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Deck "Rogue Ninja"

Deck "Rogue Ninja"
Format: Block - 60 Cards
created by gab77 activity icon
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Chakra Eat

 
Card list Group cards by  
Cards without Section (50 cards)
1 x Chakra Eater Sword Chakra Eater Sword (TP4)
  • Card Number: TP4J-893
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: 2
Card text:

Effect: Discard 3 of your opponnet's Chakra.
Expert [Kisame Hoshigaki]: Move the same number of cards you discarded due to this effect from your Discard Pile to your Chakra area. If you moved 3 or more cards this way, injure target opposing Ninja.

"My long sword is called Samehada! It means sharkskin! It doesn't slice… it cuts you to ribbons!"

2 x Chidori Chidori (POP)
  • Card Number: POPJ-764
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: 1 Ninja Battling against the user
Effect: Injure the target. If the user is "Sasuke Uchiha", the target's Power becomes 0/0 during this turn. While you have no cards in your hand, this Jutsu card can be played from your Chakra area.

"Seems you've use up all your chakra… Your reaction time is slow."

1 x Clear Sky Clear Sky (LOL)
  • Card Number: LOLM-319
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Water
  • Hand Cost: 2
  • Entrance Cost: 4
Card text:

Effect: Select 1 of the players. Move every card in that player's Chakra area and Discard Pile to their original owner's Deck and shuffle it.

"... "

2 x Doki Doki (POP)
  • Card Number: POPN-979
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 1/0
Card text:

Sound | Soul
[EARTHBOUND OGRES]
Tracking
When your opponent's Tracked Ninja is sent out to Attack, you can discard 1 of your opponent's Chakra.

1 x Earth Style Barrier: Earth Dome Prison Earth Style Barrier: Earth Dome Prison (WW)
  • Card Number: WWJ-859
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Effect: Discard 2 of your opponent's Chakra. Then, move up to 2 cards from your Discard Pile to your Chakra area.
Expert [Jirobo]: If your opponent has 3 or less Chakra, draw 1 card.

"I gotta get back my energy."

2 x Hiding Hiding (I)
  • Card Number: IM-837
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent
Target: 1 Ninja
Effect: Attach this Mission to the target. The target gets -3/-3. When the target is removed from play, its controller discards 2 Chakra.

"We're going to split up into two teams and lie in wait for them.

2 x Hotaru Katsuragi Hotaru Katsuragi (ST)
  • Card Number: STN-1134
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH
[TSUCHIGUMO'S SECRET]
Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.

"I want to become strong."

1 x Infinite Embrace Infinite Embrace (ST)
  • Card Number: STJ-820
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind / Water
  • Jutsu Cost: Wind / 2 or Water / 2
Card text:

Target: 1 Ninja Battling against the user
Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card.

"You fell for it."

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

1 x Kabuto Yakushi Kabuto Yakushi (TP4)
  • Card Number: TP4N-1347
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 2/2
  • Injured Stats: 2/2
Card text:

Sound | Male | Mental Power: 2 | Medical
[PERFECTIONIST]
At the end of your turn, you can pay 1. In that case, heal target injured Ninja.

"…death will be the last of my worries."

2 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

1 x Karin Karin (SL)
  • Card Number: SLN-1399
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Hebi | Rogue Ninja | Female | Mental Power: 2 | Medical
[INFATUATION]
At the end of your turn, you can pay Water Water. In that case, move 1 Water card from your Discard Pile to the top of your Deck.

"What's wrong, Sasuke?"

2 x Kidomaru (State 1) Kidomaru (State 1) (TGS)
  • Card Number: TGSN-1075*
  • Rarity: Parallel
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sound | Male | Mental Power: 2 | Name: Kidomaru | The Four Sound Ninja
[GAME OF THE EAST GATE]
During your opponent's Mission Phase, you can discard 1 Water card. In that case, your opponent selects 1 of their Ninjas, that Ninja cannot be sent out to Battle during this turn.

"So from here on out, no more Mr. Nice Guy…"

2 x Kihou Kihou (WOF)
  • Card Number: WOFN-802
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Smoke
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sound | Male | Prisoner | AMBUSH
[SMOKE SCREEN]
During your Mission Phase, you can discard 1 of your opponent's Chakra. In that case, move the top card of your opponent's Deck to their Chakra area.

"Dark Smoke Sphere!"

1 x Kisame Hoshigaki Kisame Hoshigaki (TP4)
  • Card Number: TP4N-454
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 3/1
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | AMBUSH
[COLD-BLOODED]
[Attacker | Mission] 0 : If you have 3 or less Chakra, you can select and move 1 Water card in your Discard Pile to your Chakra area,
At the end of your turn, if your opponent has 3 or more card in their Chakra area, discard 1 of them.

"I wouldn't be looking over there if I were you."

1 x Kisame Hoshigaki Kisame Hoshigaki (I)
  • Card Number: IN-1315
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 4/1
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | AMBUSH
[SWORDSMAN OF THE MIST]
When this Ninja is put in play, if it was put in play from your hand, discard 3 of your opponent's Chakra.
Valid: Your opponent's Jutsu cards cost 1 more to play.

"Now you've got it."

1 x Orochimaru`s Goal Orochimaru's Goal (ST)
  • Card Number: STM-767
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent
Effect: During your Mission Phase, you can apply 1 of the following effects according to the numver of your "The Four Sound Ninja" Ninjas.
2+) All of your "The Four Sound Ninja" Ninjas get +1/+1 during this turn.
3+) Move 1 card from your Discard Pile to your Chakra area.
4+) Move a Water Mission card from your Chakra area to your hand.

"This is what I've been waiting for!"

2 x Princess Dusk Princess Dusk (LOL)
  • Card Number: LOLN-364
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Spirit
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 2/3
  • Injured Stats: 0/2
Card text:

Princess | Female
[WANDERING GHOST]
When this Ninja is sent out to Battle, each player must select 1 of the cards in their hand or 1 of their Chakras, if they have any, and discard it.

"I will never forgive them..."

1 x Rinji Rinji (TP4)
  • Card Number: TP4N-1349
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bat/Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Sound | Male | Mental Power: 3 | Prisoner
[SONAR]
[Mission] 0 : Look at the top card of either player's Deck. This effect may be activated any number of times per turn.

"You're sharp!"

1 x Sakon (State 1) Sakon (State 1) (ST)
  • Card Number: STN-1127
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/1
Card text:

Sound | Male | Name: Sakon | The Four Sound Ninja | AMBUSH
[FIST OF THE LEFT]
When this Ninja is put in play, you can discard a card. In that case, search your Deck for a "The Four Sound Ninja" Ninja card, reveal it, and move it to your hand. Shuffle your deck afterwards.

"Feel the power?"

2 x Samidare Samidare (I)
  • Card Number: IN-1306
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Rain | Genin | Male
[MALEVOLENT RAIN]
[Attacker | Mission] 1 : Your opponent discards 1 of their Chakra.

"Those guys…"

1 x Sasuke Uchiha Sasuke Uchiha (TP4)
  • Card Number: TP4N-1351
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/3
  • Injured Stats: 3/0
Card text:

Sound | Hebi | Rogue Ninja | Male | Sharingan Eye
[CONSTRICTION]
When your opponent plays a Jutsu or Ninja, they may pay 1. If they do not, draw 1 card.

"Well, well, well…"

1 x Sasuke Uchiha Sasuke Uchiha (I)
  • Card Number: IN-1313
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/2
  • Injured Stats: 2/0
Card text:

Hebi | Rogue Ninja | Male | Sharingan Eye
[EMOTIONLESS]
When this Ninja is put in play, each player discards their Chakra until they have only 3 cards in their Chakra area.

"Naturally, I won't force you."

2 x Spider Bow: Fierce Rip Spider Bow: Fierce Rip (TGS)
  • Card Number: TGSJ-789
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water 1
Card text:

Requirements: Printed Entrance cost of 4 or more
Target: 1 Ninja on the Battlefield
Effect: Give 1 Damage to the target.
Expert [Kidomaru + "State 2"]: Give 1 Damage to the target.

"Got him!"

2 x Striking Shadow Snake Striking Shadow Snake (POP)
  • Card Number: POPJ-762
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements:Water | Entrance cost of 3 or more
Target: 1 Jutsu being played
Effect: Change the effect of the target to the following: Injure the user. While you have no cards in your hand, this jutsu can be played from your Chakra area.

"Heh… I imagine you're paralyzed now."

2 x Suigetsu Hozuki Suigetsu Hozuki (WW)
  • Card Number: WWN-1247
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/2
  • Injured Stats: 2/0
Card text:

Akatsuki | Rogue Ninja | Taka | Male | AMBUSH
[SWORDSMAN OF AKATSUKI]
When this Ninja Attacks, discard 1 of your opponent's Chakra
When this Ninja Blocks, look at the top card of your Deck and move it to the top or bottom of your Deck.

""He's getting on my nerves…"

2 x Tayuya (State 1) Tayuya (State 1) (POP)
  • Card Number: POPN-981
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 2
  • Healthy Stats: 3/3
  • Injured Stats: 0/2
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | Mental Power: 2 | GROWTH
[SONG OF THE NORTH GATE]
When a Mission is played, you can discard the top card of your Deck. In that case, discard 1 of your opponent's Chakra.

"Bring it, punks."

2 x Teacher and Pupil Teacher and Pupil (WW)
  • Card Number: WWM-810
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 2 cards. Then, if your opponent has 2 or less Chakra, draw 1 card.

"Even if the people in the village are not blood related…"

1 x Ukon (State 1) Ukon (State 1) (ST)
  • Card Number: STN-1128
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/3
Card text:

Sound | Male | Mental Power: 2 | Name: Ukon | The Four Sound Ninja | AMBUSH
[FIST OF THE RIGHT]
When this Ninja is put in play, if you control another "The Four Sound Ninja" Ninja, you can put in play 1 "The Four Sound Ninja" Ninja card with an Entrance cost of 3 or less from your Chakra area.

"Two on two. Works for me."

2 x World of Water World of Water (ST)
  • Card Number: STM-768
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 0
  • Entrance Cost: 0
Card text:

Permanent
Effect: When you put in play a Water Ninja, place 1 coin on this Mission.
[Attacker | Mission] Remove any number of coins from this Mission: Apply 1 of the following effects according to the number of coins removed:
1) Move 1 Ninja card from your Discard Pile to your Chakra area.
5) Discard all of each Player's Chakra.
This Mission cannot be affected by your opponent's Mission cards.

1 x Yukimaru Yukimaru (TP4)
  • Card Number: TP4N-1346
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sound | Male | Secret Pills | GROWTH
[A CHILD TO PROTECT]
Valid: When this Ninja is put in play or removed from play, you can discard 1 of your opponent's Chakra.

"I figured out where to return home to."

2 x Zabuza Momochi Zabuza Momochi (WW)
  • Card Number: WWN-1249
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/2
  • Injured Stats: 5/1
Card text:

Mist | Rogue Ninja | Jonin | Male | AMBUSH
[DEMON OF THE MIST]
[Valid | Attacker | EOJ] 0 : When this Ninja wins any Victory during this turn, move 1 of your opponent's Stand-By Ninjas to its owners hand.

"The next time you see me…it will still be the end."

 
Section: Reinforcement Deck (10 cards)
3 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

2 x Kidomaru (State 2) Kidomaru (State 2) (TGS)
  • Card Number: TGSN-1084
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
Card text:

Sound | Male | Mental Power: 3 | Name: Kidomaru | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT
[GAME OF DEATH]
Sacrifice: "Kidomaru (State 1)"
During the Mission Phase, you can discard 1 card from your hand. In that case, your opponent selects 1 of their Ninjas. Then apply 1 of the following effects:
1) The selected Ninja cannot be sent out to Battle this turn.
2) The selected Ninja most be sent out to Battle this turn.

"But either way you're gonna die!"

1 x Sakon & Ukon (State 2) Sakon & Ukon (State 2) (ST)
  • Card Number: STN-1131
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/5
  • Injured Stats: 4/4
Card text:

Sound | Male | Mental Power: 3 | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT
[TROUBLE DOUBLED] Sacrifice: Sakon (State 1) & Ukon (State 1)
[Attacker | Mission] Water | Water, select 1 of your opponent's Ninjas and 1 of your "The Four Sound Ninja" Ninjas: Remove the selected Ninjas from their Teams. Those Ninjas must be sent out to Battle by themselves and must oppose each other during this turn.
Errata:
Sound | Male | Mental Power: 3 | State 2 | The Four Sound Ninja | Name: Sakon | Name: Ukon | MASTERY | REINFORCEMENT
[Link]

"Alpha!"
"Omega!"

2 x Sasuke Uchiha (State 2) Sasuke Uchiha (State 2) (TP3)
  • Card Number: TP3N-1194
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 8/4
  • Injured Stats: 6/2
Card text:

Sound | Rogue Ninja | Hebi | Male | Name: Sasuke Uchiha | Sharingan Eye | State 2 | MASTERY | REINFORCEMENT
[STATE 2]
Sacrifice: Sasuke Uchiha + Entrance cost of 4 or more
When this Ninja uses a Water Jutsu, discard 2 of your opponent's Chakra.
When this Ninja uses a Fire Jutsu, give 1 Damage to target opposing Ninja.

"The snake is prey because that bird is a hawk…"

2 x Tayuya (State 2) Tayuya (State 2) (POP)
  • Card Number: POPN-988
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/4
  • Injured Stats: 1/3
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | State 2 | Mental Power: 2 | MASTERY | REINFORCEMENT
[SONG OF SILENCE]
Sacrifice: "Tayuya (State 1)"
Valid: While you have no cards in your hand, your opponent's activated Ninja effects cost an additional 1 to use.

"Never thought I'd use second state here."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 15 %  
Mission bar 13 %  
Ninja bar 43  72 %  
 

Distribution by Combat Attribute
- bar 17  28 %  
Bat/Sound bar 2 %  
Genjutsu bar 8 %  
Medicine bar 7 %  
Ninjutsu bar 7 %  
Smoke bar 3 %  
Sound bar 12  20 %  
Sound/Genjutsu bar 7 %  
Spirit bar 3 %  
Taijutsu bar 5 %  
Weapon bar 10 %  
 

Distribution by Entrance Cost
- bar 15 %  
- bar 14  23 %  
1 bar 8 %  
2 bar 10 %  
3 bar 8 %  
4 bar 10  17 %  
5 bar 10 %  
6 bar 5 %  
7 bar 3 %  
 

Distribution by Hand Cost
- bar 15 %  
- bar 30  50 %  
1 bar 20  33 %  
2 bar 2 %  
 

Distribution by Healthy Stats
- bar 17  28 %  
0/2 bar 10 %  
1/2 bar 3 %  
2/2 bar 2 %  
2/3 bar 3 %  
3/0 bar 10 %  
3/3 bar 3 %  
4/0 bar 5 %  
4/3 bar 3 %  
4/4 bar 3 %  
5/2 bar 3 %  
5/3 bar 5 %  
6/2 bar 5 %  
6/5 bar 2 %  
7/2 bar 3 %  
7/3 bar 2 %  
8/1 bar 5 %  
8/4 bar 3 %  
 

Distribution by Injured Stats
- bar 17  28 %  
0/0 bar 13 %  
0/1 bar 8 %  
0/2 bar 7 %  
1/0 bar 8 %  
1/3 bar 7 %  
2/0 bar 5 %  
2/2 bar 5 %  
3/0 bar 2 %  
3/1 bar 2 %  
4/1 bar 2 %  
4/4 bar 2 %  
5/1 bar 3 %  
6/0 bar 5 %  
6/2 bar 3 %  
 

Distribution by Jutsu Cost
- bar 51  85 %  
2 bar 2 %  
Water bar 2 %  
Water 1 or 3 bar 3 %  
Water Water 1 bar 3 %  
Water Water Water bar 3 %  
Wind / 2 or Water / 2 bar 2 %  
 

Distribution by Rarity
Common bar 23  38 %  
Parallel bar 3 %  
Rare bar 17  28 %  
STSR bar 2 %  
Super Rare bar 3 %  
Uncommon bar 15  25 %  
 

Distribution by Symbol
Earth / Water bar 2 %  
Fire / Water bar 3 %  
Water bar 52  87 %  
Water / Earth bar 3 %  
Water / Wind bar 3 %  
Wind / Water bar 2 %  
 



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