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Deck "Victory My Dragon Deck"

Deck "Victory My Dragon Deck"
Format: OCG - 48 Cards
created by sotonmo10 activity icon
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Nice deck for anyone to get used to

 
Card list Group cards by  
Section: Main Deck (40 cards)
4 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (P-Y8)
  • Collector Number: P78-Y8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.

*  This creature can't attack.

*  Destroy this creature after it battles.

プロモーション・カード 詠唱の傍らのその影は舞い降りる。(P78/Y8)

2 x Bolshack Yamato Dragon Bolshack Yamato Dragon (P-Y9)
  • Collector Number: P7-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Ryoya Yuki (
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  While attacking, this creature gains +1000 power for each fire card in your graveyard.

*  Double breaker

*  When you would destroy one of your opponent's creatures that has power 6000 or less by the effect of "Bolmeteus Samurai Dragon", instead destroy one of your opponent's creatures that has power 12000 or less.

4 x Come On Pippi (Mode Change) Come On Pippi (Mode Change) (DMR-03)
  • Collector Number: 26m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

4 x Diamond Sword Diamond Sword (DW)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Light
  • Artist: Nakagawa
Card text:

This turn, ignore any effects that would prevent your creatures from attacking your opponent. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players." Your creatures can't attack creatures this way.)

2 x Faerie Life Faerie Life (P-Y2)
  • Collector Number: P7-Y2
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

4 x HEIKE Double Cross, Spirit of Gaga HEIKE Double Cross, Spirit of Gaga (DMD-06)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Gin
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Whenever your opponent would choose a creature in your battle zone, this creature can't be chosen. (It can still be attacked or blocked.)

4 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-03)
  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Murmur, Apostle of the Formation Murmur, Apostle of the Formation (DMX-08)
  • Collector Number: 16
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: â–  Naoki Saito (
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  All of your other creatures with "Blocker" get +3000 power.

2 x One-Hit Hero Honoo One-Hit Hero Honoo (DMC-32)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human
  • Power: 1000+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Haccan
Card text:

* Power attacker +5000 (While attacking, this creature gets +5000 power.)

* Whenever this creature attacks, all of your other creatures must attack this turn if able.

4 x Pala Olesis, Morning Guardian Pala Olesis, Morning Guardian (SWotSR)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 2500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Seki
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
During your opponent's turn, each of your other creatures gets +2000 power.
This creature can't attack players.

Just because it looks like a trap doesn't mean it's not a trap.

2 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

 
Section: Hyperspatial Zone (8 cards)
1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Sakon Pippi/Gaial Meteor Dragon, Star Dragon King Sakon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 43
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 3000/19000
  • Cost: 2/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
  • Collector Number: 24m
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Ukon Pippi/Gaial Meteor Dragon, Star Dragon King Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 42
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 1000/19000
  • Cost: 3/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your Dragons get +2000 power.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 4 %  
Fire bar 15  31 %  
Light bar 20  42 %  
Light/Darkness bar 8 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 8 %  
 

Distribution by Cost
2 bar 12  25 %  
2/20 bar 2 %  
3 bar 17 %  
3/20 bar 2 %  
4 bar 4 %  
5 bar 12  25 %  
5/12 bar 2 %  
5/30 bar 2 %  
6 bar 13 %  
6/12 bar 2 %  
6/20 bar 2 %  
6/30 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 10  21 %  
- bar 8 %  
1000 bar 8 %  
1000+ bar 4 %  
1000/19000 bar 2 %  
2000 bar 8 %  
2500 bar 8 %  
3000 bar 4 %  
3000/110 bar 2 %  
3000/19000 bar 2 %  
4000/26000 bar 2 %  
4500 bar 8 %  
5000/26000 bar 2 %  
6000+ bar 4 %  
6000/19000 bar 2 %  
6000/26000 bar 2 %  
7000 bar 8 %  
7000/110 bar 2 %  
 

Distribution by Race
- bar 14  29 %  
Angel Command/Alien bar 8 %  
Armored Dragon bar 4 %  
Beast Folk/Hunter bar 4 %  
Demon Command/Hunter bar 4 %  
Fire Bird/Hunter bar 8 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 4 %  
Guardian bar 8 %  
Human bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate bar 8 %  
Initiate/Ghost/Knight bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 17 %  
Promotional bar 13 %  
Rare bar 16  33 %  
Super Rare bar 8 %  
Uncommon bar 10  21 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 26  54 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 15 %  
Spell bar 14  29 %  
 



Rating
Current score for this Deck, based on 17 votes:

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Discussion about this Deck
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Author Message
chungwu Premium Member
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March 3, 2012
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Subject: About the deck   Posted: April 22, 2012 01:03 am

A pretty nice deck as there are many cards that can give you trouble.
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rks_blitzer
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Subject:    Posted: April 28, 2012 09:26 am

How do you expect to use a deck with psychic creatures in it if you don't even know their basic rules?
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sotonmo10
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Subject:    Posted: May 11, 2012 08:10 am


quote from rks_blitzer:

How do you expect to use a deck with psychic creatures in it if you don't even know their basic rules?

Oh just look at it now
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fertzko
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Subject:    Posted: May 11, 2012 09:32 am

it has nice combos which give you quitte a headache if you can"t counter,
Overall nice deck
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kwiatex
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Subject:    Posted: May 12, 2012 02:12 am

Deck has a some shortcomings, but generally is ok. My vote - 4
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rks_blitzer
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Subject:    Posted: May 12, 2012 11:42 pm

This deck is pretty bad. It needs more mana accel (at least 10 cards) and less creatures that don't help (Alkaizam, Orewaleo, Ladia Bale, Ukon Pippi, and Dragonic Pippi are bad cards. Omega Ultimate, Syforce, Gaial Kaiser, and Pala Olesis don't fit here). Bloody Shadow is a far more useful blocker than Squito.

Unfortunately, I can't say why your entire deck is bad; I can only do pinpoint fixes. That's Deified Cupcake's job...
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threather
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Subject: You're a little immature kid!!   Posted: May 16, 2012 05:44 am

The owner this deck is a leaver who does not know what his cards can do and can't do!!
But still these are the things you should fix:
- you don't need darkness in your deck (replace bloody squito with something like murmur, apostle of formation)
- You don't have enough dragons for cocco lupias to be useful, so remove cocco lupias
- you don't have enough nature cards in deck, either remove nature or add some cards like silver shovel, bronze-arm tribe and quixotic hero swine snout, good nature spells are something like leaf storm trap
The following cards should be replaced:
- Star-city dragoon (cards like bolshack yamato dragon or genji, double cross are more useful)
- Saint Bolshack, spiritual dragon (there are good light/fire cards, you should consider some of those)
- Deadly Fighter Braid claw ( bad card since your cost 2 and 3 creatures are mostly blockers so you don't get fast attack boost, replace with cards like one-hit hero honoo or rikabu screwdriver)
- Omega light divine dragon (replace with some shield trigger spells or creatures like dna spark or kolon, the oracle)

ALSO you have too many cost 5 cards, you should change some of them to cost 4 cards
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monkidrufi
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Subject: Deck   Posted: June 6, 2012 10:01 pm

After playing you I can say two things about your deck.

You ned to run the epic tech that is Telefang without doubt.

Also, your deck has no real way to " Finish " the match

Needs some ace finish tech
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