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Deck "Ballcadeias Angel/Demon"

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Deck "Ballcadeias Angel/Demon"
Format: OCG - 48 Cards
created by blazingshadow24 LV8 activity icon envelope icon
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Section: Main Deck (40 cards)
3 x Ashliger, Holy Dark Beast Ashliger, Holy Dark Beast (DM-38)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Creature
  • Race: Shine Monster/Dark Monster
  • Power: 4500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Hisanobu Kometani
Card text:

* (This creature is put into the mana zone tapped.)

* Your Angel Commands and Demon Commands cost 2 less to summon. They can't cost less than 1.


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Babelginus, Demonic Dragon Babelginus, Demonic Dragon (DMC-44)
  • Collector Number: 16
  • Rarity: Very Rare
  • Type: Creature
  • Race: Zombie Dragon/Grand Devil
  • Power: 1000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

When this creature is put into the Battle Zone, choose a player. You may destroy one of their creatures. If so, choose a non-Evolution creature other than "Babelginus, Demonic Dragon" in that player's Graveyard, and put it into the Battle Zone.

2 x Ballcadeias, Overlord of Demons Ballcadeias, Overlord of Demons (DM-38)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command/Demon Command
  • Power: 14500
  • Mana Number: 1
  • Cost: 10
  • Civilization: Light/Darkness
  • Artist: NINNIN
Card text:

* (This creature is put into the mana zone tapped)

* Evolution—Put on one of your Angel Commands or Demon Commands.

* When you put this creature into the battle zone, destroy all other creatures.

* Your opponent can't cast spells.

* Triple breaker (This creature breaks 3 shields)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

2 x Bega, Decaying Vizier Bega, Decaying Vizier (DMC-46)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost
  • Power: 2000
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
When this creature is put into the battle zone, add the top card of your deck to your shields face down. Then, discard 1 card from your opponent's hand at random.

2 x Bell Hell De Gaul, Footprint of the Reaper Bell Hell De Gaul, Footprint of the Reaper (DM-32)
  • Collector Number: S6
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Akira actagawa
Card text:

Whenever 1 of your opponent's creatures are destroyed, shuffle your deck. Then, reveal the top card of your deck. If that card is a non-evolution Demon Command put it into the battle zone. If not, put it into your hand.
Double Breaker

2 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

2 x Bronze-Arm Tribe Bronze-Arm Tribe (DMC-45)
  • Collector Number: 34
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

When you put this creature into the battle zone, put the top card of your deck into your mana zone.

2 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

2 x HEIKE Double Cross, Spirit of Gaga HEIKE Double Cross, Spirit of Gaga (DMX-05)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Light
Card text:

Blockericon.jpg Blocker

* This creature can't attack players.

* Whenever your opponent would choose a creature in your battle zone, this creature can't be chosen. (It can still be attacked or blocked.)

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (DMC-63)
  • Collector Number: 12
  • Rarity: Promotional
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: -
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.
When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

1 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DM-36)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Put the top card of your deck into your mana zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Guard Hole Hyperspatial Guard Hole (DM-39)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

1 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DM-36)
  • Collector Number: 77
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

Tap 1 of your opponent's creatures in the battle zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-03)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -Jenny, the Dismantling Puppet (DMC-42)

ほんと小悪魔な女の子だね。いや、小悪魔どころじゃなくない?ウケケ -カットちゃん (DMX-01)

2 x Liger Blade, Fierce Tiger Liger Blade, Fierce Tiger (DMX-07)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  When you put this creature into the battle zone, destroy all non-psychic creatures with cost 3 or less. Then, destroy all psychic creatures with cost 9 or less.

*  Double breaker (This creature breaks 2 shields.)

2 x Magnum, Allshot Puppet Magnum, Allshot Puppet (TUN)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Death Puppet
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Sumihito
Card text:

When any creature or Cross Gear is put into the Battle Zone, or Spell is played, and cards in the Mana Zone were not tapped for it, the controller of that card chooses and destroys a creature in his/her Battle Zone.

2 x Olzekia, General of Decapitation Olzekia, General of Decapitation (VC)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.
Double Breaker

Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! -Olzekia, General of Decapitation

2 x Perfect Galaxy, Spirit of Immortality Perfect Galaxy, Spirit of Immortality (P-Y10)
  • Collector Number: P29-Y10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 9000
  • Cost: 7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following Shieldforce.gif abilities.)

Shieldforce.gif This creature gains "Blocker".
Shieldforce.gif When this creature would leave the battle zone, it stays in the battle zone instead.

*  Double breaker (This creature breaks 2 shields.)

An unbreakable body and unbreakable heart leads him to victory in every battle. 砕けぬ身体と折れぬ心が、あらゆる戦を勝利へと導く. (DM-28)

1 x Sol Habaki, Apocalyptic Sage Sol Habaki, Apocalyptic Sage (DM-32)
  • Collector Number: 75
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Gladiator/Origin
  • Power: 1000
  • Cost: 2
  • Civilization: Light
Card text:

When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. If you do, put 1 card from your hand into your mana zone.

3 x Terror Pit Terror Pit (DMC-57)
  • Collector Number: 23
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Mikio Masuda
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

1 x Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Angel Command//Angel Command/Armored Dragon
  • Power: 5500/12000
  • Cost: 7/14
  • Civilization: Light//Light/Fire
  • Artist: TUBAKI HALSAME
Card text:

* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.

* Whenever this creature wins a battle, you may untap it.

* Awaken—At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.


* Your opponent can't cast spells.

* This creature can attack untaped creatures.

* Triple breaker (This creature breaks 3 shields)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

1 x Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened (DMC-68)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Angel Command
  • Power: 5000/11500
  • Cost: 7/9
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Awaken - When this creature would leave the battle zone, instead of leaving the battle zone, you may flip it instead.


*  All of your other creatures in your battle zone gain blocker.

*  Double breaker (This creature breaks 2 shields.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 18  38 %  
Light bar 19 %  
Light//Light/Fire bar 2 %  
Light/Darkness bar 11  23 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 13 %  
Nature//Light/Nature bar 2 %  
 

Distribution by Cost
10 bar 4 %  
10/20 bar 2 %  
2 bar 13 %  
3 bar 4 %  
4 bar 17 %  
5 bar 13 %  
5/12 bar 2 %  
6 bar 10 %  
6/15 bar 2 %  
7 bar 11  23 %  
7/13 bar 2 %  
7/14 bar 2 %  
7/24 bar 2 %  
7/9 bar 2 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 6 %  
- bar 10 %  
1000 bar 10  21 %  
14500 bar 4 %  
2000 bar 4 %  
3000 bar 4 %  
4000 bar 4 %  
4500 bar 6 %  
4500/650 bar 2 %  
5000 bar 2 %  
5000/105 bar 2 %  
5000/115 bar 2 %  
5000/900 bar 2 %  
5500/120 bar 2 %  
6000 bar 8 %  
6000/17000 bar 2 %  
7000 bar 8 %  
7000/180 bar 2 %  
9000 bar 4 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 17 %  
Angel Command bar 6 %  
Angel Command//Angel Command/Armored Dragon bar 2 %  
Angel Command/Alien bar 4 %  
Angel Command/Demon Command bar 6 %  
Beast Folk bar 4 %  
Death Puppet bar 10 %  
Demon Command bar 10 %  
Demon Command/Hunter bar 4 %  
Demon Command/Shinobi bar 2 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Initiate/Ghost bar 4 %  
Initiate/Hedrian/Hunter bar 4 %  
Light Bringer/Gladiator/Origin bar 2 %  
Liquid People/Hunter bar 2 %  
Shine Monster/Dark Monster bar 6 %  
Snow Faerie bar 6 %  
World Command bar 2 %  
Zombie Dragon/Grand Devil bar 2 %  
 

Distribution by Rarity
Common bar 13  27 %  
Promotional bar 2 %  
Rare bar 11  23 %  
Super Rare bar 11  23 %  
Uncommon bar 15 %  
Very Rare bar 8 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 30  63 %  
Evolution Creature bar 4 %  
Psychic Creature bar 13 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 2 %  
Spell bar 17 %  
 



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Author Message
deified_cupcake
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Member since
March 3, 2012
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Subject:    Posted: March 11, 2012 05:41 pm

The deck looks very similar to my Ballcadeias Control deck. Since this is the case, what was your reasoning behind the lack of Hustle Castle for example, or lack of Super Trash Train? I also question the speed of that deck without Faerie Life and Jasmine at 4. Also, you'll definitely need more Nature cards to reliably use any of them turn 2-3.
Back to top Modified on March 11, 2012 05:42 pm 
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