| Section: Ninja Cards (30 cards)
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2
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Black Ant (I)
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- Card Number: IN-1322
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/3
- Injured Stats: 0/1
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Card text:
Sand | Puppet [PUPPET] Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated. [EOJ] Wind | Wind: If this Ninja is in a Team with a "Manipulation" Ninja, target opposing Ninja becomes a Stand-By Ninja. Then, move this Ninja to its owner's Chakra area.
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2
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x
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Chiyo (SL)
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- Card Number: SLN-1418
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 3/3
- Injured Stats: 3/3
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Card text:
Sand | Female | Mental Power: 3 | Medical | Puppet Master [POWER OF 10] Valid: At the end of your turn, if your "Puppet" Ninjas have a combined Entrance cost of 10 or more, you win 2 Battle Rewards. [Attacker | Mission] 0 : If you have 2 or less Chakra, move up to 2 "Puppet" Ninja cards from your Discard Pile to your Chakra area."I wonder about that."
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2
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Crow (TGS)
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- Card Number: TGSN-1086
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/3
- Injured Stats: 0/1
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Card text:
Sand | Puppet [WARRIOR OF WOOD] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect: "When this Ninja Blocks, you can draw 1 card."
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2
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Father & Mother (AvW)
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- Card Number: AWN-1544
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/3
- Injured Stats: 3/0
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Card text:
Sand | Puppet [SYNCHRONIZED DUO] Valid: While you don't control a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated. [EOJ] Wind: Move this Ninja into any of your Battling Teams that has a "Manipulation" Ninja in it in any position.
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3
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Gaara of the Desert (AvW)
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- Card Number: AWN-1542
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Sand | Genin | Male [SAND ELITE] Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control."You're impatient."
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2
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Hiruko (AvW)
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- Card Number: AWN-1545
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 1/2
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Card text:
Puppet [TRUE TERROR] Flashpoint When this Ninja is put in play, remove target Ninja with an Entrance cost less than this Ninja's from its Team. When this Ninja is put in play except by deplyment, this Ninja gets +1 Entrance cost and "Puppet Master" during this turn."That's easy for you to say."
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2
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Hotaru Katsuragi (AvW)
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- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
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3
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Kankuro (TGS)
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- Card Number: TGSN-1092
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 2/0
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Card text:
Sand | Genin | Male | Mental Power: 1 | Surge [UNPHASED ASSAULT] Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck."I'll be finished with you in no time."
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2
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Matsuri (EA)
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- Card Number: EAN-602
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 1/0
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Card text:
Sand | Genin | Female | Mental Power: 1 [FOLLOWER] Your other "Sand" Ninjas get +0/+1."If anything should ever happen again, I'll protect him! With all my heart!"
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2
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Sakura Haruno (AvW)
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- Card Number: AWN-1539
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/2
- Injured Stats: 0/2
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Card text:
Leaf | Genin | Female | Mental Power: 3 [IDENTITY SWAP] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck."You fool!"
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2
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Salamander (I)
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- Card Number: IN-1325
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 1/3
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Card text:
Sand | Puppet [PUPPET] Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated. [EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.
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2
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Sasori (AvW)
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- Card Number: AWN-1547
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 1/3
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master [UNIQUE PUPPET ART] Flashpoint Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control. Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village."It's showtime."
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2
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Temari (SL)
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- Card Number: SLN-1414
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 1/2
- Injured Stats: 0/1
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Card text:
Sand | Genin | Female | Mental Power: 1 [DISCIPLINE OF THE SAND] While you have another "Sand" Ninja in play, all of your "Sand" Ninjas get +1/+1."Don't underestimate me."
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Yaoki (I)
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- Card Number: IN-1319
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Male [SAND PUPPETEER] [EOJ] 1 : Move target "Puppet" Ninja in 1 of your other Teams on the Battlefield to this Ninja's Team in any position."P-Pardon me!"
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| Section: Jutsu Cards (10 cards)
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2
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Flamethrower (WW)
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- Card Number: WWJ-864
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind
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Card text:
This Jutsu cannot be negated Target: 1 Ninja Effect: Give 1 Damage to the target. If the target is discarded due to this effect, draw 1 card. "What's the matter?"
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Secret White Move: Chikamatsu's Ten Puppets (EA)
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- Card Number: EAJ-504
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind X
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Card text:
Requirements: " Manipulation" Combat Attribute + "An Entrance cost of 4 or more" Target: Every Ninja battling against the user Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja card among them. Then, return them and shuffle your Deck. "Secret White Move: Chikamatsu's Ten Puppets."
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Wind Style: Pressure Damage (SL)
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- Card Number: SLJ-914
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Target: 1 Ninja opposing the user Effect: Move the target and the user to their owner's hand. "Choji! Watch out!"
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Wind Style: Vacuum Blade (AvW)
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- Card Number: AWJ-964
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Target: 1 Jutsu Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost. Expert [Danzo]: The user gets +2 Entrance cost during this turn.
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Wind Style: Vacuum Bullets (AvW)
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- Card Number: AWJ-965
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Requirements: Entrance cost of 3 or more Target: 1 Ninja opposing the user Effect: The target becomes a Stand-by Ninja. Then, if the target's Entrance cost is equal to or less than the user's, injure the target. Expert ["Satoosa"]: Give 1 Damage to the target. "Wind Style: Vacuum Bullets."
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| Section: Mission Cards (10 cards)
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A Master's Death (I)
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- Card Number: IM-843
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Effect: Draw 3 cards.
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2
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Empassioned Speech (UNS3)
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- Card Number: UNS3M-992
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent (3) Effect: All Ninjas you control without Flashpoint get Flashpoint. Effect: When you put in play a Ninja except by deployment, you can draw 1 card. "I want to protect that friend, and this world!"
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Loss (WOF)
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- Card Number: WOFM-633
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Draw 2 cards. "What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""
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2
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Sasori of the Red Sand (ANC)
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- Card Number: ANCM-375
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Search for 1 Ninja card with a "Manipulation" Combat Attribute in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. "You mean, you are the 'Sasori of the Red Sand' who is known as the master craftsman of the Puppet Unit?"
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1
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Sneak Attack (KS)
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- Card Number: KSM-912
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 5
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Card text:
Counter Target: 1 Ninja Effect: Search your Deck for X "Puppet" Ninja cards and move them to your Discard Pile. In that case, discard the target. X = The target's Entrance cost.
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| Section: Reinforcement Deck (15 cards)
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Inner Sakura (AvW)
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- Card Number: AWN-1543
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
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Card text:
Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT [INNER FURY] Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck. Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated."I'm gonna kill you for this….later!"
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3
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Kankuro & Black Ant (EA)
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- Card Number: EAN-641
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Manipulation/Weapon
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/4
- Injured Stats: 2/3
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Card text:
Sand | Genin | Male | Puppet | Squad [NO MERCY] During your Mission Phase, you can discard 1 "Puppet" Ninja (card) from your Village or your Chakra area. In that case, place a poison coin on 1 of your opponent's Ninjas. If that Ninja's Entrance cost is 2 or less, discard that Ninja."Oh, and standing as close as you are to my friend the Black Ant…big mistake!"
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Kankuro, Temari, & Gaara of the Desert (KS)
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- Card Number: KSN-1487
- Rarity: STSR
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand/Manipulation/Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 7/3
- Injured Stats: 3/3
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Card text:
Sand | Genin | Male | Female | Mental Power: 3 | SQUAD [BONDS OF BLOOD] Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas. Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.
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Sakura Haruno & Chiyo (AvW)
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- Card Number: AWN-1549
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation/Medicine
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 7/4
- Injured Stats: 4/4
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Card text:
Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD [THE LAST BATTLE] Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card."Strike it down!!" "Yes!!"
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Sasori (Puppet Mode) (I)
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- Card Number: IN-1330
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 6/4
- Injured Stats: 6/4
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT [PUPPET PARAGON] Sacrifice: Sasori + Entrance cost of 5 or more. When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique."It's really been awhile… since I used myself."
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