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Deck "Rare Mental Prowess"

Deck "Rare Mental Prowess"
Format: Casual - 50 Cards
created by zunee27 activity icon
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Just a SR-packed Mental deck.

 
Card list Group cards by  
Section: Ninja Cards (31 cards)
2 x Asuma Sarutobi Asuma Sarutobi (TGS)
  • Card Number: TGSN-1042
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth / Wind
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 3/2
Card text:

Leaf | Jonin | Male | 12 Shinobi Guardians
[FIST O' FURY]
Your Earth Ninjas get +2 Mental Power.
When any of your Teams with a Mental Power of 10 or more win any Victory, you win 1 Battle Reward.

"I bequeath my will of fire to you."

2 x Chiriku Chiriku (POP)
  • Card Number: POPN-955
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 0/2
Card text:

Land of Fire | Male | 12 Shinobi Guardians | Mental Power: 2
[MEDITATION]
While you have Ninjas with a combined Mental Power of 8 or more, this Ninjas Team cannot be affected by your opponent's Jutsu cards.

"I don't know what business brings you here… but turn around and go home!"

3 x Choji Akimichi Choji Akimichi (TGS)
  • Card Number: TGSN-1040
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Food
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 0/0
Card text:

Leaf | Chunin | Male | Secret Pills | GROWTH
[SUPER SLAP!!]
While you have more Battle Rewards than your opponent, this Ninja cannot be sent out to Attack.

"Then allow me to pick up the slack."

2 x Gama Gama (Plat)
  • Card Number: N-912
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Lightning / Fire
  • Combat Attribute: Oil
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 0/0
Card text:

Leaf | Animal | Ninja Toad
[KEEPER OF THE SCROLL]
Valid: This Ninja cannot become the user of Jutsu cards.

"…."

2 x Hinata Hyuga Hinata Hyuga (SL)
  • Card Number: SLN-1367
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 5/2
Card text:

Leaf | Chunin | Female | Mental Power: 1 | Byakugan
[WILL TO SURVIVE]
[EOJ] Earth : Discard this Ninja, then negate and remove all Jutsus from the game. If you negated a Jutsu with a cost of 3 or more, put this Ninja into play, then injure it.

"I won't let you hurt Naruto!"

3 x Hotaru Katsuragi Hotaru Katsuragi (ST)
  • Card Number: STN-1134
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH
[TSUCHIGUMO'S SECRET]
Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.

"I want to become strong."

3 x Ino Yamanaka Ino Yamanaka (ST)
  • Card Number: STN-1157
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Mind/Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/3
  • Injured Stats: 1/1
Card text:

Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH

"We're here to help."

2 x Konohamaru Ninja Squad Konohamaru Ninja Squad (TP2)
  • Card Number: TP2N-871
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ninjutsu/Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 2/3
  • Injured Stats: 3/0
Card text:

Leaf | Genin | Female | Male | Mental Power: 4 | Name: Konohamaru | Name: Moegi | Name: Udon | Clone Status | GROWTH
[SUCCESSORS TO THE WILL OF FIRE]
When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand.
Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas.

"Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"

1 x Pain (Deva Path) Pain (Deva Path) (PRO)
  • Card Number: PR-085
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Void
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/4
  • Injured Stats: 7/2
Card text:

Target Promo (December 2011)

Akatsuki | Rain | Satoosa | Male | Name: Yahiko | Rinnegan
[SAGE'S STUDENT]
Sacrifice: 1 Ninja or Client
[Attacker | Mission] 0 : Look at target player's hand. You can move 1 card from their hand to the bottom of their Deck. In that case, if you targeted yourself, draw 1 card.

"Speak now."

2 x Sakura Haruno Sakura Haruno (TP4)
  • Card Number: TP4N-1355
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH
[CONCENTRATED PUNCH]
[EOJ] 2 : This Ninja gets +3/+3 during this turn. Additionally, when this Ninja wins any Victory, you win 1 Battle Reward.

"I'll protect them both."

2 x Sasuke Uchiha Sasuke Uchiha (SL)
  • Card Number: SLN-1373
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Flame
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 5/0
  • Injured Stats: 3/0
Card text:

Leaf | Genin | Male | Sharingan Eye
[SOLO ATTITUDE]
This Ninja can only be sent out to Battle by itself.

"I'm not like them."

2 x Shikamaru Nara Shikamaru Nara (ST)
  • Card Number: STN-1159
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 2/4
  • Injured Stats: 1/4
Card text:

Leaf | Chunin | Male | Mental Power: 5 | GROWTH

"I'll do it."

2 x Shino Aburame Shino Aburame (I)
  • Card Number: IN-1323
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Insect
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 2/2
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Mental Power: 1 | GROWTH
[INSECT BARRAGE]
[Valid | Mission] 2 : Place a 0/0 Insect Ninja coin into play.
Valid: When an Insect Ninja is removed from play, look at the top 2 cards of your opponent's Deck and return them to the top or bottom in any order.

"You're finished either way."

1 x Temari Temari (ER)
  • Card Number: ERN-US025
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Female | Mental Power: 1
[WIND SCYTHE]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.

"No use in hiding!"

2 x The 1st Hokage The 1st Hokage (WW)
  • Card Number: WWN-1216
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Tree
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 5/4
  • Injured Stats: 5/0
Card text:

Leaf | Satoosa | Male | Mental Power: 2 | Mastery
[SUPREMACY]
When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.

 
Section: Jutsu Cards (9 cards)
2 x 8 Trigrams Palms Rotation 8 Trigrams Palms Rotation (TGS)
  • Card Number: TGSJ-774
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth or 2
Card text:

Target: Every Ninja in the user's Team
Effect: The target is unaffected by the effects of your opponent's Ninja and Jutsu cards during this turn.
Expert ["Byakugan"]: The target cannot receive any Damage during this turn.(If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.)

"8 Trigrams Plam Rotation."

1 x Almighty Push Almighty Push (I)
  • Card Number: IJ-888
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Void
  • Jutsu Cost: X X
Card text:

Requirements: Pain (Deva Path)
Target: X Ninjas
Effect: Move the target back to its owner's hand.

"This world shall know pain…"

2 x Ferocious Punch! Ferocious Punch! (TGS)
  • Card Number: TGSJ-794
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind 1 or 3
Card text:

Requirements: "Female" or "Medical"
Target: 1 Jutsu being played
Effect: Negate the target and discard it. In that case, give 1 Damage to the user of the target.
Expert [Tsunade]: You win 1 Battle Reward.
(If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.)

THWAK!'

1 x Hydro-pump Hydro-pump (TGS)
  • Card Number: TGSJ-797
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 4
Card text:

Requirements: Entrance cost of 5 or more
Target: 2 Ninjas
Effect: Move the target to its owner's hand.
Expert ["Puppet Master"]: Discard the target instead.

"What's the matter?"

2 x Reanimation Ninjutsu Reanimation Ninjutsu (TP2)
  • Card Number: TP2J-704
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind or 2
Card text:

Target: 1 injured Ninja
Effect: Heal the target or draw 1 card. Then, if the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand.

"It's a Ninjutsu that allows you to bring a dead person back to life in exchange for your own…"

1 x Tsuchigumo Style: Forbidden Jutsu Release - Big Bang Tsuchigumo Style: Forbidden Jutsu Release - Big Bang (ST)
  • Card Number: STJ-818
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind / Lightning
  • Jutsu Cost: Wind or Lightning
Card text:

Effect: Charge 1 card. In that case, draw 2 cards.

"Tsuchigumo Style: Forbidden Jutsu Release!"

 
Section: Mission Cards (10 cards)
1 x Anko`s Memory Anko's Memory (TGS)
  • Card Number: TGSM-738
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Move up to 3 cards from your Chakra area to your hand.

"Seems you prepared before you came."

2 x Bonds of Friendship Bonds of Friendship (TP2)
  • Card Number: TP2M-669
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards. Then, move 1 card from your hand to your Chakra area.
Effect: During your Mission Phase, if this card is in your Chakra area, you can remove it from game. In that case, place 1 Growth coin on a "Sand" or "Leaf" Ninja.

"Garra…" "Naruto…"

2 x Dehydration Dehydration (TP2)
  • Card Number: TP2M-668
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water / Earth
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Counter Permanent (3)
target: 1 Ninja
Effect: Attach this card to the target. The effect text of the target is negated.
Effect: When your opponent draws 1 or more cards due to an effect, draw 1 card.

"Say, can we rest a bit?"

2 x Rash Decision Rash Decision (TGS)
  • Card Number: TGSM-745
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Counter
Effect: Select 1 of your opponent's Ninjas that was put in play this turn. In that case that Ninja must be sent out to attack by itself during this turn.

"Heh…Enjoy the show…"

3 x Shogi Lesson Shogi Lesson (TP2)
  • Card Number: TP2M-665
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Target: 1 of your Ninjas
Effect: The target's Team and Team Battling against it performs a Mental Power Battle during this turn.
At the end of this turn, if the target was sent out to Battle this turn and is still in your Village, draw 2 cards.1

"Heh! When you've played enough Shogi with someone, you learn how to read them like a book."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 18 %  
Mission bar 10  20 %  
Ninja bar 31  62 %  
 

Distribution by Combat Attribute
- bar 19  38 %  
Flame bar 4 %  
Food bar 6 %  
Insect bar 4 %  
Medicine bar 4 %  
Mind/Medicine bar 6 %  
Ninjutsu bar 8 %  
Ninjutsu/Weapon bar 4 %  
Oil bar 4 %  
Shadow bar 4 %  
Taijutsu bar 8 %  
Tree bar 4 %  
Weapon bar 6 %  
 

Distribution by Entrance Cost
- bar 18 %  
- bar 10  20 %  
1 bar 12 %  
2 bar 12 %  
3 bar 16 %  
4 bar 8 %  
5 bar 8 %  
6 bar 6 %  
 

Distribution by Hand Cost
- bar 18 %  
- bar 26  52 %  
1 bar 15  30 %  
 

Distribution by Healthy Stats
- bar 19  38 %  
0/2 bar 2 %  
1/3 bar 6 %  
2/2 bar 4 %  
2/3 bar 4 %  
2/4 bar 4 %  
3/0 bar 6 %  
4/0 bar 10 %  
4/3 bar 8 %  
5/0 bar 4 %  
5/3 bar 4 %  
5/4 bar 4 %  
6/3 bar 4 %  
8/4 bar 2 %  
 

Distribution by Injured Stats
- bar 19  38 %  
0/0 bar 11  22 %  
0/2 bar 8 %  
1/1 bar 6 %  
1/4 bar 4 %  
3/0 bar 8 %  
3/2 bar 4 %  
5/0 bar 4 %  
5/2 bar 4 %  
7/2 bar 2 %  
 

Distribution by Jutsu Cost
- bar 41  82 %  
Earth or 2 bar 4 %  
Wind 1 or 3 bar 4 %  
Wind or 2 bar 4 %  
Wind or Lightning bar 2 %  
Wind Wind Wind or 4 bar 2 %  
X X bar 2 %  
 

Distribution by Rarity
Common bar 15  30 %  
Promo bar 6 %  
Rare bar 18 %  
Super Rare bar 12  24 %  
Uncommon bar 11  22 %  
 

Distribution by Symbol
Earth bar 16  32 %  
Earth / Wind bar 10 %  
Fire bar 4 %  
Lightning bar 4 %  
Lightning / Fire bar 4 %  
Void bar 4 %  
Water / Earth bar 4 %  
Water / Lightning bar 2 %  
Water / Wind bar 6 %  
Wind bar 12  24 %  
Wind / Lightning bar 6 %  
 



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