| Section: Draw Deck (42 cards)
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Chaos Jile (Awaken.)
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- Number: 22
- Rarity: Rare
- Card Type: Creature
- Region: Core
- Energy: 6
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Card text:
Effect - Weakness: If Chaos Jile is attacked, remove three energy from it after energy is removed. Effect - Rebound: If Chaos Jile attacks a Creature, add four energy to it after energy is removed. Naroom Magi may play Chaos Jile.
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Chaos Sphere (Awaken.)
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- Number: 23
- Rarity: Rare
- Card Type: Relic
- Region: Core
- Energy: 0
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Card text:
Effect - Impending: Whenever your Magi energizes, roll a die. Add Chaos Counters equal to the die roll to Chaos Sphere. Power - Doom: Choose any one Magi in play. Discard 15 Chaos Counters from Chaos Sphere, and discard Chaos Sphere from play. Discard from play all Creatures controlled by the chosen Magi.
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Corrupt (Awaken.)
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- Number: 27
- Rarity: Common
- Card Type: Spell
- Region: Core
- Energy: 4
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Card text:
Choose any one Magi in play. Attach Corrupt to the chosen Magi. If the chosen Magi is discarded from play, discard Corrupt from play. When a Creature is played by any Magi, discard Corrupt from play. The Creature played becomes a Core Creature instead of its original region, and your Magi gains control of that Creature.
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Dark Ayebaw (Awaken.)
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- Number: 30
- Rarity: Uncommon
- Card Type: Creature
- Region: Core
- Energy: 3
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Card text:
Power - Implode: Choose any one Creature or Magi in play. Discard Dark Ayebaw from play, and discard X Core and/or Arderial cards from your hand. Discard X+2 energy from the chosen Creature or Magi. Arderial Magi may play Dark Ayebaw.
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Glablit (Nightm.)
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- Number: 37
- Rarity: Common
- Card Type: Creature
- Region: Bograth
- Energy: 1
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Card text:
Effect - Dream Blur: All of your Bograth Creatures in play are also Core. All of your Core Creatures in play are also Bograth. Effect - Shifty: Glablit loses no energy from opposing Effects.
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Gloom (Awaken.)
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- Number: 49
- Rarity: Rare
- Card Type: Spell
- Region: Core
- Energy: 4
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Card text:
Choose any one player. Discard each of the chosen player's Creatures from play. For each Creature, the chosen player may discard one card from his or her hand or discard one energy from his or her Magi to prevent the Creature from being discarded.
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Gragling (Promos)
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- Number: 23
- Rarity: Limited
- Card Type: Creature
- Region: Core
- Energy: 3
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Card text:
Effect - Melancholy: Whenever one of your Creatures loses energy from an opposing Spell or Power, add one energy to Gragling. Effect - Lonely: If you have another Creature in play, Gragling gains "ENERGIZE: (1)".
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Green Stuff (Nightm.)
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- Number: 42
- Rarity: Common
- Card Type: Creature
- Region: Bograth
- Energy: 0
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Card text:
ENERGIZE: (1). Effect - Ooze: When you play Green Stuff, add one energy to it.
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Gwaeg (BG) (Nightm.)
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- Number: 44
- Rarity: Common
- Card Type: Creature
- Region: Bograth/Core
- Energy: 1
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Card text:
Effect - Vile Herald: Bograth Magi and Core Magi can play both Core Creatures and Bograth Creatures, ignoring regional penalties and restrictions. Effect - Escape: If Gwaeg is defeated while defending, place it into your hand instead of your discard pile. Only Bograth Magi or Core Magi can play Gwaeg.
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Gwaeg (CR) (Nightm.)
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- Number: 112
- Rarity: Common
- Card Type: Creature
- Region: Core/Bograth
- Energy: 1
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Card text:
Effect - Vile Herald: Bograth Magi and Core Magi can play both Core Creatures and Bograth Creatures, ignoring regional penalties and restrictions. Effect - Escape: If Gwaeg is defeated while defending, place it into your hand instead of your discard pile.
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Koil (Awaken.)
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- Number: 68
- Rarity: Common
- Card Type: Creature
- Region: Core
- Energy: 4
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Card text:
Effect - Nightmare: When you play Koil, choose any one Creature in play. Discard one energy from the chosen Creature. Effect - Re-Koil: If Koil is defeated in an attack, after it is discarded from play, choose any one player's discard pile. Shuffle the chosen discard pile into its owner's deck.
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Maelstrom (Awaken.)
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- Number: 72
- Rarity: Common
- Card Type: Spell
- Region: Core
- Energy: X
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Card text:
Discard X energy from each opposing Magi in play. Orothe Magi may play Maelstrom.
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Morag's 'Gift' (Promos)
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- Number: 35
- Rarity: Limited
- Card Type: Spell
- Region: Core
- Energy: 3
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Card text:
If you have a Creature in play, Choose an opposing Magi. Attach Morag's 'Gift' to the chosen Magi. Return any one of your Creatures to your hand, discarding all of that Creature's energy. While Morag's 'Gift' is in play, whenever the chosen Magi plays a Creature, add two energy to your Magi. A Magi can only be affected by one copy of Morag's 'Gift' at a time.
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Nagsis' Sigil (Promos)
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- Number: 36
- Rarity: Limited
- Card Type: Relic
- Region: Core
- Energy: 0
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Card text:
Effect - Corruption: At the end of your turn, if all Spells in your discard pile are Core, discard each of your non-Core cards from play and choose any Magi. Move up to two energy from the chosen Magi to your Magi. STARTING: Nagsis.
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Raveled Drush (Nightm.)
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- Number: 113
- Rarity: Uncommon
- Card Type: Creature
- Region: Core
- Energy: 4
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Card text:
Power - Ravel: Add one energy to Raveled Drush. Power - Unraveled: Discard all energy from Raveled Drush to discard an equal amount of energy from each opposing Magi. Effect - Weave: Whenever Raveled Drush is attacked, before energy is removed, you may move up to one energy between Raveled Drush and any one of your other Core or Weave Creatures in play. Weave Magi can play Raveled Drush.
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Rous (CR) (VoftheS)
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- Number: 192
- Rarity: Rare
- Card Type: Creature
- Region: Core/Bograth
- Energy: 3
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Card text:
Power - Hit: Choose one opposing Creature. Move one energy from the chosen Creature to Rous. Effect - Myth: Rous cannot be attacked. If all of your Creatures in play are Rous, discard Rous from play. Only Bograth Magi or Core Magi can play Rous.
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Shadow Cloak (Awaken.)
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- Number: 102
- Rarity: Rare
- Card Type: Relic
- Region: Core
- Energy: 0
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Card text:
[ERRATA] Power - Protection: (2) Each of your Core Creatures in play is not affected by non-Core Spells and Powers until the end of your next turn. You may not use Protection during your next turn.
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Shadow Hyren (VoftheS)
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- Number: 210
- Rarity: Rare
- Card Type: Creature
- Region: Core
- Energy: 7
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Card text:
Effect - Taste: When you play Shadow Hyren, choose a Creature. Discard one energy from the chosen Creature. Whenever Shadow Hyren attacks a Creature of the same region as the chosen Creature, add two energy to Shadow Hyren before energy is removed. Effect - Feed: If your Magi is a Shadow Magi, when Shadow Hyren defeats an opposing Creature in an attack, add two energy to your Magi.
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Spirit of the Core (VoftheS)
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- Number: 232
- Rarity: Uncommon
- Card Type: Spell
- Region: Core
- Energy: 0
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Card text:
You may play this card only when your Core Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi, choose an opposing Creature. Gain control of the chosen Creature, and restore it to its starting energy. The chosen Creature becomes Core instead of its original region(s), and cannot attack that turn. You can only play one Spirit Spell per Magi defeated.
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Tomes of the Great Library (CR) (Nightm.)
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- Number: 117
- Rarity: Rare
- Card Type: Relic
- Region: Core/Naroom
- Energy: 2
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Card text:
[ERRATA] Power - Research: (1) Search your deck or any opposing discard pile for any one Spell. Play the chosen Spell, ignoring regional restrictions. When that Spell leaves play, if that Spell came from your deck, discard it. If it came from an opposing discard pile, shuffle it into its owner's deck. Effect: Tomes of the Great Library cannot be discarded from play by opposing cards that specifically discard Relics from play. Discard Tomes of the Great Library from play if your Magi is not a Naroom Magi or Naroom Shadow Magi. STARTING: Warrada.
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Trask (Awaken.)
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- Number: 119
- Rarity: Common
- Card Type: Creature
- Region: Core
- Energy: 4
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Card text:
Effect - Lifetap: Whenever a Spell or Power adds energy to one or more Creatures in play, add one energy to Trask. Orothe Magi may play Trask.
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Ugger (Awaken.)
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- Number: 125
- Rarity: Rare
- Card Type: Creature
- Region: Core
- Energy: 3
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Card text:
Effect - Borrow: Whenever Ugger attacks, you may move any amount of energy from one of your other Creatures to Ugger before energy is removed. Underneath Magi may play Ugger.
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Vaporize (Dream.)
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- Number: 160
- Rarity: Common
- Card Type: Spell
- Region: Core
- Energy: 3
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Card text:
Choose any one Magi in play. Discard one energy from the chosen Magi for each Relic he or she has in play. Discard all of that Magi's Relics from play.
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Warrada's Ring (Nightm.)
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- Number: 118
- Rarity: Uncommon
- Card Type: Relic
- Region: Core
- Energy: 0
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Card text:
Effect - Phenominal Cosmic Power: At the beginning of each of your turns, choose either to draw an additional card at the end of the turn, or to have all your Core cards cost one less energy to play, to a minimum of one, until the end of the turn. STARTING: Warrada.
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Wudge (Awaken.)
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- Number: 140
- Rarity: Common
- Card Type: Creature
- Region: Core
- Energy: 1
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Card text:
Effect - Strengthen: Whenever any other Creature is played, add one energy to Wudge.
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Zungg (BG) (Nightm.)
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- Number: 87
- Rarity: Common
- Card Type: Creature
- Region: Bograth/Core
- Energy: 1
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Card text:
Power - Gnaw: Choose any one opposing Creature in play. Move one energy from the chosen Creature to Zungg. Only Bograth or Core Magi can play Zungg.
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Zungg (CR) (Nightm.)
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- Number: 119
- Rarity: Common
- Card Type: Creature
- Region: Core/Bograth
- Energy: 1
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Card text:
Power - Gnaw: Choose any one opposing Creature in play. Move one energy from the chosen Creature to Zungg. Only Bograth or Core Magi can play Zungg.
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| Section: Magi (3 cards)
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Qwade (Awaken.)
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- Number: 91
- Rarity: Uncommon
- Card Type: Orothe Shadow Magi
- Region: Core
- Energy: 12
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Card text:
ENERGIZE: (5). STARTING: Storm of Fishes, Trask, Tragan. Power - Leech: (X+4) Choose any two Creatures in play. Discard X energy from one of the chosen Creatures. Add X energy to the other chosen Creature.
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The Real Qwade (VoftheS)
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- Number: 249
- Rarity: Uncommon
- Card Type: Orothe Shadow Magi
- Region: Core
- Energy: 20
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Card text:
ENERGIZE: (6). STARTING: Chaos Jile, Trask, Maelstrom. The Real Qwade can be in a Magi stack with "Qwade". When you reveal The Real Qwade, defeat him if your previous defeated Magi was not "Qwade". Effect - Leech: At the beginning of your Play Creatures Step, you may discard two energy from The Real Qwade. If you do, until the end of your turn, whenever you play a Creature, choose another Creature. Move one energy from the chosen Creature to the Creature you just played.
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Warrada (Awaken.)
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- Number: 133
- Rarity: Uncommon
- Card Type: Naroom Shadow Magi
- Region: Core
- Energy: 12
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Card text:
ENERGIZE: (5). STARTING: Essence of Naroom, Orok, Chaos Jile. Effect - Dark Blooming: At the beginning of your turn, if Warrada has no Creatures in play, add five energy to Warrada.
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