| Section: Main Deck (40 cards)
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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Hyperspatial Bolshack Hole (DMX-03)
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- Collector Number: 41
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Faerie Hole (DMX-02)
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- Collector Number: 37
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Kutt Hole (DMX-03)
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- Collector Number: 42
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: hippo
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Card text:
* Destroy one of your opponent's creatures that has "Blocker" and power 4000 or less.
* Choose and activate one of the following effects.
- *º Put a psychic creature with a cost of 2 or less into your battle zone from your hyperspatial zone.
- *º Put a fire or nature psychic creature with a cost of 4 or less into your battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shooting Hole (DMX-02)
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- Collector Number: 25
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Okera
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Card text:
* Destroy one of your opponent's creatures that has "blocker".
* Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.) ç®è¦ããï¼æ°ããã¬ã¸ã§ã³ããï¼ (Awaken! A new Legend!)
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Invincible Operation, Grand General of the Galaxy Falcon Squadron (DMR-03)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Hunter
- Power: 14000
- Cost: 12
- Civilization: Fire
- Artist: Yosuke Adachi
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Card text:
* When your Roar of Jack, Commander of the Galaxy Falcon Squadron wins a battle, you may put this creature into the battle zone from your hand.
* When you put this creature into the battle zone, if you have Roar of Jack, Commander of the Galaxy Falcon Squadron in the battle zone, choose 3 of your opponent's shields and put them into their owner's graveyard. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Triple breaker (This creature breaks 3 shields)
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Princess Cub, the Crusher (DMX-04)
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- Collector Number: 3
- Rarity: Rare
- Type: Creature
- Race: Dreammate/Hunter
- Power: 2000
- Cost: 7
- Civilization: Nature
- Artist: kawasumi
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When you put this creature into the battle zone, put all of your opponent's creatures with power 2000 or less into his mana zone.
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Quatro Fang, Burning Soul (P-Y10)
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- Collector Number: P52-Y10
- Rarity: Promotional
- Type: Evolution Creature
- Race: Flame Command/Hunter
- Power: 9000
- Mana Number: 1
- Cost: 7
- Civilization: Fire/Nature
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Card text:
* (This card is put into your mana zone tapped.) * EvolutionPut on one of your Hunter creatures. * When this creature attacks, your opponent chooses a card in his mana zone and puts it into his graveyard. Then you may put the top card of your deck into your mana zone. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Double breaker (This creature breaks 2 shields.)
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Raging Apache Lizard (Mode Change) (DMR-01)
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- Collector Number: 95m
- Rarity: Common
- Type: Creature
- Race: Melt Warrior/Hunter
- Power: 5000
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Kano Akira
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Card text:
* When you put this creature into the battle zone, put a fire or nature psychic creature with a cost of 8 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Roar of Jack, Commander of the Galaxy Falcon Squadron (DMR-03)
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- Collector Number: 25
- Rarity: Uncommon
- Type: Creature
- Race: Armored Wyvern/Hunter
- Power: 7000
- Cost: 8
- Civilization: Fire
- Artist: Yosuke Adachi
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Card text:
* When your "Ace of Swords, Ensign of the Galaxy Falcon Squadron" wins a battle, you may put this creature into the battle zone from your hand.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Double breaker (This creature breaks 2 shields.)
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Seventh Tower (DMX-06)
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- Collector Number: 20
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Taro Yamazaki
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Card text:
* Put the top card of your deck into your mana zone.
* Metamorph (When your mana zone has 7 or more cards, this spell gains the following abilities.)
Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.
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Silver Shovel (DMD-03)
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- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 4
- Civilization: Nature
- Artist: YOICHI ITO
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Card text:
When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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| Section: Hyperspatial Zone (8 cards)
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Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/250
- Cost: 8/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Speed attacker (This creature doesn't get summoning sickness)
* When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone. * Double breaker (This creature breaks 2 shields.)
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Beast Command/Hunter
- Power: 7000/17000
- Cost: 7/24
- Civilization: Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.
* Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: 11
- Rarity: Common
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 2000+/1700
- Cost: 3/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* Psychic Link - At the start of your turn, if you have Crimson Rage, the Imperial Ogre Blade and Quatro Fang, Soul Gang Leader, link them to this creature and flip it.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 6000/17000
- Cost: 6/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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