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Deck "Afternoon Tiger"

Deck "Afternoon Tiger"
Format: OCG - 48 Cards
created by vadrigar activity icon
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Cards without Section (40 cards)
3 x Aqua Surfer Aqua Surfer (SotM)
  • Collector Number: 16
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shield Trigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's han
"Wave goodbye!"

4 x Dreaming Moon Knife Dreaming Moon Knife (DMX-01)
  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Takesi Kuno
Card text:

*  When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone.

Although small, it makes the best spears.

1 x Emeral Emeral (VA)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Cost: 2
  • Civilization: Water
  • Artist: Dai
Card text:

When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

1 x Heavy, Dragon God Heavy, Dragon God (DMC-55)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: God/Zombie Dragon
  • Power: 5000+
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it.
God Link Death, Destruction God or Metal, Dragon God Left Side
While this creature is linked, all of your opponent's creatures must attack this creature if possible.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DM-36)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Extra Hole Hyperspatial Extra Hole (DM-37)
  • Collector Number: 42
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

* Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.

* Choose and activate one of the following effects.


* Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.

* Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Gotsusan Hole Hyperspatial Gotsusan Hole (DMR-02)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness/Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a darkness, fire, or nature psychic creature with cost 8 or less into the battle zone from your hyperspatial zone.

*  When one of your opponent's creatures attacks and you have Gil Yokozuna Fuji in the battle zone, you may discard this card to stop the attack. If you do, that turn your Gil Yokozuna Fuji gains +3000 power, and it battles with the attacking creature.

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMX-02)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

4 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

4 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

3 x Jester Brain Jester Brain (DM-37)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Naoki Saito
Card text:

* Draw 3 cards. Then, your opponent chooses up to 3 of their shields and puts them into their hand. Put a card from your hand on the bottom of your deck for each shield your opponent puts into their hand this way.

"What's inside these boxes, nobody knows~ But seriously both boxes are duds. He he he..." - Jester Brain

1 x Olzekia, General of Decapitation Olzekia, General of Decapitation (DMC-60)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.
Double Breaker

Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! -Olzekia, General of Decapitation

1 x Spiral Gate Spiral Gate (DMD-02)
  • Collector Number: 11
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

"Come back when you can handle it." -Zaltan (Shockwaves of the Shattered Rainbow)

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

3 x Terror Pit Terror Pit (DMC-57)
  • Collector Number: 23
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Mikio Masuda
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures.

 
Section: Hyperspatial Zone (8 cards)
1 x Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Blue Monster//Flame Monster
  • Power: 4000/4000+
  • Cost: 4
  • Civilization: Water//Fire
  • Artist: MATSOMOTO EITO
Card text:

* When this creature is awakened, draw 1 card.

* Loop Awaken—When you put a fire creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.

* Loop Awaken—When you put a water creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Geo Ohzeki Hamlet / Unryu Izu Deis, Great Yokozuna Geo Ohzeki Hamlet / Unryu Izu Deis, Great Yokozuna (DMR-02)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Wild Veggies/Alien
  • Power: 2000/20000
  • Cost: 3/20
  • Civilization: Nature//Darkness/Fire/Nature
  • Artist: Yosuke Adachi
Card text:

* Your other Aliens get +2000 power.
* Psychic Link—At the beginning of your turn, if you have Gil Yokozuna Fuji and Zabi Komusubi Flower in the battle zone, link them to this creature and flip this creature.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Your opponent's creatures must block if able.
* When this creature wins a battle, untap it.
* All of your other Aliens get +5000 power.
* Quadruple breaker (This creature breaks 4 shields.)
* Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Gil Yokozuna Fuji/Unryu Izu Deis, Great Yokozuna Gil Yokozuna Fuji/Unryu Izu Deis, Great Yokozuna (DMR-02)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter//Sumo Wrestler Command Dragon/Alien
  • Power: 7000/20000
  • Cost: 8/20
  • Civilization: Darkness//Darkness/Fire/Nature
  • Artist: Yosuke Adachi
Card text:

*  When this creature wins a battle, you may untap it.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent's creatures must block if able.

*  When this creature wins a battle, untap it.

*  All of your other Aliens get +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Zabi Komusubi Flower/Unryu Izu Deis, Great Yokozuna Zabi Komusubi Flower/Unryu Izu Deis, Great Yokozuna (DMR-02)
  • Collector Number: 25
  • Rarity: Very Rare
  • Type: Psychic Super Creature
  • Race: Living Dead/Alien//Sumo Wrestler Command Dragon/Alien
  • Power: 1000/200
  • Cost: 2/20
  • Civilization: Darkness//Darkness/Fire/Nature
  • Artist: Yosuke Adachi
Card text:

*  Your opponent's creatures must block if able.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent's creatures must block if able.

*  When this creature wins a battle, untap it.

*  All of your other Aliens get +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 10  21 %  
Darkness//Darkness/Fire/Nature bar 4 %  
Darkness/Fire/Nature bar 4 %  
Fire bar 19 %  
Fire//Light/Darkness/Fire bar 2 %  
Light//Light/Nature bar 2 %  
Nature bar 10  21 %  
Nature // Darkness / Fire / Natu bar 2 %  
Nature//Light/Nature bar 2 %  
Water bar 10  21 %  
Water//Fire bar 2 %  
 

Distribution by Cost
2 bar 14  29 %  
2/20 bar 2 %  
3 bar 4 %  
3/20 bar 2 %  
4 bar 8 %  
4/15 bar 2 %  
5 bar 11  23 %  
5/12 bar 2 %  
6 bar 19 %  
6/15 bar 2 %  
7 bar 2 %  
7/39 bar 2 %  
8/20 bar 2 %  
 

Distribution by Power
- bar 16  33 %  
- bar 13 %  
1000 bar 13  27 %  
1000/200 bar 2 %  
2000 bar 6 %  
2000/20000 bar 2 %  
3000/105 bar 2 %  
3000/110 bar 2 %  
4000/400 bar 2 %  
5000+ bar 2 %  
5000/105 bar 2 %  
6000 bar 2 %  
6000/390 bar 2 %  
7000/20000 bar 2 %  
 

Distribution by Race
- bar 22  46 %  
Beast Folk bar 8 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Blue Monster//Flame Monster bar 2 %  
Cyber Lord bar 2 %  
Death Puppet bar 8 %  
Demon Command bar 2 %  
Demon Command/Hunter bar 2 %  
Demon Command/Hunter//Sumo Wrestler Command Dragon/Alien bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
God/Zombie Dragon bar 2 %  
Liquid People bar 6 %  
Living Dead/Alien//Sumo Wrestler Command Dragon/Alien bar 2 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Snow Faerie bar 8 %  
Wild Veggies/Alien bar 2 %  
 

Distribution by Rarity
Common bar 17  35 %  
Rare bar 17 %  
Super Rare bar 4 %  
Uncommon bar 17  35 %  
Very Rare bar 4 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 18  38 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 8 %  
Psychic Super Creature bar 6 %  
Spell bar 22  46 %  
 



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