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Deck "Haymaker (Old School)"

Deck "Haymaker (Old School)"
Format: Unlimited - 60 Cards
created by kabuto00 activity icon
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Consejos...criticas todo es aceptado ^^
porfavor voten!

 
Card list Group cards by  
Section: Pokemons (12 cards)
2 x Aerodactyl
Average price:
Aerodactyl (Fossil)
  • Rarity: Rare
  • Type: Fighting
  • Poke#: 142
  • Number: 16
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Prehistoric Power

No more Evolution cards can be played. This power stops working if Aerodactyl is Asleep, Confused, or Paralyzed.

Colorless Colorless Colorless   Wing Attack      30

3 x Electabuzz
Average price:
Electabuzz (Base Set)
  • Rarity: Rare
  • Type: Lightning
  • Poke#: 125
  • Number: 20
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
3 x Hitmonchan
Average price:
Hitmonchan (Base Set)
  • Rarity: Rare Holo
  • Type: Fighting
  • Poke#: 107
  • Number: 7
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Fighting   Jab      20

Fighting Fighting Colorless   Special Punch      40

3 x Mewtwo (Lv 60) - Alternate Art
Average price:
Mewtwo (Lv 60) - Alternate Art (Blck Promo)
  • Rarity: Promo
  • Type: Psychic
  • Number: 14
  • Resistance: 0
  • Hit Points: 0
1 x Rocket`s Zapdos
Average price:
Rocket's Zapdos (Gym Chllng)
  • Rarity: Rare Holo
  • Type: Lightning
  • Number: 15
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Lightning   Plasma      20
If there are any Lightning Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos.

Lightning Lightning Lightning Colorless   Electroburn      70
Rocket's Zapdos does damage to itself equal to 10 times the number of Lightning Energy cards attached to it.

 
Section: Energy (16 cards)
4 x Fighting Energy
Average price:
Fighting Energy (Base Set)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 97
  • Resistance: 0
  • Hit Points: 0
4 x Lightning Energy
Average price:
Lightning Energy (Base Set)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 100
  • Resistance: 0
  • Hit Points: 0
4 x Psychic Energy
Average price:
Psychic Energy (Base Set)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 101
  • Resistance: 0
  • Hit Points: 0
4 x Rainbow Energy
Average price:
Rainbow Energy (Team Rockt)
  • Rarity: Rare
  • Type: Special Energy
  • Number: 80
  • Resistance: 0
  • Hit Points: 0
 
Section: Trainers (32 cards)
3 x Computer Search
Average price:
Computer Search (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 71
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.

2 x Energy Removal
Average price:
Energy Removal (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 92
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.

2 x Energy Retrieval
Average price:
Energy Retrieval (Base Set)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 81
  • Resistance: 0
  • Hit Points: 0
Card text:

Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.

2 x Fossil Egg
Average price:
Fossil Egg (N Discovry)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 72
  • Resistance: 0
  • Hit Points: 0
Card text:

Flip a coin. If heads, search your deck for a card that evolves from Mysterious Fossil and put it onto your Bench or put a card that evolves from Mysterious Fossil from your hand onto your Bench. Either way, treat the new card as a Basic Pokémon. If you searched your deck, shuffle it. (You can't play this card if your Bench is full.)

2 x Gold Berry
Average price:
Gold Berry (N Genesis)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 93
  • Resistance: 0
  • Hit Points: 0
4 x Gust of Wind
Average price:
Gust of Wind (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 93
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.

1 x Item Finder
Average price:
Item Finder (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 103
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.

1 x Lass
Average price:
Lass (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 75
  • Resistance: 0
  • Hit Points: 0
Card text:

You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.

2 x Mysterious Fossil
Average price:
Mysterious Fossil (Fossil)
  • Rarity: Common
  • Type: Trainer
  • Number: 62
  • Resistance: 0
  • Hit Points: 0
Card text:

Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Pokémon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.

3 x PlusPower
Average price:
PlusPower (Base Set)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 84
  • Resistance: 0
  • Hit Points: 0
Card text:

Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.

2 x Pokémon Trader
Average price:
Pokémon Trader (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 77
  • Resistance: 0
  • Hit Points: 0
Card text:

Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.

3 x Professor Elm
Average price:
Professor Elm (N Genesis)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 96
  • Resistance: 0
  • Hit Points: 0
Card text:

Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.

1 x Professor Oak
Average price:
Professor Oak (Base Set)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard your hand, then draw 7 cards.

2 x Resistance Gym
Average price:
Resistance Gym (Gym Chllng)
  • Rarity: Rare
  • Type: Trainer
  • Number: 109
  • Resistance: 0
  • Hit Points: 0
Card text:

This card stays in play after being played. Discard this card if another Stadium card comes into play.
Each Pokémon's Resistance is reduced by 20. (If a Pokémon's Resistance is -30, it becomes -10.)

1 x Super Energy Removal
Average price:
Super Energy Removal (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 79
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.

1 x Switch
Average price:
Switch (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 95
  • Resistance: 0
  • Hit Points: 0
Card text:

Switch 1 of your Benched Pokémon with your Active Pokémon.

 
Total price for the deck:
Deck Statistics
Distribution by Poke#
- bar 52  87 %  
107 bar 5 %  
125 bar 5 %  
142 bar 3 %  
 

Distribution by Rarity
Common bar 21  35 %  
Promo bar 5 %  
Rare bar 19  32 %  
Rare Holo bar 7 %  
Uncommon bar 13  22 %  
 

Distribution by Subtype
- bar 60  100 %  
 

Distribution by Type
- bar 53  88 %  
Energy bar 7 %  
Psychic bar 5 %  
 



Rating
Current score for this Deck, based on 3 votes:

bar 2.67
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Discussion about this Deck
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Author Message
holasan
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Avatar for holasan
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Subject:    Posted: November 30, 2012 10:42 am

esta buena la idea de recrear el haymaker, pero dudo mucho q ese mazo use profesor elm, energía retriveral y fresa de oro!!, cámbialas por oak, mas quites y scoop up. x otro lado, no m convence ese mewtwo porque te hace ocupar mas espacio en energías, m parece q va mejor el scyter, pero son gustos

p d, averigua lo de los bebes, si están en la banca no es necesario tirar moneda. hasta el mismo texto del efecto dice q solo se activa eso cuando el bebe es tu pokemon activo -.-
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