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Deck "Solar_Splash"

Deck "Solar_Splash"
Format: OCG - 46 Cards
created by patterusp activity icon
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..........do u feel the creep?


 
Card list Group cards by  
Section: Main Deck (40 cards)
2 x Aterui, the Patrolle Aterui, the Patrolle (DM-33)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Creature
  • Race: Cosmo Walker/Origin
  • Power: 4500
  • Cost: 5
  • Civilization: Light
  • Artist: Yuichi Maekawa
Card text:

Whenever your opponent would choose your creatures, they can't choose creatures with 6000 power or more. (That creature can still be attacked or blocked.)

2 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

3 x El Levain, Lord of Spirits El Levain, Lord of Spirits (DM-31)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 9500
  • Cost: 5
  • Civilization: Light
  • Artist: Nanann
Card text:

Evolution: Put on one of your Angel Command
Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following [Sheild Force] abilities):
[Sheild Force] : Non-light creatures cost 4 more to summon.
For each fortress in your shield zone you may have your creatures cost 1 less to summon. They can't cost less than 1.
Double Breaker

4 x Energy Stream Energy Stream (DMC-55)
  • Collector Number: 75
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

Draw 2 cards.

2 x Hogan Blaster Hogan Blaster (DM-39)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.

3 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DM-36)
  • Collector Number: 77
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

Tap 1 of your opponent's creatures in the battle zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Irohas, Spirit of Extinguishing Irohas, Spirit of Extinguishing (DM-39)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Creature
  • Race: Angel Command
  • Power: 2500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Koji Nishino
Card text:

Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  This creature can't be attacked by fire creatures.

*  Whenever the effect of your opponent's fire spells would choose a creature, this creature can't be chosen.

4 x Leonidas, White Knight Spirit Leonidas, White Knight Spirit (DM-33)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Creature
  • Race: Angel Command
  • Power: 6000
  • Cost: 4
  • Civilization: Light
  • Artist: MARUYAMA RUI
Card text:

[Blocker] Blocker
This creature can't attack players.

1 x Miele Thunder, the Gemwing Miele Thunder, the Gemwing (DM-39)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King
  • Power: 1500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Katsuya
Card text:

*  When you put this creature into the battle zone, you may choose 1 of your opponent's creatures and tap it.

Holysoul.gif Holy Soul

Miele, I shall give you wings. They shall bedazzle the enemy, for then you will counterattack.

2 x Murmur, Apostle of the Formation Murmur, Apostle of the Formation (DW)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate
  • Power: 2000+
  • Cost: 2
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

[Blocker] Blocker
This creature can't attack players.
All of your other creatures with "Blocker" get +3000 power.

1 x Optimus, Eternal Victory Deis Optimus, Eternal Victory Deis (DMR-02)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Great Mecha King/Alien
  • Power: 6000
  • Cost: 6
  • Civilization: Light/Water
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Space Charge: Light / Water (Whenever you put a card into your mana zone that is either Light, Water, or both, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Light: Return a spell from your graveyard to your hand
Spacecharge.gif Water: Return a shield from your shield zone to your hand. However, you can't use the "Shield Trigger" of that shield. Then put a card in your hand into your shield zone face-down.

*  Double breaker

4 x Saint Castle Saint Castle (DM-30)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Fortress
  • Power: 0
  • Cost: 2
  • Civilization: Light
  • Artist: Patricia
Card text:

Fortress: Choose one of your shields and attach this card to fortifythat shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
All of your creatures get +1000 power and"Blocker".

3 x Sol Habaki, Apocalyptic Sage Sol Habaki, Apocalyptic Sage (DM-32)
  • Collector Number: 75
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Gladiator/Origin
  • Power: 1000
  • Cost: 2
  • Civilization: Light
Card text:

When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. If you do, put 1 card from your hand into your mana zone.

1 x Spiral Gate Spiral Gate (BS)
  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Choose 1 creature in the battle zone and return it to its owner's hand.
"Can't catch me!"

3 x The Strong Spiral The Strong Spiral (P-Y9)
  • Collector Number: P35-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Choose 1 creature in the battle zone, and return it to its owner's hand.

*  If you have a creature in your battle zone with 6000 power or more, you may draw a card.

2 x Ultimus, Spirit of Divine Law Ultimus, Spirit of Divine Law (P-Y6)
  • Collector Number: P19-Y6
  • Rarity: Promotional
  • Type: Creature
  • Race: Angel Command
  • Power: 3500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When this creature is destroyed, search your deck. You may choose 1 spell with "Shield Trigger" and add it to your hand after you show it to your opponent. Then, shuffle your deck.

 
Section: Hyperspatial Zone (6 cards)
1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

[Blocker] Blocker
This creature can't attack players.
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: Awaken: At the start of your turn, flip this card.


[Blocker] Blocker
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

2 x Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 4
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 2000/195
  • Cost: 2/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

*  When this creature would be destroyed, you may discard a light card from your hand instead.


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaga Sirius, the Temporal/Cebu Lancer, the Temporal Gaga Sirius, the Temporal/Cebu Lancer, the Temporal (DMX-05)
  • Collector Number: 4
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Angel Command/Alien//Liquid People/Alien
  • Power: 12500/5000
  • Cost: 7
  • Civilization: Light//Water
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Loop Awaken - At the start of your turn, you may flip Cebu Lancer, the Temporal to this side.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  This creature can't be attacked or blocked.

*  Loop Awaken - At the start of your turn, you may flip Gaga Sirius, the Temporal to this side.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Light bar 34  74 %  
Light//Water bar 2 %  
Light/Water bar 2 %  
Water bar 10  22 %  
 

Distribution by Cost
2 bar 13  28 %  
2/39 bar 4 %  
3 bar 11 %  
3/39 bar 4 %  
4 bar 20 %  
5 bar 10  22 %  
6 bar 7 %  
7 bar 2 %  
7/14 bar 2 %  
 

Distribution by Power
- bar 17 %  
- bar 11  24 %  
1000 bar 7 %  
12500/50 bar 2 %  
1500 bar 2 %  
2000+ bar 4 %  
2000/195 bar 4 %  
2500 bar 7 %  
3000/195 bar 4 %  
3500 bar 4 %  
4500 bar 4 %  
5500/135 bar 2 %  
6000 bar 11 %  
9500 bar 7 %  
 

Distribution by Race
- bar 19  41 %  
Angel Command bar 12  26 %  
Angel Command/Alien//Liquid People/Alien bar 2 %  
Apollonia Dragon bar 2 %  
Cosmo Walker/Origin bar 4 %  
Great Mecha King bar 2 %  
Great Mecha King/Alien bar 2 %  
Initiate bar 4 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 4 %  
Light Bringer/Gladiator/Origin bar 7 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 12  26 %  
Promotional bar 11 %  
Rare bar 11 %  
Super Rare bar 11 %  
Uncommon bar 15  33 %  
Victory Rare bar 9 %  
 

Distribution by Type
Creature bar 18  39 %  
Evolution Creature bar 7 %  
Fortress bar 9 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 9 %  
Spell bar 15  33 %  
 



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Discussion about this Deck
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Author Message
akash_kirafuda
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Subject: Deck   Posted: March 28, 2012 03:11 am

You have build a quite good deck.
Just you should put in jenny, the dismantling puppet

And sorry for that day...............
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deified_cupcake
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March 3, 2012
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Subject:    Posted: March 30, 2012 08:09 pm

Startdash needs Water. Also, Energy Charger is a questionable choice here. It is nearly useless since Muscle Charger is better. However, if you want a fire charger, use volcano charger.
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