| Section: Ninja Cards (29 cards)
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Anko Mitarashi (WW)
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- Card Number: WWN-1246
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water / Lightning
- Combat Attribute: Snake
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/2
- Injured Stats: 4/0
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Card text:
Leaf | Special Jonin | Female | Mental Power: 2 [TEST PROCTOR] Valid: When this Ninja is put in play, you can pay 2 Water. In that case, draw 2 cards, then move 2 cards from your Hand to the top of your Deck in any order. Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, draw 1 card for every 2 Chakra you have."Got you!"
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Gaara of the Desert (Childhood) (TP1)
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- Card Number: TP1N-877
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Sand | Male | Name: Garra of the Desert | SURGE [LONELINESS] When this Ninja is put in play, draw 1 card. Valid: When this Ninja is discarded due to the Showdown, discard 1 card from your hand."What does pain feel like? You see I've never actually been injured before, and I was wondering what it was like."
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Hotaru Katsuragi (ST)
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- Card Number: STN-1134
- Rarity: Common
- Card Type: Ninja
- Symbol: Water / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH [TSUCHIGUMO'S SECRET] Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja."I want to become strong."
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Ink Fish (SL)
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- Card Number: SLN-1386
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ink
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 2/2
- Injured Stats: 0/0
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Card text:
Leaf | Animal [BEAST SCROLL] Non-Unique [Attacker | Mission] 3 : Put this Ninja card into play from your hand. Valid: When this Ninja is put in play, draw 1 card.
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Ink Leech (I)
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- Card Number: IN-1294
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ink
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 1/1
- Injured Stats: 1/1
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Card text:
Leaf | Animal [BEAST SCROLL] Non-Unique When this Ninja is put in play, you can move the top 3 cards of your Deck to your Chakra area.
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Killer Bee (WW)
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- Card Number: WWN-1237
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Fang
- Hand Cost: 1
- Entrance Cost: 4
- Healthy Stats: 7/2
- Injured Stats: 9/0
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Card text:
Cloud | Male | Tailed Beast Form [DA EIGHTH] [Attacker | Mission] 0 : Move 1 card from your Discard Pile to your Chakra area. If you have 8 or more Chakra, when this Ninja wins any Battle Reward during this turn, you win 1 Battle Reward."Yo, first I'll squash y'all flat, splat-splat."
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Konohamaru Ninja Squad (TP2)
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- Card Number: TP2N-871
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu/Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/3
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Female | Male | Mental Power: 4 | Name: Konohamaru | Name: Moegi | Name: Udon | Clone Status | GROWTH [SUCCESSORS TO THE WILL OF FIRE] When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand. Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas."Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"
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Naruto Uzumaki (POP)
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- Card Number: POPN-975
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/0
- Injured Stats: 6/0
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Card text:
Leaf | Genin | Male | Clone Status | GROWTH [THE EMERGING BEAST] Valid: During your Mission Phase, while you have 3 or more Chakra, you can discard this Ninja. In that case, put in play 1 [NINE-TAIL'S CLOAK] Ninja card from your Reinforcement Deck."...Give...Sasuke...Back…!"
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Sakura Haruno (Childhood) (I)
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- Card Number: IN-1320
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH [ACADEMy TRAINING] Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas."Don't interrupt Sasuke's focus!"
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Temari (ER)
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- Card Number: ERN-US025
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 [WIND SCYTHE] When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area."No use in hiding!"
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The 4th Hokage (WW)
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- Card Number: WWN-1241
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Oil
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 5/3
- Injured Stats: 5/5
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Card text:
Leaf | Satoosa | Male | Mental Power: 2 | MASTERY [SUPREMACY] [EOJ] Discard 2 Lightning cards and place this Ninja card from your hand into 1 of your Battling Teams: Injure 1 opposing Ninja. At the end of the turn, move this Ninja to your hand."You'll find the answer."
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Tsunade (SL)
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- Card Number: SLN-1421
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind / Lightning
- Combat Attribute: Medicine
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/3
- Injured Stats: 5/1
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Card text:
Leaf | Sannin | Female | Mental Power: 3 | Medical [UNRIVALED STRENGTH] While this Ninja's Combat is 10 or higher, this Ninja cannot be the target of Jutsu or Mission cards your opponent controls. [EOJ] 1 : This Ninja gets +3/-3 during this turn."…"
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| Section: Jutsu Cards (11 cards)
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Frog Kumite (SL)
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- Card Number: SLJ-905
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Lightning
- Jutsu Cost: Lightning Lightning
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Card text:
Target: 1 Jutsu Effect: Negate the target Expert [Senjutsu]: Draw 1 card for each Symbol on the target.
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Hydro-pump (TGS)
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- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
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Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
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Lariat (WW)
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- Card Number: WWJ-852
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Lightning
- Jutsu Cost: Lightning Lightning Lightning
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Card text:
Requirements: Entrance cost of 3 or more Target: 1 Ninja opposing the user Effect: Injure the target. In that case, draw 2 cards. Expert [Killer Bee or A]: Give 2 Damage to 1 Ninja opposing the user. "Lariat!!!"
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Rasengan (I)
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- Card Number: IJ-879
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Lightning
- Jutsu Cost: Lightning Lightning 1
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Card text:
Requirements: Jiriaya or The Fourth Hokage or Naruto Uzumaki + "Clone Status" or Konohamaru + "Clone Status" Target: 1 Ninja opposing the user Effect: The user gets +X/+0 during this turn, where X = the target's Entrance cost. Then, Move the target to the top of its owner's Deck. Rasengan
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Wind Style: Pressure Damage (SL)
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- Card Number: SLJ-914
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Target: 1 Ninja opposing the user Effect: Move the target and the user to their owner's hand. "Choji! Watch out!"
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| Section: Mission Cards (10 cards)
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Barrier Preparation (POP)
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- Card Number: POPM-717
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent (2) Effect: During your Mission Phase, you can remove 1 of your Ninjas from the game. In that case, move that Ninja back into play.This Mission card can not be removed from play by effects.
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Bonds of Friendship (TP1)
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- Card Number: TP1M-669
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind / Lightning
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Draw 2 cards. Then, move 1 card from your hand to your Chakra area. Effect: During your Mission Phase, if this card is in your Chakra area, you can remove it from game. In that case, place 1 Growth coin on a "Sand" or "Leaf" Ninja. "Garra…" "Naruto…"
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Dango (TP4)
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- Card Number: TP4M-851
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Lightning
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Target: 1 Ninja Effect: Draw 1 card, then move up to 3 cards from your Discard Pile to your Chakra area. The target gets +1/+1 during this turn for each card moved this way. "Konoha has the best dango."
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Monster Research (TGS)
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- Card Number: TGSM-740
- Rarity: Rare
- Card Type: Mission
- Symbol: Water / Lightning
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Refeal the top 4 cards of your Deck. Then, your opponent separates the revealed cards into 2 piles. Move 1 of the piles into your hand and move the other to your Discard Pile. "Master Orochimaru… This is…?"
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| Section: Reinforcement Deck (12 cards)
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Naruto Uzumaki & Killer Bee (PRO)
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- Card Number: PR-066
- Rarity: Promo
- Card Type: Ninja
- Symbol: Wind / Lightning
- Combat Attribute: Oil/Weapon
- Hand Cost: 0
- Entrance Cost: 5
- Healthy Stats: 6/2
- Injured Stats: 9/0
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Card text:
Shonen Jump Promo Dec. 2010 Cloud | Leaf | Male | Genin | Clone Status | SQUAD [GUARDIANS OF DISASTER] Valid: When this Ninja is put in play, place 1 Growth coin on this Ninja for every 2 Battle Rewards your opponent has (rounded down)."So now I'm willing to play with ya tools♪ Ya teeny baby fools♪" "All right! Let's get to it then!"
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Naruto Uzumaki & The Fourth Hokage (ST)
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- Card Number: STN-1123
- Rarity: Rare
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Oil
- Hand Cost: 0
- Entrance Cost: 7
- Healthy Stats: 6/3
- Injured Stats: 9/4
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Card text:
Leaf | Genin | Satoosa | Male | Clone Status | Mental Power: 2 | SQUAD [FATHER AND SON] Valid: When this Ninja is put in play, give 1 Damage to all your opponent's Ninjas. Valid: When this Ninja is removed from play due to the Showdown, heal all of your opponent's Ninjas."I believe in you." "I'm the Fourth Hokage's kid…I'll deal."
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Naruto Uzumaki (Four Tails) (TGS)
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- Card Number: TGSN-1062*
- Rarity: Parallel
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Fang
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: X/0
- Injured Stats: X/0
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Card text:
Leaf | Genin | Male | Clone Status | Tailed Beast Form | Name: Naruto Uzumaki | Name: The Nine-Tailed Fox Spirit | REINFORCEMENT [FOUR TAILS] Valid: X = the total number of cards in your Chakra area. Valid: At the end of your turn, give 1 Damage to all other Ninjas with an Entrance cost less than the number of cards in your Chakra area."RRRRAAAR!!!"
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Naruto Uzumaki (Nine-Tail's Cloak) (POP)
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- Card Number: POPN-976
- Rarity: Rare
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/0
- Injured Stats: 6/0
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Card text:
Leaf | Genin | Male | Clone Status | Tailed Beast Form | Name: Naruto Uzumaki | REINFORCEMENT [NINE-TAIL'S CLOAK] Valid: At the start of your turn, each player moves the top 3 cards of their Deck to their Chakra Area. Valid: During your Mission Phase, while you have 5 or more Chakra, you can discard this Ninja. In that case, put in play 1 [TAILED BEAST] Ninja card from your Reinforcement Deck."GRRRAAAR!!!"
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Naruto Uzumaki (Sage Mode) (SL)
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- Card Number: SLN-1395
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Oil
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 7/3
- Injured Stats: 8/2
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Card text:
Leaf | Genin | Male | Name: Naruto Uzumaki | Clone Status | MASTERY | REINFORCEMENT [ASCENDED] Sacrifice: Naruto Uzumaki + Entrance cost 3 or more Senjustu Valid: Your Discard Pile is considered to be in your Chakra area. When you play a Jutsu, move all Chakra used to pay for that Jutsu to the bottom of your Deck."This stops now!!!"
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Naruto Uzumaki (Six Tails) (SL)
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- Card Number: SLN-1396
- Rarity: Rare
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Fang
- Hand Cost: 1
- Entrance Cost: 8
- Healthy Stats: 10/0
- Injured Stats: 10/0
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Card text:
Leaf | Genin | Male | Name: Naruto Usumaki | Name: The Nine-Tailed Fox Spirit | Tailed Beast Form | REINFORCEMENT [SIX TAILS] [Valid | Attacker | Mission] Discard 1 Naruto Uzumaki [FOUR TAILS] from your Village: If you have 15 or more Chakra, put this Ninja card into play. Valid: When this Ninja is put in play, discard all other Ninjas. Valid: At the end of each turn, heal this Ninja."GRRROOOWWR!!!"
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Naruto Uzumaki (Tailed Beast Form) (TGS)
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- Card Number: TGSN-1061
- Rarity: Rare
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Fang
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 8/0
- Injured Stats: 9/0
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Card text:
Leaf | Genin | Male | Clone Status | Tailed Beast Form | Name: Naruto Uzumaki | Name: The Nine-Tailed Fox Spirit | REINFORCEMENT [TAILED BEAST] Valid: At the start of your turn, move the top 3 cards from your Deck to your Chakra area. Valid: During your Mission Phase, if you have 10 or more Chakra, you can discard this Ninja. In that case, put in play 1 [FOUR TAILS] Ninja card from your Reinforcement Deck."Don't talk about sasuke like you own him!"
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Sakura's Decision (PRO)
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- Card Number: COSM-080
- Rarity: Promo
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your healthy "Female" Ninjas Effect: Injure the target, then draw the same amount of cards as the target's "Mental Power". "Now it's my turn to take the lead. And all of you can watch me from the background."
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Stunning Strike (TP3)
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- Card Number: TP3J-835
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: 3
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Card text:
While this Jutsu is on the chain, players cannot play cards or activate effects. Target: 1 Ninja Effect: The target cannot become the user of Jutsu cards during this turn. Expert ["Female"]: The user gets +3/+3 during this turn. "This one finger'll be enough."
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