| Cards without Section (40 cards)
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Altair Cebu Crawler (DMR-01)
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- Collector Number: 3
- Rarity: Super Rare
- Type: Creature
- Race: Earth Eater/Alien
- Power: 8000
- Mana Number: 1
- Cost: 7
- Civilization: Water
- Artist: Kare
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Card text:
* Space Charge: Darkness (Whenever you put a Darkness card into your mana zone, you may use this creature's ability)
Destroy 1 of your opponent's untapped creatures.
* Double breaker (This creature breaks 2 shields.)
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2
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Cebu Sargas Bouzu (DMR-01)
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- Collector Number: 82
- Rarity: Common
- Type: Creature
- Race: Merfolk/Alien
- Power: 2000
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: NAKAGAWA
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Card text:
* Space Charge: Darkness (Whenever you put a Darkness card into your mana zone, you may use this creature's ability)
This turn, 1 of your creatures in the battle zone gains "Slayer".
Sargas Bouzu had to ignore one of his most illustrious precepts while in Pandora Space. That is that one should do 10 good deeds of digestion per day.
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2
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Dead Sea Dragon (DMX-01)
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- Collector Number: 15
- Rarity: Rare
- Type: Creature
- Race: Rainbow Command Dragon/Alien
- Power: 12000
- Mana Number: 1
- Cost: 5
- Civilization: Water/Darkness/Fire
- Artist: Yosuke Adachi
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Card text:
* (This creature is put into your mana zone tapped.) Evil is the way of this world. Those that survive are forever tainted.
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2
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Fuuma Zabi Volf (DMR-01)
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- Collector Number: 88
- Rarity: Common
- Type: Creature
- Race: Grand Devil/Alien
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Hayaken
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Card text:
* Space Charge: Water (Whenever you put a Water card into your mana zone, you may use this creature's ability)
This turn, 1 of your creatures in the battle zone can't be blocked.
The very first creature to discover Pandora Space, hidden in the depths of hyperspace, was Z.
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2
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Genius Janit, of the Hidden Blade (LoH)
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- Collector Number: 42
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Shinobi
- Power: 1000
- Cost: 3
- Civilization: Water
- Artist: Tubaki Halsame
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Card text:
Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.
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Gil Albireo Dragoon (DMR-01)
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- Collector Number: 96
- Rarity: Common
- Type: Creature
- Race: Tyranno Drake/Alien
- Power: 3000
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Taro Yamazaki
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Card text:
* Space Charge: Darkness (Whenever you put a Darkness card into your mana zone, you may use this creature's ability)
Your opponent chooses 1 card in their hand and discards it.
The bodies of the aliens were highly abnormal, having no eyes, and large mouths. Wedged into their skin were orbs that gave off glowing light.
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Hyperspatial Gallows Hole (DMR-01)
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- Collector Number: 50
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Murakami Hisashi
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Card text:
* Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.
* Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.
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Hyperspatial Revive Hole (DMX-03)
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- Collector Number: 37
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: 500siki
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Card text:
* Return a creature from your graveyard to your hand.
* Choose and activate one of the following effects.
- *º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Samurai Hole (DMC-65)
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- Collector Number: 5
- Rarity: Super Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: hippo
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Card text:
* Destroy 1 of your opponent's creatures with a cost of 4 or less.
* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Mars Gil Hydra, the Explosive (DMR-01)
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- Collector Number: 30
- Rarity: Rare
- Type: Creature
- Race: Flame Command/Alien
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Yuichi Maekawa
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Card text:
* Space Charge: Darkness (Whenever you put a Darkness card into your mana zone, you may use this creature's ability)
Return 1 creature from your graveyard to your hand.
* Double breaker (This creature breaks 2 shields.) è¶
次å
ã®å¥¥ãæç©ºã®ããã¿ã«ããä¸çã¯ãã³ãã©ã»ã¹ãã¼ã¹ã¨å¼ã°ããã In the depths of hyperspace, inside a temporal distortion, lies a dimension called Pandora Space. (DMR-01) The power of Pandora Space is the power of Pandora itself. (DMR-01 Mode Change)
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Million Percent, Darkness Zabi (DMR-01)
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- Collector Number: 24
- Rarity: Rare
- Type: Creature
- Race: Dark Monster/Alien
- Power: 2000+
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Tanni
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* Space Charge: Fire (Whenever you put a Fire card into your mana zone, you may use this creature's ability)
This turn, this creature gains "Power attacker +5000" and breaks an additional shield.
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3
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Naruto Spiral (DMR-01)
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- Collector Number: 51
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Your opponent chooses 1 of their untapped creatures in the battle zone. Then, if you have a light or darkness creature in your battle zone, your opponent chooses another of their untapped creatures in the battle zone. Return the chosen creatures to your opponent's hand.
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Necrodragon Alexandross (DMR-01)
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- Collector Number: 23
- Rarity: Rare
- Type: Creature
- Race: Zombie Dragon
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: Shuriken
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Card text:
* Whenever 1 of your opponent's creatures attacks, put the top card of your deck into your graveyard. If that card is a fire card, destroy 1 of your opponent's creatures with power 4000 or less. If that card is a water card, you may draw 1 card.
* Double breaker (This creature breaks 2 shields.)
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Necrodragon Zabi Cassiopeia (DMR-01)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Zombie Dragon/Alien
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: Hokuyu
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Card text:
* Space Charge: Water (Whenever you put a Water card into your mana zone, you may use this creature's ability)
Discard all cards in your hand, then draw five cards.
* Double breaker (This creature breaks 2 shields.)
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Startdash Reviver, Crystalline Shadow (DMD-02)
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- Collector Number: 1
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Liquid People/Ghost
- Power: 7000
- Mana Number: 1
- Cost: 5
- Civilization: Water/Darkness
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Card text:
* (This creature is put into your mana zone tapped.)
* Evolution - Put on a Darkness or Water creature. * When you put this creature into the battle zone, you may put a creature with a cost of 3 or less from your graveyard into your battle zone. * Double breaker (This creature breaks 2 shields.)
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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Terror Pit (DMC-55)
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- Collector Number: 38
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 6
- Civilization: Darkness
- Artist: Yusaku Nakaaki
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures.
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Zabi Epsilon, Lord of Demons (DMR-01)
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- Collector Number: 5
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Demon Command/Alien
- Power: 8000
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Yuichi Maekawa
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Card text:
* Evolution - Put on one of your water or fire creatures.
* When you put this creature into the battle zone, put a water, darkness, or fire psychic creature with cost 7 or less into the battle zone from your hyperspatial zone. * Double breaker (This creature breaks 2 shields.)
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Zabi Gliese, Flamethrower Treasure (DMR-01)
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- Collector Number: 89
- Rarity: Common
- Type: Creature
- Race: Pandora's Box/Alien
- Power: 3000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Patricia
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Card text:
* Space Charge: Fire (Whenever you put a Fire card into your mana zone, you may use this creature's ability)
Destroy 1 of your opponent's creatures with "Blocker" that has 4000 power or less.
Pandora Space contains the same 5 civilizations as the normal world creatures live in, but has a fusing force that further unites the civilizations.
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Zabi Mira, the Reviving Shaman (DMR-01)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Demon Command/Alien
- Power: 9000
- Mana Number: 1
- Cost: 8
- Civilization: Darkness
- Artist: Hokuyu
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Card text:
* When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.
* Double breaker (This creature breaks 2 shields.)
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| Section: Hyperspatial Zone (8 cards)
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Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Cyber Command/Alien//Devil Command Dragon/Alien
- Power: 6000/120
- Cost: 6/24
- Civilization: Water//Water/Darkness/Fire
- Artist: Adachi Yosuke
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Card text:
* When one of your opponent's creatures attacks, you may draw a card.
* Double breaker (This creature breaks 2 shields.)
* Your opponent can't cast spells or summon creatures without cost.
* When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
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- Collector Number: 59
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Rock Beast/Alien//Devil Command Dragon/Alien
- Power: 5000/120
- Cost: 5/24
- Civilization: Fire//Water/Darkness/Fire
- Artist: Adachi Yosuke
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Card text:
* When a player summons a creature or casts a spell without paying its cost, that player chooses a card in his mana zone and puts it into his graveyard. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your opponent can't cast spells or summon creatures without cost.
* When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Zabi Rigel, Dragon Bone Keel/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
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- Collector Number: 53
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Living Dead/Alien//Devil Command Dragon/Alien
- Power: 3000/120
- Cost: 4/24
- Civilization: Darkness//Water/Darkness/Fire
- Artist: Adachi Yosuke
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Card text:
* Whenever one of your Aliens are destroyed by your opponent's spell, destroy one of your opponent's creatures. * Whenever one of your Aliens has its power reduced to 0 or less by an opponent's spell, destroy one of your opponent's creatures. * Psychic Link: At the start of your turn, if you have a Gallows Cebu Kaiser and a Hydra Gilsaurus in your battle zone, flip this creature and those creatures and link them.
* Your opponent can't cast spells or summon creatures without cost.
* When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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