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Deck "RG Buszmeny [JP]"

Deck "RG Buszmeny [JP]"
Format: OCG - 48 Cards
created by damek LV13 activity icon envelope icon
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It's my real aggro/rush deck in JP.

 
Card list Group cards by  
Cards without Section (40 cards)
3 x Apache Hyahho Apache Hyahho (DMD-03)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: Melt Warrior/Hunter
  • Power: 1000
  • Cost: 4
  • Civilization: Fire
Card text:

*  When you put this creature into the battle zone, you may put a hunter psychic creature with cost 4 or less into the battle zone from your hyperspatial zone.

3 x Bukkomi Hedgehog Bukkomi Hedgehog (DMD-03)
  • Collector Number: 5
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Nature
  • Artist: kawasumi
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When one of your opponent's creatures attacks, you may destroy this creature. If you do, stop the attack.

4 x Fist Ace, the Meteoric Fist Ace, the Meteoric (DMR-01)
  • Collector Number: 100
  • Rarity: Common
  • Type: Creature
  • Race: Human/Tyranno Drake/Hunter
  • Power: 1000+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: boyaking
Card text:

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

My iron fist technique will bring everything to an end! -Fist Ace, the Meteoric

4 x Galaxy Falcon, Counterattack Fortress Galaxy Falcon, Counterattack Fortress (DMR-02)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Fortress
  • Cost: 1
  • Civilization: Fire
  • Artist: Ishibashi Yosuke
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Your Hunters gain "speed attacker".

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMD-03)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Iron Arm Tribe [Mode Change] Iron Arm Tribe [Mode Change] (DMR-02)
  • Collector Number: 46m
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 1000
  • Cost: 4
  • Civilization: Nature
  • Artist: kometani
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

*  When this creature is destroyed, put it into your mana zone instead of your graveyard.

4 x Polligon Jones, Adventure Faerie Polligon Jones, Adventure Faerie (DMX-04)
  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie/Hunter
  • Power: 4000
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.

3 x Shooting Exedrive Shooting Exedrive (DMX-04)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid/Hunter
  • Power: 3000
  • Cost: 3
  • Civilization: Fire
  • Artist: Kare
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  At the end of your turn, return this creature to your hand.

2 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

4 x Wrath of God! Valborg Now Wrath of God! Valborg Now (DMX-04)
  • Collector Number: 13
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Human/Hunter
  • Power: 6000
  • Cost: 3
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Evolution - Put on one of your Hunters.

*  Double breaker (This creature breaks 2 shields.)

4 x Yattare Pippi Yattare Pippi (DMD-03)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

(This creature is put into your mana zone tapped.)

*  You may have your Hunters cost 1 less to summon. They can't cost less than 1.

 
Section: Hyperspatial Zone (8 cards)
1 x Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Beast Folk/Hunter
  • Power: 3000/12000
  • Cost: 4 / 15
  • Civilization: Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

* Psychic Link—At the start of your turn, if you have Immortal Boost, Crimson Lord in the battle zone, link it to this creature and flip this creature.
* Hunting


* This creature can't be destroyed.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
* Triple breaker (This creature breaks 3 shields)
* Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter
  • Power: 6000/12000
  • Cost: 7 / 15
  • Civilization: Nature//Darkness/Fire/Nature
  • Artist: Hisanobu Kometani / Ishib
Card text:

* This creature can't be destroyed.
* When this creature loses a battle, return it to your hyperspatial zone.
* Double breaker (This creature breaks 2 shields.)


* This creature can't be destroyed.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
* Triple breaker (This creature breaks 3 shields)

■ Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 11
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 2000+/1700
  • Cost: 3/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link - At the start of your turn, if you have Crimson Rage, the Imperial Ogre Blade and Quatro Fang, Soul Gang Leader, link them to this creature and flip it.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

2 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DMX-03)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: AMON
Card text:

*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  Awaken - At the end of each turn, if another of your Psychic Creatures awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

 
Deck Statistics
Distribution by Civilization
Fire bar 22  46 %  
Fire / Nature bar 2 %  
Fire/Nature bar 10 %  
Light bar 4 %  
Nature bar 15  31 %  
Nature // Darkness / Fire / Natu bar 2 %  
Nature//Fire/Nature bar 4 %  
 

Distribution by Cost
1 bar 8 %  
2 bar 15  31 %  
3 bar 15 %  
3/24 bar 2 %  
4 bar 19 %  
4 / 15 bar 2 %  
5 bar 17 %  
6/24 bar 2 %  
7 / 15 bar 2 %  
7/24 bar 2 %  
 

Distribution by Power
- bar 19 %  
1000 bar 10  21 %  
1000+ bar 8 %  
2000 bar 8 %  
2000+/1700 bar 2 %  
3000 bar 17 %  
3000/12000 bar 2 %  
4000 bar 8 %  
6000 bar 8 %  
6000/12000 bar 2 %  
6000/17000 bar 2 %  
7000/17000 bar 2 %  
 

Distribution by Race
- bar 19 %  
Beast Command/Hunter bar 2 %  
Beast Folk/Hunter bar 10  21 %  
Beast Folk/Hunter//Beast Command/Hunter bar 4 %  
Dragonoid/Hunter bar 6 %  
Fire Bird/Hunter bar 8 %  
Flame Monster/Hunter bar 2 %  
Human bar 2 %  
Human/Hunter bar 8 %  
Human/Tyranno Drake/Hunter bar 8 %  
Machine Hero bar 4 %  
Melt Warrior/Hunter bar 6 %  
Snow Faerie/Hunter bar 8 %  
 

Distribution by Rarity
Common bar 21  44 %  
Promotional bar 17  35 %  
Rare bar 8 %  
Uncommon bar 6 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 31  65 %  
Fortress bar 8 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 6 %  
Spell bar 10 %  
 



Rating
Current score for this Deck, based on 22 votes:

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Discussion about this Deck
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Author Message
hahamystyle
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Subject: good deck   Posted: August 21, 2012 10:47 am

good deck nice job that deck has fast summoning i think
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osti
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May 11, 2013
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Subject:    Posted: June 12, 2014 08:24 am

Very good deck ! Fast and furious !!!!
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damek
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November 27, 2010
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Subject: fast   Posted: June 12, 2014 12:10 pm

its fast like me when im hearing my girlfriends parents come back home xd
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herogeneral
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May 2, 2014
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Subject:    Posted: August 29, 2014 02:25 pm

The thing to remember with a fast attack is you need the cards to back it up when it comes time for your opponent to attack
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