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Deck "Disturbia."

Deck "Disturbia."
Format: OCG - 48 Cards
created by ggergoke98 LV4 activity icon envelope icon
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Cards without Section (40 cards)
3 x Aqua Cascade Aqua Cascade (DMR-01)
  • Collector Number: 49
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature cant attack.

*  When this creature battles, your opponents creatures are not destroyed.

3 x Aqua Humpty (Mode Change) Aqua Humpty (Mode Change) (DMR-03)
  • Collector Number: 34m
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 2500+
  • Cost: 3
  • Civilization: Light
  • Artist: MATSUMOTO EITO
Card text:

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

4 x Aqua Jet Aqua Jet (DMR-01)
  • Collector Number: 81
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Taro Yamazaki
Card text:

*  When you put this creature into the battle zone, you may draw a card for each Hunter creature in your battle zone.

My scheme requires a little set-up. OK? (Mode Change, DMR-01)

2 x Ballom Hunter, Lord of Demons Ballom Hunter, Lord of Demons (DMX-04)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command/Hunter
  • Power: 12000
  • Cost: 10
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

*  Evolution - Put on one of your Hunters.

*  When you put this creature into the battle zone, destroy all creatures except Hunters.

*  Triple breaker (This creature breaks 3 shields)

3 x Handbell, Sanctuary Vizier Handbell, Sanctuary Vizier (DMR-01)
  • Collector Number: 44
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  Your other Hunters in the battle zone gain "blocker".

3 x Heehaw, Caterpillar Rider Heehaw, Caterpillar Rider (DMR-01)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Death Puppet/Parasite Worm/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: sarmat
Card text:

*  Slayer (When this creature loses a battle, destroy the other creature)

*  When this creature is destroyed, you may return 1 Hunter creature from your graveyard to your hand.

A weapon from a wound, who woulda thunk! With this I'll have my revenge, heehaw!!

2 x Holy Banana Throw Holy Banana Throw (DMR-03)
  • Collector Number: 36
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Light
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.jpg Shield trigger

*  Your opponent chooses one of his creatures in his battle zone and taps it. Then, for each Hunter you have in the battle zone, your opponent chooses one of his creatures and taps it.

3 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-08)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-08)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Kaman Kaman, Hypnotic Sickle Kaman Kaman, Hypnotic Sickle (DMR-01)
  • Collector Number: 25
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Lord/Hunter
  • Power: 3000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: YOICHI ITO
Card text:

*  When you put this creature or another Darkness hunter into the battle zone, you may choose a creature in your opponents battle zone. During your opponents next turn, that creatures attacks if able.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

2 x Petrova, Channeler of Suns Petrova, Channeler of Suns (DMC-43)
  • Collector Number: 8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol
  • Power: 3500
  • Cost: 5
  • Civilization: Light
Card text:

When you put this creature into the battle zone, choose a race other than Mecha Del Sol. Each creature of that race gets +4000 power.
Whenever your opponent would choose a creature in the battle zone, he can't choose this one. (It can still be attacked and blocked.)

2 x Saint Maria, Light Weapon Saint Maria, Light Weapon (DMR-01)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 11500
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: Taiki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  Double breaker (This creature breaks 2 shields.)

2 x Terror Pit Terror Pit (DMC-55)
  • Collector Number: 38
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures.

3 x Yodel Weiss, the Prophet Yodel Weiss, the Prophet (DMX-04)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Hunter
  • Power: 500
  • Cost: 5
  • Civilization: Light
  • Artist: MATSUMOTO EITO
Card text:

*  When you put this creature into the battle zone, you may put a light Hunter psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

*  Saver: Psychic Creature (When one of your psychic creatures would be destroyed, you may destroy this creature instead.)

2 x Zabi Mira, the Reviving Shaman Zabi Mira, the Reviving Shaman (DMR-01)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (8 cards)
2 x Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 4
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 2000/195
  • Cost: 2/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

*  When this creature would be destroyed, you may discard a light card from your hand instead.


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Devil Command Dragon/Alien
  • Power: 6000/120
  • Cost: 6/24
  • Civilization: Water//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

*  When one of your opponent's creatures attacks, you may draw a card.

*  Double breaker (This creature breaks 2 shields.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Rock Beast/Alien//Devil Command Dragon/Alien
  • Power: 5000/120
  • Cost: 5/24
  • Civilization: Fire//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

* When a player summons a creature or casts a spell without paying its cost, that player chooses a card in his mana zone and puts it into his graveyard. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Zabi Rigel, Dragon Bone Keel/Gallows Devil Dragon, Dead Sea Dragon (Mode Change) Zabi Rigel, Dragon Bone Keel/Gallows Devil Dragon, Dead Sea Dragon (Mode Change) (DMR-01)
  • Collector Number: 53m
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Living Dead/Alien//Devil Command Dragon/Alien
  • Power: 3000/120
  • Cost: 4/24
  • Civilization: Darkness//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

* Whenever one of your Aliens are destroyed by your opponent's spell, destroy one of your opponent's creatures.

* Whenever one of your Aliens has its power reduced to 0 or less by an opponent's spell, destroy one of your opponent's creatures.

* Psychic Link: At the start of your turn, if you have a Gallows Cebu Kaiser and a Hydra Gilsaurus in your battle zone, flip this creature and those creatures and link them.


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 13  27 %  
Darkness//Water/Darkness/Fire bar 2 %  
Fire//Water/Darkness/Fire bar 2 %  
Light bar 21  44 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Water bar 10  21 %  
Water//Water/Darkness/Fire bar 2 %  
 

Distribution by Cost
10 bar 4 %  
2 bar 6 %  
2/39 bar 4 %  
3 bar 17 %  
3/39 bar 2 %  
4 bar 10 %  
4/24 bar 2 %  
5 bar 16  33 %  
5/24 bar 2 %  
5/30 bar 2 %  
6 bar 4 %  
6/24 bar 2 %  
6/39 bar 2 %  
8 bar 4 %  
9 bar 4 %  
 

Distribution by Power
- bar 19 %  
- bar 4 %  
1000 bar 6 %  
11500 bar 4 %  
12000 bar 4 %  
2000 bar 8 %  
2000/195 bar 4 %  
2500+ bar 6 %  
3000 bar 6 %  
3000+ bar 4 %  
3000/120 bar 2 %  
3000/195 bar 2 %  
3500 bar 4 %  
500 bar 6 %  
5000/120 bar 2 %  
5000/17000 bar 2 %  
5500/195 bar 2 %  
6000 bar 6 %  
6000/120 bar 2 %  
9000 bar 4 %  
 

Distribution by Race
- bar 11  23 %  
Cyber Command/Alien//Devil Command Dragon/Alien bar 2 %  
Dark Lord/Hunter bar 4 %  
Death Puppet/Parasite Worm/Hunter bar 6 %  
Demon Command/Alien bar 4 %  
Demon Command/Hunter bar 4 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Initiate/Hunter bar 6 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
Light Bringer/Hunter bar 6 %  
Liquid People/Hunter bar 10  21 %  
Living Dead/Alien//Devil Command Dragon/Alien bar 2 %  
Mecha Del Sol bar 4 %  
Mecha Del Sol/Hunter bar 4 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 6 %  
Rock Beast/Alien//Devil Command Dragon/Alien bar 2 %  
 

Distribution by Rarity
Common bar 19  40 %  
Rare bar 15 %  
Super Rare bar 17 %  
Uncommon bar 12  25 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 27  56 %  
Evolution Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 11  23 %  
 



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