| Type: Colorless (1 cards)
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1
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x
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Chatot [G] (PSV)
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- Rarity: Uncommon
- Type: Colorless
- Weakness: Lx2
- Number: 54
- Subtype: Basic Pokémon
- Resistance: F-20
- Hit Points: 60
- Retreat Cost: 1
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Card text:
Disrupting Spy - Once during your turn, when you put Chatot G from your hand onto your Bench, you may look at the top 4 cards of your opponent't deck. Put them back on top of your opponent's deck in any order. (Poke-POWER) . Search and Escape - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Put Shatot G and all cards attached to it on top of your deck. Shuffle your deck afterward.
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| Type: Energy (16 cards)
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2
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x
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Double Rainbow Energy (TMvsTA)
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- Rarity: Rare
- Type: Energy
- Number: 88
- Subtype: Special Energy
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Card text:
Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy when not in play and has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (after applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.
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10
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x
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Psychic Energy (EX HP)
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- Rarity: Rare Holo
- Type: Energy
- Number: 109
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4
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x
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Psychic Energy (Emerald)
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- Rarity: Rare
- Type: Energy
- Number: 105
- Subtype: Energy
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| Type: Psychic (17 cards)
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4
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x
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Gastly Lv. 14 (D&PSF)
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- Rarity: Common
- Type: Psychic
- Weakness: D+10
- Number: 62
- Subtype: Basic Pokémon
- Resistance: C
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Pitch-Dark You opponent can't play any Trainer cards from his or her hand during your opponent's next turn. Trick Gas 10 You may switch Gastly with 1 of your Benched Pokémon.
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3
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x
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Gengar (HSTrium)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Dx2
- Poke#: 094
- Number: 94
- Subtype: Stage 2 Pokémon
- Resistance: C-20
- Hit Points: 130 HP
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Card text:
Catastrophe - As long as Gengar is your Active Pokemon, if any of your opponent's Pokemon would be Knocked Out, put that Pokemon in the Lost Zone instead of discarding. (Discard all cards attached to that Pokemon.) (Poke-BODY)
Hurl into Darkness Look at your opponent's hand and choose a number of Pokemon you find there up to the number of P Energy attached to Gengar. Put the Pokemon you chose in the Lost Zone.
 Cursed Drop Put 4 damage counters on your opponent's Pokemon in any way you like.
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1
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x
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Gengar Lv.X (Arceus)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Dx2
- Number: 97
- Subtype: Level Up Pokémon
- Resistance: C-20
- Hit Points: 140 HP
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Card text:
Level-Down - Once during your turn (before your attack), you may choose 1 of your opponent's Pokemon LV.X. Remove the Level-Up card from that Pokemon and have your opponent shuffle that card into his or her deck. This power can't be used if Gengar is affected by a Special Condition. (Poke-POWER)
  Compound Pain This attack does 30 damage to each of your opponent's Pokemon that already has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)
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1
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x
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Giratina Lv. 59 (Platinum)
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- Rarity: Rare
- Type: Psychic
- Weakness: D—2
- Number: 27
- Subtype: Basic Pokémon
- Resistance: C-20
- Hit Points: 100 HP
- Retreat Cost: CCC
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Card text:
Strafe 20
You may switch Giratina with 1 of your Benched Pokémon. Broken-space Blow 50 If the Defending Pokémon is Knocked Out by this attack, put the Defending Pokémon and all cards attached to it in the Lost Zone instead of discarding them.
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2
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x
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Haunter (D&P)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: D+20
- Poke#: 093
- Number: 50
- Subtype: Stage 1 Pokémon
- Resistance: C-20
- Hit Points: 70 HP
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Card text:
Hypnosis The Defending Pokemon is now Asleep.
 Dream Eater 60 If the Defending Pokemon is not Asleep, this attack does nothing.
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2
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x
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Mewtwo EX (B&WND)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Px2
- Poke#: 150
- Number: 98
- Subtype: Basic Pokémon
- Hit Points: 170
- Retreat Cost: 2
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Card text:
 X Ball 20x Does 20 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon.
  Psydrive 120 Discard an Energy attached to this Pokémon.
[Pokémon-EX rule] When a Pokémon EX has been Knocked Out, your opponent takes 2 Prize cards.
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4
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x
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Mime Jr. (CoL)
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- Rarity: Uncommon
- Type: Psychic
- Poke#: 439
- Number: 47
- Subtype: Basic Pokémon
- Hit Points: 30 HP
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Card text:
Sweet Sleeping Face - As long as Mime Jr. is Asleep, prevent all damage done to Mime Jr. by attacks. (Poke-BODY)
0 Sleepy Lost Put the top card of your opponent's deck in the Lost Zone. Mime Jr. is now Asleep.
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| Type: Trainer (24 cards)
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2
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x
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Bebe's Search (D&PSW)
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- Rarity: Uncommon
- Type: Trainer
- Number: 119
- Subtype: Supporter
- Hit Points: 0 HP
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Choose a card from your hand and put it on top of your deck. Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
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2
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x
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Broken Time-Space (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 104
- Subtype: Stadium
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Card text:
Each player may evolve a Pokémon that he or she just played or evolved during that turn. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
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2
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x
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Cheren (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 91
- Subtype: Supporter
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Card text:
You may play only 1 Supporter card per turn (before your attack).
Draw 3 cards.
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1
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x
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Cyrus's Conspiracy (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 105
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for a Supporter card, a basic Energy card, and a Trainer card that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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2
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x
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Fisherman (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your discard pile for 4 basic Energy cards, show them to your opponent, and put them into your hand.
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1
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x
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Lost Remover (CoL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 80
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Card text:
Put 1 Special Energy card attached to 1 of your opponent's Pokemon in the Lost Zone.
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3
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x
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Lost World (CoL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 81
- Subtype: Stadium
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Card text:
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Once during each player's turn, if that player's opponent has 6 or more Pokemon in the Lost Zone, the player may choose to win the game.
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1
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x
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Luxury Ball (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 86
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Card text:
Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.
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2
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x
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Pokemon Collector (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 97
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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2
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x
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Professor Oak's New Theory (CoL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 83
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
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2
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x
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Team Galactic's Invention G-105 Poké Turn (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 118
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Card text:
Return 1 of your Pokémon SP and all cards attached to it to your hand.
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2
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x
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Team Galactic's Invention G-109 SP Radar (PLRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 96
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Card text:
Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon SP, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
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2
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x
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Warp Point (D&PMD)
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- Rarity: Common
- Type: Trainer
- Number: 88
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Card text:
Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.
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| Type: Water (2 cards)
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1
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x
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Palkia [G] (Platinum)
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- Rarity: Rare Holo
- Type: Water
- Weakness: L—2
- Number: 125
- Subtype: Level Up Pokémon
- Hit Points: 120 HP
- Retreat Cost: CC
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Card text:
Poké-POWER: Lost Cyclone Once during your turn (before your attack), you may use this power. Any player who has 4 or more Benched Pokémon chooses 3 of his or her Benched Pokémon. Put the other Benched Pokémon and all cards attached to them in the Lost Zone. (You choose your Pokémon first.) This power can't be used if Palkia is affected by a Special Condition. Hydro Shot Discard 2 Energy attached to Palkia . Choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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1
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x
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Palkia [G] Lv. 78 (Platinum)
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- Rarity: Rare Holo
- Type: Water
- Weakness: L—2
- Number: 12
- Subtype: Basic Pokémon
- Hit Points: 100 HP
- Retreat Cost: CC
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Card text:
Splashing Turn 20
You may switch Palkia with 1 of your Benched Pokémon. Pearl Breath 50 Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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