| Cards without Section (40 cards)
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Aqua Surfer (SotM)
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- Collector Number: 16
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's han "Wave goodbye!"
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Dreaming Moon Knife (DMX-01)
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- Collector Number: 38
- Rarity: Common
- Type: Creature
- Race: Beast Folk
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Takesi Kuno
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Card text:
* When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone. Although small, it makes the best spears.
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Emeral (VA)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Cost: 2
- Civilization: Water
- Artist: Dai
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Card text:
When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.
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Heavy, Dragon God (DMC-55)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: God/Zombie Dragon
- Power: 5000+
- Cost: 5
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it. God Link Death, Destruction God or Metal, Dragon God Left Side While this creature is linked, all of your opponent's creatures must attack this creature if possible.
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Hyperspatial Bolshack Hole (DM-36)
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- Collector Number: 101
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Destroy 1 of your opponent's creatures with 3000 power or less. Choose and activate 1 of the following effects: Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Extra Hole (DM-37)
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- Collector Number: 42
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Hisanobu Kometani
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Card text:
* Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.
* Choose and activate one of the following effects.
- * Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.
- * Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Faerie Hole (DMX-02)
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- Collector Number: 37
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Gotsusan Hole (DMR-02)
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- Collector Number: 20
- Rarity: Rare
- Type: Spell
- Cost: 5
- Civilization: Darkness/Fire/Nature
- Artist: MATSUMOTO EITO
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a darkness, fire, or nature psychic creature with cost 8 or less into the battle zone from your hyperspatial zone. * When one of your opponent's creatures attacks and you have Gil Yokozuna Fuji in the battle zone, you may discard this card to stop the attack. If you do, that turn your Gil Yokozuna Fuji gains +3000 power, and it battles with the attacking creature.
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Hyperspatial Shooting Hole (DMX-02)
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- Collector Number: 25
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Okera
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Card text:
* Destroy one of your opponent's creatures that has "blocker".
* Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.) ç®è¦ããï¼æ°ããã¬ã¸ã§ã³ããï¼ (Awaken! A new Legend!)
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Jasmine, Mist Faerie (Mode Change) (DMR-01)
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- Collector Number: 109m
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie
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Jenny, the Suicide Doll (DMR-01)
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- Collector Number: 56
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: AMON
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand. Don't think I'll just die for nothing! -Jenny, the Suicide Doll
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Jester Brain (DM-37)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Naoki Saito
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Card text:
* Draw 3 cards. Then, your opponent chooses up to 3 of their shields and puts them into their hand. Put a card from your hand on the bottom of your deck for each shield your opponent puts into their hand this way. "What's inside these boxes, nobody knows~ But seriously both boxes are duds. He he he..." - Jester Brain
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Olzekia, General of Decapitation (DMC-60)
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- Collector Number: 2
- Rarity: Super Rare
- Type: Creature
- Race: Demon Command
- Power: 6000
- Cost: 7
- Civilization: Darkness
- Artist: Masaki Hirooka
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Card text:
When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them. Double Breaker Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! -Olzekia, General of Decapitation
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Spiral Gate (DMD-02)
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- Collector Number: 11
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: β Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
* Choose one creature in the battle zone and return it to its owner's hand. "Come back when you can handle it." -Zaltan (Shockwaves of the Shattered Rainbow)
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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Terror Pit (DMC-57)
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- Collector Number: 23
- Rarity: Rare
- Type: Spell
- Power: 0
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Mikio Masuda
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures.
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| Section: Hyperspatial Zone (8 cards)
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Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Blue Monster//Flame Monster
- Power: 4000/4000+
- Cost: 4
- Civilization: Water//Fire
- Artist: MATSOMOTO EITO
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Card text:
* When this creature is awakened, draw 1 card.
* Loop AwakenâWhen you put a fire creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.
* Loop AwakenâWhen you put a water creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
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Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
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Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Geo Ohzeki Hamlet / Unryu Izu Deis, Great Yokozuna (DMR-02)
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- Collector Number: 28
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Wild Veggies/Alien
- Power: 2000/20000
- Cost: 3/20
- Civilization: Nature//Darkness/Fire/Nature
- Artist: Yosuke Adachi
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Card text:
* Your other Aliens get +2000 power. * Psychic LinkAt the beginning of your turn, if you have Gil Yokozuna Fuji and Zabi Komusubi Flower in the battle zone, link them to this creature and flip this creature. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your opponent's creatures must block if able. * When this creature wins a battle, untap it. * All of your other Aliens get +5000 power. * Quadruple breaker (This creature breaks 4 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
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Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Gil Yokozuna Fuji/Unryu Izu Deis, Great Yokozuna (DMR-02)
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- Collector Number: 2
- Rarity: Very Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter//Sumo Wrestler Command Dragon/Alien
- Power: 7000/20000
- Cost: 8/20
- Civilization: Darkness//Darkness/Fire/Nature
- Artist: Yosuke Adachi
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Card text:
* When this creature wins a battle, you may untap it.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your opponent's creatures must block if able.
* When this creature wins a battle, untap it. * All of your other Aliens get +5000 power. * Quadruple breaker (This creature breaks 4 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Alien//King Command Dragon/Alien
- Power: 6000/390
- Cost: 7/39
- Civilization: Fire//Light/Darkness/Fire
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Card text:
* When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.
* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.) * World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Zabi Komusubi Flower/Unryu Izu Deis, Great Yokozuna (DMR-02)
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- Collector Number: 25
- Rarity: Very Rare
- Type: Psychic Super Creature
- Race: Living Dead/Alien//Sumo Wrestler Command Dragon/Alien
- Power: 1000/200
- Cost: 2/20
- Civilization: Darkness//Darkness/Fire/Nature
- Artist: Yosuke Adachi
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Card text:
* Your opponent's creatures must block if able.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your opponent's creatures must block if able.
* When this creature wins a battle, untap it. * All of your other Aliens get +5000 power. * Quadruple breaker (This creature breaks 4 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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