| Cards without Section (16 cards)
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Aquan Jr.'s Delivery (DMR-01)
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- Collector Number: 52
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard. Should I call his first delivery a slim success perhaps? -Aquan
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Dark Zabi Glide (DMR-04)
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- Collector Number: 41
- Rarity: Common
- Type: Creature
- Race: Dark Monster/Alien
- Power: 1000
- Cost: 2
- Civilization: Darkness
- Artist: Taro Yamazaki
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack. * When this creature is destroyed, your opponent discards a card at random from his hand.
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Death Gate, Gate of Hell (P-Y10)
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- Collector Number: P26-Y10
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Sansyu
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.
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Deis Cupid, Ranger of Gaia (DMR-03)
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- Collector Number: 15
- Rarity: Rare
- Type: Creature
- Race: Lost Crusader/Alien
- Power: 4000
- Cost: 6
- Civilization: Light/Darkness
- Artist: Gin
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Card text:
* (This creature is put into your mana zone tapped)
* Space Charge: Light / Darkness (Whenever you put a card into your mana zone that is either Light, Darkness, or both, you may use this creature's ability)
Light: Choose one of your opponent's creatures and tap it.
Darkness: Choose one of your opponent's tapped creatures and destroy it.
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Emperor Cebu Marco X (DMX-05)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Cyber Lord/Alien
- Power: 6000
- Cost: 5
- Civilization: Water
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Card text:
* Evolution - Put on one of your Aliens.
* When you put this creature into the battle zone, you may draw up to 3 cards. * Double breaker (This creature breaks 2 shields.)
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Gaga Crouton, the Prophet (DMR-02)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Creature
- Race: Light Bringer/Alien
- Power: 2500
- Cost: 2
- Civilization: Light
- Artist: sarmat
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players unless you have a psychic creature in the battle zone.
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Gaga Petrova, Light Spirit (DMX-05)
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- Collector Number: 9
- Rarity: Common
- Type: Creature
- Race: Mecha Del Sol/Alien
- Power: 2500
- Cost: 4
- Civilization: Light
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Card text:
* Other Aliens in the battle zone get +4000 power.
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Terror Pit (DMC-46)
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- Collector Number: 28
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 6
- Civilization: Darkness
- Artist: hippo
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Card text:
[Shield trigger] Shield Trigger Destroy 1 of your opponent's creatures.
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Zabi Claw, Dark Warrior (DMX-05)
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- Collector Number: 12
- Rarity: Common
- Type: Creature
- Race: Dragonoid/Alien
- Power: 1000
- Cost: 1
- Civilization: Darkness
- Artist: SHURIKEN
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Card text:
* This creature must attack each turn if able.
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| Section: Main Deck (26 cards)
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Chief De Baula, Machine King of Mystic Light (DMC-57)
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- Collector Number: 18
- Rarity: Rare
- Type: Creature
- Race: Great Mecha King/Knight
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Mikio Masuda
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Card text:
[Blocker] This creature can't attack players. When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.
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Deis Melnia, the Aqua Shadow [Mode Change] (DMR-02)
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- Collector Number: 52m
- Rarity: Common
- Type: Creature
- Race: Liquid People/Ghost/Alien
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Water/Darkness
- Artist: kou1
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* This creature can't be blocked. * Slayer (When this creature loses a battle, destroy the other creature)
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Hide and Seek (BoGR)
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- Collector Number: 53
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water/Darkness
- Artist: Koji Harada
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Card text:
(This spell is put into your mana zone tapped.) Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand. "Brace yourselves! It's a Class 5 Metaphor!" -Shaman Broccoli
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Hyperspatial Emperor Hole (DMC-63)
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- Collector Number: 4
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: -
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Card text:
Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power. Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone
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Hyperspatial Guard Hole (DM-39)
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- Collector Number: 20
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Light/Darkness
- Artist: sansyu
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down. * Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.
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Hyperspatial Raiden Hole [Mode Change] (DMR-02)
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- Collector Number: 43m
- Rarity: Common
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Hokuyu
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Card text:
* Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.
* You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Romanoff Hole (P-Y9)
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- Collector Number: P92-Y9
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: MATSUMOTO EITO
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Card text:
* Your opponent chooses one of his creatures in the battle zone and destroys it.
* You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Jenny, the Dismantling Puppet (DMX-01)
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- Collector Number: 33
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
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Maxval, Electro-Fuuma (DMC-38)
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- Collector Number: 2
- Rarity: Super Rare
- Type: Creature
- Race: Liquid People/Grand Devil
- Power: 2000
- Cost: 3
- Civilization: Water/Darkness
- Artist: Naoki Saito
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Card text:
This card is put into the mana zone tapped. [Blocker] Blocker This creature can't attack. You may reduce the summoning cost of your darkness creatures by 1. However, they can't cost less than 1.
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Miraculous Plague (BoGR)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Water/Darkness
- Artist: Toshiaki Takayama
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Card text:
(This spell is put into your mana zone tapped.) Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses one of them, puts it into his hand, and destroys the other one. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.
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Miraculous Snare (BoGR)
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- Collector Number: 4
- Rarity: Very Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Sansyu
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Card text:
(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down. The veil between realities is as beautiful as it is stifling.
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Optimus, Eternal Victory Deis (DMR-02)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Great Mecha King/Alien
- Power: 6000
- Cost: 6
- Civilization: Light/Water
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
* Space Charge: Light / Water (Whenever you put a card into your mana zone that is either Light, Water, or both, you may use this creature's ability)
Light: Return a spell from your graveyard to your hand
Water: Return a shield from your shield zone to your hand. However, you can't use the "Shield Trigger" of that shield. Then put a card in your hand into your shield zone face-down.
* Double breaker
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Warning Spike (DMR-02)
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- Collector Number: 50
- Rarity: Common
- Type: Spell
- Cost: 2
- Civilization: Light/Water
- Artist: Patricia
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Card text:
* (This spell is put into your mana zone tapped.)
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose any number of creatures in the battle zone. This turn, those creatures can't attack or block.
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| Section: Hyperspatial Zone (8 cards)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 24000/3500
- Cost: 20/40
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.
* Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone. * Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature. * Quadruple breaker (This creature breaks 4 shields.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone. * World breaker (This creature breaks all your opponent's shields)
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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