| Cards without Section (1 cards)
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Call of the Haunted + Jinzo (DB1-TC)
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Number: DB1-TC03
Rarity: Common
Card Type: Tip Card
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Card text: You can use “Call of the Haunted” to Special Summon “Jinzo” from your Graveyard. After “Jinzo” is Special Summoned, the effect of “Call of the Haunted” is negated and “Call of the Haunted” remains on the field meaninglessly. However, if “Call of the Haunted” is destroyed (by “Mystical Space Typhoon”, etc.) “Jinzo” will not be destroyed because “Call of the Haunted’s” effect is being negated by “Jinzo”.
If you chain “Call of the Haunted” to the activation of another Trap Card, such as “Trap Hole”, then “Call of the Haunted” will resolve first. If you Special Summon “Jinzo” with “Call of the Haunted” in a chain like this, then “Jinzo” will negate the effect of the Trap Card you chained to (“Trap Hole”, in this example).
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| Section: Fusion deck (4 cards)
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B. Skull Dragon (MA)
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Number: 52
Card Type: Monster / Fusion
Monster Type: Fiend
Attack Points: 3200
Defense Points: 2500
Level: 9
Attribute: Dark
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Blue-Eyes Ultimate Dragon (KA)
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Number: 37
Card Type: Monster / Fusion
Monster Type: Dragon
Attack Points: 4500
Defense Points: 3800
Level: 12
Attribute: Light
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| Section: Monsters (21 cards)
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Blast Sphere (Shonen Jump) (PRO)
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Number: JUMP-EN019
Rarity: Ultra Rare
Card Type: Monster / Effect
Monster Type: Machine
Attack Points: 1400
Defense Points: 1400
Level: 4
Attribute: Dark
Password: 26302522
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Card text: If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster and this card during the Standby Phase of your opponent's next turn, and inflict damage to your opponent equal to the equipped monster's ATK.
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Copycat (Shonen Jump) (PRO)
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Number: JUMP-EN020
Rarity: Ultra Rare
Card Type: Monster / Effect
Monster Type: Spellcaster
Attack Points: 0
Defense Points: 0
Level: 1
Attribute: Light
Password: 26376390
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Card text: When this card is Normal Summoned, Flip Summoned, or Special Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF.
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Cyber Jar (PS)
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Number: 26
Card Type: Monster / Effect
Monster Type: Rock
Attack Points: 900
Defense Points: 900
Level: 3
Attribute: Dark
Password: 34124316
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Cyber Tech Alligator (YSDS)
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Number: YSDS-EN001
Rarity: Fixed
Card Type: Monster
Monster Type: Machine
Attack Points: 2500
Defense Points: 1600
Level: 4
Attribute: Wind
Password: 48766543
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Card text: Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
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Cyber-Stein (Shonen Jump Championship) (PRO)
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Number: SJC-EN001
Rarity: Ultra Rare
Card Type: Monster / Effect
Monster Type: Machine
Attack Points: 700
Defense Points: 500
Level: 2
Attribute: Dark
Password: 69015963
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Card text: Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
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Goblin Attack Force (JY)
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Number: 16
Card Type: Monster / Effect
Monster Type: Warrior
Attack Points: 2300
Level: 4
Attribute: Earth
Password: 78658564
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Greenkappa (DB2)
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Number: DB2-EN103
Rarity: Common
Card Type: Monster / Effect
Monster Type: Warrior
Attack Points: 650
Defense Points: 900
Level: 3
Attribute: Dark
Password: 61831093
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Jinzo (PSV)
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Number: PSV-000
Rarity: Secret Rare
Card Type: Monster / Effect
Monster Type: Machine
Attack Points: 2400
Defense Points: 1500
Level: 6
Attribute: Dark
Password: 77585513
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Card text: As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap cards are also negated.
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Maha Vailo (MRL)
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Number: MRL-012
Rarity: Super Rare
Card Type: Monster / Effect
Monster Type: Spellcaster
Attack Points: 1550
Defense Points: 1400
Level: 4
Attribute: Light
Password: 93013676
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Card text: In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
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Nimble Momonga (TP4)
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Number: TP4-014
Rarity: Common
Card Type: Monster / Effect
Monster Type: Beast
Attack Points: 1000
Defense Points: 100
Level: 2
Attribute: Earth
Password: 22567609
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Card text: When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled.
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Penguin Soldier (YU)
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Number: 11
Card Type: Monster / Effect
Monster Type: Aqua
Attack Points: 750
Defense Points: 500
Level: 2
Attribute: Water
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Slate Warrior (TP8)
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Number: TP8-EN003
Rarity: Super Rare
Card Type: Monster / Effect
Monster Type: Fiend
Attack Points: 1900
Defense Points: 400
Level: 4
Attribute: Wind
Password: 78636495
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Card text: Increase the ATK and DEF of this card by 500 points. The ATK and DEF of a monster that destroys this card as a result of battle is decreased by 500 points.
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| Section: Spells (18 cards)
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Axe of Despair (MRL)
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Number: MRL-002
Rarity: Ultra Rare
Card Type: Spell/Magic Card / Equip
Password: 40619825
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Card text: A monster equipped with this card increases its ATK by 1000 points.?When this card is sent from the field to the Graveyard, you can offer 1 monster from the field as a Tribute to place it on top of your Deck.
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Change of Heart (YU)
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Number: 22
Card Type: Spell/Magic Card
Password: 04031928
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Ground Collapse (PSV)
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Number: PSV-070
Rarity: Common
Card Type: Spell/Magic Card / Continuous
Password: 90502999
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Card text: Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field.
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Harpie's Feather Duster (TP8)
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Number: TP8-EN002
Rarity: Super Rare
Card Type: Spell/Magic Card
Password: 18144506
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Card text: Destroys all of your opponent's Magic and Trap Cards on the field.
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Mage Power (DB1)
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Number: DB1-EN245
Rarity: Ultra Rare
Card Type: Monster
Password: 83746708
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Card text: For every Spell and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.
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Mage Power (LON)
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Number: LON-050
Rarity: Ultra Rare
Card Type: Spell/Magic Card / Equip
Password: 83746708
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Card text: For every Magic and Trap card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.
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Monster Reborn (YU)
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Number: 20
Card Type: Spell/Magic Card
Password: 83764718
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Raigeki (LOB)
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Number: LOB-053
Rarity: Super Rare
Card Type: Spell/Magic Card
Password: 12580477
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Card text: Destroys all of your opponent's monsters on the field.
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Swords of Concealing Light (DR3)
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Number: DR3-EN162
Rarity: Rare
Card Type: Spell/Magic Card / Continuous
Password: 12923641
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Card text: When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle Positions. Destroy this card during your 2nd Standby Phase after activation.
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Swords of Revealing Light (LOB)
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Number: LOB-101
Rarity: Super Rare
Card Type: Spell/Magic Card
Password: 72302403
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Card text: Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns. When this card is activated, opponent's face-down monsters are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated.
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United We Stand (LON)
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Number: LON-049
Rarity: Ultra Rare
Card Type: Spell/Magic Card / Equip
Password: 56747793
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Card text: For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points.
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| Section: Traps (12 cards)
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Dark Mirror Force (DR2)
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Number: DR2-EN054
Rarity: Super Rare
Card Type: Trap Card
Password: 20522190
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Card text: You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field.
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Light of Intervention (PSV)
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Number: PSV-031
Rarity: Common
Card Type: Trap Card / Continuous
Password: 62867251
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Card text: Monster cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.
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Magic Cylinder (LON)
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Number: LON-104
Rarity: Retail Sec
Card Type: Trap Card
Password: 62279055
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Card text: Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.
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Magic Jammer (YU)
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Number: 37
Card Type: Trap Card / Counter
Password: 77414722
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Metalmorph (PP01)
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Number: PP01-EN014s
Rarity: Secret Rare
Card Type: Trap Card / Continuous
Password: 68540058
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Card text: After activation, equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. When the equipped monsters attacks, it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target.
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Mirror Force (MRD)
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Number: MRD-138
Rarity: Ultra Rare
Card Type: Trap Card
Password: 44095762
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Card text: When an opponent's monster attacks, negate the attack and destroy all opponent's monsters in Attack Position.
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Negate Attack (DP1)
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Number: DP1-EN027
Rarity: Rare
Card Type: Trap Card / Counter
Password: 14315573
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Card text: When your opponent attacks with a monster, negate the attack and make your opponents's Battle Phase end.
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Ring of Destruction (PGD)
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Number: PGD-000
Rarity: Secret Rare
Card Type: Trap Card
Password: 83555666
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Card text: Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card’s ATK to the Life Points of both you and your opponent.
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Royal Command (LON)
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Number: LON-080
Rarity: Ultra Rare
Card Type: Trap Card / Continuous
Password: 33950246
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Card text: Negates the activation and effects of all Flip Effect monsters.
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Torrential Tribute (LON)
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Number: LON-025
Rarity: Ultra Rare
Card Type: Trap Card
Password: 53582587
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Card text: You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.
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Ultimate Offering (SDY)
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Number: SDY-050
Rarity: Fixed
Card Type: Trap Card / Continuous
Password: 80604091
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Card text: At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, or Set.
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