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Deck "Evil Demons"

Deck "Evil Demons"
Format: OCG - 48 Cards
created by sebysebyseby activity icon
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Cards without Section (40 cards)
3 x Black Ganveet, Legion of Demise Black Ganveet, Legion of Demise (DM-37)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 7000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

* When this creature attacks, each player discards their hand.

* No Choice (If any player has no cards in their hand, this creature gains the following file:Nochoice.gif ability.)


file:Nochoice.gif This creature gets +5000 power.

* Triple breaker (This creature breaks 3 shields)


file:bloodysoul.gif Bloody Soul

2 x Curse Guy, Suicidal Treasure Curse Guy, Suicidal Treasure (DM-36)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Pandora Box
  • Power: 5000
  • Cost: 3
  • Civilization: Darkness
  • Artist: yocky
Card text:

Whenever your opponent's creatures attack, destroy this creature. Then, destroy your opponent's attacking creature.

If you open this "Forbidden Box", consider your life over.

3 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y10)
  • Collector Number: P26-Y10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

3 x Deathraios, Cursed Blade Reaper Deathraios, Cursed Blade Reaper (DM-33)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Creature
  • Race: Demon Command
  • Power: 4000
  • Cost: 4
  • Civilization: Darkness
  • Artist: hippo
Card text:

When you put this creature into the battle zone, you may destroy 1 of your creatures with "Reaper" in its name. If you do, your opponent chooses 1 of their creatures and destroys it.

3 x Devil Saint Death Arcadia Devil Saint Death Arcadia (HoDN)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command/Grand Devil
  • Power: 6000
  • Cost: 6
  • Civilization: Darkness
Card text:

[Blocker] Blocker
This creature cannot attack.
Slayer
When an opponent's creature breaks your Shield, you can send that Shield to the Graveyard instead of your hand. If so, destroy the creature that broke the shield.

2 x Fuuma Abyss Magmoor Fuuma Abyss Magmoor (DMC-34)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Mikio Masuda
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  When you put this creature into the battle zone, you may return 1 creature from your graveyard to your hand.

3 x Gal Volf, Dark Wolfblade Gal Volf, Dark Wolfblade (LoH)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 6
  • Civilization: Darkness
  • Artist: sansyu
Card text:

When you put this creature into the battle zone, choose 1 race, then look at your opponent's hand. You may choose 1 card with the chosen race from your opponent's hand. If you do, that player discards that card and chooses 1 of their shields and puts it in their graveyard.
Double Breaker

Strikes made by the possessed wolfblade mark the time for trembling at the world tournament.

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-68)
  • Collector Number: 13
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DM-36)
  • Collector Number: 93
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

Return 1 creature from your graveyard to your hand.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Romanoff Hole Hyperspatial Romanoff Hole (P-Y9)
  • Collector Number: P92-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

*  Your opponent chooses one of his creatures in the battle zone and destroys it.

*  You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Rose Castle Rose Castle (DM-30)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Fortress
  • Power: 0
  • Cost: 3
  • Civilization: Darkness
  • Artist: Akira Actagawa
Card text:

Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
All of your opponent's creatures get -1000 power.

4 x Super Trash Train, Fuuma Devil Super Trash Train, Fuuma Devil (DMC-46)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Hedrian/Grand Devil
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
  • Artist: hippo
Card text:

Whenever another creature is destroyed, you may draw a card.

3 x Terror Pit Terror Pit (DMC-44)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures.

 
Section: Hyperspatial Zone (8 cards)
2 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

2 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 46  96 %  
Fire bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
 

Distribution by Cost
10/20 bar 2 %  
20/40 bar 2 %  
3 bar 10 %  
4 bar 6 %  
5 bar 11  23 %  
5/12 bar 2 %  
6 bar 12  25 %  
6/12 bar 2 %  
7 bar 19 %  
7/13 bar 4 %  
8/16 bar 4 %  
 

Distribution by Power
- bar 10  21 %  
- bar 10  21 %  
24000/3500 bar 2 %  
3000/110 bar 2 %  
4000 bar 6 %  
5000 bar 13 %  
5000/9000 bar 4 %  
6000 bar 17 %  
7000+ bar 6 %  
7000/110 bar 2 %  
7000/18000 bar 4 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 20  42 %  
Angel Command/Grand Devil bar 6 %  
Armored Dragon/Flame Command/Samurai bar 2 %  
Demon Command bar 11  23 %  
Demon Command/Hunter bar 4 %  
Demon Command/Zombie Dragon//Demon Command bar 4 %  
Grand Devil bar 4 %  
Hedrian/Grand Devil bar 8 %  
Pandora Box bar 4 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 10 %  
Promotional bar 8 %  
Rare bar 19  40 %  
Super Rare bar 15 %  
Uncommon bar 19 %  
Very Rare bar 6 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 20  42 %  
Fortress bar 6 %  
Psychic Creature bar 13 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 2 %  
Spell bar 17  35 %  
 



Rating
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Discussion about this Deck
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Author Message
neader
LV8 Poland activity icon envelope icon

Avatar for neader
Member since
January 13, 2012
Reply with quote Report content icon
Subject:    Posted: September 30, 2012 03:26 am

Creating a deck with only 1 civilisation is not a good idea.
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