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Deck "GENJI DOUBLE CROSS!!!"

Deck "GENJI DOUBLE CROSS!!!"
Format: OCG - 48 Cards
created by kaiza activity icon
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Section: Main Deck (40 cards)
3 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMD-05)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

2 x Eagle Aini, the Explosive Wing Eagle Aini, the Explosive Wing (DM-37)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Your creatures with "Double Cross" in their names cost up to 1 less to summon. They can't cost less than 1.

* All of your Flame Commands in the battle zone gain "Speed attacker".

file:kungfusoul.gif Kung Fu Soul

This beautiful, brave bird calls forth those of the Double Cross. (DM-37 Dark Emperor)
My heart is crossed with the Double Cross! (VC)

2 x Flame Shiva Double Cross, Blastdragon Flame Shiva Double Cross, Blastdragon (DM-36)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 5000
  • Cost: 5
  • Civilization: Fire
  • Artist: Mikio Masuda
Card text:

Your psychic creatures with a cost of 5 or less can't be blocked.
When this creature attacks, search your deck. You may choose a spell with "Hyperspatial" in its name, show it to your opponent, and add it to your hand. Then, shuffle your deck.

2 x Genji Aini Genji Aini (DM-39)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: YOICHI ITO
Card text:

*  Instead of having this creature attack, you may tap it to use its Tap.gif ability.

Tap.gif Destroy 1 of your Fire Birds or Dragons. You may put a Dragon or Fire Bird that costs 1 greater or costs less than or equal to the destroyed creature into the battle zone from your hand.

3 x Genji Blaster Genji Blaster (DM-39)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Search your deck. You may put up to 2 non-evolution creatures with "Aini" in their names with a total cost of 7 or less from it into the battle zone tapped. Then, shuffle your deck.

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DM-36)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-62)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: -
Card text:

Destroy 1 of your opponent's creatures with "Blocker".
Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

2 x Hyperspatial Storm Hole Hyperspatial Storm Hole (DM-38)
  • Collector Number: 51
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

* Destroy 1 of your opponent's creatures with 5000 power or less.

* Put 1 fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

1 x Inferno Sign Inferno Sign (DMC-44)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield Trigger
Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyard.

1 x Kizuna Blaster Kizuna Blaster (P-Y9)
  • Collector Number: P97-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Yoichi Ito
Card text:

*  Choose and activate one of the following effects.

*º Search your deck. You may choose a creature with Double Cross in its name from it and put it into your battle zone. Then, shuffle your deck.

*º Put 1 psychic creature that has Double Cross in its name with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Pitch Aini Pitch Aini (DM-37)
  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Kazuo Matsushima
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* Instead of having this creature attack, you may tap it to use its Image:Tap.gif ability.


Image:Tap.gif Untap one of your Flame Commands in the battle zone.

file:kungfusoul.gif Kung Fu Soul

まだまだ!キミの強さはそんなもんじゃないッピ!

2 x Reppi Aini Reppi Aini (DMX-02)
  • Collector Number: 34
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: sarmat
Card text:

*  When you put this creature into the battle zone, you may reveal the top 2 cards from your deck. You may put 1 spell with "Hyperspatial" in its name from these cards into your hand, then put the rest into the graveyard.

Your courage has given me courage too. お前の勇気が、僕にも勇気をくれたから。 -レッピ・アイニー (DMC-65)

勝舞はパパ!レッピのパパ!ピ~~~~~ -レッピ・アイニー (DMC-67)

1 x Reppi SP Aini Reppi SP Aini (DM-39)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Sarmat
Card text:

*  Instead of having this creature attack, you may tap this creature and 4 untapped cards in your mana zone to use its Tap.gif ability

Tap.gif If there isn't a psychic creature with "Genji Double Cross" in its name in your battle zone, put a "Genji Double Cross, Temporal Swordsman" into the battle zone from your hyperspatial zone.

*  When this creature is destroyed you may put it on the top of your deck instead of the graveyard.

3 x Shobu Aini Shobu Aini (DMC-65)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

* Instead of having this creature attack, you may tap it to use its Image:Tap.gif ability.

Image:Tap.gif Destroy this creature. Then, you may choose a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

The courage of my friends becomes my power!

2 x Storm Double Cross, Blastdragon (Tornado Chain) Storm Double Cross, Blastdragon (Tornado Chain) (P-Y9)
  • Collector Number: P38-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put the top 2 cards of your deck into your graveyard. If one of those cards is a Fire Bird, this creature gains "speed attacker" this turn.

*  Double breaker

*  While there are 5 or more Fire Birds in your graveyard, this creature has "power attacker +6000" and "triple breaker".

いいから「男気」見せてみろっ!. (P38/Y9) 俺たち二人で…勇気百倍だッピ!----爆竜ストームXX& レッピ・アイニー (P57/Y9)

3 x Super Infernal Gate Smash Super Infernal Gate Smash (DMD-05)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness/Fire
Card text:

(When put into the mana zone, you tap this card.)

*  Destroy one of your opponent's creatures.

3 x Terror Pit Terror Pit (DMC-44)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures.

2 x Tornado Shiva Double Cross, Blastdragon Tornado Shiva Double Cross, Blastdragon (DM-36)
  • Collector Number: 8
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 7000
  • Cost: 7
  • Civilization: Fire
  • Artist: Mikio Masuda
Card text:

Whenever your opponent chooses this creature, search your deck. You may choose a creature with "Double Cross" in its name, show it to your opponent, and add it to your hand. Then, shuffle your deck. (Attacking or blocking doesn't activate this effect.)
When this creature attacks, you may choose 2 creatures in the battle zone. Those creatures battle. (They don't tap to battle.)
Double Breaker

 
Section: Hyperspatial Zone (8 cards)
2 x Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

While attacking, this creature gets +1000 power for each fire card in your graveyard.
Double Breaker
Awaken: When this creature wins a battle, flip it.


When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less.
Each turn, untap this creature the first time you tap it.
While attacking, this creature gets +1000 power for each fire card in your graveyard.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

2 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

1 x Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze (DMC-65)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command
  • Power: 7000/15000
  • Cost: 7/14
  • Civilization: Darkness/Fire//Fire
  • Artist: Daisuke Izuka
Card text:

* This creature can't attack.

* At the beginning of your turn, put the top 3 cards of your deck into your graveyard.

* Awaken—At the beginning of your turn, you may shuffle 5 Fire Birds in your graveyard into your deck. If you do, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When you awaken this creature, destroy 2 of your opponent's creatures.

* Triple breaker (This creature breaks 3 shields)

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

1 x Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle (DM-38)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command
  • Power: 12000/2300
  • Cost: 10/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

* Triple breaker (This creature breaks 3 shields)

* Awaken - At the beginning of your turn, reveal the top card of your deck. If it is a Dragon, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When this creature attacks, reveal the top card of your deck. If that card is a Dragon, take an extra turn after this one. (Put the revealed card back on top of your deck afterwards.)

* Quadruple breaker (This creature breaks 4 shields)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15 %  
Darkness/Fire bar 6 %  
Darkness/Fire//Fire bar 2 %  
Fire bar 36  75 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
 

Distribution by Cost
10/20 bar 4 %  
2 bar 4 %  
20/40 bar 2 %  
3 bar 4 %  
4 bar 11  23 %  
5 bar 15 %  
6 bar 13  27 %  
7 bar 10 %  
7/14 bar 10 %  
 

Distribution by Power
- bar 14  29 %  
- bar 13 %  
1000 bar 15 %  
12000/23 bar 2 %  
2000 bar 4 %  
24000/35 bar 2 %  
3000 bar 4 %  
4000 bar 2 %  
5000 bar 4 %  
6000 bar 4 %  
6000/120 bar 4 %  
7000 bar 8 %  
7000/110 bar 4 %  
7000/150 bar 2 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 20  42 %  
Armored Dragon bar 4 %  
Armored Dragon/Flame Command bar 17 %  
Armored Dragon/Flame Command/Samurai bar 10 %  
Fire Bird bar 12  25 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 17 %  
Promotional bar 17 %  
Rare bar 17 %  
Super Rare bar 10  21 %  
Uncommon bar 17 %  
Very Rare bar 13 %  
 

Distribution by Type
Creature bar 20  42 %  
Psychic Creature bar 17 %  
Spell bar 20  42 %  
 



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