| Cards without Section (42 cards)
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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Come On Pippi (Mode Change) (DMR-03)
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- Collector Number: 26m
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 1000
- Cost: 5
- Civilization: Fire
- Artist: Tanru
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Card text:
* When you put this creature into the battle zone, choose one of the following effects.
- *º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
- *º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Faerie Life (P-Y2)
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- Collector Number: P6-Y2
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: β Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)
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Fairy Gift (GG)
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- Collector Number: 69
- Rarity: Uncommon
- Type: Spell
- Cost: 1
- Civilization: Nature
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Card text:
During this turn, you can pay 3 less cost in the next creature you summon. But the cost cannot be less than 1.
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Fist Ace, the Meteoric (DMD-03)
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- Collector Number: 13
- Rarity: Common
- Type: Creature
- Race: Human/Tyranno Drake/Hunter
- Power: 1000+
- Cost: 2
- Civilization: Fire
- Artist: boyaking
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Card text:
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
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Great Hercules, Giant Insect (DMR-01)
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- Collector Number: 9
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Giant Insect/Hunter
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: hippo
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Card text:
* Evolution - Put on one of your Hunters.
* When this creature attacks, you may choose a Hunter creature in your mana zone with a cost equal or less than the total number of cards in your mana zone. Put that creature into the battle zone. * Double breaker (This creature breaks 2 shields.)
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Hyperspatial Bolshack Hole (DMD-03)
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- Collector Number: 14
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Faerie Hole (DM-36)
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- Collector Number: 109
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Nature
- Artist: Atsushi Kawasaki
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Card text:
Put the top card of your deck into your mana zone. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Red Green Hole (DMR-02)
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- Collector Number: 34
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Fire/Nature
- Artist: MATSUMOTO EITO
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures. * If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
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Iron Arm Tribe [Mode Change] (DMR-02)
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- Collector Number: 46m
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 1000
- Cost: 4
- Civilization: Nature
- Artist: kometani
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
* When this creature is destroyed, put it into your mana zone instead of your graveyard.
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Natural Snare (DMX-02)
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- Collector Number: 16
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: β Sansyu (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose one of your opponent's creatures in the battle zone and put it into his mana zone. 絡ã¾ã伸ã³ããã¿ããã£ã¨åããæ¢ããã¨ãããã«ã¯æ°ããªä¸ãã§ãã¦ããã (DMC-33) ç½ ã«ã¯ã¾ã£ãè
ãã¡ã¯ãå¤ã®æ£®ã§çããå±ã¨åãã (DMC-59/DMC-61/DMX-02) 大å°ãçã¿åºãç½ ã«ããã£ãè
ã¯ã大å°ã«éããããããµãã¡â¦ã (DMD-01)
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Quatro Fang, Super Gang Leader (DMR-01)
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- Collector Number: S7
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Beast Folk/Hunter
- Power: 9000
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: Hideki Ishikawa
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Card text:
* Evolution - Put on one of your Beast Folk.
* When you put this creature into the battle zone, put the top two cards of your deck into the mana zone. * When this creature attacks, you may put the top card of your deck into the mana zone. * Double breaker (This creature breaks 2 shields.)
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Rampaging Horse "Koku-Oh Version" (DMR-03)
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- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Emerald Monster/Hunter
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: Kazuo Matsushima
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Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
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Shooting Exedrive (DMX-04)
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- Collector Number: 14
- Rarity: Common
- Type: Creature
- Race: Dragonoid/Hunter
- Power: 3000
- Cost: 3
- Civilization: Fire
- Artist: Kare
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* At the end of your turn, return this creature to your hand.
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Silver Shovel (DMD-03)
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- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 4
- Civilization: Nature
- Artist: YOICHI ITO
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Card text:
When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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Wrath of God! Valborg Now (DMX-04)
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- Collector Number: 13
- Rarity: Common
- Type: Evolution Creature
- Race: Human/Hunter
- Power: 6000
- Cost: 3
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Evolution - Put on one of your Hunters.
* Double breaker (This creature breaks 2 shields.)
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Yattare Pippi (DMD-03)
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- Collector Number: 7
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Fire/Nature
- Artist: MITUAKI MATSUMOTO
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Card text:
* (This creature is put into your mana zone tapped.)
* You may have your Hunters cost 1 less to summon. They can't cost less than 1.
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| Section: Main Deck (9 cards)
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Gonta, the Warrior Savage (DMC-41)
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- Collector Number: 10
- Rarity: Uncommon
- Type: Creature
- Race: Human/Beast Folk
- Power: 4000
- Cost: 2
- Civilization: Fire/Nature
- Artist: Haccan
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Card text:
(This creature is put into your mana zone tapped.) In its chaotic wisdom, the shattered rainbow united the power of those who would destroy the forest with those who would save it.
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Quatro Fang, Burning Soul (P-Y10)
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- Collector Number: P52-Y10
- Rarity: Promotional
- Type: Evolution Creature
- Race: Flame Command/Hunter
- Power: 9000
- Mana Number: 1
- Cost: 7
- Civilization: Fire/Nature
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Card text:
* (This card is put into your mana zone tapped.) * EvolutionPut on one of your Hunter creatures. * When this creature attacks, your opponent chooses a card in his mana zone and puts it into his graveyard. Then you may put the top card of your deck into your mana zone. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Double breaker (This creature breaks 2 shields.)
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Startdash Buster, Divine Hero Mech (P-Y10)
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- Collector Number: P3-Y10
- Rarity: Promotional
- Type: Evolution Creature
- Race: Human/Beast Folk
- Power: 6000
- Mana Number: 1
- Cost: 4
- Civilization: Fire/Nature
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Card text:
* (This creature is put into your mana zone tapped.)
* Evolution - Put on one of your fire or nature creatures. * When you put this creature into the battle zone, choose one of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone. * Double breaker (This creature breaks 2 shields.)
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Taiga, the Warrior Savage (DMD-01)
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- Collector Number: 2
- Rarity: Super Rare
- Type: Creature
- Race: Human/Beast Folk
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Fire/Nature
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Card text:
* (This creature is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.) ãããéãã¨ããã¸ã£ã³ã°ã«ã¸ã¨ããã ãæ!! -Taiga, the Warrior Savage
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Zan Ebizou, the Savage Gale (DM-37)
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- Collector Number: 55
- Rarity: Rare
- Type: Creature
- Race: Beast Folk/Featheroid
- Power: 3000
- Mana Number: 1
- Cost: 4
- Civilization: Fire/Nature
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Card text:
* (This creature is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.) * Solemn Duty (Whenever one of your other creatures leaves your battle zone or your mana zone, you may activate this creature's ability.)
Each of your creatures with a cost of 3 or less in the battle zone gets "speed attacker" until the end of the turn.
Kung Fu Soul
Wild Soul
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| Section: Hyperspatial Zone (8 cards)
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Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
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- Collector Number: 2
- Rarity: Promotional
- Type: Psychic Creature/Psychic Super Creature
- Race: Beast Folk/Hunter
- Power: 3000/12000
- Cost: 4 / 15
- Civilization: Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Psychic LinkAt the start of your turn, if you have Immortal Boost, Crimson Lord in the battle zone, link it to this creature and flip this creature. * Hunting * This creature can't be destroyed. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/19000
- Cost: 6/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your opponent's psychic creatures can't attack players.
* Double breaker (This creature breaks 2 shields.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
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- Collector Number: 1
- Rarity: Promotional
- Type: Psychic Creature/Psychic Super Creature
- Race: Flame Monster/Hunter
- Power: 6000/12000
- Cost: 7 / 15
- Civilization: Nature//Darkness/Fire/Nature
- Artist: Hisanobu Kometani / Ishib
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Card text:
* This creature can't be destroyed. * When this creature loses a battle, return it to your hyperspatial zone. * Double breaker (This creature breaks 2 shields.) * This creature can't be destroyed. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Triple breaker (This creature breaks 3 shields)
■ Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Beast Command/Hunter
- Power: 7000/17000
- Cost: 7/24
- Civilization: Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.
* Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: 11
- Rarity: Common
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 2000+/1700
- Cost: 3/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* Psychic Link - At the start of your turn, if you have Crimson Rage, the Imperial Ogre Blade and Quatro Fang, Soul Gang Leader, link them to this creature and flip it.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 6000/17000
- Cost: 6/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Sakon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: 43
- Rarity: Common
- Type: Psychic Super Creature
- Race: Fire Bird/Hunter//King Command Dragon/Hunter
- Power: 3000/19000
- Cost: 2/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: 42
- Rarity: Common
- Type: Psychic Super Creature
- Race: Fire Bird/Hunter//King Command Dragon/Hunter
- Power: 1000/19000
- Cost: 3/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your Dragons get +2000 power.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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