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Deck "Spike brothers"

Deck "Spike brothers"
Format: OCG - 50 Cards
created by spikybro activity icon
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Card list Group cards by  
Clan: Spike Brothers (50 cards)
3 x Cheer Girl, Marilyn Cheer Girl, Marilyn (VG-BT02)
  • Number: BT02-010
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a «Spike Brothers» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Spike Brothers», and that unit cannot be hit until end of that battle.

(BT02): Spike Brothers! Go! Fight! Win!
(BT10): S-P-I-K-E! We are Spike Brothers!

4 x Cheer Girl, Tiara Cheer Girl, Tiara (VG-BT02)
  • Number: BT02-047
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Let's go Spike! Number one!

4 x Cheerful Lynx Cheerful Lynx (VG-BT02)
  • Number: BT02-046
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

I will pass next. Believe me?

4 x Devil Summoner Devil Summoner (VG-BT02)
  • Number: BT02-042
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:When this unit is placed on (VC) or (RC), reveal the top card of your deck. If the revealed card is a grade 1 or 2 «Spike Brothers», call it to (RC), and if it is not, shuffle your deck.

The ambush commander hastly summons players to the field.

2 x Dudley Dan Dudley Dan (VG-BT02)
  • Number: BT02-023
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):[Counter Blast (2)] & Choose a «Spike Brothers» from your hand, and put it into your soul] When this unit boosts a vanguard, you may pay the cost. If you do, search your deck for up to one «Spike Brothers», call it to an open (RC), and shuffle your deck.

The strategic quaterback.

2 x General Seifried General Seifried (VG-BT02)
  • Number: BT02-009
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC):When this unit's drive check reveals a grade 3 «Spike Brothers», you may call that card to an open (RC).
[AUTO](VC):When this unit is boosted by a «Spike Brothers», this unit gets [Power]+3000 until end of that battle.

All shall bow before me! General Blast!

3 x Juggernaut Maximum Juggernaut Maximum (VG-BT01)
  • Number: BT01-020
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Giant
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC/RC):If you do not have another «Spike Brothers» vanguard or rear-guard, this unit gets [Power]-2000.
[AUTO](RC):[Soul Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle, and at the beginning of the close step of that battle, return this unit to your deck, and shuffle your deck.

Smash to smithereens, Defensive Tackle!

1 x Mecha Trainer Mecha Trainer (VG-BT02)
  • Number: BT02-024
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When another «Spike Brothers» rides this unit, you may call this card to a (RC).
[ACT](RC):[Counter Blast (1) & Retire this unit] Search your deck for up to one grade 1 or less «Spike Brothers», reveal it to your opponent, put it into your hand, and shuffle your deck.

Ready for play!

2 x Panzer Gale Panzer Gale (VG-BT02)
  • Number: BT02-041
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]: When this unit intercepts, and you have a {Spike Brothers} vanguard, this unit gets [Shield] +5000 until end of battle.

The giant wall of muscle crushed enemy attacks.

2 x Redshoe, Milly Redshoe, Milly (VG-BT01)
  • Number: BT01-076
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: When this unit is put into the drop zone from (GC), put this card into your soul.

A soaring wide receiver.

4 x Silence Joker Silence Joker (VG-BT02)
  • Number: BT02-048
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ghost
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC): [Put this unit into your soul] If you have a {Spike Brothers} vanguard, choose up to one card from your damage zone, and turn it face up.

Touchdooooown!

3 x Sky Diver Sky Diver (VG-BT02)
  • Number: BT02-001
  • Rarity: RRR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC/RC):If you do not have another «Spike Brothers» vanguard or rear-guard, this unit gets [Power]-2000.
[AUTO](RC):[Put this unit into your soul] When this unit's attack hits, you may pay the cost. If you do, choose up to one «Spike Brothers» from your hand, and call it to (RC).

The sky is my field! Bloody Skydive!

4 x Sonic Breaker Sonic Breaker (VG-BT02)
  • Number: BT02-045
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Drop Kick!

2 x Spike Bouncer Spike Bouncer (EB01)
  • Number: EB01-035
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

AUTO [V/R]: When one of your other «Spike Brothers» unit's attack hits a Vanguard, during that turn, this unit gets Power +3000.

Let's go, Shooting Spike Sting!!

4 x Treasured, Black Panther Treasured, Black Panther (VG-BT02)
  • Number: BT02-022
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

A treasured player who keeps rewriting the past records, a living legend.

2 x Unite Attacker Unite Attacker (VG-BT02)
  • Number: BT02-021
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC): At the beginning of your main phase, Soul Charge(1), and this unit gets [Power]+2000 until end of turn.
[AUTO](VC/RC):[Soul Blast(8) & Counterblast(5)] When this unit's attack hits, you may pay the cost. If you do, look at up to 5 cards from the top of your deck, choose any number of {Spike Brothers} from among them, call the chosen cards to separate (RC), and shuffle your deck.

Gonna blow you away! Megaton Tackle!

4 x Wonder Boy Wonder Boy (VG-BT01)
  • Number: BT01-075
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

An electric shock runs through the field.

 
Deck Statistics
Distribution by Clan
Spike Brothers bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 19  38 %  
Grade 1 / Boost bar 18 %  
Grade 2 / Intercept bar 12  24 %  
Grade 3 / Twindrive!! bar 10  20 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 16 %  
11000 bar 12 %  
4000 bar 12 %  
5000 bar 15  30 %  
6000 bar 6 %  
7000 bar 8 %  
8000 bar 16 %  
 

Distribution by Race
Demon bar 12 %  
Ghost bar 8 %  
Giant bar 6 %  
Goblin bar 8 %  
Ogre bar 12  24 %  
Succubus bar 10 %  
War Beast bar 16 %  
Workerloid bar 16 %  
 

Distribution by Rarity
C bar 30  60 %  
R bar 18 %  
RR bar 16 %  
RRR bar 6 %  
 

Distribution by Shield
- bar 10  20 %  
- bar 6 %  
10000 bar 15  30 %  
5000 bar 22  44 %  
 

Distribution by Trigger
+5000 Power, Critical bar 16 %  
+5000 Power, Draw bar 8 %  
+5000 Power, Heal bar 8 %  
none bar 34  68 %  
 



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