| Section: Pokemons (20 cards)
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2
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Aerodactyl (N Revelatn)
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- Rarity: Rare
- Type: Fighting
- Poke#: 142
- Number: 15
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Prehistoric Memory Whenever an Evolved Pokémon attacks (even if it's your opponent's), it can use any attack from its Basic Pokémon card or any Evolution card attached to it. It still has to pay for that attack's Energy cost. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. Fly 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Aerodactyl. If tails, this attack does nothing (not even damage).
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3
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Charizard (Base Set 2)
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- Rarity: Rare Holo
- Type: Fire
- Poke#: 006
- Number: 4
- Subtype: Stage 2 Pokémon
- Resistance: 0
- Hit Points: 0
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3
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Charmander (Team Rockt)
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- Rarity: Common
- Type: Fire
- Poke#: 004
- Number: 50
- Resistance: 0
- Hit Points: 0
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3
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Charmeleon (Legendary)
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- Rarity: Uncommon
- Type: Fire
- Level: 32
- Poke#: 005
- Number: 37
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2
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Clefable (Jungle)
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- Rarity: Rare
- Type: Colorless
- Poke#: 036
- Number: 17
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Metronome Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.) Minimize All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
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2
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Clefairy (Base Set)
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- Rarity: Rare Holo
- Type: Colorless
- Poke#: 035
- Number: 5
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Sing Flip a coin. If heads, the Defending Pokémon is now Asleep. Metronome Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs. (No matter what type the Defending Pokémon is, Clefairy's type is still Colorless.)
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3
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Cleffa (N Genesis)
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- Rarity: Rare
- Type: Colorless
- Poke#: 173
- Number: 20
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Eeeeeeek Shuffle your hand into your deck, then draw 7 cards.
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1
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Elekid (N Genesis)
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- Rarity: Rare
- Type: Lightning
- Poke#: 239
- Number: 22
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Playful Punch Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokémon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed.
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1
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Igglybuff (N Discovry)
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- Rarity: Uncommon
- Type: Colorless
- Poke#: 174
- Number: 40
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Gaze Once during your turn (before your attack), choose 1 of your opponent's Benched Pokémon that has a Pokémon Power. That power stops working until the end of this turn. This effect ends if that Pokémon leaves the Bench.
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| Section: Energy (15 cards)
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4
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Double Colorless Energy (Base Set 2)
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- Rarity: Uncommon
- Type: Basic Energy
- Number: 124
- Resistance: 0
- Hit Points: 0
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8
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Fire Energy (N Genesis)
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- Rarity: Common
- Type: Basic Energy
- Number: 107
- Resistance: 0
- Hit Points: 0
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3
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Recycle Energy (N Genesis)
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- Rarity: Rare
- Type: Basic Energy
- Number: 105
- Resistance: 0
- Hit Points: 0
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| Section: Trainers (25 cards)
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Chaos Gym (Gym Chllng)
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- Rarity: Rare
- Type: Trainer
- Number: 102
- Resistance: 0
- Hit Points: 0
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Card text:
This card stays in play after being played. Discard this card if another Stadium card comes into play. Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile.
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Computer Search (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 71
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
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Fossil Egg (N Discovry)
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- Rarity: Uncommon
- Type: Trainer
- Number: 72
- Resistance: 0
- Hit Points: 0
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Card text:
Flip a coin. If heads, search your deck for a card that evolves from Mysterious Fossil and put it onto your Bench or put a card that evolves from Mysterious Fossil from your hand onto your Bench. Either way, treat the new card as a Basic Pokémon. If you searched your deck, shuffle it. (You can't play this card if your Bench is full.)
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Gold Berry (N Genesis)
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- Rarity: Uncommon
- Type: Trainer
- Number: 93
- Resistance: 0
- Hit Points: 0
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3
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Gust of Wind (Base Set 2)
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- Rarity: Common
- Type: Trainer
- Number: 120
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
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1
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Healing Field (N Revelatn)
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- Rarity: Uncommon
- Type: Trainer
- Number: 61
- Resistance: 0
- Hit Points: 0
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3
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Item Finder (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 103
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
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2
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Nightly Garbage Run (Team Rockt)
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- Rarity: Uncommon
- Type: Trainer
- Number: 77
- Resistance: 0
- Hit Points: 0
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2
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Pokemon Trader (Legendary)
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- Rarity: Rare
- Type: Trainer
- Level: trainer
- Number: 103
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3
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Professor Elm (N Genesis)
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- Rarity: Uncommon
- Type: Trainer
- Number: 96
- Resistance: 0
- Hit Points: 0
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Card text:
Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.
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Switch (VS)
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- Rarity: Common
- Type: Trainer
- Number: 134
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Card text:
Switch 1 of your Benched Pokemon with your Active Pokemon.
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