| Type: Colorless (2 cards)
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2
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x
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Cleffa (CoL)
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- Rarity: Rare
- Type: Colorless
- Poke#: 173
- Number: 24
- Subtype: Basic Pokémon
- Hit Points: 30 HP
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Card text:
Sweet Sleeping Face - As long as Cleffa is Asleep, prevent all damage done to Cleffa by attacks. (Poke-BODY)
0 Eeeeeeek Shuffle your hand into your deck, then draw 6 cards. Cleffa is now Asleep.
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| Type: Energy (16 cards)
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9
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x
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Fire Energy (JPromos)
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- Rarity: Promo
- Type: Energy
- Number: MCRP-024
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7
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x
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Fire Energy (EX HP)
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- Rarity: Rare Holo
- Type: Energy
- Number: 106
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| Type: Fire (15 cards)
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3
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x
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Cyndaquil (HG&SS)
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- Rarity: Common
- Type: Fire
- Weakness: Wx2
- Poke#: 155
- Number: 61
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Beat 10
 Flare 20
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2
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x
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Ninetales (CoL)
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- Rarity: Rare Holo
- Type: Fire
- Weakness: Wx2
- Poke#: 038
- Number: 17
- Subtype: Stage 1 Pokémon
- Hit Points: 90 HP
- Retreat Cost: C
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Card text:
Roast Reveal - Once during your turn (before your attack), you may discard a R Energy card from your hand. If you do, draw 3 cards. This power can't be used if Ninetales is affected by a Special Condition. (Poke-POWER)
  Will-o'-the-wisp 60
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1
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x
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Quilava (CoL)
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- Rarity: Uncommon
- Type: Fire
- Weakness: Wx2
- Poke#: 156
- Number: 49
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
 Flare 30
  Flamethrower 60 Discard an Energy attached to Quilava..
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2
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x
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Reshiram - Full Art (B&W)
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- Rarity: Ultra Rare
- Type: Fire
- Weakness: Wx2
- Number: 113
- Subtype: Basic Pokémon
- Hit Points: 130
- Retreat Cost: 2
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Card text:
 Outrage 20+ Does 10 damage for each damage counter on this Pokémon.
  Blue Flare 120 Discard 2 Energy attached to this Pokémon.
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2
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x
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Reshiram EX (B&WND)
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- Rarity: Ultra Rare
- Type: Fire
- Weakness: Wx2
- Poke#: 643
- Number: 22
- Subtype: Basic Pokémon
- Hit Points: 180
- Retreat Cost: 3
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Card text:
  Glinting Claw 50+ Flip a coin. If heads, this attack does 30 more damage.
   Brave Fire 150 Flip a coin. If tails, this Pokémon does 50 damage to itself.
[Pokémon EX rule] When a Pokémon EX has been Knocked Out, your opponent takes 2 Prize cards.
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3
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x
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Typhlosion (HG&SS)
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- Rarity: Ultra Rare
- Type: Fire
- Weakness: Wx2
- Poke#: 157
- Number: 110
- Subtype: Stage 2 Pokémon
- Hit Points: 140 HP
- Retreat Cost: CC
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Card text:
Afterburner - Once during your turn (before your attack), you may search your discard pile for a R Energy card and attach it to 1 of your Pokemon. If you do, put 1 damage counter on that Pokemon. This Power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)
  Flare Destroy 70 Discard an Energy card attached to Typhlosion and discard an Energy card attached to the Defending Pokemon.
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2
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x
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Vulpix (CoL)
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- Rarity: Common
- Type: Fire
- Weakness: Wx2
- Poke#: 037
- Number: 75
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Singe Flip a coin. If heads, the Defending Pokemon is now Burned.
 Ember 30 Flip a coin. If tails, discard a R Energy attached to Vulpix.
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| Type: Trainer (27 cards)
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3
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x
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Dual Ball (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 72
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Card text:
Flip 2 coins. For each heads, search your deck for a Basic Pokémon, show it to your opponent, and put it into your hand. If you do, shuffle your deck afterward.
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3
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x
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Engineer's Adjustments (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 75
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard an Energy card from your hand. Then. draw 4 cards.
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2
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x
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Great Ball (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 93
- Subtype: Item
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Card text:
You may play as many Item cards as you like during your turn (before your attack).
Look at the top 7 cards of your deck. You may reveal a Pokemon you find there and put it into your hand. Shuffle the other cards back into your deck.
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1
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x
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Junk Arm (HSTrium)
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- Rarity: Uncommon
- Type: Trainer
- Number: 87
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Card text:
Discard 2 cards from your hand. Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. You can't choose Junk Arm with the effect of this card.
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2
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x
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Level Ball (B&WND)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Item
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Card text:
Search your deck for a Pokémon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
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4
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x
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Pokemon Catcher (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 95
- Subtype: Item
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Card text:
You may play as many Item cards as you like during your turn (before your attack).
Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.
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1
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x
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Pokemon Collector (HS TK)
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- Rarity: Common
- Type: Trainer
- Number: yellow-27
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Card text:
Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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4
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x
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Pokemon Communication (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 98
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Card text:
Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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3
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x
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Professor Oak's New Theory (CoL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 83
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
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2
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x
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Rare Candy (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 82
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Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)
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2
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x
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Switch (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 102
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Card text:
Switch 1 of your active Pokemon with 1 of your Benched Pokemon.
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