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Deck "U(S)B"

Deck "U(S)B"
Format: OCG - 45 Cards
created by kwiatex activity icon
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Cards without Section (40 cards)
4 x Aqua Jester Loupe Aqua Jester Loupe (DM-36)
  • Collector Number: 49
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: katora
Card text:

Chain (When you put this creature into the battle zone, look at the top card of your deck. If that card is a creature that costs less than this creature, you may put it into the battle zone. If you don't, return it to the top of your deck.)
If this creature or one of your other creatures is the 2nd creature put into the battle zone during your turn, you may draw 1 card.
Magic Soul

"Pelori Hatto! Give me another miracle!" -Aqua Jester Loupe

2 x Aqua Sonicwave Aqua Sonicwave (DMD-02)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: YOICHI ITO
Card text:

*  When you put this creature into the battle zone, you may choose another creature in the battle zone that has power 4000 or less and return it to its owner's hand.

勝機は己の手で作り出せ!-Aqua Sonicwave

3 x Atsuto, Duel Hero Strategist Atsuto, Duel Hero Strategist (DMX-07)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Murakami Hisashi
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand.

2 x Crystal Super Paladin Crystal Super Paladin (P-Y9)
  • Collector Number: P93-Y9
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Liquid People
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Evolution - Put on one of your Liquid People.

*  When you put this creature into the battle zone, choose 1 of your opponent's psychic creatures and return it to their hyperspatial zone.

*  When this creature attacks, return all creatures in the battle zone with "Blocker" to their owner's hand.

*  Double breaker (This creature breaks 2 shields.)

4 x Death March, Reaper of Death Death March, Reaper of Death (DM-32)
  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Evolution Creature
  • Race: Death Puppet
  • Power: 1000
  • Cost: 1
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

[Blocker] Blocker
Grave Evolution: Choose 1 darkness creature in your graveyard and put this card into your battle zone on top of the chosen card.
Whenever this creature battles, the opponent's creature that this creature is battling with gets -4000 power until the end of that battle.

3 x Genius Janit, of the Hidden Blade Genius Janit, of the Hidden Blade (LoH)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 1000
  • Cost: 3
  • Civilization: Water
  • Artist: Tubaki Halsame
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-68)
  • Collector Number: 13
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

2 x Melnia, the Aqua Shadow Melnia, the Aqua Shadow (P-Y3)
  • Collector Number: P3-Y3
  • Rarity: Promotional
  • Type: Creature
  • Race: Liquid People/Ghost
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Akifumi Yamamoto
Card text:

(This creature is put into your mana zone tapped.)
This creature can't be blocked.
Slayer (Whenever this creature battles, destroy the other creature after the battle.)

The rainbow's aftershocks caused unimaginable energy warps, which resulted in unimaginable hybrids.

1 x Spiral Gate Spiral Gate (BS)
  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Choose 1 creature in the battle zone and return it to its owner's hand.
"Can't catch me!"

2 x The Strong Spiral The Strong Spiral (P-Y9)
  • Collector Number: P35-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Choose 1 creature in the battle zone, and return it to its owner's hand.

*  If you have a creature in your battle zone with 6000 power or more, you may draw a card.

4 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-01)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

王が残した遺産の一つを、この影は密かに受け継いでいた。

This shadow secretly took control of a lord's lost inheritance.

3 x Worm Gowarski, Masked Insect Worm Gowarski, Masked Insect (DMC-64)
  • Collector Number: 40
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Parasite Worm/Devil Mask
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

* Grave Evolution—Choose 1 darkness creature in your graveyard and put this card into your battle zone on top of the chosen card.

* When this creature is destroyed, discard 1 card from your opponent's hand at random.

4 x Zabi Claw, Dark Warrior Zabi Claw, Dark Warrior (DMX-05)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid/Alien
  • Power: 1000
  • Cost: 1
  • Civilization: Darkness
  • Artist: SHURIKEN
Card text:

*  This creature must attack each turn if able.

 
Section: Hyperspatial Zone (5 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 26  58 %  
Water bar 14  31 %  
Water/Darkness bar 11 %  
 

Distribution by Cost
1 bar 18 %  
2 bar 15  33 %  
3 bar 20 %  
4 bar 9 %  
5 bar 9 %  
5/12 bar 2 %  
6/12 bar 2 %  
7/13 bar 2 %  
7/14 bar 2 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 11 %  
1000 bar 21  47 %  
2000 bar 20 %  
3000/110 bar 2 %  
4000 bar 7 %  
4000/150 bar 2 %  
5000/900 bar 2 %  
6000 bar 4 %  
7000/110 bar 2 %  
7000/180 bar 2 %  
 

Distribution by Race
- bar 11 %  
Cyber Lord/Shinobi bar 7 %  
Death Puppet bar 18 %  
Demon Command bar 4 %  
Demon Command/Hunter bar 4 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Dragonoid/Alien bar 9 %  
Ghost bar 9 %  
Human/Hero bar 7 %  
Liquid People bar 18 %  
Liquid People/Ghost bar 4 %  
Parasite Worm/Devil Mask bar 7 %  
 

Distribution by Rarity
Common bar 15  33 %  
Promotional bar 13 %  
Rare bar 11 %  
Super Rare bar 13 %  
Uncommon bar 12  27 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 26  58 %  
Evolution Creature bar 20 %  
Psychic Creature bar 7 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 2 %  
Spell bar 11 %  
 



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