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Deck "Flip.Flop"

Deck "Flip.Flop"
Format: OCG - 48 Cards
created by mysticswordsman activity icon
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flip flip ~

 
Card list Group cards by  
Section: Main Deck (40 cards)
4 x Aqua Guard Aqua Guard (SCoBN)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: Akifumi Yamamoto
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack.
This ocean ain't big enough for the two of us!

3 x Aqua Sonicwave Aqua Sonicwave (DMD-02)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: YOICHI ITO
Card text:

*  When you put this creature into the battle zone, you may choose another creature in the battle zone that has power 4000 or less and return it to its owner's hand.

勝機は己の手で作り出せ!-Aqua Sonicwave

1 x Aqua Super Emeral Aqua Super Emeral (VC)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 3
  • Civilization: Water
  • Artist: Sumihito
Card text:

[Blocker] Blocker
When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

2 x Crystal Axe Crystal Axe (DM-32)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Liquid People
  • Power: 11000
  • Cost: 7
  • Civilization: Water
  • Artist: Kazuo Matsushima
Card text:

Hand Evolution: Choose 1 water creature in your hand and put this creature into your battle zone on top of the chosen card.
This creature can't be blocked.
Double Breaker

1 x Emeral Emeral (RotSW)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Dai
Card text:

When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.
"If you think I'm good at this, watch me play video games!"

3 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

2 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

2 x Hyperspatial Extra Hole Hyperspatial Extra Hole (DM-37)
  • Collector Number: 42
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

* Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.

* Choose and activate one of the following effects.


* Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.

* Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Grip Blue Red Hole Hyperspatial Grip Blue Red Hole (DMR-03)
  • Collector Number: 52
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Water/Fire
  • Artist: Tobi Aburaya
Card text:

*  (This spell is put into your mana zone tapped.)

*  This turn, all of your creatures gain "power attacker +2000" and can't be blocked.

*  Put 1 psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Kutt Hole Hyperspatial Kutt Hole (DMX-03)
  • Collector Number: 42
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Destroy one of your opponent's creatures that has "Blocker" and power 4000 or less.

*  Choose and activate one of the following effects.


*º Put a psychic creature with a cost of 2 or less into your battle zone from your hyperspatial zone.

*º Put a fire or nature psychic creature with a cost of 4 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Intense Vacuuming Twist Intense Vacuuming Twist (DMR-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

4 x Masato, the Marauding Captain Masato, the Marauding Captain (DM-38)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Human
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Imoku
Card text:

* Martial Touch (When you put this creature into the battle zone, you may return 1 of your other creatures in the battle zone to your hand. If you do, activate the following File:Martialtouch.jpg ability):

file:martialtouch.jpg This turn, this creature gets +3000 power and gains "Speed Attacker".
file:kungfusoul.gif Kung Fu Soul

3 x Ponkichi, the Patched Pulverizer Ponkichi, the Patched Pulverizer (DM-36)
  • Collector Number: 99
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate
  • Power: 2000
  • Cost: 3
  • Civilization: Fire
  • Artist: hideki ishikawa
Card text:

[Shield trigger] Shield Trigger
Marshall Touch (When you put this creature into the battle zone, you may return 1 of your other creatures in the battle zone to your hand. If you do, activate the following {MT} ability):
{MT}: Destroy 1 of your opponent's creatures with 2000 power or less.
Kung Fu Soul

4 x Saving Sword - Memory Accela Saving Sword - Memory Accela (BG)
  • Collector Number: 86
  • Rarity: Common
  • Type: Cross Gear
  • Race: Samurai
  • Power: 0
  • Cost: 1
  • Civilization: Water
  • Artist: AMON
Card text:

Cross Gear
When the crossed creature attacks, you may draw a card.

1 x Sonkun, the Blazing Meteor Sonkun, the Blazing Meteor (DM-36)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Creature
  • Race: Dreammate
  • Power: 1000
  • Cost: 3
  • Civilization: Fire
  • Artist: cherri
Card text:

Marshall Touch (When you put this creature into the battle zone, you may return 1 of your other creatures in the battle zone to your hand. If you do, activate the following {MT} ability):
{MT}: Destroy 1 of your opponent's creatures with "Blocker".
Kung Fu Soul

After the epic God War, peace returned to the world. Sonkun returned to his hard training regimen.

4 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

 
Section: Hyperspatial Zone (8 cards)
2 x Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman (DM-36)
  • Collector Number: 47
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Liquid People
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Water
  • Artist: okera
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, draw 1 card.
Double Breaker

At long last it gained the secret of awakening.

At last, awakening has been achieved! The hope of the water forces has come at last.

4 x Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Blue Monster//Flame Monster
  • Power: 4000/4000+
  • Cost: 4
  • Civilization: Water//Fire
  • Artist: MATSOMOTO EITO
Card text:

* When this creature is awakened, draw 1 card.

* Loop Awaken—When you put a fire creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.

* Loop Awaken—When you put a water creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

2 x O`Flame, Temporal Djinn / O`Flayer, Awakened Djinn of Destruction O'Flame, Temporal Djinn / O'Flayer, Awakened Djinn of Destruction (DM-36)
  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Command
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Fire
  • Artist: hippo
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, your other psychic creatures with a cost of 5 or less gain "Power Attacker +2000" and break an additional shield this turn. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, your other psychic creatures with a cost of 5 or less gain "Power Attacker +2000" and break an additional shield this turn.
Double Breaker

 
Deck Statistics
Distribution by Civilization
Fire bar 20  42 %  
Water bar 21  44 %  
Water//Fire bar 8 %  
Water/Fire bar 6 %  
 

Distribution by Cost
1 bar 17 %  
2 bar 15 %  
3 bar 13  27 %  
4 bar 15 %  
5/10 bar 8 %  
6 bar 15 %  
7 bar 4 %  
 

Distribution by Power
- bar 12  25 %  
- bar 8 %  
1000 bar 8 %  
11000 bar 4 %  
2000 bar 15  31 %  
4000/400 bar 8 %  
5000/800 bar 8 %  
7000 bar 6 %  
 

Distribution by Race
- bar 12  25 %  
Armored Dragon/Flame Command/Samurai bar 6 %  
Blue Monster//Flame Monster bar 8 %  
Cyber Lord bar 2 %  
Dreammate bar 8 %  
Flame Command bar 4 %  
Flame Monster/Blue Monster bar 4 %  
Human bar 8 %  
Liquid People bar 12  25 %  
Samurai bar 8 %  
 

Distribution by Rarity
Common bar 24  50 %  
Rare bar 15 %  
Super Rare bar 6 %  
Uncommon bar 19 %  
Very Rare bar 10 %  
 

Distribution by Type
Creature bar 22  46 %  
Cross Gear bar 8 %  
Evolution Creature bar 4 %  
Psychic Creature bar 17 %  
Spell bar 12  25 %  
 



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