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Deck "time to world know wath......."

Deck "time to world know wath......."
Format: Casual - 54 Cards
created by starkb LV9 activity icon envelope icon
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Section: Ninja Cards (30 cards)
2 x Baki Baki (TC)
  • Card Number: TCN-130
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/1
  • Injured Stats: 3/1
Card text:

Sand | Jonin | Male
[CLEANING UP]
If this Ninja is sent out to Attack, it gets the following effect during the turn: "Valid: At the end of the turn, if this Ninja is in your Village, your opponent discards 1 of their in-play Ninjas."

"There is only one rat to get rid of. No sweat."

3 x Chiyo Chiyo (Plat)
  • Card Number: N-994
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 1/1
Card text:

Sand | Female | Medical | Puppet Master | Mental Power: 1
[SACRIFICE]
Valid: During your Mission Phase, you can remove this Ninja from the game. In that case, put in play a Wind Ninja card from your Discard Pile with an Entrance cost less than or equal to your Turn Marker.

"The things I did in the past were nothing but mistakes…But…in my last hour, it seems I shall finally be able to do the right thing."

2 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

2 x Gaara of the Desert Gaara of the Desert (AvW)
  • Card Number: AWN-1542
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male

[SAND ELITE]
Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control.

"You're impatient."

1 x Gaara of the Desert Gaara of the Desert (PRO)
  • Card Number: BODN-295
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/2
  • Injured Stats: 4/0
Card text:

Alternate Art Collector's Tin Promo

Sand | Genin | Male
[IMMENSE POWER]
When this Ninja is sent out to Battle, you can search for 1 Jutsu card with "Requirements: "Sand" Combat Attribute" in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it.

"It's extremely simple for me to generate sand out of soil."

2 x Hiruko Hiruko (FotS)
  • Card Number: FotSN-945
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Name: Sasori | Puppet | Puppet Master | SURGE
[IMPATIENT]
When this Ninja is sent to Attack or is Surged, you can select 1 of your opponent's Ninjas. In that case, at the end of the turn, if that Ninja was not sent out to Battle during this turn, return it to its owner's hand.
Valid: "Sasori" Ninja cards in your hand get "Growth".

"I don't like waiting for people, and I don't like making people wait…I'll finish this right away."

2 x Hotaru Katsuragi Hotaru Katsuragi (ST)
  • Card Number: STN-1134
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH
[TSUCHIGUMO'S SECRET]
Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.

"I want to become strong."

1 x Kankuro Kankuro (TGS)
  • Card Number: TGSN-1092
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 1 | Surge
[UNPHASED ASSAULT]
Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.

"I'll be finished with you in no time."

2 x Matsuri Matsuri (EA)
  • Card Number: EAN-602
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 1/0
Card text:

Sand | Genin | Female | Mental Power: 1

[FOLLOWER]
Your other "Sand" Ninjas get +0/+1.

"If anything should ever happen again, I'll protect him! With all my heart!"

1 x Sakura Haruno Sakura Haruno (WW)
  • Card Number: WWN-1256
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Female | Medical | Mental Power: 3 | GROWTH
[CHAKRA CONTROL]
[Attacker | Mission] Wind : Move 1 card from our Discard Pile to your Chakra area. If the moved card was a Wind card, heal 1 of your Ninjas.

"If it is a trap… then we fight!"

3 x Sakura Haruno (Childhood) Sakura Haruno (Childhood) (I)
  • Card Number: IN-1320
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH
[ACADEMy TRAINING]
Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand.
When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas.

"Don't interrupt Sasuke's focus!"

3 x Temari Temari (SL)
  • Card Number: SLN-1414
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sand | Genin | Female | Mental Power: 1
[DISCIPLINE OF THE SAND]
While you have another "Sand" Ninja in play, all of your "Sand" Ninjas get +1/+1.

"Don't underestimate me."

2 x The Fifth Kazekage The Fifth Kazekage (PRO)
  • Card Number: N-465
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 4/2
Card text:

GenCon 2009 Sannin Tournament Participation Prize

Sand | Male | Satoosa | Name: Gaara of the Desert
[GUARD WITH THE SAND]
Valid: During the Exchange of Jutsu, if this Ninja is Battling as a Blocker, you can discard 1 of your Chakras with a "Wind" Symbol. In that case, every Ninja in this Ninja's Team, including this Ninja, cannot be affected by your opponent's effects during the turn.

"……"

2 x Tsunade (Kimono) Tsunade (Kimono) (WW)
  • Card Number: WWN-1261
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/3
  • Injured Stats: 5/1
Card text:

Leaf | Sannin | Female | Mental Power: 3 | Name: Tsunade | Medical
[KIMONO GIRLS]
[Attacker | Mission] 1 : Flip a coin.
[Attacker | Mission] 0 : If you have 3 or more other "Female" Ninjas, move 1 Wind Jutsu card from your Discard Pile to your hand.

"Where do you think you're going?"

2 x Utakata Utakata (ST)
  • Card Number: STN-1133
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Bubble
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Mist | Rogue Ninja | Male
[BUBBLE WALL]
Valid: When this Ninja is put in play, you can pay 2 Wind Chakra. In that case, draw 2 cards.
Valid: When this Ninja is put in play, you can pay 2 Water Chakra. In that case, discard 2 of your opponent's Chakra and draw 1 card.

"Are you toying with me?"

 
Section: Jutsu Cards (9 cards)
2 x Sand Burial Sand Burial (CUS)
  • Card Number: CUSJ-100
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Requirements: "Sand" Combat Attribute
Target: 1 injured Ninja
Effect: Discard the target.

"There wasn't any pain. I crushed him with more force than necessary, so it was over quickly."

1 x Sand Coffin Sand Coffin (TC)
  • Card Number: TCJ-078
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Requirements: "Sand" Combat Attribute
Target: 1 Ninja Battling against the user
Effect: Injure the target, OR, the Power of the target becomes 0/0 during this turn.

"Uhn! ... I can't move ..."

2 x Sand Shield Sand Shield (ANC)
  • Card Number: ANCJ-395
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind
Card text:

Requirements: "Sand" Combat Attribute
Target: Every Ninja in the user's Team and the Team Battling against it
Effect: The target becomes a Stand-By Ninja.

"Don’t be so hasty…"

2 x Sand Tomb Sand Tomb (BOD)
  • Card Number: BODJ-270
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more"
Target: 1 Ninja
Effect: Move the target to the bottom of its original owner's Deck.

"...This Jutsu buries and traps the enemy 650 feet below the ground level."

2 x Sand Wall Sand Wall (KS)
  • Card Number: KSJ-945
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind
Card text:

Requirements: Gaara of the Desert + Entrance cost of 4 or more
Target: Every Ninja in 1 of your opponent's Teams on the Battlefield
Effect: Injure the target.
Expert ["Satoosa"]: Discard all of your opponent's injured Ninjas.

"Thank you…"

 
Section: Mission Cards (11 cards)
3 x Emergency Call-Up Emergency Call-Up (WOF)
  • Card Number: WOFM-636
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 0
  • Entrance Cost: 1
Card text:

Permanent
Effect: When this Mission card's effect is applied, Look at all of your opponent's Battle Rewards. Them, if there are 1 or more Ninja cards among them, you can reveal 1 of them and place it in your hand. Then, return the rest.

"Contact the twenty newly formed platoons immediately!"

2 x Flying into the New Era Flying into the New Era (LOL)
  • Card Number: LOLM-315
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Counter Permanent
Effect: You move the Turn Marker at the beginning of your turn instead of at the end.

"I would like to work to rebuild this country till the end of my life!"

1 x Hidden Village of the Wind Hidden Village of the Wind (FR)
  • Card Number: FRM-436
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent
Effect: During your Mission Phase, you can apply one of the following effects according to the number of your in-play "Sand" Ninjas:
(3) Your "Sand" Ninjas get +1/+1 during this turn and the next turn.
(4) Draw 1 card.
(5+) Your opponent must select 1 of their in-play Ninjas and discard it.
Any of the above effects cannot be duplicated.

"This village is artistically designed…"

2 x Kankuro`s Tenacity Kankuro's Tenacity (TGS)
  • Card Number: TGSM-744
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 2 cards and move 1 Wind Ninja in your Discard Pile to your hand.
While this card is in your Chakra area, your Kankuro gets +2 Entrance cost.

"What took you so long?"

3 x Shikamaru`s Decision Shikamaru's Decision (TP4)
  • Card Number: TP4M-848
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

 
Section: Reinforcement Deck (4 cards)
1 x Kankuro, Temari, & Gaara of the Desert Kankuro, Temari, & Gaara of the Desert (KS)
  • Card Number: KSN-1487
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Genin | Male | Female | Mental Power: 3 | SQUAD
[BONDS OF BLOOD]
Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas.
Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.

1 x Sakura Haruno & Chiyo Sakura Haruno & Chiyo (AvW)
  • Card Number: AWN-1549
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/4
  • Injured Stats: 4/4
Card text:

Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD

[THE LAST BATTLE]
Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card.

"Strike it down!!"
"Yes!!"

1 x Sasori & Hiruko Sasori & Hiruko (ST)
  • Card Number: STN-1142
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: X/4
  • Injured Stats: X/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet | Puppet Master | SQUAD
[REQUIEM]
The Support and Mental Power of your opponent's Ninjas with an Entrance cost equal to the number of cards in your hand is 0.
Valid: X is equal to the number of cards in your hand.
Valid: You have no maximum hand size.

"If you're going to play like that, I suppose you leave me no choice."

1 x Temari & Gaara of the Desert Temari & Gaara of the Desert (FotS)
  • Card Number: FotSN-948
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Weapon
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 7/5
  • Injured Stats: 4/3
Card text:

Sand | Jonin | Satoosa | Female | Male | Mental Power: 3 | MASTERY | SQUAD
[DUST TORNADO]
When this Ninja is put in play, your opponent discards their hand. In that case, they draw cards equal to the the number they discarded minus one.
Valid: Your opponent's non-"Surge" Ninjas get -2 Entrance cost.

"The cardinal rule of the desert. If you hit a sandstorm stay put." "Sand Prison!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 17 %  
Mission bar 11  20 %  
Ninja bar 34  63 %  
 

Distribution by Combat Attribute
- bar 20  37 %  
Bubble bar 4 %  
Manipulation bar 2 %  
Manipulation/Medicine bar 7 %  
Manipulation/Weapon bar 6 %  
Medicine bar 6 %  
Ninjutsu bar 13 %  
Sand bar 9 %  
Sand/Manipulation/Weapon bar 2 %  
Sand/Weapon bar 2 %  
Weapon bar 13 %  
 

Distribution by Entrance Cost
- bar 17 %  
- bar 10  19 %  
1 bar 17 %  
2 bar 6 %  
3 bar 15 %  
4 bar 13 %  
5 bar 11 %  
6 bar 4 %  
 

Distribution by Hand Cost
- bar 17 %  
- bar 30  56 %  
1 bar 15  28 %  
 

Distribution by Healthy Stats
- bar 20  37 %  
0/2 bar 6 %  
0/3 bar 4 %  
1/2 bar 6 %  
2/0 bar 6 %  
3/0 bar 7 %  
3/3 bar 6 %  
4/3 bar 6 %  
5/1 bar 4 %  
5/2 bar 2 %  
5/3 bar 4 %  
6/2 bar 4 %  
7/3 bar 2 %  
7/4 bar 2 %  
7/5 bar 2 %  
8/3 bar 4 %  
X/4 bar 2 %  
 

Distribution by Injured Stats
- bar 20  37 %  
0/0 bar 13 %  
0/1 bar 9 %  
0/2 bar 6 %  
1/0 bar 4 %  
1/1 bar 6 %  
1/2 bar 4 %  
2/0 bar 2 %  
3/1 bar 4 %  
3/3 bar 2 %  
4/0 bar 2 %  
4/2 bar 4 %  
4/3 bar 2 %  
4/4 bar 2 %  
5/1 bar 4 %  
X/4 bar 2 %  
 

Distribution by Jutsu Cost
- bar 45  83 %  
Wind bar 4 %  
Wind Wind bar 9 %  
Wind Wind Wind bar 4 %  
 

Distribution by Rarity
Common bar 17  31 %  
Promo bar 11 %  
Rare bar 20  37 %  
STSR bar 2 %  
Super Rare bar 4 %  
Uncommon bar 15 %  
 

Distribution by Symbol
Earth / Wind bar 6 %  
Water / Wind bar 7 %  
Wind bar 47  87 %  
 



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Discussion about this Deck
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Author Message
pratoo
LV9 India activity icon envelope icon

Avatar for pratoo
Member since
November 17, 2011
Reply with quote Report content icon
Subject:    Posted: March 17, 2012 10:39 pm

Mix of Hyuga deck with Shikamaru for mental battles, would like to see how it works.
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