| Nation: Dark-Zone (50 cards)
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2
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x
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Big League Bear (BT05)
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- Number: BT05-078
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: High Beast
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
[AUTO]:When this unit is put into the drop zone from (GC), if you have a «Pale Moon» vanguard, you may Soul Charge (2). The animals of the circus do tricks. On stage and off stage.
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4
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x
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Candy Clown (VG-BT03)
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- Number: BT03-053
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
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Card text:
(You may only have up to four cards with "HEAL" in a deck.) Here, a present for you!
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4
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x
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Crimson Beast Tamer (VG-BT03)
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- Number: BT03-014
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
[CONT](VC/RC):During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets [Power]+3000. ...time to unleash the whip of flames.
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1
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x
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Dusk Illusionist, Robert (VG-BT03)
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- Number: BT03-013
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
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Card text:
[AUTO](VC):At the beginning of your main phase, Soul Charge (1), look at the top card of your deck, and put that card on the top or the bottom of your deck. [ACT](VC/RC):[Soul Blast (8) & Counter Blast (5)] Put all of your opponent's grade 1 or less rear-guards into his or her soul. Come forth from the twilight! Hellgate Illusion!
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4
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x
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Dynamite Juggler (VG-BT03)
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- Number: BT03-051
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
Kaboom! Grand explosion!
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1
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x
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Elephant Juggler (VG-BT03)
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- Number: BT03-048
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Giant
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
AUTO[V]: When another of your «Pale Moon» is placed on Rear-guard Circle, you may Soul Charge (1). See, elephants are bite size.
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1
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x
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Golden Beast Tamer (EB01)
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- Number: EB01-004
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Human
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
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Card text:
CONT [V/R]: Restraint (This Unit cannot attack.). "Let's go, all of you! Heed my command! Go! Fight!"
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2
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x
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Hades Hypnotist (VG-BT03)
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- Number: BT03-016
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 6000
- Shield: 0
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:[Choose a «Pale Moon» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle. When sleeping, even the bravest of the brave is no different from a mere child.
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1
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x
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Hades Ringmaster (VG-BT03)
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- Number: BT03-031
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: none
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Card text:
AUTO[V]: When another «Pale Moon» rides this unit, you may Soul Charge (1). Night has fallen! Welcome to Pale Moon Circus!
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4
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x
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Midnight Bunny (VG-BT03)
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- Number: BT03-029
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: War Beast
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Midnight Bunny" from your soul, and call it to (RC). (BT03):Bunny into the box! What will happen next!? (PR):Taadaa!! ...Huh?
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4
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x
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Mirror Demon (VG-BT03)
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- Number: BT03-015
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
AUTO[R]: [Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Mirror Demon" from your soul, and call it to Rear-guard Circle. Now, which one's real?
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2
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x
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Mistress Hurricane (BT05)
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- Number: BT05-008
- Rarity: RRR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Chimera
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[CONT](VC):If the number of «Pale Moon» in your soul is eight or more, this unit gets [Power]+1000. [AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose a «Pale Moon» from your soul, and call it to (RC). At the crack of the Queen's whip, her minions gather in glee.
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4
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x
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Nightmare Doll, Alice (VG-BT03)
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- Number: BT03-003S
- Rarity: SP
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Workerloid
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
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Card text:
[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Nightmare Doll, Alice" from your soul, and call it to (RC). You're already a prisoner of dreams. Endless Nightmare!
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4
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x
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Rainbow Magician (VG-BT03)
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- Number: BT03-054
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Power: 4000
- Shield: 5000
- Grade / Skill: Grade 0 / Boost
- Trigger: Draw +5000 Power
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Card text:
AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck. C'mon, draw a card.
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4
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x
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Skull Juggler (VG-BT03)
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- Number: BT03-028
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may Soul Charge (1). Bones for throwing? You can find them all over the place!
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4
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x
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Sky High Walker (BT05)
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- Number: BT05-080
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Stand +5000 Power
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Card text:
[ACT](RC):[Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a card from your damage zone, and turn it face up. Ahhhhhhhhhh! (I might need to change jobs...)
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2
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x
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Starting Presenter (EB01)
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- Number: EB01-023
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
Auto: When you ride a [Pale Moon] on this unit, you may Soul Charge(2).
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2
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x
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Turquoise Beast Tamer (VG-BT03)
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- Number: BT03-030S
- Rarity: SP
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
CONT[V/R]: During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets Power +3000. BT03/030 (R) - The whip of blue ice will tame the wild...
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