| Cards without Section (40 cards)
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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Cocco Lupia (P-Y9)
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- Collector Number: P3-Y9
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: Akifumi Yamamoto (
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Card text:
* Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2. Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61) ãåã馬鹿ã«ãããããã¤ãåå©ã®éµãªã®ã! â Shobu Kirifuda (DMC-47) ç«éã¯ä¿¡ãã¦ããã(DMC-49) é¾ã¨åå©ãå°ããã¨ããçã¾ããã£ã¦ã®ãµãã¡ã(DMC-62) ãã®ç¿¼ãæ¶ãã¬ãªãããã®ç¾½ãé¾ãå°ãï¼ (P36/Y7), 赤ã翼ã§ãã©ã´ã³ãå¼ã¹ï¼ (P35/Y7), ãã¼ãã§ãããã¼ãã§ããæ¦ãããæ¦ããï¼ (P3/Y9)
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Eco Aini (DMX-06)
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- Collector Number: 19
- Rarity: Common
- Type: Creature
- Race: Fire Bird
- Power: 2000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: Akira Akutagawa
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone. If that card is a Dragon, put another card from the top of your deck into your mana zone.
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Geo Goctra, Armed Dragon (DMC-45)
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- Collector Number: 15
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Samurai
- Power: 6000
- Cost: 6
- Civilization: Fire/Nature
- Artist: Daisuke Izuka
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Card text:
This card is put into the mana zone tapped. Samurai Generation Double Breaker Your other creatures in the battle zone with a cost of 4 or more get +2000 power and become [Armored Dragon] [Earth Dragon] and [Samurai] in addition to their current race(s).
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Hyperspatial Faerie Hole (DMX-02)
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- Collector Number: 37
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shooting Hole (DMD-03)
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- Collector Number: 11
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Fire
- Artist: Okera
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Card text:
* Destroy one of your opponent's creatures that has "blocker".
* Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Iron Arm Tribe (DMR-02)
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- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: kometani
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
* When this creature is destroyed, put it into your mana zone instead of your graveyard.
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Kamonegi Pippi (DMR-04)
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- Collector Number: 47
- Rarity: Common
- Type: Creature
- Race: Fire Bird
- Power: 1000+
- Cost: 3
- Civilization: Fire/Nature
- Artist: sarmat
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Card text:
* (This card is put into your mana zone tapped.)
* Power attacker +3000 (While attacking, this creature gets +3000 power.)
* When this creature would be destroyed, put it into your mana zone instead of your graveyard.
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Lupia Lapia (DMC-67)
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- Collector Number: 21
- Rarity: Common
- Type: Creature
- Race: Fire Bird
- Power: 3000
- Cost: 4
- Civilization: Fire/Nature
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
* You may have your Dragon creatures cost 1 less to summon. They can't cost less than 1. * When this creature is destroyed, you may put it into your mana zone instead. If you do, you may return 1 Dragon from your mana zone to your hand.
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Pixie Cocoon (EP)
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- Collector Number: 50
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Sansyu
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Card text:
[Shield Trigger]Shield Trigger Return a creature from your Mana Zone to your hand. After you play this spell, put this card into your Mana Zone instead of the Graveyard.
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Poppo "Yatarou" Pappi (DMC-65)
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- Collector Number: 15
- Rarity: Common
- Type: Creature
- Race: Fire Bird/Samurai
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Fire
- Artist: AMON
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Card text:
* Saver: Dragon or Samurai creatures (Whenever one of your Dragon or Samurai creatures would be destroyed, you may destroy this creature instead.) æ¦å½æ¦éä¼ã®åå è
ã¯ãçããããã®ç®çã®ããã«ãä¸çã®è¦ãç«¶ãå ´æã¸ã¨ãã£ã¦ããã
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Sanctuary of the Mother (DM-33)
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- Collector Number: 20
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Nature
- Artist: Toshiaki Takayama
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Card text:
Put a non-evolution creature into your mana zone from your battle zone. If you do, put an evolution creature into the battle zone with a cost equal to or less than the number of cards in your mana zone.
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Soul Pheonix, Avatar of Unity (TotHM)
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- Collector Number: 5
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Phoenix
- Power: 13000
- Cost: 4
- Civilization: Fire/Nature
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Card text:
(This creature is put into your mana zone tapped.) Vortex Evolution - Put on one of your Fire Birds and one of your Earth Dragons. Triple Breaker (This creature breaks 3 shields). When this card would leave the battle zone, only the top card leaves the battle zone instead (Separate the other cards into 2 creatures).
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Super Dragon Machine Dolzark (DMC-45)
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- Collector Number: 14
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon
- Power: 7000
- Cost: 6
- Civilization: Fire/Nature
- Artist: Daisuke Izuka
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Card text:
This creature is put into your mana zone tapped. Whenever one of your other creatures that has dragon in its race attacks, you may choose one of your opponent's creatures in the battlezone that has 5000 power or less and put it into his mana zone. Double Breaker
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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Terradragon Drapi (DMR-01)
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- Collector Number: 39
- Rarity: Rare
- Type: Creature
- Race: Earth Dragon
- Power: 15000
- Mana Number: 1
- Cost: 1
- Civilization: Nature
- Artist: Ryeta Murayama
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Card text:
* When you put this creature into the battle zone, if you have less than 9 cards in your mana zone, destroy this creature.
* Triple breaker (This creature breaks 3 shields) ãã©ãã®èº«ä½ã¯å°ãããã風ãããæ©ããå±±ãããå¼·ãã Drapi's body may be small, but it is faster than the wind, and stronger than a mountain. (DMR-01)
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Terradragon Regarion (DMC-27)
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- Collector Number: 52
- Rarity: Common
- Type: Creature
- Race: Earth Dragon
- Power: 4000+
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
Power attacker +3000 (While attacking, this creature gets +3000 power.) [Double Breaker]
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| Section: Hyperspatial Zone (8 cards)
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Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/19000
- Cost: 6/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your opponent's psychic creatures can't attack players.
* Double breaker (This creature breaks 2 shields.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic (DM-39)
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- Collector Number: 17
- Rarity: Rare
- Type: Psychic Creature
- Race: Earth Dragon/Giant/Samurai
- Power: 6000/17000
- Cost: 7/11
- Civilization: Nature
- Artist: Hisanobu Kometani
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Card text:
* Awaken - At the end of your turn, if you put a creature with 7000 or more power into the battle zone this turn flip this creature.
* Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Wild Soul
* All of your other creatures in the battle zone get +2000 power and can't be blocked by creatures with less power.
* Triple breaker (This creature breaks 3 shields)
Wild Soul
Îãåãããã®ç¾ããå°ä¸ã«å¹³åãï¼ãã®ããã«ã¯ãã®æ¦ãã¨ããèå°ã§å°½ããããµãã¡ï¼We will defeat Z and bring peace to this beautiful land! That's why it is my destiny to ascend the stage of battle and give a life-changing performance! -Jungle Kankuro, the Awakened Dramatic ãããä¿ºã®æå¾ã«ãã¦ãä»ä¸æå¤§ã®å¤§è¦å¾ï¼è¦ãï¼ã«ã³ã¯ãã¦ã»ãã©ã¹ã¿ã¼ For my last act, I shall give the most dramatic performance the world has ever seen! Watch and be amazed! Kankuro Blaster!! -Jungle Kankuro
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Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Mana Number: 1
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* AwakenâAt the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Power attacker +2000
* Double breaker (This creature breaks 2 shields.) * If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
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Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: 42
- Rarity: Common
- Type: Psychic Super Creature
- Race: Fire Bird/Hunter//King Command Dragon/Hunter
- Power: 1000/19000
- Cost: 3/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your Dragons get +2000 power.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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