| Cards without Section (40 cards)
|
|
3
|
x
|
|
Apache Hyahho (DMD-03)
|
- Collector Number: 3
- Rarity: Promotional
- Type: Creature
- Race: Melt Warrior/Hunter
- Power: 1000
- Cost: 4
- Civilization: Fire
|
Card text:
* When you put this creature into the battle zone, you may put a hunter psychic creature with cost 4 or less into the battle zone from your hyperspatial zone.
|
|
3
|
x
|
|
Bukkomi Hedgehog (DMD-03)
|
- Collector Number: 5
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 5
- Civilization: Nature
- Artist: kawasumi
|
Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When one of your opponent's creatures attacks, you may destroy this creature. If you do, stop the attack.
|
|
4
|
x
|
|
Fist Ace, the Meteoric (DMR-01)
|
- Collector Number: 100
- Rarity: Common
- Type: Creature
- Race: Human/Tyranno Drake/Hunter
- Power: 1000+
- Mana Number: 1
- Cost: 2
- Civilization: Fire
- Artist: boyaking
|
Card text:
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) My iron fist technique will bring everything to an end! -Fist Ace, the Meteoric
|
|
4
|
x
|
|
Galaxy Falcon, Counterattack Fortress (DMR-02)
|
- Collector Number: 12
- Rarity: Rare
- Type: Fortress
- Cost: 1
- Civilization: Fire
- Artist: Ishibashi Yosuke
|
Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Your Hunters gain "speed attacker".
|
|
3
|
x
|
|
Hyperspatial Bolshack Hole (DMD-03)
|
- Collector Number: 14
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
|
Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
2
|
x
|
|
Hyperspatial Faerie Hole (DMX-02)
|
- Collector Number: 37
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
|
Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
4
|
x
|
|
Iron Arm Tribe [Mode Change] (DMR-02)
|
- Collector Number: 46m
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 1000
- Cost: 4
- Civilization: Nature
- Artist: kometani
|
Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
* When this creature is destroyed, put it into your mana zone instead of your graveyard.
|
|
4
|
x
|
|
Polligon Jones, Adventure Faerie (DMX-04)
|
- Collector Number: 15
- Rarity: Common
- Type: Creature
- Race: Snow Faerie/Hunter
- Power: 4000
- Cost: 2
- Civilization: Nature
- Artist: Tanru
|
Card text:
* At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.
|
|
3
|
x
|
|
Shooting Exedrive (DMX-04)
|
- Collector Number: 14
- Rarity: Common
- Type: Creature
- Race: Dragonoid/Hunter
- Power: 3000
- Cost: 3
- Civilization: Fire
- Artist: Kare
|
Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* At the end of your turn, return this creature to your hand.
|
|
2
|
x
|
|
Silver Shovel (DMD-03)
|
- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 4
- Civilization: Nature
- Artist: YOICHI ITO
|
Card text:
When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.
|
|
4
|
x
|
|
Wrath of God! Valborg Now (DMX-04)
|
- Collector Number: 13
- Rarity: Common
- Type: Evolution Creature
- Race: Human/Hunter
- Power: 6000
- Cost: 3
- Civilization: Fire
- Artist: Hisanobu Kometani
|
Card text:
* Evolution - Put on one of your Hunters.
* Double breaker (This creature breaks 2 shields.)
|
|
4
|
x
|
|
Yattare Pippi (DMD-03)
|
- Collector Number: 7
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Fire/Nature
- Artist: MITUAKI MATSUMOTO
|
Card text:
* (This creature is put into your mana zone tapped.)
* You may have your Hunters cost 1 less to summon. They can't cost less than 1.
|
| |
| Section: Hyperspatial Zone (8 cards)
|
|
1
|
x
|
|
Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
|
- Collector Number: 2
- Rarity: Promotional
- Type: Psychic Creature/Psychic Super Creature
- Race: Beast Folk/Hunter
- Power: 3000/12000
- Cost: 4 / 15
- Civilization: Fire/Nature
- Artist: Ishibashi Yosuke
|
Card text:
* Psychic Link—At the start of your turn, if you have Immortal Boost, Crimson Lord in the battle zone, link it to this creature and flip this creature. * Hunting * This creature can't be destroyed. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
|
- Collector Number: 1
- Rarity: Promotional
- Type: Psychic Creature/Psychic Super Creature
- Race: Flame Monster/Hunter
- Power: 6000/12000
- Cost: 7 / 15
- Civilization: Nature//Darkness/Fire/Nature
- Artist: Hisanobu Kometani / Ishib
|
Card text:
* This creature can't be destroyed. * When this creature loses a battle, return it to your hyperspatial zone. * Double breaker (This creature breaks 2 shields.) * This creature can't be destroyed. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Triple breaker (This creature breaks 3 shields)
■ Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
|
- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Beast Command/Hunter
- Power: 7000/17000
- Cost: 7/24
- Civilization: Fire/Nature
- Artist: Daisuke Izuka
|
Card text:
* When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.
* Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
|
|
1
|
x
|
|
Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
|
- Collector Number: 11
- Rarity: Common
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 2000+/1700
- Cost: 3/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
|
Card text:
* Psychic Link - At the start of your turn, if you have Crimson Rage, the Imperial Ogre Blade and Quatro Fang, Soul Gang Leader, link them to this creature and flip it.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
|
|
1
|
x
|
|
Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
|
- Collector Number: 23
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
|
Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
--------------------------------------
■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
|
|
1
|
x
|
|
Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
|
- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 6000/17000
- Cost: 6/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
|
Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
|
|
2
|
x
|
|
Untouchable, Temporal Hero (DMX-03)
|
- Collector Number: 14
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Machine Hero
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: AMON
|
Card text:
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* Awaken - At the end of each turn, if another of your Psychic Creatures awakened that turn, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
| |