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Deck "Team Machine"

Deck "Team Machine"
Format: OCG - 66 Cards
created by endeavor Premium Member LV10 activity icon envelope icon
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Criminal insects, with no future.

 
Card list Group cards by  
Section: Main Deck (50 cards)
1 x Machining Bagworm Machining Bagworm (G-EB02)
  • Number: G-EB02-050
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:Forerunner
[CONT](RC):If you have a vanguard with "Machining" in its card name, this unit gets "[ACT](RC)[1/Turn]:[[Rest] this unit] If the number of your opponent's units in [Stand] is zero, Soul Charge (1), and if not, choose one of your opponent's rear-guards, and [Rest] it.".
[ACT](RC):[Put this unit into your soul] Choose one of your rear-guards with "Machining" in its card name, and [Stand] it.

4 x Machining Beat Atlas Machining Beat Atlas (G-EB02)
  • Number: G-EB02-012
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC):[Counter Blast (1)] When your G unit with "Machining" in its original card name Stride, you may pay the cost. If you do, choose up to two grade 1 or greater cards with "Machining" in their card names from your soul, and call them to separate (RC) as [Rest].
[AUTO](VC) Generation Break 2:At the end of your turn, choose up to two cards with "Machining" in their card names on your (RC) and hand in total, and put them into your soul. If one or more cards were put, draw a card, and if two cards were put, Counter Charge (1).

4 x Machining Cricket Machining Cricket (G-TCB02)
  • Number: G-TCB02-058
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[ACT](RC):[[Rest] this unit] If you have a vanguard with "Machining" in its card name, choose one of your opponent's rear-guards in the same column as this unit, that unit cannot stand during your opponent's next stand phase, and this unit cannot stand during your next stand phase.

This needs to be translated.

4 x Machining Firefly Machining Firefly (G-BT04)
  • Number: G-BT04-098
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Machining" in its card name, you may pay the cost. If you do, choose another of your rear-guards, [Stand] it, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.

4 x Machining Leafy Machining Leafy (G-EB02)
  • Number: G-EB02-047
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT](Hand):If you have a vanguard with "Machining" in its card name, while you are paying the cost for Stride, this card may be discarded as a grade 3.
[AUTO]:[Soul Blast (1)] When this card is discarded from hand for the cost of a G unit with "Machining" in its original card name for Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.

4 x Machining Mosquito mk II Machining Mosquito mk II (G-BT04)
  • Number: G-BT04-039
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](RC):During your turn, if you have a vanguard with "Machining" in its card name, and all of your opponent's vanguards and rear-guards are [Rest], this unit gets [Power]+2000, and "[AUTO](RC)[1/Turn]:When this unit's attack hits a vanguard, choose one of your other rear-guards, [Stand] it, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.".

Dance close like a mosquito, and sting like a scorpion.

4 x Machining Papilio Machining Papilio (BT15)
  • Number: BT15-096
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:When this unit is placed on (RC), if you have a «Megacolony» vanguard, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.

Doesn't it smell nice? Now fall asleep for eternity.

4 x Machining Princess Machining Princess (G-EB02)
  • Number: G-EB02-045
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[ACT](RC):[[Rest] this unit] Choose one of your units with "Machining" in its card name, and it gets [Power]+3000 until end of turn.
[ACT](RC)[1/Turn] Generation Break 2:[Counter Blast (1)] [Stand] this unit, and until end of turn, it gets "[AUTO](RC)[1/Turn]:At the end of the battle that this unit attacked a vanguard, if the number of your opponent's units in [Stand] is zero, choose one of your other rear-guards with "Machining" in its card name, and [Stand]
it."
.



That is addressed as the "Princess"!

4 x Machining Scorpion Machining Scorpion (BT15)
  • Number: BT15-100
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Don't pierce, burn.

1 x Machining Slater Machining Slater (G-BT04)
  • Number: G-BT04-093
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When this unit boosts a vanguard with "Machining" in its card name, if all of your opponent's vanguards and rear-guards are [Rest], Soul Charge (2).

4 x Machining Snow Wing Machining Snow Wing (G-EB02)
  • Number: G-EB02-014
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

[AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded from hand for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

4 x Machining Spark Hercules Machining Spark Hercules (BT15)
  • Number: BT15-018
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)-card with "Machining" in its card name] When this unit attacks a vanguard, if all of your opponent's vanguard and rear-guards are [Rest], you may pay the cost. If you do, until end that battle, this unit gets [Power]+10000/[Critical]+1, and choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.
[ACT](VC):[Soul Blast (1)-card with "Machining" in its card name] [Rest] all of your opponent's rear-guards, and this unit gets [Power]+2000 until end of turn.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Be paralysed by this spark! Machining Gigabolt!

4 x Machining Tardigrade Machining Tardigrade (G-EB02)
  • Number: G-EB02-029
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units with "Machining" in its card name, and it cannot be hit until end of that battle.
[AUTO]:When this unit is retired from (GC), you may Soul Charge (1).

4 x Machining Treehopper Machining Treehopper (G-EB02)
  • Number: G-EB02-053
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC) Generation Break 1:[Return this unit to your deck] Choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase. Shuffle your deck.

 
Section: G Units (16 cards)
3 x Carapace Mutant Deity, Machining Destroyer Carapace Mutant Deity, Machining Destroyer (G-FC01)
  • Number: G-FC01-022
  • Rarity: RRR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1)-card with "Machining" in its card name] If you have a heart card with "Machining" in its card name, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase. Then, if the number of rear-guards you have with "Machining" in its card name is four or more, choose one of your opponent's vanguards, and that unit cannot [Stand] during your opponent's next stand phase.

The interdimensional chaos. The first to deal with is the criminal society.

3 x Feather Wall Mutant Deity, Morphosian Feather Wall Mutant Deity, Morphosian (G-EB02)
  • Number: G-EB02-024
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), if the number of your opponent's rear-guards in [Stand] is two or less, this unit gets [Shield]+10000 until end of that battle.

1 x Lawless Mutant Deity, Obtirandus Lawless Mutant Deity, Obtirandus (G-TCB02)
  • Number: G-TCB02-002
  • Rarity: GR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC) Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Your opponent cannot call his or her units to (RC) until end of your opponent's next turn. (He or she cannot superior call as well)

Don't struggle. It's unsightly.

3 x Oppression Mutant Deity, Machining Despot Oppression Mutant Deity, Machining Despot (G-EB02)
  • Number: G-EB02-011
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Machining" in its card name, choose the same number of your units as the number of face up cards in your G zone with "Machining" in their card names, and [Stand] them. Your opponent chooses two of his or her [Rest] units for each unit [Stand], and they cannot [Stand] during your opponent's next stand phase.

It`s important how much you suffer while you're alive.

1 x Seven Stars Mutant Deity, Relish Lady Seven Stars Mutant Deity, Relish Lady (G-FC04)
  • Number: G-FC04-046
  • Rarity: RRR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO] Generation Break 1:[Choose a face down G guardian from your G zone, and turn it face up] When this unit is placed on (GC) during the battle that your opponent's vanguard attacked, you may pay the cost. If you do, your opponent chooses two of his or her rear-guards, and may [Rest] them. If two units were not [Rest], you draw a card, and Counter Charge (1)/Soul Charge (1).

How unmannerly, getting in the way of my meal.

1 x Suppression Mutant Deity, Tyrantis Suppression Mutant Deity, Tyrantis (G-FC04)
  • Number: G-FC04-022
  • Rarity: GR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[CONT](VC) Generation Break 8:All of your opponent's vanguards and rear-guards lose their [AUTO] abilities and cannot intercept. All of your units get [Power]+5000 for each of your opponent's vanguard and rear-guard in [Rest].

All that are reflected in its eyes, will become its prey.

3 x Toxin Sickle Mutant Deity, Overwhelm Toxin Sickle Mutant Deity, Overwhelm (G-EB02)
  • Number: G-EB02-002
  • Rarity: GR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Draw up to the same number of cards as the number of your opponent's rear-guards in [Rest], and if the number of your opponent's rear-guards in [Rest] is one or less, this unit gets [Critical]+1/Drive+1 until end of turn.
[CONT](VC) Generation Break 3 Dark Device:All of your units get [Power]+2000 for each face down card in your opponent's damage zone.

1 x Zeroth Dragon of Death Garden, Zoa Zeroth Dragon of Death Garden, Zoa (G-EB02)
  • Number: G-EB02-001EN
  • Rarity: ZR
  • Clan: Zoo
  • Nation: Zoo
  • Race: Zeroth Dragon
  • Power: 25000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it would return to your G zone, exclude your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard, and discard it] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, draw a card, choose a card from your hand, call it to (RC), until end of turn, it gets "[CONT](RC):This unit cannot be chosen by card effects, and its [Power] will always be 99999." and "[AUTO](RC):When this unit deals damage to your opponent's vanguard, your opponent loses the game.".

Death Garden

 
Deck Statistics
Distribution by Clan
Megacolony bar 65  98 %  
Zoo bar 2 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 13  20 %  
Grade 2 / Intercept bar 12  18 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 6 %  
Grade 4 / Triple Drive!! bar 12  18 %  
 

Distribution by Nation
Zoo bar 66  100 %  
 

Distribution by Power
- bar 6 %  
11000 bar 12 %  
15000+ bar 11  17 %  
25000+ bar 2 %  
4000 bar 12  18 %  
5000 bar 8 %  
6000 bar 8 %  
7000 bar 12 %  
8000 bar 6 %  
9000 bar 12 %  
 

Distribution by Race
Insect bar 65  98 %  
Zeroth Dragon bar 2 %  
 

Distribution by Rarity
C bar 30  45 %  
GR bar 8 %  
R bar 11  17 %  
RR bar 15  23 %  
RRR bar 6 %  
ZR bar 2 %  
 

Distribution by Shield
- bar 20  30 %  
- bar 6 %  
10000 bar 17  26 %  
15000 bar 6 %  
5000 bar 21  32 %  
 

Distribution by Trigger
Critical +5000 Power bar 12  18 %  
Heal +5000 Power bar 6 %  
None bar 50  76 %  
 



Rating
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