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Deck "RG Soul Phoenix"

Deck "RG Soul Phoenix"
Format: OCG - 48 Cards
created by shuriken6 Premium Member LV20 activity icon envelope icon
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Reasons behind certain cards:
Bolbalzak X: Untaps mana, and serves as Evo Bait that can be brought that very turn

Cocco: Dragon Cost reducer

Regarion: Old Soul Phoenix bait, still find it useful personally

Eco Aini: Evo Bait and Mana Accelerator

Geo Goctra: Turns all my cost 4 creatures into Earth Dragons

Dolzark: I'm a bit attached to it, in addition it's a creature remover

Pixie and Sanctuary: Retrieves Soul Phoenix if sent to mana through Mana Acceration.

Poppo Yatarou Pippi and Drapi: Early Triple Breaker, by using Yatarou as a subsitute of Drapi's destruction. both serve as cheap bait too

 
Card list Group cards by  
Cards without Section (40 cards)
2 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

3 x Cocco Lupia Cocco Lupia (P-Y9)
  • Collector Number: P3-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto (
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61)
お前が馬鹿にした、こいつが勝利の鍵なのさ! ― Shobu Kirifuda (DMC-47)
竜達は信じている。(DMC-49)
龍と勝利を導くことが、生まれもってのサダメ。(DMC-62)
その翼が消えぬなら、その羽が龍を導く! (P36/Y7), 赤き翼でドラゴンを呼べ! (P35/Y7), ピーヒョロ、ピーヒョロ、戦じゃ、戦じゃ! (P3/Y9)

2 x Eco Aini Eco Aini (DMX-06)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Akira Akutagawa
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone. If that card is a Dragon, put another card from the top of your deck into your mana zone.

2 x Geo Goctra, Armed Dragon Geo Goctra, Armed Dragon (DMC-45)
  • Collector Number: 15
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Samurai
  • Power: 6000
  • Cost: 6
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

This card is put into the mana zone tapped.
Samurai Generation
Double Breaker
Your other creatures in the battle zone with a cost of 4 or more get +2000 power and become [Armored Dragon] [Earth Dragon] and [Samurai] in addition to their current race(s).

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMD-03)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Iron Arm Tribe Iron Arm Tribe (DMR-02)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: kometani
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

*  When this creature is destroyed, put it into your mana zone instead of your graveyard.

3 x Kamonegi Pippi Kamonegi Pippi (DMR-04)
  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000+
  • Cost: 3
  • Civilization: Fire/Nature
  • Artist: sarmat
Card text:

(This card is put into your mana zone tapped.)

*  Power attacker +3000 (While attacking, this creature gets +3000 power.)

*  When this creature would be destroyed, put it into your mana zone instead of your graveyard.

2 x Lupia Lapia Lupia Lapia (DMC-67)
  • Collector Number: 21
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 3000
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  You may have your Dragon creatures cost 1 less to summon. They can't cost less than 1.

*  When this creature is destroyed, you may put it into your mana zone instead. If you do, you may return 1 Dragon from your mana zone to your hand.

3 x Pixie Cocoon Pixie Cocoon (EP)
  • Collector Number: 50
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Sansyu
Card text:

[Shield Trigger]Shield Trigger
Return a creature from your Mana Zone to your hand.
After you play this spell, put this card into your Mana Zone instead of the Graveyard.

3 x Poppo "Yatarou" Pappi Poppo "Yatarou" Pappi (DMC-65)
  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird/Samurai
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: AMON
Card text:

* Saver: Dragon or Samurai creatures (Whenever one of your Dragon or Samurai creatures would be destroyed, you may destroy this creature instead.)

戦国武闘会の参加者は、皆それぞれの目的のために、世界の覇を競う場所へとやってきた。

2 x Sanctuary of the Mother Sanctuary of the Mother (DM-33)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Nature
  • Artist: Toshiaki Takayama
Card text:

Put a non-evolution creature into your mana zone from your battle zone. If you do, put an evolution creature into the battle zone with a cost equal to or less than the number of cards in your mana zone.

2 x Soul Pheonix, Avatar of Unity Soul Pheonix, Avatar of Unity (TotHM)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 13000
  • Cost: 4
  • Civilization: Fire/Nature
Card text:

(This creature is put into your mana zone tapped.) Vortex Evolution - Put on one of your Fire Birds and one of your Earth Dragons. Triple Breaker (This creature breaks 3 shields). When this card would leave the battle zone, only the top card leaves the battle zone instead (Separate the other cards into 2 creatures).

2 x Super Dragon Machine Dolzark Super Dragon Machine Dolzark (DMC-45)
  • Collector Number: 14
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon
  • Power: 7000
  • Cost: 6
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

This creature is put into your mana zone tapped.
Whenever one of your other creatures that has dragon in its race attacks, you may choose one of your opponent's creatures in the battlezone that has 5000 power or less and put it into his mana zone.
Double Breaker

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

2 x Terradragon Drapi Terradragon Drapi (DMR-01)
  • Collector Number: 39
  • Rarity: Rare
  • Type: Creature
  • Race: Earth Dragon
  • Power: 15000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Ryeta Murayama
Card text:

*  When you put this creature into the battle zone, if you have less than 9 cards in your mana zone, destroy this creature.

*  Triple breaker (This creature breaks 3 shields)

Drapi's body may be small, but it is faster than the wind, and stronger than a mountain. (DMR-01)

3 x Terradragon Regarion Terradragon Regarion (DMC-27)
  • Collector Number: 52
  • Rarity: Common
  • Type: Creature
  • Race: Earth Dragon
  • Power: 4000+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

Power attacker +3000 (While attacking, this creature gets +3000 power.)
[Double Breaker]

 
Section: Hyperspatial Zone (8 cards)
2 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic (DM-39)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Earth Dragon/Giant/Samurai
  • Power: 6000/17000
  • Cost: 7/11
  • Civilization: Nature
  • Artist: Hisanobu Kometani
Card text:

*  Awaken - At the end of your turn, if you put a creature with 7000 or more power into the battle zone this turn flip this creature.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Wildsoul.gif Wild Soul

*  All of your other creatures in the battle zone get +2000 power and can't be blocked by creatures with less power.

*  Triple breaker (This creature breaks 3 shields)


Wildsoul.gif Wild Soul

Ζを倒し、この美しき地上に平和を!そのためにはこの戦いという舞台で尽きるもサダメ!We will defeat Z and bring peace to this beautiful land! That's why it is my destiny to ascend the stage of battle and give a life-changing performance! -Jungle Kankuro, the Awakened Dramatic
これが俺の最後にして、今世最大の大見得!見よ!カンクロウ・ブラスター For my last act, I shall give the most dramatic performance the world has ever seen! Watch and be amazed! Kankuro Blaster!! -Jungle Kankuro

2 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

2 x Ukon Pippi/Gaial Meteor Dragon, Star Dragon King Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 42
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 1000/19000
  • Cost: 3/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your Dragons get +2000 power.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 15  31 %  
Fire//Nature bar 4 %  
Fire/Nature bar 13  27 %  
Nature bar 18  38 %  
 

Distribution by Cost
1 bar 4 %  
2 bar 13 %  
2/5000+ bar 4 %  
3 bar 17 %  
3/20 bar 4 %  
4 bar 17 %  
5 bar 15 %  
6 bar 15 %  
6/20 bar 4 %  
7 bar 4 %  
7/11 bar 4 %  
 

Distribution by Power
- bar 10  21 %  
- bar 4 %  
1000 bar 10 %  
1000+ bar 6 %  
1000/19000 bar 4 %  
1000/7 bar 4 %  
13000 bar 4 %  
15000 bar 4 %  
2000 bar 10 %  
3000 bar 4 %  
4000+ bar 6 %  
6000 bar 8 %  
6000/170 bar 4 %  
6000/19000 bar 4 %  
7000 bar 4 %  
 

Distribution by Race
- bar 12  25 %  
Armored Dragon/Earth Dragon bar 4 %  
Armored Dragon/Earth Dragon/Hunter bar 4 %  
Armored Dragon/Earth Dragon/Samurai bar 4 %  
Beast Folk/Hunter bar 4 %  
Earth Dragon bar 10 %  
Earth Dragon/Giant/Samurai bar 4 %  
Fire Bird bar 10  21 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 4 %  
Fire Bird/Samurai bar 6 %  
Human//Giant bar 4 %  
Phoenix bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 22  46 %  
Promotional bar 10 %  
Rare bar 19 %  
Super Rare bar 13 %  
Uncommon bar 4 %  
Very Rare bar 4 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 26  54 %  
Evolution Creature bar 4 %  
Psychic Creature bar 8 %  
Psychic Super Creature bar 8 %  
Spell bar 12  25 %  
 



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