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Deck "crimson zolg II"

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Deck "crimson zolg II"
Format: OCG - 48 Cards
created by waileukwu LV24 activity icon envelope icon
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Cards without Section (40 cards)
2 x Baban Ban Ban, Earth`s Blessing Baban Ban Ban, Earth's Blessing (DM-36)
  • Collector Number: S10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Gaia Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: MURAYAMA RYOTA
Card text:

When you put this creature into the battle zone, count the number of cards in your mana zone. You may put that many cards from the top of your deck into your mana zone tapped.
Double Breaker
Mana Reburst 9 (You may summon this creature from your mana zone by paying 9.)
Wild Soul

3 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

3 x Codename Sorge Codename Sorge (DMR-03)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown
  • Power: 8000
  • Cost: 8
  • Civilization: Water/Fire/Nature
  • Artist: Filip Burburan
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle.

*  Double breaker (This creature breaks 2 shields.)

1 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

4 x Faerie Life Faerie Life (P-Y9)
  • Collector Number: P53-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMD-03)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

4 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

3 x Mystery Hippo Mystery Hippo (DM-39)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk
  • Power: 3000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: hippo
Card text:

*  Mana Reburst 0 (You may summon this creature from your mana zone for no cost.)

*  When you put this creature into the battle zone, if you summoned it from your mana zone, put a Nature card from your mana zone into your graveyard. If you cannot, this creature is destroyed.


Wildsoul.gif Wild Soul

1 x Pudding Pudding, the Eternal Pudding Pudding, the Eternal (P-Y10)
  • Collector Number: P39-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Alien/Hunter
  • Power: 4000+/7000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Hisanobu Kometani
Card text:

* All of your Aliens in the battle zone, your mana zone, and your graveyard become Hunters in addition to their current race(s).

* All of your Hunters in the battle zone, your mana zone, and your graveyard become Aliens in addition to their current race(s).

* When this creature loses a battle, it stays in the battle zone instead of going to your graveyard.

3 x Savage Earth Savage Earth (PH)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 8
  • Civilization: Nature
  • Artist: Miho Midorikawa
Card text:

Put 1 non-evolution creature from your mana zone into the battle zone. Then, choose 1 non-evolution from your opponent's mana zone and put it into their battle zone. Then, choose 1 of your creatures and 1 of your opponent's creatures and put them in their respective owner's mana zones.

1 x Shrine of Rebirth Shrine of Rebirth (DM-36)
  • Collector Number: 69
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

Put 2 cards in your graveyard into your mana zone.

A more peaceful rest comes!

2 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

 
Section: Hyperspatial Zone (8 cards)
1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Game On! Kirifuda Family! / Katsuta Kirifuda, Curry Bread Master Game On! Kirifuda Family! / Katsuta Kirifuda, Curry Bread Master (P-Y10)
  • Collector Number: P36-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Curry Bread/Hunter//Curry Bread/Red Command Dragon/Hunter
  • Power: 4000+/7000
  • Cost: 5/10
  • Civilization: Fire
  • Artist: Shigenobu Matsumoto
Card text:

*  When this creature battles, you may say "Now show me the curry bread!" If you do, this turn, this creature gets +2000 power.

*  Awaken - When this creature wins a battle, flip it.


* Creatures with cost 6 or less gain the Curry Bread race.

* This creature gets +1000 power for each other Curry Bread creature in he battle zone.

* At the start of your turn, you may say "Curry bread, chow time!" If you do, this turn, this creature can attack untapped Curry Bread creatures.

* Double breaker (This creature breaks 2 shields.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
  • Collector Number: 24m
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 4 %  
Fire bar 15 %  
Fire//Nature bar 2 %  
Fire/Nature bar 8 %  
Light bar 4 %  
Nature bar 24  50 %  
Water bar 10 %  
Water/Fire/Nature bar 6 %  
 

Distribution by Cost
2 bar 17 %  
2/5000+ bar 2 %  
3 bar 2 %  
3/39 bar 2 %  
4 bar 15 %  
5 bar 10  21 %  
5/10 bar 2 %  
5/12 bar 2 %  
6 bar 2 %  
6/12 bar 2 %  
6/20 bar 2 %  
6/39 bar 2 %  
7 bar 6 %  
7/24 bar 2 %  
8 bar 10  21 %  
 

Distribution by Power
- bar 15  31 %  
- bar 8 %  
1000 bar 8 %  
1000/7 bar 2 %  
3000 bar 10 %  
3000/110 bar 2 %  
3000/195 bar 2 %  
4000+/7000 bar 4 %  
5500/195 bar 2 %  
6000 bar 8 %  
6000/19000 bar 2 %  
7000/110 bar 2 %  
7000/17000 bar 2 %  
8000 bar 10 %  
9000 bar 4 %  
 

Distribution by Race
- bar 19  40 %  
Alien/Hunter bar 2 %  
Armored Dragon/Earth Dragon/Hunter bar 6 %  
Beast Command/Hunter bar 2 %  
Beast Folk bar 6 %  
Beast Folk/Hunter bar 4 %  
Curry Bread/Hunter//Curry Bread/Red Command Dragon/Hunter bar 2 %  
Cyber Command bar 2 %  
Demon Command/Hunter bar 4 %  
Gaia Command bar 4 %  
Human//Giant bar 2 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Snow Faerie bar 8 %  
Unknown bar 6 %  
 

Distribution by Rarity
Common bar 17 %  
Promotional bar 11  23 %  
Rare bar 15 %  
Super Rare bar 11  23 %  
Uncommon bar 10 %  
Victory Rare bar 13 %  
 

Distribution by Type
Creature bar 21  44 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 10 %  
Spell bar 19  40 %  
 



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