| Cards without Section (40 cards)
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Aquan Jr.'s Delivery (DMR-01)
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- Collector Number: 52
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard. Should I call his first delivery a slim success perhaps? -Aquan
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Atsuto, Duel Hero Strategist (DMX-07)
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- Collector Number: 19
- Rarity: Common
- Type: Creature
- Race: Human/Hero
- Power: 2000
- Cost: 2
- Civilization: Water/Darkness
- Artist: Murakami Hisashi
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand.
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4
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Berlin, Bell Gravekeeper (DMX-06)
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- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Initiate/Hedrian/Hunter
- Power: 3000
- Cost: 2
- Civilization: Light/Darkness
- Artist: Katsuya
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Card text:
* (This creature is put into your mana zone tapped)
Blocker
* This creature can't attack players. * When your opponent would choose a creature by the effect of a spell, this creature can't be chosen. * When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.
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Emerald Babel, Lord of Destruction (DMR-01)
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- Collector Number: 6
- Rarity: Very Rare
- Type: Creature
- Race: Demon Command/Hunter
- Power: 6000+
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: Daisuke Izuka
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Card text:
* When you put this creature or another Hunter into the battle zone, you may destroy 1 of your opponent's creatures. If you do, choose 1 non-evolution creature in your opponent's graveyard. Your opponent puts that creature into the battle zone.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Double breaker (This creature breaks 2 shields.)
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Funk, Guard of Hope (DMR-05)
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- Collector Number: 54
- Rarity: Uncommon
- Type: Creature
- Race: Dark Lord/Hunter/Alien
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Murakami Hisashi
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Card text:
* All of your opponent's psychic creatures get -5000 power.
* All of your opponent's non-psychic creatures get -1000 power.
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Hyperspatial Emperor Hole (DMD-04)
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- Collector Number: 13
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Guard Hole (P-Y9)
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- Collector Number: P68-Y9
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Light/Darkness
- Artist: sansyu
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down. * Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Inferno Sign (DMC-63)
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- Collector Number: 17
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: -
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Card text:
[Shield Trigger] Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyar
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Jenny, the Dismantling Puppet (DMX-03)
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- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
ãããã«ããã¡ãããæ¬¡ã¯ä½ããã©ãããããï¼ããã¦ã±ãã¦ã±ã±ã±ã±ã±ã¼ã -Jenny, the Dismantling Puppet (DMC-42)
ã»ãã¨å°æªéãªå¥³ã®åã ãããããå°æªéã©ãããããªããªãï¼ã¦ã±ã± -ã«ããã¡ãã (DMX-01)
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Joan of Arc, Goddess of Victory (DMR-03)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol/Hunter
- Power: 7500
- Cost: 7
- Civilization: Light
- Artist: hippo
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Card text:
Blocker
* When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it. * Double breaker * When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.
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Magnum, Allshot Puppet (TUN)
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- Collector Number: 13
- Rarity: Rare
- Type: Creature
- Race: Death Puppet
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Sumihito
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Card text:
When any creature or Cross Gear is put into the Battle Zone, or Spell is played, and cards in the Mana Zone were not tapped for it, the controller of that card chooses and destroys a creature in his/her Battle Zone.
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Miracle Re Born (P-Y10)
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- Collector Number: P17-Y10
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
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Card text:
* Put a Hunter creature with a cost of 7 or less into the battle zone from your graveyard. A Hunter revives from the shining wound! What a strange and mysterious wound...(Normal Flavor) This is our hunter's chance! (Mode Change Flavor)
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Phal Pierro, Apocalyptic Guardian (DMR-01)
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- Collector Number: 75
- Rarity: Common
- Type: Creature
- Race: Light Bringer/Guardian
- Power: 1500
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: D-suzuki
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, return 1 spell from your graveyard to your hand. Listen to my final revelation. -Phal Pierro, Apocalyptic Guardian (DMR-01)
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Pure Cat (DMR-05)
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- Collector Number: 45
- Rarity: Uncommon
- Type: Creature
- Race: Shine Monster
- Power: 2500
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
* Whenever your opponent would choose a creature in the battle zone, they can't a creature with cost of 7 or more. (They can still be attacked and blocked.)
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| Section: Hyperspatial Zone (8 cards)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Demon Command/Zombie Dragon//Demon Command
- Power: 7000/18000
- Cost: 8/16
- Civilization: Darkness
- Artist: Yuichi Maekawa
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Card text:
* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following effect.)
Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.
* Double breaker * AwakenâAt the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.
Evil Soul
* Each of your opponent's creatures in the battle zone gets -5000 power.
* Each of your other creatures in the battle zone gets +5000 power. * Quadruple breaker (This creature breaks 4 shields.) * Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul
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Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: 49
- Rarity: Common
- Type: Psychic Super Creature
- Race: Rainbow Command Dragon/Alien
- Power: 5500/17000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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