| Section: Ninja Cards (28 cards)
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Hanare (SL)
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- Card Number: SLN-1410
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Lock | Female | Spy | Mental Power: 2 [MIND READING] When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area."Are you a fool?"
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Hinata Hyuga (TP4)
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- Card Number: TP4N-658
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 3/2
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Card text:
Leaf | Chunin | Female | Mental Power: 1 | Byakugan | Main Branch | GROWTH [RESERVED CHARACTER] When this Ninja is put in play, your opponent randomly discards 1 card."He said to me, 'Just follow me'…"
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3
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Hotaru Katsuragi (ST)
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- Card Number: STN-1134
- Rarity: Common
- Card Type: Ninja
- Symbol: Water / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH [TSUCHIGUMO'S SECRET] Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja."I want to become strong."
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Ino Yamanaka (ST)
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- Card Number: STN-1157
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind/Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 1/3
- Injured Stats: 1/1
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH "We're here to help."
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Kakashi Hatake (Anbu Days) (ST)
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- Card Number: STN-1112
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Fire / Lightning
- Combat Attribute: Genjutsu/Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/2
- Injured Stats: 3/2
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Card text:
Leaf | Anbu | Male | Mental Power: 3 | Name: Kakashi Hatake | Sharingan Eye | AMBUSH [PAST ACTIONS] [Attacker | EOJ] Deploy this Ninja card from your hand: If you have 2 or more "Anbu" Ninjas, move this Ninja into any of your Teams in any position (This counts as your deployment for the turn).
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Konohamaru Ninja Squad (TP2)
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- Card Number: TP2N-871
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu/Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/3
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Female | Male | Mental Power: 4 | Name: Konohamaru | Name: Moegi | Name: Udon | Clone Status | GROWTH [SUCCESSORS TO THE WILL OF FIRE] When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand. Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas."Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"
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Kushina Uzumaki (TP3)
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- Card Number: TP3N-1181
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Female | Mental Power: 2 | GROWTH [ETERNAL BOND] Valid: When this Ninja is put in play, you can move up to 2 cards from the top of your Deck to your Chakra area."It's a wonderful name."
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Neji Hyuga (ST)
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- Card Number: STN-1155
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Male | Mental Power: 2 | Byakugan | GROWTH "Game over…"
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Sasuke Uchiha (TP2)
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- Card Number: TP2N-1030
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water / Fire
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 6/2
- Injured Stats: 2/0
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Card text:
Hebi | Rogue Ninja | Male | Sharingan Eye | AMBUSH | GROWTH [INITIAL ATTACK] Valid: When this Ninja is put in play, search your Deck for 2 cards and move them to your Chakra area. Then, shuffle your Deck."You'll be done for if you stay here."
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Shiho (I)
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- Card Number: IN-1272
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Decode
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Female | Mental Power: 2 [CIPHER] [Attacker | Mission] 0 : Draw 1 card. Then, move 1 card in your hand to the top of your Deck."Ahem."
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Shikamaru Nara (WW)
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- Card Number: WWN-1211
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Mental Power: 4 | GROWTH [SHADOW BARBS] [EOJ | Mission] Earth : When target Ninja receives any Damage during this turn reduce that Damage by 1."Slowpokes."
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Temari (ER)
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- Card Number: ERN-US025
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 [WIND SCYTHE] When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area."No use in hiding!"
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The 1st Hokage (WW)
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- Card Number: WWN-1216
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 5/4
- Injured Stats: 5/0
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Card text:
Leaf | Satoosa | Male | Mental Power: 2 | Mastery [SUPREMACY] When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.
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Yamato (POP)
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- Card Number: POPN-956
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth / Water
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/3
- Injured Stats: 2/2
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Card text:
Leaf | Anbu | Mental Power: 3 [PLANNING] During the Exchange of Jutsu, if you have Ninjas with a combined Mental Power of 12 or more, you can move 1 Jutsu or Mission card from your Discard Pile to your hand."…I see I can't hold back any longer…I'm sorry…"
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| Section: Jutsu Cards (10 cards)
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Ferocious Punch! (TGS)
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- Card Number: TGSJ-794
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind 1 or 3
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Card text:
Requirements: "Female" or "Medical" Target: 1 Jutsu being played Effect: Negate the target and discard it. In that case, give 1 Damage to the user of the target. Expert [Tsunade]: You win 1 Battle Reward. (If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.) THWAK!'
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Hydro-pump (TGS)
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- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
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Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
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Mind Transfer Jutsu (WW)
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- Card Number: WWJ-841
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Target: 1 Ninja with less Mental Power than the user Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village. Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead. "Take care of my body while I'm gone."
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Reanimation Ninjutsu (TP2)
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- Card Number: TP2J-704
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind or 2
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Card text:
Target: 1 injured Ninja Effect: Heal the target or draw 1 card. Then, if the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand. "It's a Ninjutsu that allows you to bring a dead person back to life in exchange for your own…"
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Tsuchigumo Style: Forbidden Jutsu Release - Big Bang (ST)
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- Card Number: STJ-818
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind / Lightning
- Jutsu Cost: Wind or Lightning
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Card text:
Effect: Charge 1 card. In that case, draw 2 cards. "Tsuchigumo Style: Forbidden Jutsu Release!"
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| Section: Mission Cards (12 cards)
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Barrier Preparation (POP)
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- Card Number: POPM-717
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent (2) Effect: During your Mission Phase, you can remove 1 of your Ninjas from the game. In that case, move that Ninja back into play.This Mission card can not be removed from play by effects.
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Sakura's Decision (COS)
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- Card Number: COSM-080
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your healthy "Female" Ninjas Effect: Injure the target, then draw the same amount of cards as the target's "Mental Power". "Now it's my turn to take the lead. And all of you can watch me from the background."
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Secret Book (SL)
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- Card Number: SLM-880
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Counter Target: 1 Mission Effect: Negate and move the target to the top of its owner's Deck. "Sai valued this picture book…"
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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Training in the Moonlight (TGS)
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- Card Number: TGSM-723
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Discard 1 card at random in your opponent's hand. If your opponent has the same or less cards in their hand than you, draw 2 cards. While this card is in your Chakra area, your "Hinata Hyuga" gets +2 Mental Power. "Hey… Is somebody there?"
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| Section: Reinforcement Deck (15 cards)
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Danzo (WW)
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- Card Number: WWN-1225
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
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Card text:
Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT [RESEARCH] Sacrifice: 1 "Sharingan Eye" Ninja Valid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.Errata: Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]"Don't make fake smiles like that in front of me."
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Jirobo (State 2) (I)
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- Card Number: IN-1314
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Taijutsu
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/1
- Injured Stats: 6/0
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Card text:
Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT [SUPER DRAIN] Sacrifice: Jirobo (State 1) Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja. [Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area. Errata: This Ninja is now Entrance cost 6. [Link]"So much chakra. I feel like a kid in a candy store."
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Kakashi Hatake & Yamato (TGS)
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- Card Number: TGSN-1053*
- Rarity: Parallel
- Card Type: Ninja
- Symbol: Fire / Earth
- Combat Attribute: Genjutsu/Tree
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/5
- Injured Stats: 4/4
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Card text:
Leaf | Jonin | Anbu | Male | Mental Power: 5 | Sharingan Eye | MASTERY | SQUAD [TAG TEAM] Valid: When this Ninja wins any Victory, you can reveal the top card of your Deck. In that case, if the revealed card is a Jutsu card, give 1 Damage to an opposing Ninja, then move that Jutsu card to your hand."You're probably my only junior that I acknowledge as an equal…" "I got it!"
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Kidomaru (State 2) (TGS)
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- Card Number: TGSN-1084
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 2/2
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Card text:
Sound | Male | Mental Power: 3 | Name: Kidomaru | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT [GAME OF DEATH] Sacrifice: "Kidomaru (State 1)" During the Mission Phase, you can discard 1 card from your hand. In that case, your opponent selects 1 of their Ninjas. Then apply 1 of the following effects: 1) The selected Ninja cannot be sent out to Battle this turn. 2) The selected Ninja most be sent out to Battle this turn."But either way you're gonna die!"
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Naruto Uzumaki (Nine-Tail's Cloak) (POP)
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- Card Number: POPN-976
- Rarity: Rare
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/0
- Injured Stats: 6/0
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Card text:
Leaf | Genin | Male | Clone Status | Tailed Beast Form | Name: Naruto Uzumaki | REINFORCEMENT [NINE-TAIL'S CLOAK] Valid: At the start of your turn, each player moves the top 3 cards of their Deck to their Chakra Area. Valid: During your Mission Phase, while you have 5 or more Chakra, you can discard this Ninja. In that case, put in play 1 [TAILED BEAST] Ninja card from your Reinforcement Deck."GRRRAAAR!!!"
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Sasuke Uchiha & Kakashi Hatake (PRO)
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- Card Number: PR-076
- Rarity: Promo
- Card Type: Ninja
- Symbol: Fire / Lightning
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 5
- Healthy Stats: 9/4
- Injured Stats: 4/1
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Card text:
Gencon 2011 Participation Promo
Leaf | Hebi | Rogue Ninja | Jonin | Male | Mental Power: 3 | Sharingan Eye | SQUAD [WARPED BATTLEFIELD] Valid: When this Ninja is put in play, distribute 3 -1/-1 coins on up to 3 target Ninjas. Valid: Your opponent's Ninjas with -1/-1 coins on them cannot be the user of Jutsu cards."I don't want to kill you..." "You talk like you could kill me at anytime!"
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