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Deck "king of the puppets"

Deck "king of the puppets"
Format: Block - 65 Cards
created by edgehead Premium Member LV8 activity icon envelope icon
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the kankuro and black ant squad is not block legal its only in here for when i facing non-block decks

 
Card list Group cards by  
Section: Ninja Cards (30 cards)
2 x Black Ant Black Ant (I)
  • Card Number: IN-1322
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] Wind | Wind: If this Ninja is in a Team with a "Manipulation" Ninja, target opposing Ninja becomes a Stand-By Ninja. Then, move this Ninja to its owner's Chakra area.

2 x Chiyo Chiyo (SL)
  • Card Number: SLN-1418
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/3
Card text:

Sand | Female | Mental Power: 3 | Medical | Puppet Master
[POWER OF 10]
Valid: At the end of your turn, if your "Puppet" Ninjas have a combined Entrance cost of 10 or more, you win 2 Battle Rewards.
[Attacker | Mission] 0 : If you have 2 or less Chakra, move up to 2 "Puppet" Ninja cards from your Discard Pile to your Chakra area.

"I wonder about that."

2 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

2 x Father & Mother Father & Mother (AvW)
  • Card Number: AWN-1544
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/3
  • Injured Stats: 3/0
Card text:

Sand | Puppet

[SYNCHRONIZED DUO]
Valid: While you don't control a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] Wind: Move this Ninja into any of your Battling Teams that has a "Manipulation" Ninja in it in any position.

3 x Gaara of the Desert Gaara of the Desert (AvW)
  • Card Number: AWN-1542
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male

[SAND ELITE]
Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control.

"You're impatient."

2 x Hiruko Hiruko (AvW)
  • Card Number: AWN-1545
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet

[TRUE TERROR]
Flashpoint
When this Ninja is put in play, remove target Ninja with an Entrance cost less than this Ninja's from its Team.
When this Ninja is put in play except by deplyment, this Ninja gets +1 Entrance cost and "Puppet Master" during this turn.

"That's easy for you to say."

2 x Hotaru Katsuragi Hotaru Katsuragi (AvW)
  • Card Number: AWN-1540
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2

[TSUCHIGUMO'S HEIR]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is put in play, draw 1 card, then discard 1 card.

"Promise me that!"

3 x Kankuro Kankuro (TGS)
  • Card Number: TGSN-1092
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 1 | Surge
[UNPHASED ASSAULT]
Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.

"I'll be finished with you in no time."

2 x Matsuri Matsuri (EA)
  • Card Number: EAN-602
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 1/0
Card text:

Sand | Genin | Female | Mental Power: 1

[FOLLOWER]
Your other "Sand" Ninjas get +0/+1.

"If anything should ever happen again, I'll protect him! With all my heart!"

2 x Sakura Haruno Sakura Haruno (AvW)
  • Card Number: AWN-1539
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Mental Power: 3

[IDENTITY SWAP]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck.

"You fool!"

2 x Salamander Salamander (I)
  • Card Number: IN-1325
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/3
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.

2 x Sasori Sasori (AvW)
  • Card Number: AWN-1547
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 1/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master

[UNIQUE PUPPET ART]
Flashpoint
Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control.
Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village.

"It's showtime."

2 x Temari Temari (SL)
  • Card Number: SLN-1414
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sand | Genin | Female | Mental Power: 1
[DISCIPLINE OF THE SAND]
While you have another "Sand" Ninja in play, all of your "Sand" Ninjas get +1/+1.

"Don't underestimate me."

2 x Yaoki Yaoki (I)
  • Card Number: IN-1319
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male
[SAND PUPPETEER]
[EOJ] 1 : Move target "Puppet" Ninja in 1 of your other Teams on the Battlefield to this Ninja's Team in any position.

"P-Pardon me!"

 
Section: Jutsu Cards (10 cards)
2 x Flamethrower Flamethrower (WW)
  • Card Number: WWJ-864
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind
Card text:

This Jutsu cannot be negated
Target: 1 Ninja
Effect: Give 1 Damage to the target. If the target is discarded due to this effect, draw 1 card.

"What's the matter?"

2 x Secret White Move: Chikamatsu´s Ten Puppets Secret White Move: Chikamatsu's Ten Puppets (EA)
  • Card Number: EAJ-504
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind X
Card text:

Requirements: " Manipulation" Combat Attribute + "An Entrance cost of 4 or more"
Target: Every Ninja battling against the user
Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja card among them. Then, return them and shuffle your Deck.

"Secret White Move: Chikamatsu's Ten Puppets."

2 x Wind Style: Pressure Damage Wind Style: Pressure Damage (SL)
  • Card Number: SLJ-914
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Ninja opposing the user
Effect: Move the target and the user to their owner's hand.

"Choji! Watch out!"

2 x Wind Style: Vacuum Blade Wind Style: Vacuum Blade (AvW)
  • Card Number: AWJ-964
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Jutsu
Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost.
Expert [Danzo]: The user gets +2 Entrance cost during this turn.

2 x Wind Style: Vacuum Bullets Wind Style: Vacuum Bullets (AvW)
  • Card Number: AWJ-965
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Requirements: Entrance cost of 3 or more
Target: 1 Ninja opposing the user
Effect: The target becomes a Stand-by Ninja. Then, if the target's Entrance cost is equal to or less than the user's, injure the target.
Expert ["Satoosa"]: Give 1 Damage to the target.

"Wind Style: Vacuum Bullets."

 
Section: Mission Cards (10 cards)
2 x A Master´s Death A Master's Death (I)
  • Card Number: IM-843
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 3 cards.

2 x Empassioned Speech Empassioned Speech (UNS3)
  • Card Number: UNS3M-992
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Permanent (3)
Effect: All Ninjas you control without Flashpoint get Flashpoint.
Effect: When you put in play a Ninja except by deployment, you can draw 1 card.

"I want to protect that friend, and this world!"

3 x Loss Loss (WOF)
  • Card Number: WOFM-633
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards.

"What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""

2 x Sasori of the Red Sand Sasori of the Red Sand (ANC)
  • Card Number: ANCM-375
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Search for 1 Ninja card with a "Manipulation" Combat Attribute in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.

"You mean, you are the 'Sasori of the Red Sand' who is known as the master craftsman of the Puppet Unit?"

1 x Sneak Attack Sneak Attack (KS)
  • Card Number: KSM-912
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Counter
Target: 1 Ninja
Effect: Search your Deck for X "Puppet" Ninja cards and move them to your Discard Pile. In that case, discard the target. X = The target's Entrance cost.

 
Section: Reinforcement Deck (15 cards)
3 x Inner Sakura Inner Sakura (AvW)
  • Card Number: AWN-1543
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT

[INNER FURY]
Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck.
Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated.

"I'm gonna kill you for this….later!"

3 x Kankuro & Black Ant Kankuro & Black Ant (EA)
  • Card Number: EAN-641
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind / Earth
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/4
  • Injured Stats: 2/3
Card text:

Sand | Genin | Male | Puppet | Squad

[NO MERCY]
During your Mission Phase, you can discard 1 "Puppet" Ninja (card) from your Village or your Chakra area. In that case, place a poison coin on 1 of your opponent's Ninjas. If that Ninja's Entrance cost is 2 or less, discard that Ninja.

"Oh, and standing as close as you are to my friend the Black Ant…big mistake!"

3 x Kankuro, Temari, & Gaara of the Desert Kankuro, Temari, & Gaara of the Desert (KS)
  • Card Number: KSN-1487
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Genin | Male | Female | Mental Power: 3 | SQUAD
[BONDS OF BLOOD]
Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas.
Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.

3 x Sakura Haruno & Chiyo Sakura Haruno & Chiyo (AvW)
  • Card Number: AWN-1549
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/4
  • Injured Stats: 4/4
Card text:

Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD

[THE LAST BATTLE]
Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card.

"Strike it down!!"
"Yes!!"

3 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 10  15 %  
Mission bar 10  15 %  
Ninja bar 45  69 %  
 

Distribution by Combat Attribute
- bar 20  31 %  
Manipulation bar 12  18 %  
Manipulation/Medicine bar 5 %  
Manipulation/Weapon bar 5 %  
Ninjutsu bar 6 %  
Sand bar 5 %  
Sand/Manipulation/Weapon bar 5 %  
Taijutsu bar 5 %  
Weapon bar 14  22 %  
 

Distribution by Entrance Cost
- bar 10  15 %  
- bar 12  18 %  
1 bar 9 %  
2 bar 12  18 %  
3 bar 11 %  
4 bar 14 %  
5 bar 9 %  
7 bar 5 %  
 

Distribution by Hand Cost
- bar 10  15 %  
- bar 37  57 %  
1 bar 18  28 %  
 

Distribution by Healthy Stats
- bar 20  31 %  
0/2 bar 3 %  
0/3 bar 6 %  
1/2 bar 6 %  
1/3 bar 3 %  
2/0 bar 8 %  
3/0 bar 8 %  
3/2 bar 5 %  
3/3 bar 3 %  
5/3 bar 6 %  
5/4 bar 8 %  
6/4 bar 5 %  
7/3 bar 5 %  
7/4 bar 5 %  
 

Distribution by Injured Stats
- bar 20  31 %  
0/0 bar 11 %  
0/1 bar 9 %  
0/2 bar 8 %  
1/0 bar 3 %  
1/2 bar 3 %  
1/3 bar 6 %  
2/0 bar 5 %  
2/3 bar 5 %  
3/0 bar 3 %  
3/3 bar 8 %  
4/4 bar 5 %  
6/4 bar 5 %  
 

Distribution by Jutsu Cost
- bar 55  85 %  
Wind Wind bar 9 %  
Wind Wind Wind bar 3 %  
Wind X bar 3 %  
 

Distribution by Rarity
Common bar 18  28 %  
Rare bar 25  38 %  
STSR bar 5 %  
Super Rare bar 5 %  
Uncommon bar 16  25 %  
 

Distribution by Symbol
Wind bar 60  92 %  
Wind / Earth bar 5 %  
Wind / Water bar 3 %  
 



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Discussion about this Deck
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Author Message
ozzyrivera
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Subject: Sasori   Posted: March 26, 2012 12:34 pm

Sasori Childhood still applies in the 3 Ninjas with the same name the only ones that dont are the clones also there's a sakura who's a puppet she's better suited for any puppet deck
Back to top Modified on March 27, 2012 12:54 pm 
asmisasm
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April 26, 2012
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Subject:    Posted: April 29, 2012 11:07 am

Actually it doesn't count towards the 3 per deck.
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greezn
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Subject:    Posted: March 6, 2013 12:16 am


quote from ozzyrivera:

Sasori Childhood still applies in the 3 Ninjas with the same name the only ones that dont are the clones also there's a sakura who's a puppet she's better suited for any puppet deck


the sakura your refering to is not in the rotation, btw ambush is good mission card you to run if you dont draw your anbu
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gargoyle
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February 28, 2013
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Subject:    Posted: March 9, 2013 05:45 am


quote from greezn:


quote from ozzyrivera:

Sasori Childhood still applies in the 3 Ninjas with the same name the only ones that dont are the clones also there's a sakura who's a puppet she's better suited for any puppet deck


the sakura your refering to is not in the rotation, btw ambush is good mission card you to run if you dont draw your anbu


A handful of the cards already in this deck aren't in rotation
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