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Deck "Turntable"

Deck "Turntable"
Format: OCG - 48 Cards
created by sjvsx LV14 activity icon envelope icon
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5 civ again!

 
Card list Group cards by  
Cards without Section (40 cards)
3 x Aqua Surfer Aqua Surfer (P-Y9)
  • Collector Number: P23-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

"Wave goodbye!"

3 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

2 x Codename Sorge Codename Sorge (DMR-03)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown
  • Power: 8000
  • Cost: 8
  • Civilization: Water/Fire/Nature
  • Artist: Filip Burburan
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle.

*  Double breaker (This creature breaks 2 shields.)

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (LoH)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

* When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.


* When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-03)
  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Guard Hole Hyperspatial Guard Hole (P-Y9)
  • Collector Number: P68-Y9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (PAEP)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
You may have your spells cost 1 less to cast. They can't cost less than 1.

2 x Mr. Aqua (Mode Change) Mr. Aqua (Mode Change) (DMR-04)
  • Collector Number: 26m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 3500
  • Cost: 6
  • Civilization: Light/Water
  • Artist: HIRO"WO"NORI
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.gif Shield Trigger

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, choose one of your opponent's psychic creatures and return it to their hyperspatial zone.

2 x Nibai Nibai, Mysterious Fire Yokozuna Nibai Nibai, Mysterious Fire Yokozuna (DMX-06)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Sumo Wrestler Command/Alien
  • Power: 12000
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: 500siki
Card text:

(This creature is put into your mana zone tapped.)

*  When you tap a card in the mana zone, you may have that card's mana number become 2.

*  Triple breaker (This creature breaks 3 shields)

1 x Perfect Earth, Planetary Dragon Perfect Earth, Planetary Dragon (PH)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: World Dragon
  • Power: 6000
  • Cost: 5
  • Civilization: Light/Water/Darkness/Fire
  • Artist: Shishizaru
Card text:

This card is put into the mana zone tapped.
All of your shields that are returned to your hand gain "Shield Trigger".
Double Breaker

1 x Perfect Galaxy, Spirit of Immortality Perfect Galaxy, Spirit of Immortality (BG)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 9000
  • Cost: 7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following [Sheild Force] abilities.)
[Sheild Force] : This creature gains "Blocker".
[Sheild Force] : When this creature would leave the battle zone, it stays in the battle zone instead.
Double Breaker

2 x Ribbideis Saburo Ribbideis Saburo (DMR-04)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Gel Fish/Alien
  • Power: 3000
  • Cost: 6
  • Civilization: Light/Water/Darkness
  • Artist: hideki ishikawa
Card text:

(This card is put into your mana zone tapped.)

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Choose a non-evolution creature in the battle zone. Destroy it, return it to its owner's hand, or put it into its owner's shield zone face-down.

1 x Romanesk, the Dragon Wizard Romanesk, the Dragon Wizard (VC)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon/Armored Dragon/Earth Dragon
  • Power: 5000
  • Cost: 6
  • Civilization: Light/Fire/Nature
  • Artist: Daisuke Izuka
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
When this creature is put into the battle zone, you may put the top 4 cards of your deck into your mana zone.
At the end of your turn, put one card from your mana zone into your graveyard.

2 x Seventh Tower Seventh Tower (DMX-06)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Put the top card of your deck into your mana zone.

*  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

3 x Sol Habaki, Apocalyptic Sage Sol Habaki, Apocalyptic Sage (DM-32)
  • Collector Number: 75
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Gladiator/Origin
  • Power: 1000
  • Cost: 2
  • Civilization: Light
Card text:

When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. If you do, put 1 card from your hand into your mana zone.

1 x Spell Del Fin, Light Divine Dragon Spell Del Fin, Light Divine Dragon (DMC-46)
  • Collector Number: 22
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 6000+
  • Cost: 9
  • Civilization: Light
  • Artist: hippo
Card text:

Your opponent plays with their hand face-up.
This creature gains Power +2000 for each Spell in your opponent's hand.
Your opponent cannot play Spells.
Double Breaker

 
Section: Hyperspatial Zone (8 cards)
1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Five Star, Temporal Luck/Lightning Five Star, Heavenly Luck Awakened Five Star, Temporal Luck/Lightning Five Star, Heavenly Luck Awakened (DM-39)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Angel Command
  • Power: 5500/10500
  • Cost: 6/9
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

*  Awaken - At the start of your turn, if you have 3 or more creatures in your battle zone with "500" as the last 3 digits of their power, flip this creature.

*  This creature can't be attacked by fire creatures.


Holysoul.gif Holy Soul

*  All of your other creatures win all battles.

*  Double breaker (This creature breaks 2 shields.)


Holysoul.gif Holy Soul

これが最後の決戦!クルトよ、行け!! ファイブスター・ブラスター!!! -天運の覚醒者ライトニング・ファイブスター . This is the final battle! Go Tulk!! Five Star Blaster!!! -Lightning Five Star, Heavenly Luck Awakened

1 x Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened (DMC-68)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Angel Command
  • Power: 5000/11500
  • Cost: 7/9
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Awaken - When this creature would leave the battle zone, instead of leaving the battle zone, you may flip it instead.


*  All of your other creatures in your battle zone gain blocker.

*  Double breaker (This creature breaks 2 shields.)

1 x Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
  • Power: 6000/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 2 %  
Fire bar 10 %  
Fire/Nature bar 6 %  
Light bar 17 %  
Light/Darkness bar 15 %  
Light/Fire/Nature bar 2 %  
Light/Water bar 6 %  
Light/Water/Darkness bar 4 %  
Light/Water/Darkness/Fire bar 2 %  
Light/Water/Darkness/Fire/Nature bar 10 %  
Nature bar 15 %  
Water bar 6 %  
Water/Fire/Nature bar 4 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 19 %  
3 bar 8 %  
5 bar 13 %  
5/30 bar 2 %  
6 bar 17 %  
6/30 bar 2 %  
6/9 bar 2 %  
7 bar 13 %  
7/24 bar 2 %  
7/30 bar 4 %  
7/9 bar 2 %  
8 bar 13 %  
9 bar 2 %  
 

Distribution by Power
- bar 11  23 %  
1000 bar 13 %  
12000 bar 4 %  
2000 bar 6 %  
3000 bar 15 %  
3500 bar 4 %  
4000/26000 bar 2 %  
5000 bar 4 %  
5000/115 bar 2 %  
5000/26000 bar 2 %  
5500/105 bar 2 %  
6000 bar 2 %  
6000+ bar 2 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
7000/17000 bar 2 %  
8000 bar 8 %  
9000 bar 2 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 11  23 %  
Angel Command bar 6 %  
Apollonia Dragon bar 2 %  
Apollonia Dragon/Armored Dragon/Earth Dragon bar 2 %  
Beast Command/Hunter bar 2 %  
Cyber Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Demon Command/Shinobi bar 2 %  
Gel Fish/Alien bar 4 %  
Great Mecha King/Initiate bar 2 %  
Guardian/Shinobi bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Hedrian/Hunter bar 6 %  
Light Bringer/Gladiator/Origin bar 6 %  
Liquid People bar 6 %  
Liquid People/Hunter bar 4 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 6 %  
Sumo Wrestler Command/Alien bar 4 %  
Unknown bar 4 %  
World Command bar 2 %  
World Dragon bar 2 %  
 

Distribution by Rarity
Common bar 15  31 %  
Promotional bar 6 %  
Rare bar 13 %  
Super Rare bar 17 %  
Uncommon bar 10 %  
Very Rare bar 15 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 29  60 %  
Psychic Creature bar 6 %  
Psychic Super Creature bar 10 %  
Spell bar 11  23 %  
 



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