| Cards without Section (42 cards)
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Bill (Legendary)
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- Rarity: Common
- Type: Trainer
- Level: trainer
- Number: 108
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4
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Clefable (Jungle)
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- Rarity: Rare Holo
- Type: Colorless
- Poke#: 036
- Number: 1
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Metronome Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.) Minimize All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
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4
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Clefairy (N Genesis)
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- Rarity: Uncommon
- Type: Colorless
- Poke#: 035
- Number: 30
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Doubleslap 10x Flip 2 coins. This attack does 10 damage times the number of heads. Squaredance Flip a number of coins equal to the total number of Pokémon in play. For each heads, you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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2
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Cleffa (N Genesis)
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- Rarity: Rare
- Type: Colorless
- Poke#: 173
- Number: 20
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Eeeeeeek Shuffle your hand into your deck, then draw 7 cards.
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1
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Ditto (Fossil)
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- Rarity: Rare Holo
- Type: Colorless
- Poke#: 132
- Number: 3
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Transform If Ditto is your Active Pokémon, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokémon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokémon while Ditto is Asleep, Confused, or Paralyzed.
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2
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Ditto (Fossil)
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- Rarity: Rare
- Type: Colorless
- Poke#: 132
- Number: 18
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Transform If Ditto is your Active Pokémon, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokémon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokémon while Ditto is Asleep, Confused, or Paralyzed.
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4
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Full Heal Energy (Team Rockt)
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- Rarity: Uncommon
- Type: Energy
- Number: 81
- Resistance: 0
- Hit Points: 0
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2
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Goop Gas Attack (Team Rockt)
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- Rarity: Common
- Type: Trainer
- Number: 78
- Resistance: 0
- Hit Points: 0
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4
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Grass Energy (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 115
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2
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Magby (N Genesis)
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- Rarity: Rare
- Type: Fire
- Poke#: 240
- Number: 23
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Sputter 10 All Pokémon Powers stop working until the end of your next turn.
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2
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Professor Oak (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Resistance: 0
- Hit Points: 0
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Card text:
Discard your hand, then draw 7 cards.
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4
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Recycle Energy (N Genesis)
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- Rarity: Rare
- Type: Basic Energy
- Number: 105
- Resistance: 0
- Hit Points: 0
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3
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Scyther (Jungle)
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- Rarity: Rare
- Type: Grass
- Poke#: 123
- Number: 26
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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4
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Super Energy Removal (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 79
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
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2
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The Rocket's Gym (Stadium) (Gym Heroes)
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- Rarity: Rare
- Type: Trainer
- Number: 104
- Resistance: 0
- Hit Points: 0
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| Section: Pokemons (18 cards)
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4
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Double Colorless Energy (Base Set)
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- Rarity: Uncommon
- Type: Basic Energy
- Number: 96
- Resistance: 0
- Hit Points: 0
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3
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Energy Removal (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 92
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
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4
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Gust of Wind (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 93
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
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3
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Item Finder (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 74
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
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4
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PlusPower (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 84
- Resistance: 0
- Hit Points: 0
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Card text:
Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.
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