| Section: Main Deck (40 cards)
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Aterui, the Patrolle (DM-33)
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- Collector Number: 9
- Rarity: Rare
- Type: Creature
- Race: Cosmo Walker/Origin
- Power: 4500
- Cost: 5
- Civilization: Light
- Artist: Yuichi Maekawa
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Card text:
Whenever your opponent would choose your creatures, they can't choose creatures with 6000 power or more. (That creature can still be attacked or blocked.)
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2
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DNA Spark (DMR-02)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
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3
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El Levain, Lord of Spirits (DM-31)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command
- Power: 9500
- Cost: 5
- Civilization: Light
- Artist: Nanann
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Card text:
Evolution: Put on one of your Angel Command Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following [Sheild Force] abilities): [Sheild Force] : Non-light creatures cost 4 more to summon. For each fortress in your shield zone you may have your creatures cost 1 less to summon. They can't cost less than 1. Double Breaker
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4
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Energy Stream (DMC-55)
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- Collector Number: 75
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
Draw 2 cards.
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2
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Hogan Blaster (DM-39)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: hideki ishikawa
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.
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Hyperspatial Shiny Hole (DM-36)
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- Collector Number: 77
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Card text:
Tap 1 of your opponent's creatures in the battle zone. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Irohas, Spirit of Extinguishing (DM-39)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Creature
- Race: Angel Command
- Power: 2500
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Koji Nishino
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* This creature can't be attacked by fire creatures. * Whenever the effect of your opponent's fire spells would choose a creature, this creature can't be chosen.
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4
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Leonidas, White Knight Spirit (DM-33)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Creature
- Race: Angel Command
- Power: 6000
- Cost: 4
- Civilization: Light
- Artist: MARUYAMA RUI
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Card text:
[Blocker] Blocker This creature can't attack players.
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Miele Thunder, the Gemwing (DM-39)
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- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Great Mecha King
- Power: 1500
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Katsuya
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Card text:
* When you put this creature into the battle zone, you may choose 1 of your opponent's creatures and tap it.
Holy Soul
Miele, I shall give you wings. They shall bedazzle the enemy, for then you will counterattack.
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Murmur, Apostle of the Formation (DW)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Creature
- Race: Initiate
- Power: 2000+
- Cost: 2
- Civilization: Light
- Artist: Naoki Saito
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Card text:
[Blocker] Blocker This creature can't attack players. All of your other creatures with "Blocker" get +3000 power.
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Optimus, Eternal Victory Deis (DMR-02)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Great Mecha King/Alien
- Power: 6000
- Cost: 6
- Civilization: Light/Water
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
* Space Charge: Light / Water (Whenever you put a card into your mana zone that is either Light, Water, or both, you may use this creature's ability)
Light: Return a spell from your graveyard to your hand
Water: Return a shield from your shield zone to your hand. However, you can't use the "Shield Trigger" of that shield. Then put a card in your hand into your shield zone face-down.
* Double breaker
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4
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Saint Castle (DM-30)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Fortress
- Power: 0
- Cost: 2
- Civilization: Light
- Artist: Patricia
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Card text:
Fortress: Choose one of your shields and attach this card to fortifythat shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) All of your creatures get +1000 power and"Blocker".
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Sol Habaki, Apocalyptic Sage (DM-32)
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- Collector Number: 75
- Rarity: Common
- Type: Creature
- Race: Light Bringer/Gladiator/Origin
- Power: 1000
- Cost: 2
- Civilization: Light
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Card text:
When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. If you do, put 1 card from your hand into your mana zone.
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Spiral Gate (BS)
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- Collector Number: 40
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: Tomofumi Ogasawara
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Choose 1 creature in the battle zone and return it to its owner's hand. "Can't catch me!"
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The Strong Spiral (P-Y9)
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- Collector Number: P35-Y9
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
* Choose 1 creature in the battle zone, and return it to its owner's hand.
* If you have a creature in your battle zone with 6000 power or more, you may draw a card.
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Ultimus, Spirit of Divine Law (P-Y6)
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- Collector Number: P19-Y6
- Rarity: Promotional
- Type: Creature
- Race: Angel Command
- Power: 3500
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Norikatsu Miyoshi
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Card text:
Blocker
* This creature can't attack players. * When this creature is destroyed, search your deck. You may choose 1 spell with "Shield Trigger" and add it to your hand after you show it to your opponent. Then, shuffle your deck.
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| Section: Hyperspatial Zone (6 cards)
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Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Apollonia Dragon
- Power: 5500/13500
- Cost: 7/14
- Civilization: Light
- Artist: sansyu
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Card text:
[Blocker] Blocker This creature can't attack players. Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: Awaken: At the start of your turn, flip this card.
[Blocker] Blocker Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.) Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.) Holy Soul
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Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
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- Collector Number: 4
- Rarity: Common
- Type: Psychic Super Creature
- Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
- Power: 2000/195
- Cost: 2/39
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
* When this creature would be destroyed, you may discard a light card from your hand instead.
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Gaga Sirius, the Temporal/Cebu Lancer, the Temporal (DMX-05)
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- Collector Number: 4
- Rarity: Rare
- Type: Psychic Creature
- Race: Angel Command/Alien//Liquid People/Alien
- Power: 12500/5000
- Cost: 7
- Civilization: Light//Water
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Card text:
Blocker
* This creature can't attack players. * Loop Awaken - At the start of your turn, you may flip Cebu Lancer, the Temporal to this side. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* This creature can't be attacked or blocked.
* Loop Awaken - At the start of your turn, you may flip Gaga Sirius, the Temporal to this side. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
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- Collector Number: 9
- Rarity: Common
- Type: Psychic Super Creature
- Race: Initiate/Hunter//Shining Command Dragon/Hunter
- Power: 3000/195
- Cost: 3/39
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
Blocker
* This creature can't attack players. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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