| Cards without Section (38 cards)
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Burei, Apostle of Dual Swords (DMR-02)
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- Collector Number: 36
- Rarity: Common
- Type: Creature
- Race: Initiate/Hunter
- Power: 2500
- Cost: 3
- Civilization: Light
- Artist: MITUAKI MATSUMOTO
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
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Cocco Lupia (P-Y7)
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- Collector Number: P35-Y7
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: Akifumi Yamamoto (
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Card text:
* Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2. Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61) ãåã馬鹿ã«ãããããã¤ãåå©ã®éµãªã®ã! â Shobu Kirifuda (DMC-47) ç«éã¯ä¿¡ãã¦ããã(DMC-49) é¾ã¨åå©ãå°ããã¨ããçã¾ããã£ã¦ã®ãµãã¡ã(DMC-62) ãã®ç¿¼ãæ¶ãã¬ãªãããã®ç¾½ãé¾ãå°ãï¼ (P36/Y7), 赤ã翼ã§ãã©ã´ã³ãå¼ã¹ï¼ (P35/Y7), ãã¼ãã§ãããã¼ãã§ããæ¦ãããæ¦ããï¼ (P3/Y9)
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Come On Pippi (Mode Change) (DMR-03)
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- Collector Number: 26m
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 1000
- Cost: 5
- Civilization: Fire
- Artist: Tanru
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Card text:
* When you put this creature into the battle zone, choose one of the following effects.
- *º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
- *º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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DNA Spark (DMR-02)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Fighting Spirit! Sword Flash Dragon (DMX-04)
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- Collector Number: 2
- Rarity: Rare
- Type: Creature
- Race: Armored Dragon/Hunter
- Power: 7000+
- Cost: 7
- Civilization: Fire
- Artist: hippo
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Card text:
* Each turn, you may untap this creature the first time it is tapped.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Double breaker (This creature breaks 2 shields.)
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Gaial Abare Kaiser, the Raging (DMX-06)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 7000
- Cost: 6
- Civilization: Fire
- Artist: RUI MARUYAMA
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Card text:
* When one of your Hunters wins a battle by attacking, untap this creature and choose one of your opponent's shields. Add that shield to your opponent's hand.
* Double breaker (This creature breaks 2 shields.)
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Galaxy Falcon, Counterattack Fortress [Mode Change] (DMR-02)
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- Collector Number: 12m
- Rarity: Rare
- Type: Fortress
- Cost: 1
- Civilization: Fire
- Artist: Ishibashi Yosuke
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Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Your Hunters gain "speed attacker".
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Hyperspatial Bolshack Hole (DMD-03)
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- Collector Number: 14
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shiny Hole (DM-36)
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- Collector Number: 77
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Card text:
Tap 1 of your opponent's creatures in the battle zone. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Joan of Arc, Goddess of Victory (DMR-03)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol/Hunter
- Power: 7500
- Cost: 7
- Civilization: Light
- Artist: hippo
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Card text:
Blocker
* When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it. * Double breaker * When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.
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Memories of the Planetary Dragon (LoH)
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- Collector Number: 8
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Light
- Artist: D-Suzuki
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Until the end of your next turn, all of the shields you add to your hand gain "Shield trigger". When the Planet Dragon returned to the stars, all that remained were memories.
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Rhazes, Spirit of Fortitude (DMR-03)
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- Collector Number: 7
- Rarity: Rare
- Type: Creature
- Race: Angel Command/Hunter
- Power: 5500+
- Cost: 5
- Civilization: Light
- Artist: Koji Nishino
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* When one of your opponent's creatures attacks and isn't blocked, untap this creature. * While this creature blocks, it gets +2000 power.
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Saint Maria, Light Weapon (DMR-01)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol/Hunter
- Power: 11500
- Mana Number: 1
- Cost: 9
- Civilization: Light
- Artist: Taiki
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * Double breaker (This creature breaks 2 shields.)
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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Twin Slash Dragon (DMR-01)
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- Collector Number: 31
- Rarity: Rare
- Type: Creature
- Race: Armored Dragon/Hunter
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Akira akutagawa
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Card text:
* Each turn, the first time this creature is tapped, untap it.
* This creature attacks twice each turn if able. Those who won't fight now have no business talking about the future or the beyond. -Twin Slash Dragon
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Yodel Weiss, the Prophet (DMX-04)
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- Collector Number: 10
- Rarity: Common
- Type: Creature
- Race: Light Bringer/Hunter
- Power: 500
- Cost: 5
- Civilization: Light
- Artist: MATSUMOTO EITO
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Card text:
* When you put this creature into the battle zone, you may put a light Hunter psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.) * Saver: Psychic Creature (When one of your psychic creatures would be destroyed, you may destroy this creature instead.)
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| Section: Main Deck (2 cards)
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Bolshack Ulpheus, Holy Dragon (DMX-04)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command/Armored Dragon/Hunter
- Power: 9000
- Cost: 7
- Civilization: Light/Fire
- Artist: NINNIN
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Card text:
* (This creature is put into your mana zone tapped.)
* Evolution - Put on one of your Dragons or creatures with Command in its race. * When you put this creature into the battle zone, you may cast one light or fire spell in your hand without cost. * Double breaker (This creature breaks 2 shields.)
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| Section: Hyperspatial Zone (8 cards)
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Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
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- Collector Number: 4
- Rarity: Common
- Type: Psychic Super Creature
- Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
- Power: 2000/195
- Cost: 2/39
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
* When this creature would be destroyed, you may discard a light card from your hand instead.
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/19000
- Cost: 6/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your opponent's psychic creatures can't attack players.
* Double breaker (This creature breaks 2 shields.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
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- Collector Number: 9
- Rarity: Common
- Type: Psychic Super Creature
- Race: Initiate/Hunter//Shining Command Dragon/Hunter
- Power: 3000/195
- Cost: 3/39
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
Blocker
* This creature can't attack players. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
- Power: 5500/195
- Cost: 6/39
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* While blocking, this creature gets +2000 power. At the end of your turn, untap all of your Hunter creatures in the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Sakon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: 43
- Rarity: Common
- Type: Psychic Super Creature
- Race: Fire Bird/Hunter//King Command Dragon/Hunter
- Power: 3000/19000
- Cost: 2/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Shoot Fighter Pippi (P-Y10)
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- Collector Number: P11a-Y10
- Rarity: Promotional
- Type: Psychic Creature
- Race: Fire Bird/Hunter
- Power: 1000
- Cost: 2
- Civilization: Fire
- Artist: TUBAKI HALSAME
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Card text:
* Psychic Link: At the start of your turn, if there is a "Zero Kaiser" in your battle zone, you may flip this creature and that creature and link them.
* While this creature is tapped, your opponent's attacking creatures must attack this creature if possible. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: 42
- Rarity: Common
- Type: Psychic Super Creature
- Race: Fire Bird/Hunter//King Command Dragon/Hunter
- Power: 1000/19000
- Cost: 3/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your Dragons get +2000 power.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Zero Kaiser/Gaial Violence Dragon, Zero Fighter (DMX-06)
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- Collector Number: 4
- Rarity: Promotional
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter
- Power: 6000/9000
- Cost: 6/14
- Civilization: Fire
- Artist: TUBAKI HALSAME
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Card text:
* Double breaker (This creature breaks 2 shields.)
* Whenever one of your Fire Birds are destroyed, your opponent chooses 1 of their shields and returns it to their hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever your Hunters win a battle, your opponent chooses 1 of their shields and returns it to their hand.
* While this creature is tapped, your opponent's attacking creatures must attack this creature if possible. * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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