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Deck ">>Melody of Love! ~ 5'C"

Deck ">>Melody of Love! ~ 5'C"
Format: OCG - 49 Cards
created by kaka LV24 activity icon envelope icon
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Cards without Section (18 cards)
2 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (Y-12)
  • Collector Number: P88-Y12
  • Rarity: Promotional
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

2 x El Kaiou, Spirit Mecha King El Kaiou, Spirit Mecha King (DMX-11)
  • Collector Number: 77
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim/Great Mecha King
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Water
  • Artist: Akifumi Yamamoto
Card text:

(This creature is put into your mana zone tapped.)

Blockericon Blocker

*  This creature can't attack players.

1 x Forever Princess, Eternal Ruler Forever Princess, Eternal Ruler (DMR-08)
  • Collector Number: 7S
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: Tanru
Card text:

(This card is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Double breaker

*  When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone.

*  When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.

3 x Infinite Orchestra of Love Infinite Orchestra of Love (DMR-04)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Alien
  • Power: 15000
  • Cost: 5
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Hisanobu Kometani
Card text:

(This card is put into your mana zone tapped.)

*  Super Infinite Evolution - Put this on any number of creatures that make up all of the civilizations as a whole: Light, Water, Darkness, Fire, and Nature.

*  Meteorburn - When this creature attacks, you may choose a card under this creature and put it into the graveyard. If you do, reveal the top 3 cards of your deck. From there, you may put any number of multicolored creatures into the battle zone for no cost and cast any number of multicolored spells for no cost. Then, put the remaining cards at the bottom of your deck in any order.

*  Triple breaker (This creature breaks 3 shields)

1 x Last Violence Last Violence (DMX-12)
  • Collector Number: 85-b
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 0
  • Cost: 8
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Hisanobu Kometani
Card text:

(This spell is put into your mana zone tapped.)

*  Add the top card of your deck to your shields.

*  Destroy 1 of your opponent's non-multicolored creatures.

*  Your opponent chooses 2 non-multicolored cards in their mana zone and puts them in the graveyard.

*  Search your deck. You may choose 1 multicolored creature from it, show it to your opponent, and add it to your hand. Then, shuffle your deck.

1 x Lionel, Zenith of "Ore" Lionel, Zenith of "Ore" (DMR-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: Toshiaki Takayama
Card text:

Blockericon.jpg Blocker

*  When you summon this creature into the battle zone, add the top card of your deck to your shield zone face-down. Then, your opponent chooses one of your shields. You may add that shield to your hand.

*  All of your shield cards that are returned to your hand gain "Shield trigger".

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-10)
  • Collector Number: 55
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

1 x Miraculous Snare Miraculous Snare (DMX-12)
  • Collector Number: 60-b
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

1 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (DMC-46)
  • Collector Number: 25
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Lost Crusader/Angel Command
  • Power: 9000
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
Evolution: Put on one of your multicolored creatures.
Your opponent can't cast spells other than multicolored spells.
Double Breaker

1 x Shining Kinji, Gonbuto Treasure Shining Kinji, Gonbuto Treasure (Y-12)
  • Collector Number: P44-Y12
  • Rarity: No Rarity
  • Type: Exile Creature
  • Race: Outrage MAX
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Nature
  • Artist: yuukoo009
Card text:

* (This card is put into your mana zone tapped.

* When this creature attacks, look at the top 2 cards of your deck. From among them, put one into your shields face down as a new shield and put the other into your mana zone.

* Double breaker (This creature breaks 2 shields)

* Doron Go: When this creature is destroyed, you may put an exile creature that has "Gonbuto" or "Treasure" in its name from your hand into the battle zone.

* You can't put other exile creatures that have "Shining Kinji" in their name into the battle zone.

3 x Ultimate Man Ultimate Man (DMX-22)
  • Collector Number: 115b
  • Rarity: Common
  • Type: Creature
  • Race: Outrage/Hedrian/Shinobi
  • Power: 2000+
  • Mana Number: 0
  • Cost: 5
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

* (This creature is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
Strikeback Strike Back - Multicolored (When a Multicolored card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.)
Shield_Go Shield Go (When this creature is destroyed, put it face-up into your shield zone. When this creature is face-up and would leave your shield zone, put it into your graveyard instead.)
* Ninja Strike 5 (Whenever one of your opponent's creatures would attack or block, if you have 5 or more cards in your mana zone and if during that attack you didn't use a Ninja Strike ability, you may summon this Shinobi for no cost. At the end of the turn, put this Shinobi on the bottom of your deck.)
* Lost Prism (When you put this creature into the battle zone, reveal the top card of your deck. If it's a multicolored card, put it into your hand.)
* Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)
* Power attacker +1000 (While attacking, this creature gets +1000 power.)
* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)
* Slayer (Whenever this creature battles, destroy the other creature after the battle.)
* Escape (When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)
* Dynamo (Whenever another Dynamo attacks or is attacked, you may tap this creature. If you do, add this creature's power and abilities to that creature until the end of the turn.)

Ultrasoul Ultra Soul

1 x Whiteout Whiteout (DMX-21)
  • Collector Number: 34
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 10
  • Civilization: Light
Card text:

* Put all non-light, non-evolution creatures in the battle zone into their owners' shields face down. Then, for each creature put into the shield zone, add the top card of your deck to your shields face down as a new shield.

 
Section: Main Deck (15 cards)
2 x Counterattacking Silent Spark Counterattacking Silent Spark (DMX-14)
  • Collector Number: 72
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water
  • Artist: Katsuya
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose one of the following:


*º Tap all of your opponent's creatures in the battle zone.
*º Draw 2 cards.

4 x Faerie Life Faerie Life (DMR-17)
  • Collector Number: 94
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put the top card of your deck into your mana zone.

3 x Intense Vacuuming Twist Intense Vacuuming Twist (DMD-13)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

2 x Rage Crystal of Injustice Rage Crystal of Injustice (DMD-11)
  • Collector Number: 11
  • Rarity: No Rarity
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water/Fire
  • Artist: YOICHI ITO
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose 1 creature in your opponent's battle zone with 6000 power or more and return it to its owner's hand. Then, destroy one of your opponents creatures with 6000 power or less.

4 x Timeless Garden Timeless Garden (DMX-09)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Card text:

*  Put the top card of your deck into your mana zone. Then, you may put 1 creature from your mana zone under one of your evolution creatures.

 
Section: Side Deck (13 cards)
3 x Hyperspatial Gotsusan Hole Hyperspatial Gotsusan Hole (DMR-02)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness/Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a darkness, fire, or nature psychic creature with cost 8 or less into the battle zone from your hyperspatial zone.

*  When one of your opponent's creatures attacks and you have Gil Yokozuna Fuji in the battle zone, you may discard this card to stop the attack. If you do, that turn your Gil Yokozuna Fuji gains +3000 power, and it battles with the attacking creature.

1 x Hyperspatial Green White Hole Hyperspatial Green White Hole (DMR-02)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Nature
  • Artist: Hayaken
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

3 x Hyperspatial Guard Hole Hyperspatial Guard Hole (P-Y9)
  • Collector Number: P68-Y9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

2 x Power of Our Friendship! Power of Our Friendship! (DMR-04)
  • Collector Number: 35
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Light/Water/Nature
  • Artist: Kazuo Matsushima
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put a multicolored psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier Black Ganveet, Temporal Soldier (P-Y9)
  • Collector Number: P66a-Y9
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000
  • Cost: 7
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (#V2) Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (#V2) (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 2 %  
Darkness/Fire/Nature bar 6 %  
Fire bar 2 %  
Fire/Nature bar 10 %  
Light/Darkness bar 12 %  
Light/Nature bar 2 %  
Light/Water bar 10 %  
Light/Water/Darkness/Fire/Nature bar 12  24 %  
Light/Water/Nature bar 4 %  
Nature bar 16 %  
Water bar 6 %  
Water/Fire bar 4 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 12  24 %  
3 bar 2 %  
4 bar 16 %  
5 bar 11  22 %  
5/30 bar 6 %  
6 bar 6 %  
6/30 bar 2 %  
7 bar 8 %  
7/30 bar 2 %  
8 bar 6 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 28  57 %  
15000 bar 6 %  
2000+ bar 6 %  
3000 bar 6 %  
4000/26000 bar 4 %  
4500 bar 4 %  
5000 bar 2 %  
5000/17000 bar 2 %  
5000/26000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
8000 bar 2 %  
9000 bar 2 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 28  57 %  
Alien bar 6 %  
Arc Seraphim/Great Mecha King bar 4 %  
Demon Command bar 2 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Great Mecha King/Initiate bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
Initiate/Hedrian/Hunter bar 4 %  
Lost Crusader/Angel Command bar 2 %  
Outrage/Hedrian/Shinobi bar 6 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter/Alien bar 2 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 19  39 %  
No Rarity bar 4 %  
Promotional bar 8 %  
Rare bar 18 %  
Super Rare bar 8 %  
Uncommon bar 14 %  
Very Rare bar 2 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 18 %  
Evolution Creature bar 8 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 12 %  
Spell bar 28  57 %  
 



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