| Section: Ninja Cards (33 cards)
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Anko Mitarashi (WW)
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- Card Number: WWN-1246
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water / Lightning
- Combat Attribute: Snake
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/2
- Injured Stats: 4/0
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Card text:
Leaf | Special Jonin | Female | Mental Power: 2 [TEST PROCTOR] Valid: When this Ninja is put in play, you can pay 2 Water. In that case, draw 2 cards, then move 2 cards from your Hand to the top of your Deck in any order. Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, draw 1 card for every 2 Chakra you have."Got you!"
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Eight Tails (TP3)
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- Card Number: TP3N-1186
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Fang
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 9/3
- Injured Stats: 7/1
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Card text:
Cloud | Name: Killer Bee | Tailed Beast [AS ONE] Sacrifice: Killer Bee Valid: At the start of the Showdown, if the difference in Team Power between this Ninja's Team and the opposing Team is 10 or more, you win 2 Battle Rewards.♪"Now look upon me as I make ya pee all in your pants, ya lil' ants."♪
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Five Tails (SL)
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- Card Number: SLN-1404
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water / Lightning
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 7/0
- Injured Stats: 2/0
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Card text:
Tailed Beast | Animal [QUICKENED] When 1 of your "Tailed Beast" Ninjas wins any Victory, draw 1 card.
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Hanare (SL)
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- Card Number: SLN-1410
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Lock | Female | Spy | Mental Power: 2 [MIND READING] When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area."Are you a fool?"
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Hotaru Katsuragi (ST)
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- Card Number: STN-1134
- Rarity: Common
- Card Type: Ninja
- Symbol: Water / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH [TSUCHIGUMO'S SECRET] Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja."I want to become strong."
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Ink Leech (I)
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- Card Number: IN-1294
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ink
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 1/1
- Injured Stats: 1/1
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Card text:
Leaf | Animal [BEAST SCROLL] Non-Unique When this Ninja is put in play, you can move the top 3 cards of your Deck to your Chakra area.
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Killer Bee (TP3)
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- Card Number: TP3N-1182
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 6/0
- Injured Stats: 7/0
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Card text:
Cloud |Male [TRANSFORMATION] Valid: When this Ninja is put in play, you can search your Deck for 1 Eight Tails Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck."Here comes da eighth!"
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Killer Bee (WW)
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- Card Number: WWN-1237
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Fang
- Hand Cost: 1
- Entrance Cost: 4
- Healthy Stats: 7/2
- Injured Stats: 9/0
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Card text:
Cloud | Male | Tailed Beast Form [DA EIGHTH] [Attacker | Mission] 0 : Move 1 card from your Discard Pile to your Chakra area. If you have 8 or more Chakra, when this Ninja wins any Battle Reward during this turn, you win 1 Battle Reward."Yo, first I'll squash y'all flat, splat-splat."
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Konohamaru Ninja Squad (TP2)
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- Card Number: TP2N-871
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu/Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/3
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Female | Male | Mental Power: 4 | Name: Konohamaru | Name: Moegi | Name: Udon | Clone Status | GROWTH [SUCCESSORS TO THE WILL OF FIRE] When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand. Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas."Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"
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Kushina Uzumaki (ST)
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- Card Number: STN-1116
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Female | Mental Power: 2 | GROWTH [MATRONLY CARE] Valid: While you have a "Naruto Uzumaki", this Ninja gets +1/+1. Valid: All your "Tailed Beast" Ninja cards and "Animal" Ninja cards with a printed Entrance cost of 7 or more get -2 Entrance cost and -1 Hand cost."Naruto…it's a wonderful name."
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Naruto Uzumaki (Clone) (WW)
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- Card Number: WWN-1234
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 2/0
- Injured Stats: 4/0
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Card text:
Leaf | Genin | Male | Clone Status [CLONE] Non-Unique When this Ninja is put in play, you can search your Deck for 1 Ninja card with "Uzumaki" in its name, reveal it, and move it to your hand. Shuffle your deck afterwards."Spill it! Who are you?"
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Sakura Haruno (I)
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- Card Number: IN-1326
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH [PERFECT CONTROL] At the end of the turn that this Ninja was put in play, move all cards that were moved to your Discard Pile during this turn to your Chakra area."Right!"
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Sakura Haruno (Childhood) (I)
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- Card Number: IN-1320
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH [ACADEMy TRAINING] Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas."Don't interrupt Sasuke's focus!"
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Six Tails (ST)
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- Card Number: STN-1143
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Slime
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: X/X
- Injured Stats: X/X
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Card text:
Mist | Animal | Slug | Tailed Beast [SIX TAILS] Valid: X = The number of cards in your hand. This effect cannot be negated. Valid: At the start of your turn, draw 2 cards.
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Temari (POP)
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- Card Number: POPN-993
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 | SURGE [EXCELLENT TACTICIAN] Valid: During the Exchange of Jutsu, you can change the positions of the Ninjas in this Ninja's Team."Make sure not to cry in front of me this time."
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The Fifth Hokage (TP2)
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- Card Number: TP2N-1036
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/3
- Injured Stats: 5/1
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Card text:
Leaf | Sannin | Satoosa | Female | Name: Tsunade | Medical | Mental Power: 3 [SLUG PRINCESS] During the Exchange of Jutsu, you can pay 2 Wind Chakra. In that case, put a "Slug" Ninja card from either your Discard Pile or Chakra area into any of your Battling Teams in any position."Get our of the way!!"
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Torune (SL)
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- Card Number: SLN-1417
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/2
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Card text:
Leaf | Anbu | Male | Mental Power: 2 [NANO INSECTS] When a Ninja opposing this Ninja receives Damage due to the Showdown, discard that Ninja."I'll extract them right away."
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Two Tails (SL)
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- Card Number: SLN-1365
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth / Lightning
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/0
- Injured Stats: 4/0
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Card text:
Tailed Beast | Animal [HUNTED BEAST] When this ninja is put in play, you can reveal a "Tailed Beast" Ninja card from your hand. In that case, move your Turn Marker up by 1. Valid: While a "Tailed Beast" Ninja is Battling by itself, that Ninja gets +1/+0 for each "Tailed Beast" Ninja Battling by itself.
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| Section: Jutsu Cards (7 cards)
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Healing (TP4)
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- Card Number: TP4J-894
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind
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Card text:
Target: 1 Ninja Effect: Heal the target. Additionally, if the target would receive Damage from a Jutsu during this turn, give that Damage to the user of that Jutsu instead. "I'll fix your arms… but in return, lay off the village."
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Hydro-pump (TGS)
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- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
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Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
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Iron Sand: Unleash! (FotS)
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- Card Number: FotSJ-740
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 5
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Card text:
Requirements: Entrance cost of 6 or more Effect: Move every Ninja to its owner's hand. If the user is a "Puppet" Ninja, this Jutsu cannot be affected by the effects of your opponent's cards. "You're finished…little girl."
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Wind Style: Pressure Damage (SL)
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- Card Number: SLJ-914
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Target: 1 Ninja opposing the user Effect: Move the target and the user to their owner's hand. "Choji! Watch out!"
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| Section: Mission Cards (10 cards)
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Barrier Preparation (POP)
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- Card Number: POPM-717
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent (2) Effect: During your Mission Phase, you can remove 1 of your Ninjas from the game. In that case, move that Ninja back into play.This Mission card can not be removed from play by effects.
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Daydreaming (ST)
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- Card Number: STM-771
- Rarity: Common
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Permanent Effect: Draw 2 cards. Then, flip a coin. If heads, you can heal 1 Ninja. If tails, place 1 Growth coin on a Ninja. Effect: Your maximum hand size is increased by 2.
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Delicate Operation (POP)
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- Card Number: POPM-719
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent (4) Effect: When your opponent plays a Jutsu, negate and move that Jutsu to its owner's hand. In that case, remove a coin from this Mission. "It'll soon be three hours… Please take over."
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Disaster of the Nine-Tailed Fox Spirit (WW)
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- Card Number: WWM-804
- Rarity: Rare
- Card Type: Mission
- Symbol: Lightning
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Draw 2 cards. Then, if you have a Ninja with an Entrance cost of 7 or more, draw 2 cards. "The Bijuu are mythical demon beasts with tails."
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Sakura's Decision (TP4)
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- Card Number: TP4M-080
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your "Female" Ninjas Effect: Injure the target. In that case, draw the same number of cards as the target's "Mental Power". "Now it's my turn to take the lead. And all of you can watch me from the background."
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