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Deck "KG: Ice Wolf"

Deck "KG: Ice Wolf"
Format: OCG - 42 Cards
created by shuriken6 Premium Member LV21 activity icon envelope icon
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Luke's A-Rank Knight Deck

 
Card list Group cards by  
Cards without Section (40 cards)
1 x Amaterasu, Founder of the Blue Wolves Amaterasu, Founder of the Blue Wolves (DM-31)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Origin/Knight/Samurai
  • Power: 5000
  • Cost: 6
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

When you put this creature into the battle zone, you may either cast a spell with a cost of 4 or less from your deck without cost OR you may generate a cross gear with a cost of 4 or less from your deck without cost. Then, shuffle your deck.

3 x Aqua Blade, Blue Wolf Aqua Blade, Blue Wolf (DM-31)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People/Knight/Samurai
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Blankas
3 x Aqua Surfer Aqua Surfer (DMC-50)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

[Shield trigger] Shield Trigger
When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

3 x Emergency Typhoon Emergency Typhoon (DM-32)
  • Collector Number: 86
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Water
Card text:

[Shield trigger] Shield Trigger
Draw up to 2 cards. Then, discard a card from your hand.

3 x Franz the 1st, the Ice Fang Franz the 1st, the Ice Fang (BG)
  • Collector Number: 82
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Knight
  • Power: 2000
  • Cost: 3
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

Your spells cost 1 less to cast. However, they can't cost less than 1.

2 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DM-36)
  • Collector Number: 85
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

Draw 1 card.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 water Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x King Maximillian, the Ice Fang King Maximillian, the Ice Fang (BG)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Grand Devil/Knight
  • Power: 3000
  • Cost: 4
  • Civilization: Water
  • Artist: Somen
Card text:

You may use the ability of your Knight spells an additional time.

2 x Legendary Vanguard, the Ice Fang Legendary Vanguard, the Ice Fang (DM-31)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Leviathan/Knight
  • Power: 11000
  • Cost: 5
  • Civilization: Water
  • Artist: Ishibashi Yosuke
Card text:

Evolution: Put on 1 of your Knight creatures
When this creature attacks, if you have 3 or more spells in your graveyard, draw 1 card.
Double Breaker

3 x Lord Fuuma Guliermo, Ice Fang Lord Fuuma Guliermo, Ice Fang (DM-30)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil/Knight
  • Power: 3000
  • Cost: 4
  • Civilization: Water
  • Artist: P-HEAD
Card text:

When this creature would be destroyed, you may discard a spell from your hand instead.

Even in the underwater arena, fights to decide who would advance to the final round began.

2 x Magic Shot - Open Brain Magic Shot - Open Brain (BG)
  • Collector Number: 85
  • Rarity: Common
  • Type: Spell
  • Race: Knight
  • Power: 0
  • Cost: 5
  • Civilization: Water
  • Artist: sansyu
Card text:

[Shield trigger] Shield Trigger
[Knight Magic] Draw 2 cards.
Knight Magic (If there is a Knight in your battle zone, you may use this spell's [Knight Magic] ability once more.)

2 x Magic Shot - Stream Circle Magic Shot - Stream Circle (BG)
  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Spell
  • Race: Knight
  • Power: 0
  • Cost: 5
  • Civilization: Water
  • Artist: amagasaki
Card text:

[Knight Magic] Return 1 creature or cross gear in the battle zone to its owner's hand.
Knight Magic (If there is a Knight in your battle zone, you may use this spell's [Knight Magic] ability once more.)

2 x Sir Aqua Malgaretti, the Ice Fang Sir Aqua Malgaretti, the Ice Fang (BG)
  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People/Knight
  • Power: 4000
  • Cost: 7
  • Civilization: Water
  • Artist: Ryoya Yuki
Card text:

Whenever you cast a spell, you may return 1 non-evolution card in the battle zone to its owner's hand.

2 x Sir Bubble Helma, the Ice Fang Sir Bubble Helma, the Ice Fang (LoH)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Cyber Virus/Knight
  • Power: 4000
  • Cost: 5
  • Civilization: Water
  • Artist: Kou1
Card text:

When you put this creature into the battle zone, you may show any number of spells in your hand to your opponent. Each player may draw 1 card for each spell shown.

Two souls met in the deep sea. This began the story of how a brand new Knight was born.

2 x Sir Leopol Deenay, the Ice Fang Sir Leopol Deenay, the Ice Fang (BG)
  • Collector Number: 80
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Virus/Knight
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: amagasaki
Card text:

Whenever you cast a spell, you may draw a card.

2 x Sir Matthias, Ice Fang Admiral Sir Matthias, Ice Fang Admiral (BG)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil/Knight
  • Power: 5000
  • Cost: 7
  • Civilization: Water
  • Artist: EDA
Card text:

When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Knight cards revealed in this way into your hand and the rest on the bottom of your deck in any order.
When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead.

2 x Spell Gear Phantom, Blue Wolf Spell Gear Phantom, Blue Wolf (DM-31)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Poseidia Dragon/Knight/Samurai
  • Power: 5000
  • Cost: 5
  • Civilization: Water
  • Artist: MURAYAMA RYOTA
Card text:

When this creature attacks, reveal the top 3 cards of your deck. If there is a spell among the revealed cards you may return 1 of your opponent's creatures in the battle zone to its owner's hand. Then, you may add 1 of the revealed spells to your hand. If there is a cross gear among the revealed cards you may return 1 card in your opponent's mana zone to its owner's hand. Then, you may add 1 of the revealed cross gears to your hand. Afterwards, put the rest of the revealed cards on the top of your deck in any order.

1 x Spiral Gate Spiral Gate (SWotSR)
  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Choose 1 creature in the battle zone and return it to its owner's hand.

2 x Spiral Lance Spiral Lance (SoHG)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Cost: 2
  • Civilization: Water
Card text:

[Shield trigger] Shield Trigger
Choose a Crossgear in the Battle Zone and return it to owner's hand.

 
Section: Hyperspatial Zone (2 cards)
2 x Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman (DM-36)
  • Collector Number: 47
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Liquid People
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Water
  • Artist: okera
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, draw 1 card.
Double Breaker

At long last it gained the secret of awakening.

At last, awakening has been achieved! The hope of the water forces has come at last.

 
Deck Statistics
Distribution by Civilization
Water bar 42  100 %  
 

Distribution by Cost
2 bar 14 %  
3 bar 14 %  
4 bar 19 %  
5 bar 12  29 %  
5/10 bar 5 %  
6 bar 10 %  
7 bar 10 %  
 

Distribution by Power
- bar 7 %  
- bar 21 %  
11000 bar 5 %  
2000 bar 19 %  
3000 bar 21 %  
4000 bar 10 %  
5000 bar 12 %  
5000/800 bar 5 %  
 

Distribution by Race
- bar 19 %  
Cyber Lord/Knight bar 7 %  
Cyber Virus/Knight bar 10 %  
Grand Devil/Knight bar 19 %  
Knight bar 10 %  
Leviathan/Knight bar 5 %  
Liquid People bar 12 %  
Liquid People/Knight bar 5 %  
Liquid People/Knight/Samurai bar 7 %  
Origin/Knight/Samurai bar 2 %  
Poseidia Dragon/Knight/Samurai bar 5 %  
 

Distribution by Rarity
Common bar 21  50 %  
Rare bar 12  29 %  
Uncommon bar 10 %  
Very Rare bar 12 %  
 

Distribution by Type
Creature bar 26  62 %  
Evolution Creature bar 5 %  
Psychic Creature bar 5 %  
Spell bar 12  29 %  
 



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