| Section: Pokemons (12 cards)
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2
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Aerodactyl (Fossil)
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- Rarity: Rare
- Type: Fighting
- Poke#: 142
- Number: 16
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Prehistoric Power No more Evolution cards can be played. This power stops working if Aerodactyl is Asleep, Confused, or Paralyzed. Wing Attack 30
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3
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x
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Electabuzz (Base Set)
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- Rarity: Rare
- Type: Lightning
- Poke#: 125
- Number: 20
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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3
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Hitmonchan (Base Set)
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- Rarity: Rare Holo
- Type: Fighting
- Poke#: 107
- Number: 7
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Jab 20 Special Punch 40
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3
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Mewtwo (Lv 60) - Alternate Art (Blck Promo)
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- Rarity: Promo
- Type: Psychic
- Number: 14
- Resistance: 0
- Hit Points: 0
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1
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Rocket's Zapdos (Gym Chllng)
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- Rarity: Rare Holo
- Type: Lightning
- Number: 15
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Plasma 20 If there are any Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos. Electroburn 70 Rocket's Zapdos does damage to itself equal to 10 times the number of Energy cards attached to it.
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| Section: Energy (16 cards)
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4
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Fighting Energy (Base Set)
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- Rarity: Common
- Type: Basic Energy
- Number: 97
- Resistance: 0
- Hit Points: 0
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4
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Lightning Energy (Base Set)
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- Rarity: Common
- Type: Basic Energy
- Number: 100
- Resistance: 0
- Hit Points: 0
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4
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Psychic Energy (Base Set)
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- Rarity: Common
- Type: Basic Energy
- Number: 101
- Resistance: 0
- Hit Points: 0
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4
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Rainbow Energy (Team Rockt)
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- Rarity: Rare
- Type: Energy
- Number: 80
- Resistance: 0
- Hit Points: 0
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| Section: Trainers (32 cards)
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3
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Computer Search (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 71
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
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2
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Energy Removal (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 92
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
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2
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Energy Retrieval (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 81
- Resistance: 0
- Hit Points: 0
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Card text:
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
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2
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Fossil Egg (N Discovry)
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- Rarity: Uncommon
- Type: Trainer
- Number: 72
- Resistance: 0
- Hit Points: 0
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Card text:
Flip a coin. If heads, search your deck for a card that evolves from Mysterious Fossil and put it onto your Bench or put a card that evolves from Mysterious Fossil from your hand onto your Bench. Either way, treat the new card as a Basic Pokémon. If you searched your deck, shuffle it. (You can't play this card if your Bench is full.)
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Gold Berry (N Genesis)
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- Rarity: Uncommon
- Type: Trainer
- Number: 93
- Resistance: 0
- Hit Points: 0
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4
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Gust of Wind (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 93
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
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1
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x
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Item Finder (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 103
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
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1
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Lass (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 75
- Resistance: 0
- Hit Points: 0
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Card text:
You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.
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2
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Mysterious Fossil (Fossil)
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- Rarity: Common
- Type: Trainer
- Number: 62
- Resistance: 0
- Hit Points: 0
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Card text:
Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Pokémon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.
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3
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PlusPower (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 84
- Resistance: 0
- Hit Points: 0
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Card text:
Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.
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Pokémon Trader (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 77
- Resistance: 0
- Hit Points: 0
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Card text:
Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.
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3
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Professor Elm (N Genesis)
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- Rarity: Uncommon
- Type: Trainer
- Number: 96
- Resistance: 0
- Hit Points: 0
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Card text:
Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.
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1
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Professor Oak (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Resistance: 0
- Hit Points: 0
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Card text:
Discard your hand, then draw 7 cards.
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2
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Resistance Gym (Gym Chllng)
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- Rarity: Rare
- Type: Trainer
- Number: 109
- Resistance: 0
- Hit Points: 0
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Card text:
This card stays in play after being played. Discard this card if another Stadium card comes into play. Each Pokémon's Resistance is reduced by 20. (If a Pokémon's Resistance is -30, it becomes -10.)
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1
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Super Energy Removal (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 79
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
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1
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Switch (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 95
- Resistance: 0
- Hit Points: 0
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Card text:
Switch 1 of your Benched Pokémon with your Active Pokémon.
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