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Deck "The Angel of Light"

Deck "The Angel of Light"
Format: OCG - 48 Cards
created by freelancer_19 LV8 activity icon envelope icon
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My attempt at a Light/Water/Nature Alcadeias Deck

Alexis' Deck

 
Card list Group cards by  
Section: Main Deck (40 cards)
2 x Alcadeias, Lord of Spirits Alcadeias, Lord of Spirits (DMX-11)
  • Collector Number: 40
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 12500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Seki
Card text:

*  Evolution - Put on one of your Angel Commands.

*  Double breaker (This creature breaks 2 shields.)

*  Players can't cast spells other than light spells.

1 x Alphadios, Lord of Spirits Alphadios, Lord of Spirits (SoHG)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 15500
  • Cost: 10
  • Civilization: Light
Card text:

Evolution - Put it on top of one of your Angel Command.
All players cannot summon non-Light creatures, and cannot cast any non-Light Spells.
Triple Breaker

2 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (DMD-12)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: D-Suzuki
Card text:

Blockericon Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, you may return a spell from your graveyard to your hand.

2 x Counterattacking Silent Spark Counterattacking Silent Spark (DMX-14)
  • Collector Number: 72
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water
  • Artist: Katsuya
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose one of the following:


*º Tap all of your opponent's creatures in the battle zone.
*º Draw 2 cards.

2 x Crest EVO Charger Crest EVO Charger (DM-35)
  • Collector Number: 55
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

Search your deck. You may choose an evolution creature from it, show it to your opponent, and put it into your hand. Then, shuffle your deck.
Evo Charger (When you cast this spell, put it in your mana zone instead of your graveyard. Then, you may put a creature from your mana zone under 1 of your evolution creatures.)

1 x Elupheus, Lord of Spirits Elupheus, Lord of Spirits (PAEP)
  • Collector Number: 7
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 9500
  • Cost: 5
  • Civilization: Light
  • Artist: Sansyu
Card text:

Evolution: Put on one of your Angel Command
The opponent's creatures are put in the battle zone tapped.
Double Breaker

4 x Energy Stream Energy Stream (DMX-14)
  • Collector Number: 56
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

3 x Gaga Carina, Spirit of Lightstreams Gaga Carina, Spirit of Lightstreams (DMR-01)
  • Collector Number: 72
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Alien
  • Power: 3500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: YOICHI ITO
Card text:

*  When you put this creature into the battle zone, put a light or water psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

2 x HEIKE Double Cross, Spirit of Gaga HEIKE Double Cross, Spirit of Gaga (DMD-06)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Gin
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Whenever your opponent would choose a creature in your battle zone, this creature can't be chosen. (It can still be attacked or blocked.)

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-08)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMX-12)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

3 x Lord Reis, Spirit of Wisdom Lord Reis, Spirit of Wisdom (P-Y11)
  • Collector Number: P36-Y11
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Water
  • Artist: Hiroshi Tanigawa
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Whenever you put a creature with "Blocker" into the battle zone, you may draw a card.

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-10)
  • Collector Number: 55
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

1 x Miraculous Snare Miraculous Snare (DMX-12)
  • Collector Number: 60-b
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

3 x Pakurio Pakurio (SoHG)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Card text:

When this creature is put into Battle Zone, look at opponent's hand. You may choose one card from there and add it to opponent's Shield face-down.

1 x Perfect Galaxy, Spirit of Immortality Perfect Galaxy, Spirit of Immortality (DMX-12)
  • Collector Number: 47-b
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gets the following Shieldforce abilities)

Shieldforce This creature gets "Blocker".
Shieldforce When this creature would leave the battle zone, it stays in the battle zone instead.

*  Double breaker (This creature breaks 2 shields.)

2 x Sanctuary of the Mother Sanctuary of the Mother (DMX-14)
  • Collector Number: 66
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Toshiaki Takayama
Card text:

*  Put a non-evolution creature into your mana zone from your battle zone. If you do, put an evolution creature with a cost less than or equal to the number of cards in your mana zone from your mana zone into the battle zone.

1 x Seventh Tower Seventh Tower (DMX-06)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Put the top card of your deck into your mana zone.

*  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

1 x Shrine of Rebirth Shrine of Rebirth (DMX-08)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

*  Put 2 cards in your graveyard into your mana zone.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Holy Field (If your opponent doesn't have more shields than you, this creature has its Holyfield.gif ability.)


Holyfield.gif Awaken - At the start of your turn, flip this card.

Holysoul.gif Holy Soul
Blocker
* Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
* Triple breaker (This creature breaks 3 shields)
* Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

2 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Angel Command//Angel Command/Armored Dragon
  • Power: 5500/12000
  • Cost: 7/14
  • Civilization: Light//Light/Fire
  • Artist: TUBAKI HALSAME
Card text:

* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.

* Whenever this creature wins a battle, you may untap it.

* Awaken—At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.


* Your opponent can't cast spells.

* This creature can attack untaped creatures.

* Triple breaker (This creature breaks 3 shields)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Light bar 18  38 %  
Light//Light/Fire bar 2 %  
Light//Light/Nature bar 2 %  
Light/Darkness bar 4 %  
Light/Water bar 17 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 10  21 %  
Water bar 15 %  
 

Distribution by Cost
10 bar 2 %  
2 bar 8 %  
3 bar 11  23 %  
3/39 bar 2 %  
4 bar 15 %  
4/15 bar 2 %  
5 bar 12  25 %  
5/12 bar 4 %  
5/30 bar 2 %  
6 bar 8 %  
7 bar 2 %  
7/14 bar 4 %  
7/24 bar 2 %  
 

Distribution by Power
- bar 16  33 %  
1000 bar 15 %  
12500 bar 4 %  
15500 bar 2 %  
3000 bar 4 %  
3000/105 bar 2 %  
3000/195 bar 2 %  
3500 bar 6 %  
4000 bar 10 %  
4000/26000 bar 2 %  
4500/6500 bar 4 %  
5500/12000 bar 2 %  
5500/13500 bar 2 %  
6000/17000 bar 2 %  
7000 bar 4 %  
9000 bar 2 %  
9500 bar 2 %  
 

Distribution by Race
- bar 16  33 %  
Angel Command bar 17 %  
Angel Command//Angel Command/Armored Dragon bar 2 %  
Angel Command/Alien bar 10 %  
Angel Command/Demon Command bar 4 %  
Apollonia Dragon bar 2 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Cyber Lord bar 6 %  
Great Mecha King/Initiate bar 2 %  
Great Mecha King/Knight bar 4 %  
Guardian/Shinobi bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
Liquid People/Hunter bar 2 %  
Snow Faerie bar 8 %  
 

Distribution by Rarity
Common bar 26  54 %  
Rare bar 15 %  
Super Rare bar 6 %  
Uncommon bar 17 %  
Very Rare bar 6 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 20  42 %  
Evolution Creature bar 8 %  
Psychic Creature bar 8 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 6 %  
Spell bar 16  33 %  
 



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Discussion about this Deck
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Author Message
waileukwu
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January 14, 2010
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Subject:    Posted: May 6, 2012 09:33 pm

As a heaven's gate deck, your draw is actually very good, but more or less, I would like to see ways where your Shields can be used to your advantage. Right now we have surprise hole, aqua surfer and others, but these doesn't make Blockers awesome ;-;

Saint Chan Merrie doesn't mix well with that bunch either. Wouldn't you rather run a roster of mecha del sol/hunters with it? Joan of Arc is awesome after all.

Some of the cards choice are also weird. Perhaps more aquan jr's delivery? Perhaps N world (vs discards)? Perhaps Dravita Hole? Mil Armor? Hatchaki for those nice 5 cost blockers you have?
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supersaiyan2
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Subject: Some additons   Posted: May 7, 2012 06:16 am

You may want to add syrius as being an angel command, triple breaker and blocker. And add logic cube, logic spark, logic circle etc. to bring out heaven's gate easily..
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spitfire2nd
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November 27, 2011
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Subject:    Posted: May 8, 2012 08:08 pm

You might want to try Chakra, Temporal Thunder Dragon in your hyperspatial zone as it would allow your blockers to attack players also.
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dinumihai93
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October 27, 2013
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Subject:    Posted: January 2, 2014 05:23 am

The great light/nature/water combo of non destructive violent approach.You have mana accel, draw power and bigg creatures to fight with, classical approach but not bad.
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