cost: 8
Side: D
Speed: 50
Version: D
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Card text: Tap, Pay 2 Force -> Choose one of your opponent's units in the Character arena. Tyranus does 4 damage to that Character. Your opponent can't use Evade to prevent that damage unless that Character is a Jedi Master. Play only when Tyranus would attack. Pay 3 Force -> Evade 3 (Prevent up to 3 damage to Tyranus.)
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1
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x
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Darth Tyranus (F) (JG)
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Number: 9
Rarity: R
Power: 7
Health: 7
Type: Character
Subtype: Dark Jedi Master - Sith Lord
Build Cost: 10
Side: D
Speed: 50
Version: F
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Card text: Pay 2 Force -> Tyranus gets Critical Hit 2 for this attack. Pay 3 Force -> Evade 3 Reserves: Tap -> Choose a face-down card in your opponent's build zone. Remove up to 2 build counters from that card. Play only during battle (and only if Tyranus is in your build zone).
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1
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x
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Darth Vader (I) (ESB)
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Number: 16
Rarity: R
Power: 6
Health: 6
Type: Character
Subtype: Imperial Dark Jedi Knight - Sith Lord
Build Cost: 8
Side: D
Speed: 50
Version: I
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Card text: Pay 2 Force -> Search your deck. You may take a Dark Side Battle card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. Pay 2 Force -> Evade 2
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1
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x
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Darth Vader (P) (RJ)
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Number: 7
Rarity: R
Power: 6
Health: 6
Type: Character
Subtype: Dark Jedi - Sith Lord
Build Cost: 8
Side: D
Speed: 40
Version: P
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Card text: Choose one of your units and discard it -> Disrupt a Battle card unless its controller pays 4 Force. Choose one of your units and discard it -> Darth Vader gets power equal to that unit's build cost until end of turn. Pay 3 Force -> Evade 2
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2
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x
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Darth Vader (R) (ROTS)
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Number: 9
Rarity: R
Power: 6
Health: 6
Type: Character
Subtype: Dark Jedi Knight Sith Lord
Build Cost: 10
Side: D
Speed: 60
Version: R
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Card text: Hidden Cost 5 Damage from Vader cannot be prevented. Pay 2 Force -> Deflect 1 Pay 3 Force -> Evade 2 "Don't lecture me, Obi-Wan. I see through the lies of the Jedi. I do not fear the dark side, as you do. I have brought peace to my new empire . . . ."
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1
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x
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Darth Vader (S) (ROTS)
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Number: 10
Rarity: R
Power: 7
Health: 7
Type: Character
Subtype: Dark Jedi Master Sith Lord
Build Cost: 11
Side: D
Speed: 50
Version: S
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Card text: Pay 3 Force -> Put 3 damage counters on any Character unit. Play only when Vader would attack. Armor Pay 2 Force -> Evade 2 "Twisted by the dark side, young Skywalker has become. The boy you trained . . . Gone he is . . . Consumed by Darth Vader." -- Yoda
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| Type: Equipment (4 cards)
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4
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x
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Sith Lightsaber (ROTS)
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Number: 101
Rarity: C
Type: Equipment
Subtype: Character
Build Cost: 2
Side: D
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Card text: Pay 1 Force, 1 build point -> Equip Equipped Jedi Character or Sith Character units gets +2 power and Critical Hit 2. The Sith prefer synthetic crystals to generate their lightsaber blades. While the crystals are being forged in a blazing furnace, it is not uncommon for a Sith to reach out with the Force to increase their potency.
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| Type: Ground (16 cards)
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4
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x
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AT-AT Assault Group (ESB)
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Number: 3
Rarity: R
Power: 10
Health: 12
Type: Ground
Subtype: Imperial Assault Walker Squad
Build Cost: 13
Side: D
Speed: 20
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Card text: Put 2 damage counters on this unit -> Prevent all damage to this unit.
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2
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x
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Blizzard One (A) (ESB)
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Number: 6
Rarity: R
Power: 6
Health: 6
Type: Ground
Subtype: Imperial Assault Walker
Build Cost: 9
Side: D
Speed: 40
Version: A
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Card text: Armor (Blizzard One is hit only on a 5 or more.) Critical Hit 2
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4
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x
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Dune Sea Krayt Dragon (RAS)
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Number: 17
Rarity: R
Power: 8
Health: 8
Type: Ground
Subtype: Tatooine Dragon Creature
Build Cost: 8
Side: N
Speed: 30
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Card text: Pay 4 Force -> Untap this unit. Play only when this unit is attacked.
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4
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x
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Krayt Dragon (ANH)
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Number: 23
Rarity: R
Power: 8
Health: 7
Type: Ground
Subtype: Tatooine Dragon Creature
Build Cost: 9
Side: N
Speed: 30
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Card text: When this unit damages another unit and the other unit is discarded, untap this unit. (It can attack again.)
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2
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x
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Rancor (RJ)
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Number: 32
Rarity: R
Power: 9
Health: 9
Type: Ground
Subtype: Tatooine Creature
Build Cost: 11
Side: N
Speed: 20
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Card text: Damage from Rancor can't be prevented.
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| Type: Location (6 cards)
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3
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x
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Occupied Tatooine (RJ)
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Number: 30
Rarity: R
Type: Location
Subtype: Space/Ground/Character - Imperial Tatooine
Build Cost: 1
Side: D
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Card text: You may deploy this Location to any arena. When your build step starts, you may take a card from your discard pile and put it on the bottom of your deck.
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3
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x
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Throne Room (RJ)
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Number: 37
Rarity: R
Type: Location
Subtype: Character - Imperial
Build Cost: 5
Side: D
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Card text: When your build step starts, gain 1 Force for each Jedi you have in any arena.
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| Type: Mission (8 cards)
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4
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x
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Jedi Master's Meditation (ESB)
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Number: 173
Rarity: C
Type: Mission
Build Cost: 3
Side: L
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Card text: Tap one of your untapped Jedi -> You gain Force equal to its total build cost.
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4
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x
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Mending (AOTC)
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Number: 151
Rarity: C
Type: Mission
Build Cost: 2
Side: N
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Card text: Remove up to 4 damage counters from one of your Characters. You gain +1 Force.
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| Type: Space (13 cards)
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1
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x
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IG-2000 (A) (RAS)
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Number: 15
Rarity: R
Power: 4
Health: 4
Type: Space
Subtype: Starfighter
Build Cost: 4
Side: N
Speed: 30
Version: A
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Card text: Upkeep: Discard 1 card or tap this unit. (Pay Upkeep when your build step starts.) IG-2000 can be piloted only by Droids. Armor Critical Hit 2 When the Space battle step starts, choose one: IG-2000 gets +20 speed until end of turn, or IG-2000 gets +2 power until end of turn.
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1
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x
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Mist Hunter (A) (RAS)
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Number: 24
Rarity: R
Power: 5
Health: 5
Type: Space
Subtype: Transport
Build Cost: 5
Side: N
Speed: 40
Version: A
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Card text: The Mist Hunter can be piloted only by Droids and Bounty Hunters. Shields 1 The Mist Hunter gets Accuracy 1 as long as it's attacking a damaged unit.
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1
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x
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Slave I (B) (SithRising)
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Number: 24
Rarity: R
Power: 5
Health: 4
Type: Space
Subtype: Patrol Ship
Build Cost: 5
Side: D
Speed: 50
Version: B
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Card text: Stun 3 (When Slave I damages another unit, that unit gets -3 power until end of battle.)
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2
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x
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Slave I (C) (JG)
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Number: 34
Rarity: R
Power: 4
Health: 4
Type: Space
Subtype: Patrol Ship
Build Cost: 8
Side: D
Speed: 50
Version: C
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Card text: Slave I gets +2 power as long as it's attacking a Jedi. Accuracy 2
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1
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x
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Slave I (F) (RAS)
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Number: 28
Rarity: R
Power: 4
Health: 4
Type: Space
Subtype: Patrol Ship
Build Cost: 7
Side: N
Speed: 40
Version: F
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Card text: Accuracy 1 Tap, Remove a Space unit in your opponent's discard pile from the game -> You gain 3 extra build points. Play only during your build step.
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2
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x
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Stinger (A) (RAS)
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Number: 29
Rarity: R
Power: 5
Health: 6
Type: Space
Subtype: Assault Starfighter
Build Cost: 7
Side: N
Speed: 50
Version: A
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Card text: Shields 1 Pay 1 Force -> Intercept When Stinger is discarded from the Space arena, if it had a Pilot on it, move that Pilot to the Character arena tapped instead of discarding it.
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4
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x
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TIE Interceptor (RJ)
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Number: 109
Rarity: C
Power: 3
Health: 2
Type: Space
Subtype: Imperial Starfighter
Build Cost: 3
Side: D
Speed: 60
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Card text: Critical Hit 1 Pay 1 Force -> Intercept
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1
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x
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Virago (A) (RAS)
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Number: 32
Rarity: R
Power: 2
Health: 3
Type: Space
Subtype: Assault Starfighter
Build Cost: 4
Side: N
Speed: 70
Version: A
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Card text: Upkeep: Put the top 3 cards of your deck into your discard pile. (Pay Upkeep when your build step starts.) Armor When the Space battle step starts, choose one: Virago gets +20 speed until end of turn, or Virago gets +2 power until end of turn.
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