| Section: Main Deck (40 cards)
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Belfegius, Emperor of Death (BG)
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- Collector Number: 22
- Rarity: Rare
- Type: Creature
- Race: Dark Lord
- Power: 3000
- Cost: 6
- Civilization: Darkness
- Artist: Patricia
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Card text:
Mana Evolution: Choose a darkness creature in your mana zone and put this creature into the battle zone on top of that creature. Players can choose not to untap their creatures. Whenever another creature in the battle zone is untapped, destroy it.
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Bloody Shadow, Mystic Light Death Knight (DMC-64)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: Initiate/Ghost/Knight
- Power: 4500
- Mana Number: 1
- Cost: 2
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
* (This creature is put into the mana zone tapped.)
Blocker
* G-Zero: If you have cast a spell this turn, you may summon this creature without cost. * This creature can't attack. * Destroy this creature after it battles.
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Cebu Aquman Jr. (DMX-05)
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- Collector Number: 11
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Alien
- Power: 2000
- Cost: 4
- Civilization: Water
- Artist: Katsuya
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Card text:
* When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.
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Chief De Baula, Machine King of Mystic Light (DMC-57)
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- Collector Number: 18
- Rarity: Rare
- Type: Creature
- Race: Great Mecha King/Knight
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Mikio Masuda
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Card text:
[Blocker] This creature can't attack players. When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.
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Codename Sherlock (DMR-04)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Unknown
- Power: 23000
- Cost: 10
- Civilization: Light/Darkness
- Artist: Wayne Reynolds
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, destroy all psychic creatures. * Nobody can put psychic creatures into the battle zone. * Quadruple breaker (This creature breaks 4 shields.) * When your opponent would choose a creature in the battle zone, this creature can't be chosen. (It can still be attacked or blocked.)
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Death Gate, Gate of Hell (P-Y10)
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- Collector Number: P26-Y10
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Sansyu
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.
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Energy Stream (DMC-50)
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- Collector Number: 28
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
Draw 2 cards.
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Ghost Touch (BS)
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- Collector Number: 54
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: Soushi Hirose
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Your opponent discards a card at random from his hand. Part chopper, part chomper.
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Hanzou, Menacing Phantom (DMC-63)
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- Collector Number: 12
- Rarity: Promotional
- Type: Creature
- Race: Demon Command/Shinobi
- Power: 5000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: -
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Card text:
Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power. When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.
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Hide and Seek (BoGR)
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- Collector Number: 53
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water/Darkness
- Artist: Koji Harada
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Card text:
(This spell is put into your mana zone tapped.) Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand. "Brace yourselves! It's a Class 5 Metaphor!" -Shaman Broccoli
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Hyperspatial Dravita Hole (DM-37)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: TUBAKI HALSAME
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Card text:
* Return a spell with a cost of 3 or less from your graveyard to your hand.
* Choose and activate one of the following effects.
- * Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- * Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Emperor Hole (DMC-63)
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- Collector Number: 4
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: -
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Card text:
Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power. Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone
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Hyperspatial Guard Hole (DM-39)
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- Collector Number: 20
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Light/Darkness
- Artist: sansyu
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down. * Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.
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Hyperspatial Romanoff Hole (DM-38)
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- Collector Number: 11
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: MATSUMOTO EITO
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Card text:
* Your opponent chooses one of his creatures in the battle zone and destroys it.
* You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shiny Hole (DM-36)
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- Collector Number: 77
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Card text:
Tap 1 of your opponent's creatures in the battle zone. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Jenny, the Dismantling Puppet (OoPG)
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- Collector Number: 44
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
When you put this creature into the battle zone, look at the opponent's hand and choose 1 card from it. Your opponent discards that card
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Jenny, the Suicide Doll (DMR-01)
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- Collector Number: 56
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: AMON
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand. Don't think I'll just die for nothing! -Jenny, the Suicide Doll
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Queen Alcadeias, Holy Gaia (DMC-46)
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- Collector Number: 25
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Lost Crusader/Angel Command
- Power: 9000
- Cost: 6
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
This card is put into the mana zone tapped. Evolution: Put on one of your multicolored creatures. Your opponent can't cast spells other than multicolored spells. Double Breaker
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Terror Pit (DMC-46)
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- Collector Number: 28
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 6
- Civilization: Darkness
- Artist: hippo
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Card text:
[Shield trigger] Shield Trigger Destroy 1 of your opponent's creatures.
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Warning Spike (DMR-02)
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- Collector Number: 50
- Rarity: Common
- Type: Spell
- Cost: 2
- Civilization: Light/Water
- Artist: Patricia
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Card text:
* (This spell is put into your mana zone tapped.)
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose any number of creatures in the battle zone. This turn, those creatures can't attack or block.
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| Section: Hyperspatial Zone (8 cards)
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Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
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Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Apollonia Dragon
- Power: 5500/13500
- Cost: 7/14
- Civilization: Light
- Artist: sansyu
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Card text:
[Blocker] Blocker This creature can't attack players. Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: Awaken: At the start of your turn, flip this card.
[Blocker] Blocker Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.) Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.) Holy Soul
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Demon Command/Zombie Dragon//Demon Command
- Power: 7000/18000
- Cost: 8/16
- Civilization: Darkness
- Artist: Yuichi Maekawa
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Card text:
* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following effect.)
Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.
* Double breaker * Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.
Evil Soul
* Each of your opponent's creatures in the battle zone gets -5000 power.
* Each of your other creatures in the battle zone gets +5000 power. * Quadruple breaker (This creature breaks 4 shields.) * Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul
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Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 4000/15000
- Cost: 7/14
- Civilization: Darkness
- Artist: ittoku
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Card text:
Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card. Slayer Evil Soul
Whenever this creature would battle, destroy the other creature instead of battling. Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.) Evil Soul With their new power of awakening, the forces of darkness shattered the Fiona Pact.
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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