| Section: Ninja Cards (30 cards)
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Denka (ST)
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- Card Number: STN-1106
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Animal | Ninja Cat [MERCHANT] [Attacker | Mission] Discard this Ninja: Ninjas can be deployed from your Discard Pile during this turn. This Ninja gets +1/+0 for each of your Ninjas.Errata: [MERCHANT] [Attacker | Mission] Remove this Ninja from the game: You may deploy 1 Ninja from your Discard Pile during this turn. This Ninja gets +1/+0 for each of your Ninjas. [Link]"You brought gifts, mew?"
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2
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Five Tails (SL)
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- Card Number: SLN-1404
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water / Lightning
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 7/0
- Injured Stats: 2/0
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Card text:
Tailed Beast | Animal [QUICKENED] When 1 of your "Tailed Beast" Ninjas wins any Victory, draw 1 card.
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2
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Gama (FotS)
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- Card Number: FotSN-912
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire / Lightning
- Combat Attribute: Oil
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 4/0
- Injured Stats: 0/0
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Card text:
Leaf | Animal | Ninja Toad [KEEPER OF THE SCROLL] Valid: This Ninja cannot become the user of Jutsu cards."…."
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2
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x
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Gamabunta (TP2)
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- Card Number: TP2N-870
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Oil/Weapon
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 9/0
- Injured Stats: 6/0
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Card text:
Leaf | Animal | Ninja Toad | MASTERY [HEAD OF THE GAMA CLAN] When this Ninja C is put in play, you can move up to X cards from your hand to your Chakra area. Then, move the same number of cards from the top of your deck to your hand. X = the number of your Ninjas with a "Lightning" Symbol. Valid: While your opponent has less Chakra than you, this Ninja and your Turn Marker are unaffected by your opponent's Ninja and Jutsu effects."I'm the wise and powerfull Lord Gamabunta, the Chief Toad! .. And you're an idiot!"
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2
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Ink Fish (SL)
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- Card Number: SLN-1386
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ink
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 2/2
- Injured Stats: 0/0
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Card text:
Leaf | Animal [BEAST SCROLL] Non-Unique [Attacker | Mission] 3 : Put this Ninja card into play from your hand. Valid: When this Ninja is put in play, draw 1 card.
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3
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Ink Leech (I)
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- Card Number: IN-1294
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ink
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 1/1
- Injured Stats: 1/1
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Card text:
Leaf | Animal [BEAST SCROLL] Non-Unique When this Ninja is put in play, you can move the top 3 cards of your Deck to your Chakra area.
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2
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Kushina Uzumaki (ST)
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- Card Number: STN-1116
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Female | Mental Power: 2 | GROWTH [MATRONLY CARE] Valid: While you have a "Naruto Uzumaki", this Ninja gets +1/+1. Valid: All your "Tailed Beast" Ninja cards and "Animal" Ninja cards with a printed Entrance cost of 7 or more get -2 Entrance cost and -1 Hand cost."Naruto…it's a wonderful name."
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3
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Monkey King Enma (POP)
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- Card Number: POPN-965
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 2/2
- Injured Stats: 2/2
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Card text:
Leaf | Animal [KING OF BEASTS] Deploying your "Animal" Ninja cards does not count towards the "1 Ninja per turn" Restriction. Valid: While this Ninja is in the same Team as "The Third Hokage", this Ninja gets +2/+2."Orochimaru… so it has come to this, after all…"
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2
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Naruto Uzumaki (Tailed Beast Form) (TP3)
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- Card Number: TP3N-1184
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Fang
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 7/0
- Injured Stats: 8/2
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Card text:
Leaf | Genin | Male | Name: Naruto Uzumaki | Clone Status | Tailed Beast Form [ANGER UNLEASHED] [Valid | Attacker | Mission] X X: Give 2 Damage to target Ninja with an Entrance cost of X.
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3
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Pakkun (SL)
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- Card Number: SLN-1376
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/2
- Injured Stats: 0/2
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Card text:
Leaf | Animal | Ninja Dog | Mental Power: 2 [SENSE OF SMELL] [Blocker | Mission] 0 : Negate and discard target Mission. At the end of this turn, discard this Ninja.
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1
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Six Tails (ST)
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- Card Number: STN-1143
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Slime
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: X/X
- Injured Stats: X/X
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Card text:
Mist | Animal | Slug | Tailed Beast [SIX TAILS] Valid: X = The number of cards in your hand. This effect cannot be negated. Valid: At the start of your turn, draw 2 cards.
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3
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Two Tails (SL)
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- Card Number: SLN-1365
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth / Lightning
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/0
- Injured Stats: 4/0
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Card text:
Tailed Beast | Animal [HUNTED BEAST] When this ninja is put in play, you can reveal a "Tailed Beast" Ninja card from your hand. In that case, move your Turn Marker up by 1. Valid: While a "Tailed Beast" Ninja is Battling by itself, that Ninja gets +1/+0 for each "Tailed Beast" Ninja Battling by itself.
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Utakata (TP4)
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- Card Number: TP4N-1353
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Bubble
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Mist | Rogue Ninja | Male [WATER TRAINING] [Attacker | Mission | EOJ] 1 : Search your Deck for a non-"AMBUSH" card and move it to your Chakra area. Shuffle your Deck afterwards."If you can't even do this, you can't be my student."
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| Section: Jutsu Cards (10 cards)
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Feral Rage (ST)
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- Card Number: STJ-812
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Lightning
- Jutsu Cost: 10
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Card text:
Reduce this Jutsu card's cost by X, where X = the user's Entrance cost. Target: 1 Ninja Effect: Give 2 Damage to the target. "But I beg you, help me"
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3
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Frog Kumite (SL)
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- Card Number: SLJ-905
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Lightning
- Jutsu Cost: Lightning Lightning
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Card text:
Target: 1 Jutsu Effect: Negate the target Expert [Senjutsu]: Draw 1 card for each Symbol on the target.
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1
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Hydro-pump (TGS)
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- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
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Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
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2
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Lariat (WW)
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- Card Number: WWJ-852
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Lightning
- Jutsu Cost: Lightning Lightning Lightning
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Card text:
Requirements: Entrance cost of 3 or more Target: 1 Ninja opposing the user Effect: Injure the target. In that case, draw 2 cards. Expert [Killer Bee or A]: Give 2 Damage to 1 Ninja opposing the user. "Lariat!!!"
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Tsuchigumo Style: Forbidden Jutsu Release - Big Bang (ST)
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- Card Number: STJ-818
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind / Lightning
- Jutsu Cost: Wind or Lightning
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Card text:
Effect: Charge 1 card. In that case, draw 2 cards. "Tsuchigumo Style: Forbidden Jutsu Release!"
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| Section: Mission Cards (10 cards)
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3
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Angering the Beast (SL)
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- Card Number: SLM-872
- Rarity: Rare
- Card Type: Mission
- Symbol: Lightning
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Target: (1) 1 of your "Tailed Beast" Ninjas (2) 1 of your opponent's Ninjas Effect: Remove the targets from their Teams. Both of the targets must be sent out to Battle during this turn by themselves and can only be opposed by each other. While this Mission card is in your Chakra, all your "Tailed Beast" Ninja cards get -1 Entrance cost. "Come here!! I'll rip you to shreads!!!"
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1
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Anko's Memory (TGS)
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- Card Number: TGSM-738
- Rarity: Common
- Card Type: Mission
- Symbol: Water / Lightning
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Move up to 3 cards from your Chakra area to your hand. "Seems you prepared before you came."
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3
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Monster Research (TGS)
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- Card Number: TGSM-740
- Rarity: Rare
- Card Type: Mission
- Symbol: Water / Lightning
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Refeal the top 4 cards of your Deck. Then, your opponent separates the revealed cards into 2 piles. Move 1 of the piles into your hand and move the other to your Discard Pile. "Master Orochimaru… This is…?"
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3
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Patriarch (I)
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- Card Number: IM-824
- Rarity: Rare
- Card Type: Mission
- Symbol: Fire
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for 1 Ninja that shares a Combat Attribute with the target, reveal it, then move it to your hand. Shuffle your Deck afterwards. "Well… Father…"
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| Section: Reinforcement Deck (3 cards)
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3
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Naruto Uzumaki (Sage Mode) (SL)
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- Card Number: SLN-1395
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Oil
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 7/3
- Injured Stats: 8/2
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Card text:
Leaf | Genin | Male | Name: Naruto Uzumaki | Clone Status | MASTERY | REINFORCEMENT [ASCENDED] Sacrifice: Naruto Uzumaki + Entrance cost 3 or more Senjustu Valid: Your Discard Pile is considered to be in your Chakra area. When you play a Jutsu, move all Chakra used to pay for that Jutsu to the bottom of your Deck."This stops now!!!"
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