| Type: Basic Energy (8 cards)
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4
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x
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Double Colorless Energy (Base Set 2)
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- Rarity: Uncommon
- Type: Basic Energy
- Number: 124
- Resistance: 0
- Hit Points: 0
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4
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x
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Recycle Energy (N Genesis)
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- Rarity: Rare
- Type: Basic Energy
- Number: 105
- Resistance: 0
- Hit Points: 0
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| Type: Colorless (9 cards)
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2
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x
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Cleffa (N Genesis)
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- Rarity: Rare
- Type: Colorless
- Poke#: 173
- Number: 20
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Eeeeeeek Shuffle your hand into your deck, then draw 7 cards.
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1
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x
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Erika's Jigglypuff (Gym Chllng)
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- Rarity: Common
- Type: Colorless
- Number: 69
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Group Therapy You and your opponent remove 1 damage counter from each of your Pokémon with damage counters on them. Pulled Punch 40- If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any damage counters on it, this attack does 10 damage.
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1
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x
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Jigglypuff (Base Set 2)
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- Rarity: Common
- Type: Colorless
- Poke#: 039
- Number: 77
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Lullaby The Defending Pokémon is now Asleep Pound 20
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2
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x
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Jigglypuff (Southern I)
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- Rarity: Common
- Type: Colorless
- Poke#: 039
- Number: 8
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Tempting Eyes Choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. Sing Flip a coin. If heads, the Defending Pokémon is now Asleep.
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3
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x
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Wigglytuff (Jungle)
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- Rarity: Rare Holo
- Type: Colorless
- Poke#: 040
- Number: 16
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Lullaby The Defending Pokémon is now Asleep. Do the Wave 10+ Does 10 damage plus 10 more damage for each of your Benched Pokémon.
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| Type: Energy (9 cards)
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9
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x
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Lightning Energy (JPromos)
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- Rarity: Promo
- Type: Energy
- Number: MCRP-026
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| Type: Grass (4 cards)
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2
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x
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Grimer (Team Rockt)
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- Rarity: Common
- Type: Grass
- Poke#: 088
- Number: 57
- Resistance: 0
- Hit Points: 40
- Retreat Cost: C
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2
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x
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Muk (Fossil)
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- Rarity: Rare Holo
- Type: Grass
- Poke#: 089
- Number: 13
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Toxic Gas Ignore all Pokémon Powers other than Toxic Gases. This Power stops working while Muk is Asleep, Confused, or Paralyzed. Sludge 30 Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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| Type: Lightning (5 cards)
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1
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x
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Elekid (N Genesis)
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- Rarity: Rare
- Type: Lightning
- Poke#: 239
- Number: 22
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Playful Punch Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokémon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed.
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4
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x
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Rocket's Zapdos (Gym Chllng)
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- Rarity: Rare Holo
- Type: Lightning
- Number: 15
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Plasma 20 If there are any Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos. Electroburn 70 Rocket's Zapdos does damage to itself equal to 10 times the number of Energy cards attached to it.
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| Type: Trainer (25 cards)
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3
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x
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Computer Search (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 71
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
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2
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x
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Gust of Wind (Base Set 2)
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- Rarity: Common
- Type: Trainer
- Number: 120
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
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2
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x
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Item Finder (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 103
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
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1
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x
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No Removal Gym (Stadium) (Gym Heroes)
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- Rarity: Rare
- Type: Trainer
- Number: 103
- Resistance: 0
- Hit Points: 0
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4
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x
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PlusPower (Base Set 2)
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- Rarity: Uncommon
- Type: Trainer
- Number: 113
- Resistance: 0
- Hit Points: 0
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Card text:
Base Set print Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. Diamond & Pearl print Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn.If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Unleashed print Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn.If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance). Black & White print During this turn, your Pokémon's attacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack).
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2
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x
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Pokémon Trader (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 77
- Resistance: 0
- Hit Points: 0
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Card text:
Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.
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3
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x
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Professor Elm (N Genesis)
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- Rarity: Uncommon
- Type: Trainer
- Number: 96
- Resistance: 0
- Hit Points: 0
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Card text:
Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.
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2
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x
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Professor Oak (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Resistance: 0
- Hit Points: 0
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Card text:
Discard your hand, then draw 7 cards.
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1
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x
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Rocket's Minefield Gym (Gym Chllng)
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- Rarity: Uncommon
- Type: Trainer
- Number: 119
- Resistance: 0
- Hit Points: 0
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3
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x
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Super Energy Removal (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 108
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
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2
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x
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Switch (Base Set 2)
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- Rarity: Common
- Type: Trainer
- Number: 123
- Resistance: 0
- Hit Points: 0
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Card text:
Base Set print Switch 1 of your Benched Pokémon with your Active Pokémon. Expedition Base Set print Switch your Active Pokémon with 1 of your Benched Pokémon. EX Ruby & Sapphire print Switch 1 of your Active Pokémon with 1 of your Benched Pokémon. Black & White print Switch your Active Pokémon with 1 of your Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack).
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